sdlGetTextureColorMod function
Get the additional color value multiplied into render copy operations.
\param texture the texture to query \param r a pointer filled in with the current red color value \param g a pointer filled in with the current green color value \param b a pointer filled in with the current blue color value \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GetTextureAlphaMod \sa SDL_SetTextureColorMod
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b)
Implementation
int sdlGetTextureColorMod(Pointer<SdlTexture> texture, Pointer<Uint8> r,
Pointer<Uint8> g, Pointer<Uint8> b) {
final sdlGetTextureColorModLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlTexture> texture, Pointer<Uint8> r,
Pointer<Uint8> g, Pointer<Uint8> b),
int Function(Pointer<SdlTexture> texture, Pointer<Uint8> r,
Pointer<Uint8> g, Pointer<Uint8> b)>('SDL_GetTextureColorMod');
return sdlGetTextureColorModLookupFunction(texture, r, g, b);
}