glRectf function

void glRectf(
  1. double x1,
  2. double y1,
  3. double x2,
  4. double y2,
)
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)

Implementation

void glRectf(double x1, double y1, double x2, double y2) {
  final glRectfLookupFunction = libGL.lookupFunction<
      Void Function(Float x1, Float y1, Float x2, Float y2),
      void Function(double x1, double y1, double x2, double y2)>('glRectf');
  return glRectfLookupFunction(x1, y1, x2, y2);
}