sdlCreateTextureFromSurface function

Pointer<SdlTexture> sdlCreateTextureFromSurface(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlSurface> surface
)

Create a texture from an existing surface.

The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface. Use SDL_QueryTexture() to query the pixel format of the texture.

\param renderer the rendering context \param surface the SDL_Surface structure containing pixel data used to fill the texture \returns the created texture or NULL on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_CreateTexture \sa SDL_DestroyTexture \sa SDL_QueryTexture

extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)

Implementation

Pointer<SdlTexture> sdlCreateTextureFromSurface(
    Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface) {
  final sdlCreateTextureFromSurfaceLookupFunction = libSdl2.lookupFunction<
      Pointer<SdlTexture> Function(
          Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface),
      Pointer<SdlTexture> Function(Pointer<SdlRenderer> renderer,
          Pointer<SdlSurface> surface)>('SDL_CreateTextureFromSurface');
  return sdlCreateTextureFromSurfaceLookupFunction(renderer, surface);
}