sdlDestroyRenderer function
Destroy the rendering context for a window and free associated textures.
If renderer
is NULL, this function will return immediately after setting
the SDL error message to "Invalid renderer". See SDL_GetError().
\param renderer the rendering context
\since This function is available since SDL 2.0.0.
\sa SDL_CreateRenderer
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer)
Implementation
void sdlDestroyRenderer(Pointer<SdlRenderer> renderer) {
final sdlDestroyRendererLookupFunction = libSdl2.lookupFunction<
Void Function(Pointer<SdlRenderer> renderer),
void Function(Pointer<SdlRenderer> renderer)>('SDL_DestroyRenderer');
return sdlDestroyRendererLookupFunction(renderer);
}