sdlRenderGetLogicalSize function
Get device independent resolution for rendering.
When using the main rendering target (eg no target texture is set): this
may return 0 for w
and h
if the SDL_Renderer has never had its logical
size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
width and height.
When using a target texture: Never return 0 for w
and h
at first. Then
it returns the logical width and height that are set.
\param renderer a rendering context \param w an int to be filled with the width \param h an int to be filled with the height
\since This function is available since SDL 2.0.0.
\sa SDL_RenderSetLogicalSize
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)
Implementation
void sdlRenderGetLogicalSize(
Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h) {
final sdlRenderGetLogicalSizeLookupFunction = libSdl2.lookupFunction<
Void Function(
Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h),
void Function(Pointer<SdlRenderer> renderer, Pointer<Int32> w,
Pointer<Int32> h)>('SDL_RenderGetLogicalSize');
return sdlRenderGetLogicalSizeLookupFunction(renderer, w, h);
}