glBindTexture function

void glBindTexture(
  1. int target,
  2. int texture
)
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture)

Implementation

void glBindTexture(int target, int texture) {
  final glBindTextureLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 target, Uint32 texture),
      void Function(int target, int texture)>('glBindTexture');
  return glBindTextureLookupFunction(target, texture);
}