sdlRenderDrawLines function

int sdlRenderDrawLines(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlPoint> points,
  3. int count
)

Draw a series of connected lines on the current rendering target.

\param renderer the rendering context \param points an array of SDL_Point structures representing points along the lines \param count the number of points, drawing count-1 lines \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_RenderDrawLine \sa SDL_RenderDrawPoint \sa SDL_RenderDrawPoints \sa SDL_RenderDrawRect \sa SDL_RenderDrawRects \sa SDL_RenderFillRect \sa SDL_RenderFillRects \sa SDL_RenderPresent \sa SDL_SetRenderDrawBlendMode \sa SDL_SetRenderDrawColor

extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count)

Implementation

int sdlRenderDrawLines(
    Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, int count) {
  final sdlRenderDrawLinesLookupFunction = libSdl2.lookupFunction<
      Int32 Function(
          Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points, Int32 count),
      int Function(Pointer<SdlRenderer> renderer, Pointer<SdlPoint> points,
          int count)>('SDL_RenderDrawLines');
  return sdlRenderDrawLinesLookupFunction(renderer, points, count);
}