sdlRenderCopyF function

int sdlRenderCopyF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlTexture> texture,
  3. Pointer<SdlRect> srcrect,
  4. Pointer<SdlFRect> dstrect,
)

Copy a portion of the texture to the current rendering target at subpixel precision.

\param renderer The renderer which should copy parts of a texture. \param texture The source texture. \param srcrect A pointer to the source rectangle, or NULL for the entire texture. \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target. \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)

Implementation

int sdlRenderCopyF(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture,
    Pointer<SdlRect> srcrect, Pointer<SdlFRect> dstrect) {
  final sdlRenderCopyFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture,
          Pointer<SdlRect> srcrect, Pointer<SdlFRect> dstrect),
      int Function(
          Pointer<SdlRenderer> renderer,
          Pointer<SdlTexture> texture,
          Pointer<SdlRect> srcrect,
          Pointer<SdlFRect> dstrect)>('SDL_RenderCopyF');
  return sdlRenderCopyFLookupFunction(renderer, texture, srcrect, dstrect);
}