glew/generated/lib_gl library

Properties

libGL DynamicLibrary
final

Functions

glAccum(int op, double value) → void
GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value)
glAlphaFunc(int func, double ref) → void
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref)
glAreTexturesResident(int n, Pointer<Uint32> textures, Pointer<Uint8> residences) int
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)
glArrayElement(int i) → void
GLAPI void GLAPIENTRY glArrayElement (GLint i)
glBegin(int mode) → void
GLAPI void GLAPIENTRY glBegin (GLenum mode)
glBindTexture(int target, int texture) → void
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture)
glBitmap(int width, int height, double xorig, double yorig, double xmove, double ymove, Pointer<Uint8> bitmap) → void
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
glBlendFunc(int sfactor, int dfactor) → void
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
glCallList(int list) → void
GLAPI void GLAPIENTRY glCallList (GLuint list)
glCallLists(int n, int type, Pointer<Void> lists) → void
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists)
glClear(int mask) → void
GLAPI void GLAPIENTRY glClear (GLbitfield mask)
glClearAccum(double red, double green, double blue, double alpha) → void
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glClearColor(double red, double green, double blue, double alpha) → void
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
glClearDepth(double depth) → void
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth)
glClearIndex(double c) → void
GLAPI void GLAPIENTRY glClearIndex (GLfloat c)
glClearStencil(int s) → void
GLAPI void GLAPIENTRY glClearStencil (GLint s)
glClipPlane(int plane, Pointer<Double> equation) → void
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation)
glColor3b(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue)
glColor3bv(String v) → void
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v)
glColor3d(double red, double green, double blue) → void
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue)
glColor3dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v)
glColor3f(double red, double green, double blue) → void
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue)
glColor3fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v)
glColor3i(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue)
glColor3iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glColor3iv (const GLint *v)
glColor3s(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue)
glColor3sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v)
glColor3ub(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
glColor3ubv(Pointer<Uint8> v) → void
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v)
glColor3ui(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue)
glColor3uiv(Pointer<Uint32> v) → void
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v)
glColor3us(int red, int green, int blue) → void
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue)
glColor3usv(Pointer<Uint16> v) → void
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v)
glColor4b(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
glColor4bv(String v) → void
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v)
glColor4d(double red, double green, double blue, double alpha) → void
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
glColor4dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v)
glColor4f(double red, double green, double blue, double alpha) → void
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glColor4fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v)
glColor4i(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
glColor4iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glColor4iv (const GLint *v)
glColor4s(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
glColor4sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v)
glColor4ub(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
glColor4ubv(Pointer<Uint8> v) → void
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v)
glColor4ui(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
glColor4uiv(Pointer<Uint32> v) → void
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v)
glColor4us(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
glColor4usv(Pointer<Uint16> v) → void
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v)
glColorMask(int red, int green, int blue, int alpha) → void
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
glColorMaterial(int face, int mode) → void
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode)
glColorPointer(int size, int type, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
glCopyPixels(int x, int y, int width, int height, int type) → void
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) → void
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) → void
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) → void
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCullFace(int mode) → void
GLAPI void GLAPIENTRY glCullFace (GLenum mode)
glDeleteLists(int list, int range) → void
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range)
glDeleteTextures(int n, Pointer<Uint32> textures) → void
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
glDepthFunc(int func) → void
GLAPI void GLAPIENTRY glDepthFunc (GLenum func)
glDepthMask(int flag) → void
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag)
glDepthRange(double zNear, double zFar) → void
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar)
glDisable(int cap) → void
GLAPI void GLAPIENTRY glDisable (GLenum cap)
glDisableClientState(int array) → void
GLAPI void GLAPIENTRY glDisableClientState (GLenum array)
glDrawArrays(int mode, int first, int count) → void
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
glDrawBuffer(int mode) → void
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode)
glDrawElements(int mode, int count, int type, Pointer<Void> indices) → void
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices)
glDrawPixels(int width, int height, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glEdgeFlag(int flag) → void
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag)
glEdgeFlagPointer(int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer)
glEdgeFlagv(Pointer<Uint8> flag) → void
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag)
glEnable(int cap) → void
GLAPI void GLAPIENTRY glEnable (GLenum cap)
glEnableClientState(int array) → void
GLAPI void GLAPIENTRY glEnableClientState (GLenum array)
glEnd() → void
GLAPI void GLAPIENTRY glEnd (void)
glEndList() → void
GLAPI void GLAPIENTRY glEndList (void)
glEvalCoord1d(double u) → void
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u)
glEvalCoord1dv(Pointer<Double> u) → void
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u)
glEvalCoord1f(double u) → void
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u)
glEvalCoord1fv(Pointer<Float> u) → void
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u)
glEvalCoord2d(double u, double v) → void
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v)
glEvalCoord2dv(Pointer<Double> u) → void
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u)
glEvalCoord2f(double u, double v) → void
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v)
glEvalCoord2fv(Pointer<Float> u) → void
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u)
glEvalMesh1(int mode, int i1, int i2) → void
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
glEvalMesh2(int mode, int i1, int i2, int j1, int j2) → void
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
glEvalPoint1(int i) → void
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i)
glEvalPoint2(int i, int j) → void
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j)
glFeedbackBuffer(int size, int type, Pointer<Float> buffer) → void
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)
glFinish() → void
GLAPI void GLAPIENTRY glFinish (void)
glFlush() → void
GLAPI void GLAPIENTRY glFlush (void)
glFogf(int pname, double param) → void
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param)
glFogfv(int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params)
glFogi(int pname, int param) → void
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param)
glFogiv(int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params)
glFrontFace(int mode) → void
GLAPI void GLAPIENTRY glFrontFace (GLenum mode)
glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) → void
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glGenLists(int range) int
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range)
glGenTextures(int n, Pointer<Uint32> textures) → void
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures)
glGetBooleanv(int pname, Pointer<Uint8> params) → void
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params)
glGetClipPlane(int plane, Pointer<Double> equation) → void
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation)
glGetDoublev(int pname, Pointer<Double> params) → void
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params)
glGetError() int
GLAPI GLenum GLAPIENTRY glGetError (void)
glGetFloatv(int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params)
glGetIntegerv(int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params)
glGetLightfv(int light, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params)
glGetLightiv(int light, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params)
glGetMapdv(int target, int query, Pointer<Double> v) → void
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v)
glGetMapfv(int target, int query, Pointer<Float> v) → void
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v)
glGetMapiv(int target, int query, Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v)
glGetMaterialfv(int face, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)
glGetMaterialiv(int face, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params)
glGetPixelMapfv(int map, Pointer<Float> values) → void
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values)
glGetPixelMapuiv(int map, Pointer<Uint32> values) → void
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values)
glGetPixelMapusv(int map, Pointer<Uint16> values) → void
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values)
glGetPointerv(int pname, Pointer<Pointer<Void>> params) → void
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params)
glGetPolygonStipple(Pointer<Uint8> mask) → void
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask)
glGetString(int name) Pointer<Uint8>
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name)
glGetTexEnvfv(int target, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)
glGetTexEnviv(int target, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params)
glGetTexGendv(int coord, int pname, Pointer<Double> params) → void
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)
glGetTexGenfv(int coord, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
glGetTexGeniv(int coord, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
glGetTexImage(int target, int level, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
glGetTexLevelParameterfv(int target, int level, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetTexLevelParameteriv(int target, int level, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
glGetTexParameterfv(int target, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
glGetTexParameteriv(int target, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
glHint(int target, int mode) → void
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode)
glIndexd(double c) → void
GLAPI void GLAPIENTRY glIndexd (GLdouble c)
glIndexdv(Pointer<Double> c) → void
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c)
glIndexf(double c) → void
GLAPI void GLAPIENTRY glIndexf (GLfloat c)
glIndexfv(Pointer<Float> c) → void
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c)
glIndexi(int c) → void
GLAPI void GLAPIENTRY glIndexi (GLint c)
glIndexiv(Pointer<Int32> c) → void
GLAPI void GLAPIENTRY glIndexiv (const GLint *c)
glIndexMask(int mask) → void
GLAPI void GLAPIENTRY glIndexMask (GLuint mask)
glIndexPointer(int type, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer)
glIndexs(int c) → void
GLAPI void GLAPIENTRY glIndexs (GLshort c)
glIndexsv(Pointer<Int16> c) → void
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c)
glIndexub(int c) → void
GLAPI void GLAPIENTRY glIndexub (GLubyte c)
glIndexubv(Pointer<Uint8> c) → void
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c)
glInitNames() → void
GLAPI void GLAPIENTRY glInitNames (void)
glInterleavedArrays(int format, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer)
glIsEnabled(int cap) int
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap)
glIsList(int list) int
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list)
glIsTexture(int texture) int
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture)
glLightf(int light, int pname, double param) → void
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param)
glLightfv(int light, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params)
glLighti(int light, int pname, int param) → void
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param)
glLightiv(int light, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params)
glLightModelf(int pname, double param) → void
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param)
glLightModelfv(int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params)
glLightModeli(int pname, int param) → void
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param)
glLightModeliv(int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params)
glLineStipple(int factor, int pattern) → void
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern)
glLineWidth(double width) → void
GLAPI void GLAPIENTRY glLineWidth (GLfloat width)
glListBase(int base) → void
GLAPI void GLAPIENTRY glListBase (GLuint base)
glLoadIdentity() → void
GLAPI void GLAPIENTRY glLoadIdentity (void)
glLoadMatrixd(Pointer<Double> m) → void
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m)
glLoadMatrixf(Pointer<Float> m) → void
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m)
glLoadName(int name) → void
GLAPI void GLAPIENTRY glLoadName (GLuint name)
glLogicOp(int opcode) → void
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode)
glMap1d(int target, double u1, double u2, int stride, int order, Pointer<Double> points) → void
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
glMap1f(int target, double u1, double u2, int stride, int order, Pointer<Float> points) → void
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points) → void
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
glMap2f(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points) → void
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
glMapGrid1d(int un, double u1, double u2) → void
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
glMapGrid1f(int un, double u1, double u2) → void
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) → void
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
glMapGrid2f(int un, double u1, double u2, int vn, double v1, double v2) → void
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
glMaterialf(int face, int pname, double param) → void
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param)
glMaterialfv(int face, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
glMateriali(int face, int pname, int param) → void
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param)
glMaterialiv(int face, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params)
glMatrixMode(int mode) → void
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode)
glMultMatrixd(Pointer<Double> m) → void
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m)
glMultMatrixf(Pointer<Float> m) → void
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m)
glNewList(int list, int mode) → void
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode)
glNormal3b(int nx, int ny, int nz) → void
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
glNormal3bv(String v) → void
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v)
glNormal3d(double nx, double ny, double nz) → void
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
glNormal3dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v)
glNormal3f(double nx, double ny, double nz) → void
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
glNormal3fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v)
glNormal3i(int nx, int ny, int nz) → void
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz)
glNormal3iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v)
glNormal3s(int nx, int ny, int nz) → void
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz)
glNormal3sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v)
glNormalPointer(int type, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer)
glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) → void
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glPassThrough(double token) → void
GLAPI void GLAPIENTRY glPassThrough (GLfloat token)
glPixelMapfv(int map, int mapsize, Pointer<Float> values) → void
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
glPixelMapuiv(int map, int mapsize, Pointer<Uint32> values) → void
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)
glPixelMapusv(int map, int mapsize, Pointer<Uint16> values) → void
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)
glPixelStoref(int pname, double param) → void
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param)
glPixelStorei(int pname, int param) → void
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param)
glPixelTransferf(int pname, double param) → void
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param)
glPixelTransferi(int pname, int param) → void
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param)
glPixelZoom(double xfactor, double yfactor) → void
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor)
glPointSize(double size) → void
GLAPI void GLAPIENTRY glPointSize (GLfloat size)
glPolygonMode(int face, int mode) → void
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode)
glPolygonOffset(double factor, double units) → void
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
glPolygonStipple(Pointer<Uint8> mask) → void
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask)
glPopAttrib() → void
GLAPI void GLAPIENTRY glPopAttrib (void)
glPopClientAttrib() → void
GLAPI void GLAPIENTRY glPopClientAttrib (void)
glPopMatrix() → void
GLAPI void GLAPIENTRY glPopMatrix (void)
glPopName() → void
GLAPI void GLAPIENTRY glPopName (void)
glPrioritizeTextures(int n, Pointer<Uint32> textures, Pointer<Float> priorities) → void
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
glPushAttrib(int mask) → void
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask)
glPushClientAttrib(int mask) → void
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask)
glPushMatrix() → void
GLAPI void GLAPIENTRY glPushMatrix (void)
glPushName(int name) → void
GLAPI void GLAPIENTRY glPushName (GLuint name)
glRasterPos2d(double x, double y) → void
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y)
glRasterPos2dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v)
glRasterPos2f(double x, double y) → void
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y)
glRasterPos2fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v)
glRasterPos2i(int x, int y) → void
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y)
glRasterPos2iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v)
glRasterPos2s(int x, int y) → void
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y)
glRasterPos2sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v)
glRasterPos3d(double x, double y, double z) → void
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
glRasterPos3dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v)
glRasterPos3f(double x, double y, double z) → void
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
glRasterPos3fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v)
glRasterPos3i(int x, int y, int z) → void
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z)
glRasterPos3iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v)
glRasterPos3s(int x, int y, int z) → void
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z)
glRasterPos3sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v)
glRasterPos4d(double x, double y, double z, double w) → void
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glRasterPos4dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v)
glRasterPos4f(double x, double y, double z, double w) → void
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glRasterPos4fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v)
glRasterPos4i(int x, int y, int z, int w) → void
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
glRasterPos4iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v)
glRasterPos4s(int x, int y, int z, int w) → void
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
glRasterPos4sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v)
glReadBuffer(int mode) → void
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode)
glReadPixels(int x, int y, int width, int height, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
glRectd(double x1, double y1, double x2, double y2) → void
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
glRectdv(Pointer<Double> v1, Pointer<Double> v2) → void
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2)
glRectf(double x1, double y1, double x2, double y2) → void
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
glRectfv(Pointer<Float> v1, Pointer<Float> v2) → void
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2)
glRecti(int x1, int y1, int x2, int y2) → void
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
glRectiv(Pointer<Int32> v1, Pointer<Int32> v2) → void
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2)
glRects(int x1, int y1, int x2, int y2) → void
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
glRectsv(Pointer<Int16> v1, Pointer<Int16> v2) → void
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2)
glRenderMode(int mode) int
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode)
glRotated(double angle, double x, double y, double z) → void
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
glRotatef(double angle, double x, double y, double z) → void
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
glScaled(double x, double y, double z) → void
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z)
glScalef(double x, double y, double z) → void
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z)
glScissor(int x, int y, int width, int height) → void
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
glSelectBuffer(int size, Pointer<Uint32> buffer) → void
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer)
glShadeModel(int mode) → void
GLAPI void GLAPIENTRY glShadeModel (GLenum mode)
glStencilFunc(int func, int ref, int mask) → void
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
glStencilMask(int mask) → void
GLAPI void GLAPIENTRY glStencilMask (GLuint mask)
glStencilOp(int fail, int zfail, int zpass) → void
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
glTexCoord1d(double s) → void
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s)
glTexCoord1dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v)
glTexCoord1f(double s) → void
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s)
glTexCoord1fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v)
glTexCoord1i(int s) → void
GLAPI void GLAPIENTRY glTexCoord1i (GLint s)
glTexCoord1iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v)
glTexCoord1s(int s) → void
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s)
glTexCoord1sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v)
glTexCoord2d(double s, double t) → void
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t)
glTexCoord2dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v)
glTexCoord2f(double s, double t) → void
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t)
glTexCoord2fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v)
glTexCoord2i(int s, int t) → void
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t)
glTexCoord2iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v)
glTexCoord2s(int s, int t) → void
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t)
glTexCoord2sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v)
glTexCoord3d(double s, double t, double r) → void
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
glTexCoord3dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v)
glTexCoord3f(double s, double t, double r) → void
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
glTexCoord3fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v)
glTexCoord3i(int s, int t, int r) → void
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r)
glTexCoord3iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v)
glTexCoord3s(int s, int t, int r) → void
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r)
glTexCoord3sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v)
glTexCoord4d(double s, double t, double r, double q) → void
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
glTexCoord4dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v)
glTexCoord4f(double s, double t, double r, double q) → void
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
glTexCoord4fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v)
glTexCoord4i(int s, int t, int r, int q) → void
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
glTexCoord4iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v)
glTexCoord4s(int s, int t, int r, int q) → void
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
glTexCoord4sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v)
glTexCoordPointer(int size, int type, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
glTexEnvf(int target, int pname, double param) → void
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param)
glTexEnvfv(int target, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
glTexEnvi(int target, int pname, int param) → void
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param)
glTexEnviv(int target, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params)
glTexGend(int coord, int pname, double param) → void
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param)
glTexGendv(int coord, int pname, Pointer<Double> params) → void
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)
glTexGenf(int coord, int pname, double param) → void
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param)
glTexGenfv(int coord, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
glTexGeni(int coord, int pname, int param) → void
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param)
glTexGeniv(int coord, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params)
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
glTexParameterf(int target, int pname, double param) → void
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
glTexParameterfv(int target, int pname, Pointer<Float> params) → void
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
glTexParameteri(int target, int pname, int param) → void
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
glTexParameteriv(int target, int pname, Pointer<Int32> params) → void
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<Void> pixels) → void
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTranslated(double x, double y, double z) → void
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z)
glTranslatef(double x, double y, double z) → void
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z)
glVertex2d(double x, double y) → void
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y)
glVertex2dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v)
glVertex2f(double x, double y) → void
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y)
glVertex2fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v)
glVertex2i(int x, int y) → void
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y)
glVertex2iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v)
glVertex2s(int x, int y) → void
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y)
glVertex2sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v)
glVertex3d(double x, double y, double z) → void
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z)
glVertex3dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v)
glVertex3f(double x, double y, double z) → void
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z)
glVertex3fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v)
glVertex3i(int x, int y, int z) → void
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z)
glVertex3iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v)
glVertex3s(int x, int y, int z) → void
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z)
glVertex3sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v)
glVertex4d(double x, double y, double z, double w) → void
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertex4dv(Pointer<Double> v) → void
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v)
glVertex4f(double x, double y, double z, double w) → void
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertex4fv(Pointer<Float> v) → void
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v)
glVertex4i(int x, int y, int z, int w) → void
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w)
glVertex4iv(Pointer<Int32> v) → void
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v)
glVertex4s(int x, int y, int z, int w) → void
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
glVertex4sv(Pointer<Int16> v) → void
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v)
glVertexPointer(int size, int type, int stride, Pointer<Void> pointer) → void
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
glViewport(int x, int y, int width, int height) → void
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)