glMap2f function

void glMap2f(
  1. int target,
  2. double u1,
  3. double u2,
  4. int ustride,
  5. int uorder,
  6. double v1,
  7. double v2,
  8. int vstride,
  9. int vorder,
  10. Pointer<Float> points,
)
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)

Implementation

void glMap2f(int target, double u1, double u2, int ustride, int uorder,
    double v1, double v2, int vstride, int vorder, Pointer<Float> points) {
  final glMap2fLookupFunction = libGL.lookupFunction<
      Void Function(
          Uint32 target,
          Float u1,
          Float u2,
          Int32 ustride,
          Int32 uorder,
          Float v1,
          Float v2,
          Int32 vstride,
          Int32 vorder,
          Pointer<Float> points),
      void Function(
          int target,
          double u1,
          double u2,
          int ustride,
          int uorder,
          double v1,
          double v2,
          int vstride,
          int vorder,
          Pointer<Float> points)>('glMap2f');
  return glMap2fLookupFunction(
      target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}