glTexSubImage2D function

void glTexSubImage2D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int width,
  6. int height,
  7. int format,
  8. int type,
  9. Pointer<Void> pixels,
)
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)

Implementation

void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
    int height, int format, int type, Pointer<Void> pixels) {
  final glTexSubImage2DLookupFunction = libGL.lookupFunction<
      Void Function(
          Uint32 target,
          Int32 level,
          Int32 xoffset,
          Int32 yoffset,
          Uint32 width,
          Uint32 height,
          Uint32 format,
          Uint32 type,
          Pointer<Void> pixels),
      void Function(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int width,
          int height,
          int format,
          int type,
          Pointer<Void> pixels)>('glTexSubImage2D');
  return glTexSubImage2DLookupFunction(
      target, level, xoffset, yoffset, width, height, format, type, pixels);
}