glVertex4i function

void glVertex4i(
  1. int x,
  2. int y,
  3. int z,
  4. int w,
)
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w)

Implementation

void glVertex4i(int x, int y, int z, int w) {
  final glVertex4iLookupFunction = libGL.lookupFunction<
      Void Function(Int32 x, Int32 y, Int32 z, Int32 w),
      void Function(int x, int y, int z, int w)>('glVertex4i');
  return glVertex4iLookupFunction(x, y, z, w);
}