glVertex4d function

void glVertex4d(
  1. double x,
  2. double y,
  3. double z,
  4. double w,
)
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)

Implementation

void glVertex4d(double x, double y, double z, double w) {
  final glVertex4dLookupFunction = libGL.lookupFunction<
      Void Function(Double x, Double y, Double z, Double w),
      void Function(double x, double y, double z, double w)>('glVertex4d');
  return glVertex4dLookupFunction(x, y, z, w);
}