sdlRenderDrawPointsF function

int sdlRenderDrawPointsF(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlFPoint> points,
  3. int count
)

Draw multiple points on the current rendering target at subpixel precision.

\param renderer The renderer which should draw multiple points. \param points The points to draw \param count The number of points to draw \return 0 on success, or -1 on error

\since This function is available since SDL 2.0.10.

extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)

Implementation

int sdlRenderDrawPointsF(
    Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count) {
  final sdlRenderDrawPointsFLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points,
          Int32 count),
      int Function(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points,
          int count)>('SDL_RenderDrawPointsF');
  return sdlRenderDrawPointsFLookupFunction(renderer, points, count);
}