glPrioritizeTextures function
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
Implementation
void glPrioritizeTextures(
int n, Pointer<Uint32> textures, Pointer<Float> priorities) {
final glPrioritizeTexturesLookupFunction = libGL.lookupFunction<
Void Function(
Uint32 n, Pointer<Uint32> textures, Pointer<Float> priorities),
void Function(int n, Pointer<Uint32> textures,
Pointer<Float> priorities)>('glPrioritizeTextures');
return glPrioritizeTexturesLookupFunction(n, textures, priorities);
}