sdlRenderDrawRectF function
Draw a rectangle on the current rendering target at subpixel precision.
\param renderer The renderer which should draw a rectangle. \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. \return 0 on success, or -1 on error
\since This function is available since SDL 2.0.10.
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)
Implementation
int sdlRenderDrawRectF(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect) {
final sdlRenderDrawRectFLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect),
int Function(Pointer<SdlRenderer> renderer,
Pointer<SdlFRect> rect)>('SDL_RenderDrawRectF');
return sdlRenderDrawRectFLookupFunction(renderer, rect);
}