glew/generated/lib_gl
library
Functions
-
glAccum(int op, double value)
→ void
-
GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value)
-
glAlphaFunc(int func, double ref)
→ void
-
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref)
-
glAreTexturesResident(int n, Pointer<Uint32> textures, Pointer<Uint8> residences)
→ int
-
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)
-
glArrayElement(int i)
→ void
-
GLAPI void GLAPIENTRY glArrayElement (GLint i)
-
glBegin(int mode)
→ void
-
GLAPI void GLAPIENTRY glBegin (GLenum mode)
-
glBindTexture(int target, int texture)
→ void
-
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture)
-
glBitmap(int width, int height, double xorig, double yorig, double xmove, double ymove, Pointer<Uint8> bitmap)
→ void
-
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-
glBlendFunc(int sfactor, int dfactor)
→ void
-
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
-
glCallList(int list)
→ void
-
GLAPI void GLAPIENTRY glCallList (GLuint list)
-
glCallLists(int n, int type, Pointer<Void> lists)
→ void
-
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists)
-
glClear(int mask)
→ void
-
GLAPI void GLAPIENTRY glClear (GLbitfield mask)
-
glClearAccum(double red, double green, double blue, double alpha)
→ void
-
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glClearColor(double red, double green, double blue, double alpha)
→ void
-
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-
glClearDepth(double depth)
→ void
-
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth)
-
glClearIndex(double c)
→ void
-
GLAPI void GLAPIENTRY glClearIndex (GLfloat c)
-
glClearStencil(int s)
→ void
-
GLAPI void GLAPIENTRY glClearStencil (GLint s)
-
glClipPlane(int plane, Pointer<Double> equation)
→ void
-
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation)
-
glColor3b(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue)
-
glColor3bv(String v)
→ void
-
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v)
-
glColor3d(double red, double green, double blue)
→ void
-
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue)
-
glColor3dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v)
-
glColor3f(double red, double green, double blue)
→ void
-
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue)
-
glColor3fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v)
-
glColor3i(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue)
-
glColor3iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glColor3iv (const GLint *v)
-
glColor3s(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue)
-
glColor3sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v)
-
glColor3ub(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
-
glColor3ubv(Pointer<Uint8> v)
→ void
-
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v)
-
glColor3ui(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue)
-
glColor3uiv(Pointer<Uint32> v)
→ void
-
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v)
-
glColor3us(int red, int green, int blue)
→ void
-
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue)
-
glColor3usv(Pointer<Uint16> v)
→ void
-
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v)
-
glColor4b(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-
glColor4bv(String v)
→ void
-
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v)
-
glColor4d(double red, double green, double blue, double alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-
glColor4dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v)
-
glColor4f(double red, double green, double blue, double alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-
glColor4fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v)
-
glColor4i(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
-
glColor4iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glColor4iv (const GLint *v)
-
glColor4s(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
-
glColor4sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v)
-
glColor4ub(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-
glColor4ubv(Pointer<Uint8> v)
→ void
-
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v)
-
glColor4ui(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
-
glColor4uiv(Pointer<Uint32> v)
→ void
-
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v)
-
glColor4us(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
-
glColor4usv(Pointer<Uint16> v)
→ void
-
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v)
-
glColorMask(int red, int green, int blue, int alpha)
→ void
-
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-
glColorMaterial(int face, int mode)
→ void
-
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode)
-
glColorPointer(int size, int type, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
-
glCopyPixels(int x, int y, int width, int height, int type)
→ void
-
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-
glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
→ void
-
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-
glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
→ void
-
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
→ void
-
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
→ void
-
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-
glCullFace(int mode)
→ void
-
GLAPI void GLAPIENTRY glCullFace (GLenum mode)
-
glDeleteLists(int list, int range)
→ void
-
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range)
-
glDeleteTextures(int n, Pointer<Uint32> textures)
→ void
-
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
-
glDepthFunc(int func)
→ void
-
GLAPI void GLAPIENTRY glDepthFunc (GLenum func)
-
glDepthMask(int flag)
→ void
-
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag)
-
glDepthRange(double zNear, double zFar)
→ void
-
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar)
-
glDisable(int cap)
→ void
-
GLAPI void GLAPIENTRY glDisable (GLenum cap)
-
glDisableClientState(int array)
→ void
-
GLAPI void GLAPIENTRY glDisableClientState (GLenum array)
-
glDrawArrays(int mode, int first, int count)
→ void
-
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
-
glDrawBuffer(int mode)
→ void
-
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode)
-
glDrawElements(int mode, int count, int type, Pointer<Void> indices)
→ void
-
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices)
-
glDrawPixels(int width, int height, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
-
glEdgeFlag(int flag)
→ void
-
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag)
-
glEdgeFlagPointer(int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer)
-
glEdgeFlagv(Pointer<Uint8> flag)
→ void
-
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag)
-
glEnable(int cap)
→ void
-
GLAPI void GLAPIENTRY glEnable (GLenum cap)
-
glEnableClientState(int array)
→ void
-
GLAPI void GLAPIENTRY glEnableClientState (GLenum array)
-
glEnd()
→ void
-
GLAPI void GLAPIENTRY glEnd (void)
-
glEndList()
→ void
-
GLAPI void GLAPIENTRY glEndList (void)
-
glEvalCoord1d(double u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u)
-
glEvalCoord1dv(Pointer<Double> u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u)
-
glEvalCoord1f(double u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u)
-
glEvalCoord1fv(Pointer<Float> u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u)
-
glEvalCoord2d(double u, double v)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v)
-
glEvalCoord2dv(Pointer<Double> u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u)
-
glEvalCoord2f(double u, double v)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v)
-
glEvalCoord2fv(Pointer<Float> u)
→ void
-
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u)
-
glEvalMesh1(int mode, int i1, int i2)
→ void
-
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
-
glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
→ void
-
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-
glEvalPoint1(int i)
→ void
-
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i)
-
glEvalPoint2(int i, int j)
→ void
-
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j)
-
glFeedbackBuffer(int size, int type, Pointer<Float> buffer)
→ void
-
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)
-
glFinish()
→ void
-
GLAPI void GLAPIENTRY glFinish (void)
-
glFlush()
→ void
-
GLAPI void GLAPIENTRY glFlush (void)
-
glFogf(int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param)
-
glFogfv(int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params)
-
glFogi(int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param)
-
glFogiv(int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params)
-
glFrontFace(int mode)
→ void
-
GLAPI void GLAPIENTRY glFrontFace (GLenum mode)
-
glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
→ void
-
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-
glGenLists(int range)
→ int
-
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range)
-
glGenTextures(int n, Pointer<Uint32> textures)
→ void
-
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures)
-
glGetBooleanv(int pname, Pointer<Uint8> params)
→ void
-
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params)
-
glGetClipPlane(int plane, Pointer<Double> equation)
→ void
-
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation)
-
glGetDoublev(int pname, Pointer<Double> params)
→ void
-
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params)
-
glGetError()
→ int
-
GLAPI GLenum GLAPIENTRY glGetError (void)
-
glGetFloatv(int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params)
-
glGetIntegerv(int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params)
-
glGetLightfv(int light, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params)
-
glGetLightiv(int light, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params)
-
glGetMapdv(int target, int query, Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v)
-
glGetMapfv(int target, int query, Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v)
-
glGetMapiv(int target, int query, Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v)
-
glGetMaterialfv(int face, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)
-
glGetMaterialiv(int face, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params)
-
glGetPixelMapfv(int map, Pointer<Float> values)
→ void
-
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values)
-
glGetPixelMapuiv(int map, Pointer<Uint32> values)
→ void
-
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values)
-
glGetPixelMapusv(int map, Pointer<Uint16> values)
→ void
-
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values)
-
glGetPointerv(int pname, Pointer<Pointer<Void>> params)
→ void
-
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params)
-
glGetPolygonStipple(Pointer<Uint8> mask)
→ void
-
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask)
-
glGetString(int name)
→ Pointer<Uint8>
-
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name)
-
glGetTexEnvfv(int target, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)
-
glGetTexEnviv(int target, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params)
-
glGetTexGendv(int coord, int pname, Pointer<Double> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)
-
glGetTexGenfv(int coord, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
-
glGetTexGeniv(int coord, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
-
glGetTexImage(int target, int level, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
-
glGetTexLevelParameterfv(int target, int level, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
-
glGetTexLevelParameteriv(int target, int level, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
-
glGetTexParameterfv(int target, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
-
glGetTexParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
-
glHint(int target, int mode)
→ void
-
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode)
-
glIndexd(double c)
→ void
-
GLAPI void GLAPIENTRY glIndexd (GLdouble c)
-
glIndexdv(Pointer<Double> c)
→ void
-
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c)
-
glIndexf(double c)
→ void
-
GLAPI void GLAPIENTRY glIndexf (GLfloat c)
-
glIndexfv(Pointer<Float> c)
→ void
-
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c)
-
glIndexi(int c)
→ void
-
GLAPI void GLAPIENTRY glIndexi (GLint c)
-
glIndexiv(Pointer<Int32> c)
→ void
-
GLAPI void GLAPIENTRY glIndexiv (const GLint *c)
-
glIndexMask(int mask)
→ void
-
GLAPI void GLAPIENTRY glIndexMask (GLuint mask)
-
glIndexPointer(int type, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer)
-
glIndexs(int c)
→ void
-
GLAPI void GLAPIENTRY glIndexs (GLshort c)
-
glIndexsv(Pointer<Int16> c)
→ void
-
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c)
-
glIndexub(int c)
→ void
-
GLAPI void GLAPIENTRY glIndexub (GLubyte c)
-
glIndexubv(Pointer<Uint8> c)
→ void
-
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c)
-
glInitNames()
→ void
-
GLAPI void GLAPIENTRY glInitNames (void)
-
glInterleavedArrays(int format, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer)
-
glIsEnabled(int cap)
→ int
-
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap)
-
glIsList(int list)
→ int
-
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list)
-
glIsTexture(int texture)
→ int
-
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture)
-
glLightf(int light, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param)
-
glLightfv(int light, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params)
-
glLighti(int light, int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param)
-
glLightiv(int light, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params)
-
glLightModelf(int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param)
-
glLightModelfv(int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params)
-
glLightModeli(int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param)
-
glLightModeliv(int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params)
-
glLineStipple(int factor, int pattern)
→ void
-
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern)
-
glLineWidth(double width)
→ void
-
GLAPI void GLAPIENTRY glLineWidth (GLfloat width)
-
glListBase(int base)
→ void
-
GLAPI void GLAPIENTRY glListBase (GLuint base)
-
glLoadIdentity()
→ void
-
GLAPI void GLAPIENTRY glLoadIdentity (void)
-
glLoadMatrixd(Pointer<Double> m)
→ void
-
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m)
-
glLoadMatrixf(Pointer<Float> m)
→ void
-
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m)
-
glLoadName(int name)
→ void
-
GLAPI void GLAPIENTRY glLoadName (GLuint name)
-
glLogicOp(int opcode)
→ void
-
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode)
-
glMap1d(int target, double u1, double u2, int stride, int order, Pointer<Double> points)
→ void
-
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
-
glMap1f(int target, double u1, double u2, int stride, int order, Pointer<Float> points)
→ void
-
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
-
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points)
→ void
-
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
-
glMap2f(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points)
→ void
-
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
-
glMapGrid1d(int un, double u1, double u2)
→ void
-
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
-
glMapGrid1f(int un, double u1, double u2)
→ void
-
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
-
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
→ void
-
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-
glMapGrid2f(int un, double u1, double u2, int vn, double v1, double v2)
→ void
-
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-
glMaterialf(int face, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param)
-
glMaterialfv(int face, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
-
glMateriali(int face, int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param)
-
glMaterialiv(int face, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params)
-
glMatrixMode(int mode)
→ void
-
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode)
-
glMultMatrixd(Pointer<Double> m)
→ void
-
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m)
-
glMultMatrixf(Pointer<Float> m)
→ void
-
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m)
-
glNewList(int list, int mode)
→ void
-
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode)
-
glNormal3b(int nx, int ny, int nz)
→ void
-
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
-
glNormal3bv(String v)
→ void
-
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v)
-
glNormal3d(double nx, double ny, double nz)
→ void
-
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
-
glNormal3dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v)
-
glNormal3f(double nx, double ny, double nz)
→ void
-
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
-
glNormal3fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v)
-
glNormal3i(int nx, int ny, int nz)
→ void
-
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz)
-
glNormal3iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v)
-
glNormal3s(int nx, int ny, int nz)
→ void
-
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz)
-
glNormal3sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v)
-
glNormalPointer(int type, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer)
-
glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
→ void
-
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-
glPassThrough(double token)
→ void
-
GLAPI void GLAPIENTRY glPassThrough (GLfloat token)
-
glPixelMapfv(int map, int mapsize, Pointer<Float> values)
→ void
-
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
-
glPixelMapuiv(int map, int mapsize, Pointer<Uint32> values)
→ void
-
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)
-
glPixelMapusv(int map, int mapsize, Pointer<Uint16> values)
→ void
-
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)
-
glPixelStoref(int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param)
-
glPixelStorei(int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param)
-
glPixelTransferf(int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param)
-
glPixelTransferi(int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param)
-
glPixelZoom(double xfactor, double yfactor)
→ void
-
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor)
-
glPointSize(double size)
→ void
-
GLAPI void GLAPIENTRY glPointSize (GLfloat size)
-
glPolygonMode(int face, int mode)
→ void
-
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode)
-
glPolygonOffset(double factor, double units)
→ void
-
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
-
glPolygonStipple(Pointer<Uint8> mask)
→ void
-
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask)
-
glPopAttrib()
→ void
-
GLAPI void GLAPIENTRY glPopAttrib (void)
-
glPopClientAttrib()
→ void
-
GLAPI void GLAPIENTRY glPopClientAttrib (void)
-
glPopMatrix()
→ void
-
GLAPI void GLAPIENTRY glPopMatrix (void)
-
glPopName()
→ void
-
GLAPI void GLAPIENTRY glPopName (void)
-
glPrioritizeTextures(int n, Pointer<Uint32> textures, Pointer<Float> priorities)
→ void
-
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
-
glPushAttrib(int mask)
→ void
-
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask)
-
glPushClientAttrib(int mask)
→ void
-
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask)
-
glPushMatrix()
→ void
-
GLAPI void GLAPIENTRY glPushMatrix (void)
-
glPushName(int name)
→ void
-
GLAPI void GLAPIENTRY glPushName (GLuint name)
-
glRasterPos2d(double x, double y)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y)
-
glRasterPos2dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v)
-
glRasterPos2f(double x, double y)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y)
-
glRasterPos2fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v)
-
glRasterPos2i(int x, int y)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y)
-
glRasterPos2iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v)
-
glRasterPos2s(int x, int y)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y)
-
glRasterPos2sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v)
-
glRasterPos3d(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
-
glRasterPos3dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v)
-
glRasterPos3f(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
-
glRasterPos3fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v)
-
glRasterPos3i(int x, int y, int z)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z)
-
glRasterPos3iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v)
-
glRasterPos3s(int x, int y, int z)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z)
-
glRasterPos3sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v)
-
glRasterPos4d(double x, double y, double z, double w)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-
glRasterPos4dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v)
-
glRasterPos4f(double x, double y, double z, double w)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-
glRasterPos4fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v)
-
glRasterPos4i(int x, int y, int z, int w)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
-
glRasterPos4iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v)
-
glRasterPos4s(int x, int y, int z, int w)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
-
glRasterPos4sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v)
-
glReadBuffer(int mode)
→ void
-
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode)
-
glReadPixels(int x, int y, int width, int height, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
-
glRectd(double x1, double y1, double x2, double y2)
→ void
-
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-
glRectdv(Pointer<Double> v1, Pointer<Double> v2)
→ void
-
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2)
-
glRectf(double x1, double y1, double x2, double y2)
→ void
-
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-
glRectfv(Pointer<Float> v1, Pointer<Float> v2)
→ void
-
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2)
-
glRecti(int x1, int y1, int x2, int y2)
→ void
-
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
-
glRectiv(Pointer<Int32> v1, Pointer<Int32> v2)
→ void
-
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2)
-
glRects(int x1, int y1, int x2, int y2)
→ void
-
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-
glRectsv(Pointer<Int16> v1, Pointer<Int16> v2)
→ void
-
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2)
-
glRenderMode(int mode)
→ int
-
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode)
-
glRotated(double angle, double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-
glRotatef(double angle, double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-
glScaled(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z)
-
glScalef(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z)
-
glScissor(int x, int y, int width, int height)
→ void
-
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
-
glSelectBuffer(int size, Pointer<Uint32> buffer)
→ void
-
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer)
-
glShadeModel(int mode)
→ void
-
GLAPI void GLAPIENTRY glShadeModel (GLenum mode)
-
glStencilFunc(int func, int ref, int mask)
→ void
-
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
-
glStencilMask(int mask)
→ void
-
GLAPI void GLAPIENTRY glStencilMask (GLuint mask)
-
glStencilOp(int fail, int zfail, int zpass)
→ void
-
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
-
glTexCoord1d(double s)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s)
-
glTexCoord1dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v)
-
glTexCoord1f(double s)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s)
-
glTexCoord1fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v)
-
glTexCoord1i(int s)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1i (GLint s)
-
glTexCoord1iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v)
-
glTexCoord1s(int s)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s)
-
glTexCoord1sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v)
-
glTexCoord2d(double s, double t)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t)
-
glTexCoord2dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v)
-
glTexCoord2f(double s, double t)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t)
-
glTexCoord2fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v)
-
glTexCoord2i(int s, int t)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t)
-
glTexCoord2iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v)
-
glTexCoord2s(int s, int t)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t)
-
glTexCoord2sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v)
-
glTexCoord3d(double s, double t, double r)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
-
glTexCoord3dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v)
-
glTexCoord3f(double s, double t, double r)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
-
glTexCoord3fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v)
-
glTexCoord3i(int s, int t, int r)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r)
-
glTexCoord3iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v)
-
glTexCoord3s(int s, int t, int r)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r)
-
glTexCoord3sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v)
-
glTexCoord4d(double s, double t, double r, double q)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-
glTexCoord4dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v)
-
glTexCoord4f(double s, double t, double r, double q)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-
glTexCoord4fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v)
-
glTexCoord4i(int s, int t, int r, int q)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
-
glTexCoord4iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v)
-
glTexCoord4s(int s, int t, int r, int q)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
-
glTexCoord4sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v)
-
glTexCoordPointer(int size, int type, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
-
glTexEnvf(int target, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param)
-
glTexEnvfv(int target, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
-
glTexEnvi(int target, int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param)
-
glTexEnviv(int target, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params)
-
glTexGend(int coord, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param)
-
glTexGendv(int coord, int pname, Pointer<Double> params)
→ void
-
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)
-
glTexGenf(int coord, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param)
-
glTexGenfv(int coord, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
-
glTexGeni(int coord, int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param)
-
glTexGeniv(int coord, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params)
-
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
-
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
-
glTexParameterf(int target, int pname, double param)
→ void
-
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
-
glTexParameterfv(int target, int pname, Pointer<Float> params)
→ void
-
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
-
glTexParameteri(int target, int pname, int param)
→ void
-
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
-
glTexParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
-
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
-
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<Void> pixels)
→ void
-
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
-
glTranslated(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z)
-
glTranslatef(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z)
-
glVertex2d(double x, double y)
→ void
-
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y)
-
glVertex2dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v)
-
glVertex2f(double x, double y)
→ void
-
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y)
-
glVertex2fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v)
-
glVertex2i(int x, int y)
→ void
-
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y)
-
glVertex2iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v)
-
glVertex2s(int x, int y)
→ void
-
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y)
-
glVertex2sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v)
-
glVertex3d(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z)
-
glVertex3dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v)
-
glVertex3f(double x, double y, double z)
→ void
-
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z)
-
glVertex3fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v)
-
glVertex3i(int x, int y, int z)
→ void
-
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z)
-
glVertex3iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v)
-
glVertex3s(int x, int y, int z)
→ void
-
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z)
-
glVertex3sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v)
-
glVertex4d(double x, double y, double z, double w)
→ void
-
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-
glVertex4dv(Pointer<Double> v)
→ void
-
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v)
-
glVertex4f(double x, double y, double z, double w)
→ void
-
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-
glVertex4fv(Pointer<Float> v)
→ void
-
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v)
-
glVertex4i(int x, int y, int z, int w)
→ void
-
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w)
-
glVertex4iv(Pointer<Int32> v)
→ void
-
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v)
-
glVertex4s(int x, int y, int z, int w)
→ void
-
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
-
glVertex4sv(Pointer<Int16> v)
→ void
-
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v)
-
glVertexPointer(int size, int type, int stride, Pointer<Void> pointer)
→ void
-
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
-
glViewport(int x, int y, int width, int height)
→ void
-
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)