sdlQueryTexture function

int sdlQueryTexture(
  1. Pointer<SdlTexture> texture,
  2. Pointer<Uint32> format,
  3. Pointer<Int32> access,
  4. Pointer<Int32> w,
  5. Pointer<Int32> h,
)

Query the attributes of a texture.

\param texture the texture to query \param format a pointer filled in with the raw format of the texture; the actual format may differ, but pixel transfers will use this format (one of the SDL_PixelFormatEnum values). This argument can be NULL if you don't need this information. \param access a pointer filled in with the actual access to the texture (one of the SDL_TextureAccess values). This argument can be NULL if you don't need this information. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_CreateTexture

extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)

Implementation

int sdlQueryTexture(Pointer<SdlTexture> texture, Pointer<Uint32> format,
    Pointer<Int32> access, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlQueryTextureLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlTexture> texture, Pointer<Uint32> format,
          Pointer<Int32> access, Pointer<Int32> w, Pointer<Int32> h),
      int Function(
          Pointer<SdlTexture> texture,
          Pointer<Uint32> format,
          Pointer<Int32> access,
          Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_QueryTexture');
  return sdlQueryTextureLookupFunction(texture, format, access, w, h);
}