sdlUpdateYuvTexture function
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
\param texture the texture to update \param rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture \param Yplane the raw pixel data for the Y plane \param Ypitch the number of bytes between rows of pixel data for the Y plane \param Uplane the raw pixel data for the U plane \param Upitch the number of bytes between rows of pixel data for the U plane \param Vplane the raw pixel data for the V plane \param Vpitch the number of bytes between rows of pixel data for the V plane \returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.1.
\sa SDL_UpdateTexture
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Implementation
int sdlUpdateYuvTexture(
Pointer<SdlTexture> texture,
Pointer<SdlRect> rect,
Pointer<Uint8> yplane,
int ypitch,
Pointer<Uint8> uplane,
int upitch,
Pointer<Uint8> vplane,
int vpitch) {
final sdlUpdateYuvTextureLookupFunction = libSdl2.lookupFunction<
Int32 Function(
Pointer<SdlTexture> texture,
Pointer<SdlRect> rect,
Pointer<Uint8> yplane,
Int32 ypitch,
Pointer<Uint8> uplane,
Int32 upitch,
Pointer<Uint8> vplane,
Int32 vpitch),
int Function(
Pointer<SdlTexture> texture,
Pointer<SdlRect> rect,
Pointer<Uint8> yplane,
int ypitch,
Pointer<Uint8> uplane,
int upitch,
Pointer<Uint8> vplane,
int vpitch)>('SDL_UpdateYUVTexture');
return sdlUpdateYuvTextureLookupFunction(
texture, rect, yplane, ypitch, uplane, upitch, vplane, vpitch);
}