sdlGetRenderTarget function
Get the current render target.
The default render target is the window for which the renderer was created, and is reported a NULL here.
\param renderer the rendering context \returns the current render target or NULL for the default render target.
\since This function is available since SDL 2.0.0.
\sa SDL_SetRenderTarget
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
Implementation
Pointer<SdlTexture> sdlGetRenderTarget(Pointer<SdlRenderer> renderer) {
final sdlGetRenderTargetLookupFunction = libSdl2.lookupFunction<
Pointer<SdlTexture> Function(Pointer<SdlRenderer> renderer),
Pointer<SdlTexture> Function(
Pointer<SdlRenderer> renderer)>('SDL_GetRenderTarget');
return sdlGetRenderTargetLookupFunction(renderer);
}