glAreTexturesResident function

int glAreTexturesResident(
  1. int n,
  2. Pointer<Uint32> textures,
  3. Pointer<Uint8> residences
)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)

Implementation

int glAreTexturesResident(
    int n, Pointer<Uint32> textures, Pointer<Uint8> residences) {
  final glAreTexturesResidentLookupFunction = libGL.lookupFunction<
      Uint8 Function(
          Uint32 n, Pointer<Uint32> textures, Pointer<Uint8> residences),
      int Function(int n, Pointer<Uint32> textures,
          Pointer<Uint8> residences)>('glAreTexturesResident');
  return glAreTexturesResidentLookupFunction(n, textures, residences);
}