glMap1f function

void glMap1f(
  1. int target,
  2. double u1,
  3. double u2,
  4. int stride,
  5. int order,
  6. Pointer<Float> points,
)
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)

Implementation

void glMap1f(int target, double u1, double u2, int stride, int order,
    Pointer<Float> points) {
  final glMap1fLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 target, Float u1, Float u2, Int32 stride,
          Int32 order, Pointer<Float> points),
      void Function(int target, double u1, double u2, int stride, int order,
          Pointer<Float> points)>('glMap1f');
  return glMap1fLookupFunction(target, u1, u2, stride, order, points);
}