sdlQueryTexture function
Query the attributes of a texture.
\param texture the texture to query \param format a pointer filled in with the raw format of the texture; the actual format may differ, but pixel transfers will use this format (one of the SDL_PixelFormatEnum values). This argument can be NULL if you don't need this information. \param access a pointer filled in with the actual access to the texture (one of the SDL_TextureAccess values). This argument can be NULL if you don't need this information. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_CreateTexture
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)
Implementation
int sdlQueryTexture(Pointer<SdlTexture> texture, Pointer<Uint32> format,
Pointer<Int32> access, Pointer<Int32> w, Pointer<Int32> h) {
final sdlQueryTextureLookupFunction = libSdl2.lookupFunction<
Int32 Function(Pointer<SdlTexture> texture, Pointer<Uint32> format,
Pointer<Int32> access, Pointer<Int32> w, Pointer<Int32> h),
int Function(
Pointer<SdlTexture> texture,
Pointer<Uint32> format,
Pointer<Int32> access,
Pointer<Int32> w,
Pointer<Int32> h)>('SDL_QueryTexture');
return sdlQueryTextureLookupFunction(texture, format, access, w, h);
}