sdlRenderGetMetalCommandEncoder function
Get the Metal command encoder for the current frame
This function returns void *
, so SDL doesn't have to include Metal's
headers, but it can be safely cast to an id<MTLRenderCommandEncoder>
.
Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
\param renderer The renderer to query
\returns an id<MTLRenderCommandEncoder>
on success, or NULL if the
renderer isn't a Metal renderer or there was an error.
\since This function is available since SDL 2.0.8.
\sa SDL_RenderGetMetalLayer
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)
Implementation
Pointer<NativeType> sdlRenderGetMetalCommandEncoder(
Pointer<SdlRenderer> renderer) {
final sdlRenderGetMetalCommandEncoderLookupFunction = libSdl2.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlRenderer> renderer),
Pointer<NativeType> Function(
Pointer<SdlRenderer> renderer)>('SDL_RenderGetMetalCommandEncoder');
return sdlRenderGetMetalCommandEncoderLookupFunction(renderer);
}