sdlRenderGetMetalLayer function
Get the CAMetalLayer associated with the given Metal renderer.
This function returns void *
, so SDL doesn't have to include Metal's
headers, but it can be safely cast to a CAMetalLayer *
.
\param renderer The renderer to query
\returns a CAMetalLayer *
on success, or NULL if the renderer isn't a
Metal renderer
\since This function is available since SDL 2.0.8.
\sa SDL_RenderGetMetalCommandEncoder
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer)
Implementation
Pointer<NativeType> sdlRenderGetMetalLayer(Pointer<SdlRenderer> renderer) {
final sdlRenderGetMetalLayerLookupFunction = libSdl2.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlRenderer> renderer),
Pointer<NativeType> Function(
Pointer<SdlRenderer> renderer)>('SDL_RenderGetMetalLayer');
return sdlRenderGetMetalLayerLookupFunction(renderer);
}