glPrioritizeTextures function

void glPrioritizeTextures(
  1. int n,
  2. Pointer<Uint32> textures,
  3. Pointer<Float> priorities
)
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)

Implementation

void glPrioritizeTextures(
    int n, Pointer<Uint32> textures, Pointer<Float> priorities) {
  final glPrioritizeTexturesLookupFunction = libGL.lookupFunction<
      Void Function(
          Uint32 n, Pointer<Uint32> textures, Pointer<Float> priorities),
      void Function(int n, Pointer<Uint32> textures,
          Pointer<Float> priorities)>('glPrioritizeTextures');
  return glPrioritizeTexturesLookupFunction(n, textures, priorities);
}