glRecti function

void glRecti(
  1. int x1,
  2. int y1,
  3. int x2,
  4. int y2,
)
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2)

Implementation

void glRecti(int x1, int y1, int x2, int y2) {
  final glRectiLookupFunction = libGL.lookupFunction<
      Void Function(Int32 x1, Int32 y1, Int32 x2, Int32 y2),
      void Function(int x1, int y1, int x2, int y2)>('glRecti');
  return glRectiLookupFunction(x1, y1, x2, y2);
}