glMap2d function
void
glMap2d()
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
Implementation
void glMap2d(int target, double u1, double u2, int ustride, int uorder,
double v1, double v2, int vstride, int vorder, Pointer<Double> points) {
final glMap2dLookupFunction = libGL.lookupFunction<
Void Function(
Uint32 target,
Double u1,
Double u2,
Int32 ustride,
Int32 uorder,
Double v1,
Double v2,
Int32 vstride,
Int32 vorder,
Pointer<Double> points),
void Function(
int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
Pointer<Double> points)>('glMap2d');
return glMap2dLookupFunction(
target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}