glMap2d function

void glMap2d(
  1. int target,
  2. double u1,
  3. double u2,
  4. int ustride,
  5. int uorder,
  6. double v1,
  7. double v2,
  8. int vstride,
  9. int vorder,
  10. Pointer<Double> points,
)
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)

Implementation

void glMap2d(int target, double u1, double u2, int ustride, int uorder,
    double v1, double v2, int vstride, int vorder, Pointer<Double> points) {
  final glMap2dLookupFunction = libGL.lookupFunction<
      Void Function(
          Uint32 target,
          Double u1,
          Double u2,
          Int32 ustride,
          Int32 uorder,
          Double v1,
          Double v2,
          Int32 vstride,
          Int32 vorder,
          Pointer<Double> points),
      void Function(
          int target,
          double u1,
          double u2,
          int ustride,
          int uorder,
          double v1,
          double v2,
          int vstride,
          int vorder,
          Pointer<Double> points)>('glMap2d');
  return glMap2dLookupFunction(
      target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}