glRectd function

void glRectd(
  1. double x1,
  2. double y1,
  3. double x2,
  4. double y2,
)
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

Implementation

void glRectd(double x1, double y1, double x2, double y2) {
  final glRectdLookupFunction = libGL.lookupFunction<
      Void Function(Double x1, Double y1, Double x2, Double y2),
      void Function(double x1, double y1, double x2, double y2)>('glRectd');
  return glRectdLookupFunction(x1, y1, x2, y2);
}