sdlRenderDrawRectF function

int sdlRenderDrawRectF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFRect> rect
)

Draw a rectangle on the current rendering target at subpixel precision.

\param renderer The renderer which should draw a rectangle. \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)

Implementation

int sdlRenderDrawRectF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect) {
  final sdlRenderDrawRectFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect),
      int Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlFRect> rect)>('SDL_RenderDrawRectF');
  return sdlRenderDrawRectFLookupFunction(renderer, rect);
}