sdlRenderGetViewport function

void sdlRenderGetViewport(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlRect> rect
)

Get the drawing area for the current target.

\param renderer the rendering context \param rect an SDL_Rect structure filled in with the current drawing area

\since This function is available since SDL 2.0.0.

\sa SDL_RenderSetViewport

extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)

Implementation

void sdlRenderGetViewport(
    Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect) {
  final sdlRenderGetViewportLookupFunction = libSdl2.lookupFunction<
      Void Function(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect),
      void Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlRect> rect)>('SDL_RenderGetViewport');
  return sdlRenderGetViewportLookupFunction(renderer, rect);
}