sdlSetTextureBlendMode function

int sdlSetTextureBlendMode(
  1. Pointer<SdlTexture> texture,
  2. int blendMode
)

Set the blend mode for a texture, used by SDL_RenderCopy().

If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.

\param texture the texture to update \param blendMode the SDL_BlendMode to use for texture blending \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_GetTextureBlendMode \sa SDL_RenderCopy

extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)

Implementation

int sdlSetTextureBlendMode(Pointer<SdlTexture> texture, int blendMode) {
  final sdlSetTextureBlendModeLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlTexture> texture, Int32 blendMode),
      int Function(Pointer<SdlTexture> texture,
          int blendMode)>('SDL_SetTextureBlendMode');
  return sdlSetTextureBlendModeLookupFunction(texture, blendMode);
}