abbr_flat library

Extensions

StringToRaylibC on String

Properties

$ → RaylibTemp<RaylibBase>
See RaylibBase.Temp.
no setter
AudioStream$ → RaylibTempStructAllocator<AudioStreamD>
See RaylibTemp.AudioStream$.
no setter
AutomationEvent$ → RaylibTempStructAllocator<AutomationEventD>
See RaylibTemp.AutomationEvent$.
no setter
AutomationEventList$ → RaylibTempStructAllocator<AutomationEventListD>
See RaylibTemp.AutomationEventList$.
no setter
BEIGE → ColorD
no setter
BLACK → ColorD
no setter
BLANK → ColorD
no setter
BLUE → ColorD
no setter
BoneInfo$ → RaylibTempStructAllocator<BoneInfoD>
See RaylibTemp.BoneInfo$.
no setter
Bool$ → RaylibTempScalarAllocator<bool, RBool>
See RaylibTemp.Bool$.
no setter
BoundingBox$ → RaylibTempStructAllocator<BoundingBoxD>
See RaylibTemp.BoundingBox$.
no setter
BROWN → ColorD
no setter
Camera2D$ → RaylibTempStructAllocator<Camera2DD>
See RaylibTemp.Camera2D$.
no setter
Camera3D$ → RaylibTempStructAllocator<Camera3DD>
See RaylibTemp.Camera3D$.
no setter
Char$ → RaylibTempScalarIntAllocator<Int8List, RInt8>
See RaylibTemp.Char$.
no setter
Color$ → RaylibTempStructAllocator<ColorD>
See RaylibTemp.Color$.
no setter
DARKBLUE → ColorD
no setter
DARKBROWN → ColorD
no setter
DARKGRAY → ColorD
no setter
DARKGREEN → ColorD
no setter
DARKPURPLE → ColorD
no setter
DEG2RAD → double
See RaylibConstants.DEG2RAD.
no setter
Double$ → RaylibTempScalarFloatAllocator<Float64List, RFloat64>
See RaylibTemp.Double$.
no setter
EPSILON → double
See RaylibConstants.EPSILON.
no setter
FilePathList$ → RaylibTempStructAllocator<FilePathListD>
See RaylibTemp.FilePathList$.
no setter
Float$ → RaylibTempScalarFloatAllocator<Float32List, RFloat32>
See RaylibTemp.Float$.
no setter
float16$ → RaylibTempStructAllocator<float16D>
See RaylibTemp.float16$.
no setter
float3$ → RaylibTempStructAllocator<float3D>
See RaylibTemp.float3$.
no setter
Float32$ → RaylibTempScalarFloatAllocator<Float32List, RFloat32>
See RaylibTemp.Float32$.
no setter
Float64$ → RaylibTempScalarFloatAllocator<Float64List, RFloat64>
See RaylibTemp.Float64$.
no setter
Font$ → RaylibTempStructAllocator<FontD>
See RaylibTemp.Font$.
no setter
GestureEvent$ → RaylibTempStructAllocator<GestureEventD>
See RaylibTemp.GestureEvent$.
no setter
GlyphInfo$ → RaylibTempStructAllocator<GlyphInfoD>
See RaylibTemp.GlyphInfo$.
no setter
GOLD → ColorD
no setter
GRAY → ColorD
no setter
GREEN → ColorD
no setter
Image$ → RaylibTempStructAllocator<ImageD>
See RaylibTemp.Image$.
no setter
Int$ → RaylibTempScalarIntAllocator<Int32List, RInt32>
See RaylibTemp.Int$.
no setter
Int16$ → RaylibTempScalarIntAllocator<Int16List, RInt16>
See RaylibTemp.Int16$.
no setter
Int32$ → RaylibTempScalarIntAllocator<Int32List, RInt32>
See RaylibTemp.Int32$.
no setter
Int64$ → RaylibTempScalarIntAllocator<Int64List, RInt64>
See RaylibTemp.Int64$.
no setter
Int8$ → RaylibTempScalarIntAllocator<Int8List, RInt8>
See RaylibTemp.Int8$.
no setter
Light$ → RaylibTempStructAllocator<LightD>
See RaylibTemp.Light$.
no setter
LIGHTGRAY → ColorD
no setter
LIME → ColorD
no setter
M_1_PI → double
See RaylibConstants.M_1_PI.
no setter
M_2_PI → double
See RaylibConstants.M_2_PI.
no setter
M_2_SQRTPI → double
See RaylibConstants.M_2_SQRTPI.
no setter
M_E → double
See RaylibConstants.M_E.
no setter
M_LN10 → double
See RaylibConstants.M_LN10.
no setter
M_LN2 → double
See RaylibConstants.M_LN2.
no setter
M_LOG10E → double
See RaylibConstants.M_LOG10E.
no setter
M_LOG2E → double
See RaylibConstants.M_LOG2E.
no setter
M_PI → double
See RaylibConstants.M_PI.
no setter
M_PI_2 → double
See RaylibConstants.M_PI_2.
no setter
M_PI_4 → double
See RaylibConstants.M_PI_4.
no setter
M_SQRT1_2 → double
See RaylibConstants.M_SQRT1_2.
no setter
M_SQRT2 → double
See RaylibConstants.M_SQRT2.
no setter
MAGENTA → ColorD
no setter
MAROON → ColorD
no setter
Material$ → RaylibTempStructAllocator<MaterialD>
See RaylibTemp.Material$.
no setter
MATERIAL_MAP_DIFFUSE → MaterialMapIndex
See RaylibConstants.MATERIAL_MAP_DIFFUSE.
no setter
MATERIAL_MAP_SPECULAR → MaterialMapIndex
See RaylibConstants.MATERIAL_MAP_SPECULAR.
no setter
MaterialMap$ → RaylibTempStructAllocator<MaterialMapD>
See RaylibTemp.MaterialMap$.
no setter
Matrix$ → RaylibTempStructAllocator<MatrixD>
See RaylibTemp.Matrix$.
no setter
MAX_LIGHTS → int
See RaylibLightConstants.MAX_LIGHTS.
no setter
MAX_MATERIAL_MAPS → int
See RaylibConstants.MAX_MATERIAL_MAPS.
no setter
MAX_TOUCH_POINTS → int
See RaylibConstants.MAX_TOUCH_POINTS.
no setter
Mesh$ → RaylibTempStructAllocator<MeshD>
See RaylibTemp.Mesh$.
no setter
Model$ → RaylibTempStructAllocator<ModelD>
See RaylibTemp.Model$.
no setter
ModelAnimation$ → RaylibTempStructAllocator<ModelAnimationD>
See RaylibTemp.ModelAnimation$.
no setter
ModelSkeleton$ → RaylibTempStructAllocator<ModelSkeletonD>
See RaylibTemp.ModelSkeleton$.
no setter
msf_gif_alpha_threshold ↔ int
See RaylibMsfGifFlatModule.msf_gif_alpha_threshold.
getter/setter pair
msf_gif_bgra_flag ↔ int
See RaylibMsfGifFlatModule.msf_gif_bgra_flag.
getter/setter pair
MsfGifResult$ → RaylibTempStructAllocator<MsfGifResultD>
See RaylibTemp.MsfGifResult$.
no setter
MsfGifState$ → RaylibTempStructAllocator<MsfGifStateD>
See RaylibTemp.MsfGifState$.
no setter
Music$ → RaylibTempStructAllocator<MusicD>
See RaylibTemp.Music$.
no setter
NPatchInfo$ → RaylibTempStructAllocator<NPatchInfoD>
See RaylibTemp.NPatchInfo$.
no setter
ORANGE → ColorD
no setter
PI → double
See RaylibConstants.PI.
no setter
PINK → ColorD
no setter
PURPLE → ColorD
no setter
Quaternion$ → RaylibTempStructAllocator<QuaternionD>
See RaylibTemp.Quaternion$.
no setter
RAD2DEG → double
See RaylibConstants.RAD2DEG.
no setter
RAND_MAX → int
See RaylibConstants.RAND_MAX.
no setter
Ray$ → RaylibTempStructAllocator<RayD>
See RaylibTemp.Ray$.
no setter
RayCollision$ → RaylibTempStructAllocator<RayCollisionD>
See RaylibTemp.RayCollision$.
no setter
RAYGUI_COLORBARALPHA_CHECKED_SIZE → int
See RaylibGuiConstants.RAYGUI_COLORBARALPHA_CHECKED_SIZE.
no setter
RAYGUI_GRID_ALPHA → double
See RaylibGuiConstants.RAYGUI_GRID_ALPHA.
no setter
RAYGUI_GROUPBOX_LINE_THICK → int
See RaylibGuiConstants.RAYGUI_GROUPBOX_LINE_THICK.
no setter
RAYGUI_ICON_DATA_ELEMENTS → int
See RaylibGuiConstants.RAYGUI_ICON_DATA_ELEMENTS.
no setter
RAYGUI_ICON_FONT_ATLAS_PADDING → int
See RaylibGuiConstants.RAYGUI_ICON_FONT_ATLAS_PADDING.
no setter
RAYGUI_ICON_MAX_FONT_BACKED → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_FONT_BACKED.
no setter
RAYGUI_ICON_MAX_ICONS → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_ICONS.
no setter
RAYGUI_ICON_MAX_NAME_LENGTH → int
See RaylibGuiConstants.RAYGUI_ICON_MAX_NAME_LENGTH.
no setter
RAYGUI_ICON_SIZE → int
See RaylibGuiConstants.RAYGUI_ICON_SIZE.
no setter
RAYGUI_ICON_TEXT_PADDING → int
See RaylibGuiConstants.RAYGUI_ICON_TEXT_PADDING.
no setter
RAYGUI_ICONS → List<int>
See RaylibGuiConstants.RAYGUI_ICONS.
no setter
RAYGUI_LINE_MARGIN_TEXT → int
See RaylibGuiConstants.RAYGUI_LINE_MARGIN_TEXT.
no setter
RAYGUI_LINE_TEXT_PADDING → int
See RaylibGuiConstants.RAYGUI_LINE_TEXT_PADDING.
no setter
RAYGUI_MAX_CONTROLS → int
See RaylibGuiConstants.RAYGUI_MAX_CONTROLS.
no setter
RAYGUI_MAX_PROPS_BASE → int
See RaylibGuiConstants.RAYGUI_MAX_PROPS_BASE.
no setter
RAYGUI_MAX_PROPS_EXTENDED → int
See RaylibGuiConstants.RAYGUI_MAX_PROPS_EXTENDED.
no setter
RAYGUI_MAX_TEXT_LINES → int
See RaylibGuiConstants.RAYGUI_MAX_TEXT_LINES.
no setter
RAYGUI_MESSAGEBOX_BUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_HEIGHT.
no setter
RAYGUI_MESSAGEBOX_BUTTON_PADDING → int
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_PADDING.
no setter
RAYGUI_MIN_MOUSE_WHEEL_SPEED → int
See RaylibGuiConstants.RAYGUI_MIN_MOUSE_WHEEL_SPEED.
no setter
RAYGUI_MIN_SCROLLBAR_HEIGHT → int
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_HEIGHT.
no setter
RAYGUI_MIN_SCROLLBAR_WIDTH → int
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_WIDTH.
no setter
RAYGUI_PANEL_BORDER_WIDTH → int
See RaylibGuiConstants.RAYGUI_PANEL_BORDER_WIDTH.
no setter
RAYGUI_SCROLLBAR_LEFT_SIDE → int
See RaylibGuiConstants.RAYGUI_SCROLLBAR_LEFT_SIDE.
no setter
RAYGUI_SCROLLBAR_RIGHT_SIDE → int
See RaylibGuiConstants.RAYGUI_SCROLLBAR_RIGHT_SIDE.
no setter
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN → int
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN.
no setter
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY → int
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY.
no setter
RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT.
no setter
RAYGUI_TEXTINPUTBOX_BUTTON_PADDING → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_PADDING.
no setter
RAYGUI_TEXTINPUTBOX_HEIGHT → int
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_HEIGHT.
no setter
RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE → int
See RaylibGuiConstants.RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE.
no setter
RAYGUI_VALUEBOX_MAX_CHARS → int
See RaylibGuiConstants.RAYGUI_VALUEBOX_MAX_CHARS.
no setter
RAYGUI_VERSION → String
See RaylibGuiConstants.RAYGUI_VERSION.
no setter
RAYGUI_VERSION_MAJOR → int
See RaylibGuiConstants.RAYGUI_VERSION_MAJOR.
no setter
RAYGUI_VERSION_MINOR → int
See RaylibGuiConstants.RAYGUI_VERSION_MINOR.
no setter
RAYGUI_VERSION_PATCH → int
See RaylibGuiConstants.RAYGUI_VERSION_PATCH.
no setter
RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT → int
See RaylibGuiConstants.RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT.
no setter
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT → int
See RaylibGuiConstants.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT.
no setter
RAYLIB_VERSION → String
See RaylibConstants.RAYLIB_VERSION.
no setter
RAYLIB_VERSION_MAJOR → int
See RaylibConstants.RAYLIB_VERSION_MAJOR.
no setter
RAYLIB_VERSION_MINOR → int
See RaylibConstants.RAYLIB_VERSION_MINOR.
no setter
RAYLIB_VERSION_PATCH → int
See RaylibConstants.RAYLIB_VERSION_PATCH.
no setter
RAYWHITE → ColorD
no setter
Rectangle$ → RaylibTempStructAllocator<RectangleD>
See RaylibTemp.Rectangle$.
no setter
RED → ColorD
no setter
RenderTexture$ → RaylibTempStructAllocator<RenderTextureD>
See RaylibTemp.RenderTexture$.
no setter
RL_BLEND_COLOR → int
See RaylibRlglConstants.RL_BLEND_COLOR.
no setter
RL_BLEND_DST_ALPHA → int
See RaylibRlglConstants.RL_BLEND_DST_ALPHA.
no setter
RL_BLEND_DST_RGB → int
See RaylibRlglConstants.RL_BLEND_DST_RGB.
no setter
RL_BLEND_EQUATION → int
See RaylibRlglConstants.RL_BLEND_EQUATION.
no setter
RL_BLEND_EQUATION_ALPHA → int
See RaylibRlglConstants.RL_BLEND_EQUATION_ALPHA.
no setter
RL_BLEND_EQUATION_RGB → int
See RaylibRlglConstants.RL_BLEND_EQUATION_RGB.
no setter
RL_BLEND_SRC_ALPHA → int
See RaylibRlglConstants.RL_BLEND_SRC_ALPHA.
no setter
RL_BLEND_SRC_RGB → int
See RaylibRlglConstants.RL_BLEND_SRC_RGB.
no setter
RL_COMPUTE_SHADER → int
See RaylibRlglConstants.RL_COMPUTE_SHADER.
no setter
RL_CONSTANT_ALPHA → int
See RaylibRlglConstants.RL_CONSTANT_ALPHA.
no setter
RL_CONSTANT_COLOR → int
See RaylibRlglConstants.RL_CONSTANT_COLOR.
no setter
RL_CULL_DISTANCE_FAR → double
See RaylibRlglConstants.RL_CULL_DISTANCE_FAR.
no setter
RL_CULL_DISTANCE_NEAR → double
See RaylibRlglConstants.RL_CULL_DISTANCE_NEAR.
no setter
RL_DEFAULT_BATCH_BUFFER_ELEMENTS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFER_ELEMENTS.
no setter
RL_DEFAULT_BATCH_BUFFERS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFERS.
no setter
RL_DEFAULT_BATCH_DRAWCALLS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_DRAWCALLS.
no setter
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS → int
See RaylibRlglConstants.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS.
no setter
RL_DRAW_FRAMEBUFFER → int
See RaylibRlglConstants.RL_DRAW_FRAMEBUFFER.
no setter
RL_DST_ALPHA → int
See RaylibRlglConstants.RL_DST_ALPHA.
no setter
RL_DST_COLOR → int
See RaylibRlglConstants.RL_DST_COLOR.
no setter
RL_DYNAMIC_COPY → int
See RaylibRlglConstants.RL_DYNAMIC_COPY.
no setter
RL_DYNAMIC_DRAW → int
See RaylibRlglConstants.RL_DYNAMIC_DRAW.
no setter
RL_DYNAMIC_READ → int
See RaylibRlglConstants.RL_DYNAMIC_READ.
no setter
RL_FLOAT → int
See RaylibRlglConstants.RL_FLOAT.
no setter
RL_FRAGMENT_SHADER → int
See RaylibRlglConstants.RL_FRAGMENT_SHADER.
no setter
RL_FUNC_ADD → int
See RaylibRlglConstants.RL_FUNC_ADD.
no setter
RL_FUNC_REVERSE_SUBTRACT → int
See RaylibRlglConstants.RL_FUNC_REVERSE_SUBTRACT.
no setter
RL_FUNC_SUBTRACT → int
See RaylibRlglConstants.RL_FUNC_SUBTRACT.
no setter
RL_LINES → int
See RaylibRlglConstants.RL_LINES.
no setter
RL_MAX → int
See RaylibRlglConstants.RL_MAX.
no setter
RL_MAX_MATRIX_STACK_SIZE → int
See RaylibRlglConstants.RL_MAX_MATRIX_STACK_SIZE.
no setter
RL_MAX_SHADER_LOCATIONS → int
See RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS.
no setter
RL_MIN → int
See RaylibRlglConstants.RL_MIN.
no setter
RL_MODELVIEW → int
See RaylibRlglConstants.RL_MODELVIEW.
no setter
RL_ONE → int
See RaylibRlglConstants.RL_ONE.
no setter
RL_ONE_MINUS_CONSTANT_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_ALPHA.
no setter
RL_ONE_MINUS_CONSTANT_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_COLOR.
no setter
RL_ONE_MINUS_DST_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_DST_ALPHA.
no setter
RL_ONE_MINUS_DST_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_DST_COLOR.
no setter
RL_ONE_MINUS_SRC_ALPHA → int
See RaylibRlglConstants.RL_ONE_MINUS_SRC_ALPHA.
no setter
RL_ONE_MINUS_SRC_COLOR → int
See RaylibRlglConstants.RL_ONE_MINUS_SRC_COLOR.
no setter
RL_PROJECTION → int
See RaylibRlglConstants.RL_PROJECTION.
no setter
RL_QUADS → int
See RaylibRlglConstants.RL_QUADS.
no setter
RL_READ_FRAMEBUFFER → int
See RaylibRlglConstants.RL_READ_FRAMEBUFFER.
no setter
RL_SHADER_LOC_MAP_DIFFUSE → int
See RaylibRlglConstants.RL_SHADER_LOC_MAP_DIFFUSE.
no setter
RL_SHADER_LOC_MAP_SPECULAR → int
See RaylibRlglConstants.RL_SHADER_LOC_MAP_SPECULAR.
no setter
RL_SRC_ALPHA → int
See RaylibRlglConstants.RL_SRC_ALPHA.
no setter
RL_SRC_ALPHA_SATURATE → int
See RaylibRlglConstants.RL_SRC_ALPHA_SATURATE.
no setter
RL_SRC_COLOR → int
See RaylibRlglConstants.RL_SRC_COLOR.
no setter
RL_STATIC_COPY → int
See RaylibRlglConstants.RL_STATIC_COPY.
no setter
RL_STATIC_DRAW → int
See RaylibRlglConstants.RL_STATIC_DRAW.
no setter
RL_STATIC_READ → int
See RaylibRlglConstants.RL_STATIC_READ.
no setter
RL_STREAM_COPY → int
See RaylibRlglConstants.RL_STREAM_COPY.
no setter
RL_STREAM_DRAW → int
See RaylibRlglConstants.RL_STREAM_DRAW.
no setter
RL_STREAM_READ → int
See RaylibRlglConstants.RL_STREAM_READ.
no setter
RL_TEXTURE → int
See RaylibRlglConstants.RL_TEXTURE.
no setter
RL_TEXTURE_FILTER_ANISOTROPIC → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_ANISOTROPIC.
no setter
RL_TEXTURE_FILTER_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR.
no setter
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST.
no setter
RL_TEXTURE_FILTER_MIP_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_LINEAR.
no setter
RL_TEXTURE_FILTER_MIP_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_NEAREST.
no setter
RL_TEXTURE_FILTER_NEAREST → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST.
no setter
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR → int
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR.
no setter
RL_TEXTURE_MAG_FILTER → int
See RaylibRlglConstants.RL_TEXTURE_MAG_FILTER.
no setter
RL_TEXTURE_MIN_FILTER → int
See RaylibRlglConstants.RL_TEXTURE_MIN_FILTER.
no setter
RL_TEXTURE_MIPMAP_BIAS_RATIO → int
See RaylibRlglConstants.RL_TEXTURE_MIPMAP_BIAS_RATIO.
no setter
RL_TEXTURE_WRAP_CLAMP → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_CLAMP.
no setter
RL_TEXTURE_WRAP_MIRROR_CLAMP → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_CLAMP.
no setter
RL_TEXTURE_WRAP_MIRROR_REPEAT → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_REPEAT.
no setter
RL_TEXTURE_WRAP_REPEAT → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_REPEAT.
no setter
RL_TEXTURE_WRAP_S → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_S.
no setter
RL_TEXTURE_WRAP_T → int
See RaylibRlglConstants.RL_TEXTURE_WRAP_T.
no setter
RL_TRIANGLES → int
See RaylibRlglConstants.RL_TRIANGLES.
no setter
RL_UNSIGNED_BYTE → int
See RaylibRlglConstants.RL_UNSIGNED_BYTE.
no setter
RL_VERTEX_SHADER → int
See RaylibRlglConstants.RL_VERTEX_SHADER.
no setter
RL_ZERO → int
See RaylibRlglConstants.RL_ZERO.
no setter
RlDrawCall$ → RaylibTempStructAllocator<RlDrawCallD>
See RaylibTemp.RlDrawCall$.
no setter
RLGL_VERSION → String
See RaylibRlglConstants.RLGL_VERSION.
no setter
RlRenderBatch$ → RaylibTempStructAllocator<RlRenderBatchD>
See RaylibTemp.RlRenderBatch$.
no setter
RlVertexBuffer$ → RaylibTempStructAllocator<RlVertexBufferD>
See RaylibTemp.RlVertexBuffer$.
no setter
Shader$ → RaylibTempStructAllocator<ShaderD>
See RaylibTemp.Shader$.
no setter
SHADER_LOC_MAP_DIFFUSE → ShaderLocationIndex
See RaylibConstants.SHADER_LOC_MAP_DIFFUSE.
no setter
SHADER_LOC_MAP_SPECULAR → ShaderLocationIndex
See RaylibConstants.SHADER_LOC_MAP_SPECULAR.
no setter
Short$ → RaylibTempScalarIntAllocator<Int16List, RInt16>
See RaylibTemp.Short$.
no setter
SKYBLUE → ColorD
no setter
Sound$ → RaylibTempStructAllocator<SoundD>
See RaylibTemp.Sound$.
no setter
String$ → RaylibTempStringAllocator
See RaylibTemp.String$.
no setter
Texture$ → RaylibTempStructAllocator<TextureD>
See RaylibTemp.Texture$.
no setter
Transform$ → RaylibTempStructAllocator<TransformD>
See RaylibTemp.Transform$.
no setter
TRANSPARENT → ColorD
no setter
TypedDataList$ → RaylibTempTypedDataListAllocator
See RaylibTemp.TypedDataList$.
no setter
Uint16$ → RaylibTempScalarIntAllocator<Uint16List, RUint16>
See RaylibTemp.Uint16$.
no setter
Uint32$ → RaylibTempScalarIntAllocator<Uint32List, RUint32>
See RaylibTemp.Uint32$.
no setter
Uint64$ → RaylibTempScalarIntAllocator<Uint64List, RUint64>
See RaylibTemp.Uint64$.
no setter
Uint8$ → RaylibTempScalarIntAllocator<Uint8List, RUint8>
See RaylibTemp.Uint8$.
no setter
UnsignedChar$ → RaylibTempScalarIntAllocator<Uint8List, RUint8>
See RaylibTemp.UnsignedChar$.
no setter
UnsignedInt$ → RaylibTempScalarIntAllocator<Uint32List, RUint32>
See RaylibTemp.UnsignedInt$.
no setter
UnsignedShort$ → RaylibTempScalarIntAllocator<Uint16List, RUint16>
See RaylibTemp.UnsignedShort$.
no setter
Vector2$ → RaylibTempStructAllocator<Vector2D>
See RaylibTemp.Vector2$.
no setter
Vector3$ → RaylibTempStructAllocator<Vector3D>
See RaylibTemp.Vector3$.
no setter
Vector4$ → RaylibTempStructAllocator<Vector4D>
See RaylibTemp.Vector4$.
no setter
VIOLET → ColorD
no setter
VrDeviceInfo$ → RaylibTempStructAllocator<VrDeviceInfoD>
See RaylibTemp.VrDeviceInfo$.
no setter
VrStereoConfig$ → RaylibTempStructAllocator<VrStereoConfigD>
See RaylibTemp.VrStereoConfig$.
no setter
Wave$ → RaylibTempStructAllocator<WaveD>
See RaylibTemp.Wave$.
no setter
WHITE → ColorD
no setter
YELLOW → ColorD
no setter

Functions

AttachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlatModule.AttachAudioMixedProcessor.
AttachAudioStreamProcessor(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlatModule.AttachAudioStreamProcessor.
BeginBlendMode(int mode) → void
See RaylibCoreFlatModule.BeginBlendMode.
BeginDrawing() → void
See RaylibCoreFlatModule.BeginDrawing.
BeginMode2D(Camera2DD camera) → void
See RaylibCoreFlatModule.BeginMode2D.
BeginMode3D(Camera3DD camera) → void
See RaylibCoreFlatModule.BeginMode3D.
BeginScissorMode(int x, int y, int width, int height) → void
See RaylibCoreFlatModule.BeginScissorMode.
BeginShaderMode(ShaderD shader) → void
See RaylibCoreFlatModule.BeginShaderMode.
BeginTextureMode(RenderTextureD target) → void
See RaylibCoreFlatModule.BeginTextureMode.
BeginVrStereoMode(VrStereoConfigD config) → void
See RaylibCoreFlatModule.BeginVrStereoMode.
CameraMoveForward(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlatModule.CameraMoveForward.
CameraMoveRight(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlatModule.CameraMoveRight.
CameraMoveToTarget(StructPointer<Camera3DD> camera, double delta) → void
See RaylibCameraFlatModule.CameraMoveToTarget.
CameraMoveUp(StructPointer<Camera3DD> camera, double distance) → void
See RaylibCameraFlatModule.CameraMoveUp.
CameraPitch(StructPointer<Camera3DD> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp) → void
See RaylibCameraFlatModule.CameraPitch.
CameraRoll(StructPointer<Camera3DD> camera, double angle) → void
See RaylibCameraFlatModule.CameraRoll.
CameraYaw(StructPointer<Camera3DD> camera, double angle, bool rotateAroundTarget) → void
See RaylibCameraFlatModule.CameraYaw.
ChangeDirectory(MemoryPointer<RChar> dir) → bool
See RaylibCoreFlatModule.ChangeDirectory.
CheckCollisionBoxes(BoundingBoxD box1, BoundingBoxD box2) → bool
See RaylibCoreFlatModule.CheckCollisionBoxes.
CheckCollisionBoxSphere(BoundingBoxD box, Vector3D center, double radius) → bool
See RaylibCoreFlatModule.CheckCollisionBoxSphere.
CheckCollisionCircleLine(Vector2D center, double radius, Vector2D p1, Vector2D p2) → bool
See RaylibCoreFlatModule.CheckCollisionCircleLine.
CheckCollisionCircleRec(Vector2D center, double radius, RectangleD rec) → bool
See RaylibCoreFlatModule.CheckCollisionCircleRec.
CheckCollisionCircles(Vector2D center1, double radius1, Vector2D center2, double radius2) → bool
See RaylibCoreFlatModule.CheckCollisionCircles.
CheckCollisionLines(Vector2D startPos1, Vector2D endPos1, Vector2D startPos2, Vector2D endPos2, StructPointer<Vector2D> collisionPoint) → bool
See RaylibCoreFlatModule.CheckCollisionLines.
CheckCollisionPointCircle(Vector2D point, Vector2D center, double radius) → bool
See RaylibCoreFlatModule.CheckCollisionPointCircle.
CheckCollisionPointLine(Vector2D point, Vector2D p1, Vector2D p2, int threshold) → bool
See RaylibCoreFlatModule.CheckCollisionPointLine.
CheckCollisionPointPoly(Vector2D point, StructPointer<Vector2D> points, int pointCount) → bool
See RaylibCoreFlatModule.CheckCollisionPointPoly.
CheckCollisionPointRec(Vector2D point, RectangleD rec) → bool
See RaylibCoreFlatModule.CheckCollisionPointRec.
CheckCollisionPointTriangle(Vector2D point, Vector2D p1, Vector2D p2, Vector2D p3) → bool
See RaylibCoreFlatModule.CheckCollisionPointTriangle.
CheckCollisionRecs(RectangleD rec1, RectangleD rec2) → bool
See RaylibCoreFlatModule.CheckCollisionRecs.
CheckCollisionSpheres(Vector3D center1, double radius1, Vector3D center2, double radius2) → bool
See RaylibCoreFlatModule.CheckCollisionSpheres.
Clamp(num value, num min, num max) → double
See RaylibFunctions.Clamp.
ClearBackground(ColorD color) → void
See RaylibCoreFlatModule.ClearBackground.
ClearWindowState(int flags) → void
See RaylibCoreFlatModule.ClearWindowState.
CloseAudioDevice() → void
See RaylibAudioFlatModule.CloseAudioDevice.
CloseWindow() → void
See RaylibCoreFlatModule.CloseWindow.
CloseWindowAndDispose() → void
See RaylibBase.CloseWindowAndDispose.
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size) → MemoryPointer<RChar>
See RaylibCoreFlatModule.CodepointToUTF8.
ColorAlpha(ColorD color, double alpha) → ColorD
See RaylibCoreFlatModule.ColorAlpha.
ColorAlphaBlend(ColorD dst, ColorD src, ColorD tint) → ColorD
See RaylibCoreFlatModule.ColorAlphaBlend.
ColorBrightness(ColorD color, double factor) → ColorD
See RaylibCoreFlatModule.ColorBrightness.
ColorContrast(ColorD color, double contrast) → ColorD
See RaylibCoreFlatModule.ColorContrast.
ColorFromHSV(double hue, double saturation, double value) → ColorD
See RaylibCoreFlatModule.ColorFromHSV.
ColorFromNormalized(Vector4D normalized) → ColorD
See RaylibCoreFlatModule.ColorFromNormalized.
ColorIsEqual(ColorD col1, ColorD col2) → bool
See RaylibCoreFlatModule.ColorIsEqual.
ColorLerp(ColorD color1, ColorD color2, double factor) → ColorD
See RaylibCoreFlatModule.ColorLerp.
ColorNormalize(ColorD color) → Vector4D
See RaylibCoreFlatModule.ColorNormalize.
ColorTint(ColorD color, ColorD tint) → ColorD
See RaylibCoreFlatModule.ColorTint.
ColorToHSV(ColorD color) → Vector3D
See RaylibCoreFlatModule.ColorToHSV.
ColorToInt(ColorD color) → int
See RaylibCoreFlatModule.ColorToInt.
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlatModule.CompressData.
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize) → int
See RaylibCoreFlatModule.ComputeCRC32.
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlatModule.ComputeMD5.
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlatModule.ComputeSHA1.
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize) → MemoryPointer<RUnsignedInt>
See RaylibCoreFlatModule.ComputeSHA256.
CreateLight(int type, Vector3D position, Vector3D target, ColorD color, ShaderD shader) → LightD
See RaylibLightFlatModule.CreateLight.
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlatModule.DecodeDataBase64.
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlatModule.DecompressData.
DetachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlatModule.DetachAudioMixedProcessor.
DetachAudioStreamProcessor(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> processor) → void
See RaylibAudioFlatModule.DetachAudioStreamProcessor.
DirectoryExists(MemoryPointer<RChar> dirPath) → bool
See RaylibCoreFlatModule.DirectoryExists.
DisableCursor() → void
See RaylibCoreFlatModule.DisableCursor.
DisableEventWaiting() → void
See RaylibCoreFlatModule.DisableEventWaiting.
disposeRaylib() → void
See RaylibBase.dispose.
DrawBillboard(Camera3DD camera, TextureD texture, Vector3D position, double scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawBillboard.
DrawBillboardPro(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector3D up, Vector2D size, Vector2D origin, double rotation, ColorD tint) → void
See RaylibCoreFlatModule.DrawBillboardPro.
DrawBillboardRec(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector2D size, ColorD tint) → void
See RaylibCoreFlatModule.DrawBillboardRec.
DrawBoundingBox(BoundingBoxD box, ColorD color) → void
See RaylibCoreFlatModule.DrawBoundingBox.
DrawCapsule(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color) → void
See RaylibCoreFlatModule.DrawCapsule.
DrawCapsuleWires(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color) → void
See RaylibCoreFlatModule.DrawCapsuleWires.
DrawCircle(int centerX, int centerY, double radius, ColorD color) → void
See RaylibCoreFlatModule.DrawCircle.
DrawCircle3D(Vector3D center, double radius, Vector3D rotationAxis, double rotationAngle, ColorD color) → void
See RaylibCoreFlatModule.DrawCircle3D.
DrawCircleGradient(Vector2D center, double radius, ColorD inner, ColorD outer) → void
See RaylibCoreFlatModule.DrawCircleGradient.
DrawCircleLines(int centerX, int centerY, double radius, ColorD color) → void
See RaylibCoreFlatModule.DrawCircleLines.
DrawCircleLinesV(Vector2D center, double radius, ColorD color) → void
See RaylibCoreFlatModule.DrawCircleLinesV.
DrawCircleSector(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawCircleSector.
DrawCircleSectorLines(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawCircleSectorLines.
DrawCircleV(Vector2D center, double radius, ColorD color) → void
See RaylibCoreFlatModule.DrawCircleV.
DrawCube(Vector3D position, double width, double height, double length, ColorD color) → void
See RaylibCoreFlatModule.DrawCube.
DrawCubeV(Vector3D position, Vector3D size, ColorD color) → void
See RaylibCoreFlatModule.DrawCubeV.
DrawCubeWires(Vector3D position, double width, double height, double length, ColorD color) → void
See RaylibCoreFlatModule.DrawCubeWires.
DrawCubeWiresV(Vector3D position, Vector3D size, ColorD color) → void
See RaylibCoreFlatModule.DrawCubeWiresV.
DrawCylinder(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color) → void
See RaylibCoreFlatModule.DrawCylinder.
DrawCylinderEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color) → void
See RaylibCoreFlatModule.DrawCylinderEx.
DrawCylinderWires(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color) → void
See RaylibCoreFlatModule.DrawCylinderWires.
DrawCylinderWiresEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color) → void
See RaylibCoreFlatModule.DrawCylinderWiresEx.
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, ColorD color) → void
See RaylibCoreFlatModule.DrawEllipse.
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, ColorD color) → void
See RaylibCoreFlatModule.DrawEllipseLines.
DrawEllipseLinesV(Vector2D center, double radiusH, double radiusV, ColorD color) → void
See RaylibCoreFlatModule.DrawEllipseLinesV.
DrawEllipseV(Vector2D center, double radiusH, double radiusV, ColorD color) → void
See RaylibCoreFlatModule.DrawEllipseV.
DrawFPS(int posX, int posY) → void
See RaylibCoreFlatModule.DrawFPS.
DrawGrid(int slices, double spacing) → void
See RaylibCoreFlatModule.DrawGrid.
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, ColorD color) → void
See RaylibCoreFlatModule.DrawLine.
DrawLine3D(Vector3D startPos, Vector3D endPos, ColorD color) → void
See RaylibCoreFlatModule.DrawLine3D.
DrawLineBezier(Vector2D startPos, Vector2D endPos, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawLineBezier.
DrawLineDashed(Vector2D startPos, Vector2D endPos, int dashSize, int spaceSize, ColorD color) → void
See RaylibCoreFlatModule.DrawLineDashed.
DrawLineEx(Vector2D startPos, Vector2D endPos, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawLineEx.
DrawLineStrip(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.DrawLineStrip.
DrawLineV(Vector2D startPos, Vector2D endPos, ColorD color) → void
See RaylibCoreFlatModule.DrawLineV.
DrawMesh(MeshD mesh, MaterialD material, MatrixD transform) → void
See RaylibCoreFlatModule.DrawMesh.
DrawMeshInstanced(MeshD mesh, MaterialD material, StructPointer<MatrixD> transforms, int instances) → void
See RaylibCoreFlatModule.DrawMeshInstanced.
DrawModel(ModelD model, Vector3D position, double scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawModel.
DrawModelEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawModelEx.
DrawModelWires(ModelD model, Vector3D position, double scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawModelWires.
DrawModelWiresEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawModelWiresEx.
DrawPixel(int posX, int posY, ColorD color) → void
See RaylibCoreFlatModule.DrawPixel.
DrawPixelV(Vector2D position, ColorD color) → void
See RaylibCoreFlatModule.DrawPixelV.
DrawPlane(Vector3D centerPos, Vector2D size, ColorD color) → void
See RaylibCoreFlatModule.DrawPlane.
DrawPoint3D(Vector3D position, ColorD color) → void
See RaylibCoreFlatModule.DrawPoint3D.
DrawPoly(Vector2D center, int sides, double radius, double rotation, ColorD color) → void
See RaylibCoreFlatModule.DrawPoly.
DrawPolyLines(Vector2D center, int sides, double radius, double rotation, ColorD color) → void
See RaylibCoreFlatModule.DrawPolyLines.
DrawPolyLinesEx(Vector2D center, int sides, double radius, double rotation, double lineThick, ColorD color) → void
See RaylibCoreFlatModule.DrawPolyLinesEx.
DrawRay(RayD ray, ColorD color) → void
See RaylibCoreFlatModule.DrawRay.
DrawRectangle(int posX, int posY, int width, int height, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangle.
DrawRectangleGradientEx(RectangleD rec, ColorD topLeft, ColorD bottomLeft, ColorD topRight, ColorD bottomRight) → void
See RaylibCoreFlatModule.DrawRectangleGradientEx.
DrawRectangleGradientH(int posX, int posY, int width, int height, ColorD left, ColorD right) → void
See RaylibCoreFlatModule.DrawRectangleGradientH.
DrawRectangleGradientV(int posX, int posY, int width, int height, ColorD top, ColorD bottom) → void
See RaylibCoreFlatModule.DrawRectangleGradientV.
DrawRectangleLines(int posX, int posY, int width, int height, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleLines.
DrawRectangleLinesEx(RectangleD rec, double lineThick, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleLinesEx.
DrawRectanglePro(RectangleD rec, Vector2D origin, double rotation, ColorD color) → void
See RaylibCoreFlatModule.DrawRectanglePro.
DrawRectangleRec(RectangleD rec, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleRec.
DrawRectangleRounded(RectangleD rec, double roundness, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleRounded.
DrawRectangleRoundedLines(RectangleD rec, double roundness, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleRoundedLines.
DrawRectangleRoundedLinesEx(RectangleD rec, double roundness, int segments, double lineThick, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleRoundedLinesEx.
DrawRectangleV(Vector2D position, Vector2D size, ColorD color) → void
See RaylibCoreFlatModule.DrawRectangleV.
DrawRing(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawRing.
DrawRingLines(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color) → void
See RaylibCoreFlatModule.DrawRingLines.
DrawSphere(Vector3D centerPos, double radius, ColorD color) → void
See RaylibCoreFlatModule.DrawSphere.
DrawSphereEx(Vector3D centerPos, double radius, int rings, int slices, ColorD color) → void
See RaylibCoreFlatModule.DrawSphereEx.
DrawSphereWires(Vector3D centerPos, double radius, int rings, int slices, ColorD color) → void
See RaylibCoreFlatModule.DrawSphereWires.
DrawSplineBasis(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineBasis.
DrawSplineBezierCubic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineBezierCubic.
DrawSplineBezierQuadratic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineBezierQuadratic.
DrawSplineCatmullRom(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineCatmullRom.
DrawSplineLinear(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineLinear.
DrawSplineSegmentBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineSegmentBasis.
DrawSplineSegmentBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineSegmentBezierCubic.
DrawSplineSegmentBezierQuadratic(Vector2D p1, Vector2D c2, Vector2D p3, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineSegmentBezierQuadratic.
DrawSplineSegmentCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineSegmentCatmullRom.
DrawSplineSegmentLinear(Vector2D p1, Vector2D p2, double thick, ColorD color) → void
See RaylibCoreFlatModule.DrawSplineSegmentLinear.
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, ColorD color) → void
See RaylibCoreFlatModule.DrawText.
DrawTextCodepoint(FontD font, int codepoint, Vector2D position, double fontSize, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextCodepoint.
DrawTextCodepoints(FontD font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2D position, double fontSize, double spacing, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextCodepoints.
DrawTextEx(FontD font, MemoryPointer<RChar> text, Vector2D position, double fontSize, double spacing, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextEx.
DrawTextPro(FontD font, MemoryPointer<RChar> text, Vector2D position, Vector2D origin, double rotation, double fontSize, double spacing, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextPro.
DrawTexture(TextureD texture, int posX, int posY, ColorD tint) → void
See RaylibCoreFlatModule.DrawTexture.
DrawTextureEx(TextureD texture, Vector2D position, double rotation, double scale, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextureEx.
DrawTextureNPatch(TextureD texture, NPatchInfoD nPatchInfo, RectangleD dest, Vector2D origin, double rotation, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextureNPatch.
DrawTexturePro(TextureD texture, RectangleD source, RectangleD dest, Vector2D origin, double rotation, ColorD tint) → void
See RaylibCoreFlatModule.DrawTexturePro.
DrawTextureRec(TextureD texture, RectangleD source, Vector2D position, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextureRec.
DrawTextureV(TextureD texture, Vector2D position, ColorD tint) → void
See RaylibCoreFlatModule.DrawTextureV.
DrawTriangle(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangle.
DrawTriangle3D(Vector3D v1, Vector3D v2, Vector3D v3, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangle3D.
DrawTriangleFan(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangleFan.
DrawTriangleLines(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangleLines.
DrawTriangleStrip(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangleStrip.
DrawTriangleStrip3D(StructPointer<Vector3D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.DrawTriangleStrip3D.
EaseBackIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackIn.
EaseBackInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackInOut.
EaseBackOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackOut.
EaseBounceIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceIn.
EaseBounceInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceInOut.
EaseBounceOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceOut.
EaseCircIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircIn.
EaseCircInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircInOut.
EaseCircOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircOut.
EaseCubicIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicIn.
EaseCubicInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicInOut.
EaseCubicOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicOut.
EaseElasticIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticIn.
EaseElasticInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticInOut.
EaseElasticOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticOut.
EaseExpoIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoIn.
EaseExpoInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoInOut.
EaseExpoOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoOut.
EaseLinearIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearIn.
EaseLinearInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearInOut.
EaseLinearNone(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearNone.
EaseLinearOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearOut.
EaseQuadIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadIn.
EaseQuadInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadInOut.
EaseQuadOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadOut.
EaseSineIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineIn.
EaseSineInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineInOut.
EaseSineOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineOut.
EnableCursor() → void
See RaylibCoreFlatModule.EnableCursor.
EnableEventWaiting() → void
See RaylibCoreFlatModule.EnableEventWaiting.
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize) → MemoryPointer<RChar>
See RaylibCoreFlatModule.EncodeDataBase64.
EndBlendMode() → void
See RaylibCoreFlatModule.EndBlendMode.
EndDrawing() → void
See RaylibCoreFlatModule.EndDrawing.
EndMode2D() → void
See RaylibCoreFlatModule.EndMode2D.
EndMode3D() → void
See RaylibCoreFlatModule.EndMode3D.
EndScissorMode() → void
See RaylibCoreFlatModule.EndScissorMode.
EndShaderMode() → void
See RaylibCoreFlatModule.EndShaderMode.
EndTextureMode() → void
See RaylibCoreFlatModule.EndTextureMode.
EndVrStereoMode() → void
See RaylibCoreFlatModule.EndVrStereoMode.
ExportAutomationEventList(AutomationEventListD list, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportAutomationEventList.
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportDataAsCode.
ExportFontAsCode(FontD font, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportFontAsCode.
ExportImage(ImageD image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportImage.
ExportImageAsCode(ImageD image, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportImageAsCode.
ExportImageToMemory(ImageD image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlatModule.ExportImageToMemory.
ExportMesh(MeshD mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportMesh.
ExportMeshAsCode(MeshD mesh, MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.ExportMeshAsCode.
ExportWave(WaveD wave, MemoryPointer<RChar> fileName) → bool
See RaylibAudioFlatModule.ExportWave.
ExportWaveAsCode(WaveD wave, MemoryPointer<RChar> fileName) → bool
See RaylibAudioFlatModule.ExportWaveAsCode.
Fade(ColorD color, double alpha) → ColorD
See RaylibCoreFlatModule.Fade.
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlatModule.FileCopy.
FileExists(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.FileExists.
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath) → int
See RaylibCoreFlatModule.FileMove.
FileRemove(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlatModule.FileRemove.
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename) → int
See RaylibCoreFlatModule.FileRename.
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search) → int
See RaylibCoreFlatModule.FileTextFindIndex.
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement) → int
See RaylibCoreFlatModule.FileTextReplace.
FloatEquals(double x, double y) → bool
See RaylibFunctions.FloatEquals.
GenImageCellular(int width, int height, int tileSize) → ImageD
See RaylibCoreFlatModule.GenImageCellular.
GenImageChecked(int width, int height, int checksX, int checksY, ColorD col1, ColorD col2) → ImageD
See RaylibCoreFlatModule.GenImageChecked.
GenImageColor(int width, int height, ColorD color) → ImageD
See RaylibCoreFlatModule.GenImageColor.
GenImageFontAtlas(StructPointer<GlyphInfoD> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) → ImageD
See RaylibCoreFlatModule.GenImageFontAtlas.
GenImageGradientLinear(int width, int height, int direction, ColorD start, ColorD end) → ImageD
See RaylibCoreFlatModule.GenImageGradientLinear.
GenImageGradientRadial(int width, int height, double density, ColorD inner, ColorD outer) → ImageD
See RaylibCoreFlatModule.GenImageGradientRadial.
GenImageGradientSquare(int width, int height, double density, ColorD inner, ColorD outer) → ImageD
See RaylibCoreFlatModule.GenImageGradientSquare.
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale) → ImageD
See RaylibCoreFlatModule.GenImagePerlinNoise.
GenImageText(int width, int height, MemoryPointer<RChar> text) → ImageD
See RaylibCoreFlatModule.GenImageText.
GenImageWhiteNoise(int width, int height, double factor) → ImageD
See RaylibCoreFlatModule.GenImageWhiteNoise.
GenMeshCone(double radius, double height, int slices) → MeshD
See RaylibCoreFlatModule.GenMeshCone.
GenMeshCube(double width, double height, double length) → MeshD
See RaylibCoreFlatModule.GenMeshCube.
GenMeshCubicmap(ImageD cubicmap, Vector3D cubeSize) → MeshD
See RaylibCoreFlatModule.GenMeshCubicmap.
GenMeshCylinder(double radius, double height, int slices) → MeshD
See RaylibCoreFlatModule.GenMeshCylinder.
GenMeshHeightmap(ImageD heightmap, Vector3D size) → MeshD
See RaylibCoreFlatModule.GenMeshHeightmap.
GenMeshHemiSphere(double radius, int rings, int slices) → MeshD
See RaylibCoreFlatModule.GenMeshHemiSphere.
GenMeshKnot(double radius, double size, int radSeg, int sides) → MeshD
See RaylibCoreFlatModule.GenMeshKnot.
GenMeshPlane(double width, double length, int resX, int resZ) → MeshD
See RaylibCoreFlatModule.GenMeshPlane.
GenMeshPoly(int sides, double radius) → MeshD
See RaylibCoreFlatModule.GenMeshPoly.
GenMeshSphere(double radius, int rings, int slices) → MeshD
See RaylibCoreFlatModule.GenMeshSphere.
GenMeshTangents(StructPointer<MeshD> mesh) → void
See RaylibCoreFlatModule.GenMeshTangents.
GenMeshTorus(double radius, double size, int radSeg, int sides) → MeshD
See RaylibCoreFlatModule.GenMeshTorus.
GenTextureMipmaps(StructPointer<TextureD> texture) → void
See RaylibCoreFlatModule.GenTextureMipmaps.
GetApplicationDirectory() → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetApplicationDirectory.
GetCameraForward(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraForward.
GetCameraMatrix(Camera3DD camera) → MatrixD
See RaylibCoreFlatModule.GetCameraMatrix.
GetCameraMatrix2D(Camera2DD camera) → MatrixD
See RaylibCoreFlatModule.GetCameraMatrix2D.
GetCameraProjectionMatrix(StructPointer<Camera3DD> camera, double aspect) → MatrixD
See RaylibCameraFlatModule.GetCameraProjectionMatrix.
GetCameraRight(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraRight.
GetCameraUp(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraUp.
GetCameraViewMatrix(StructPointer<Camera3DD> camera) → MatrixD
See RaylibCameraFlatModule.GetCameraViewMatrix.
GetCharPressed() → int
See RaylibCoreFlatModule.GetCharPressed.
GetClipboardImage() → ImageD
See RaylibCoreFlatModule.GetClipboardImage.
GetClipboardText() → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetClipboardText.
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlatModule.GetCodepoint.
GetCodepointCount(MemoryPointer<RChar> text) → int
See RaylibCoreFlatModule.GetCodepointCount.
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlatModule.GetCodepointNext.
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize) → int
See RaylibCoreFlatModule.GetCodepointPrevious.
GetCollisionRec(RectangleD rec1, RectangleD rec2) → RectangleD
See RaylibCoreFlatModule.GetCollisionRec.
GetColor(int hexValue) → ColorD
See RaylibCoreFlatModule.GetColor.
GetCurrentMonitor() → int
See RaylibCoreFlatModule.GetCurrentMonitor.
GetDirectoryFileCount(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlatModule.GetDirectoryFileCount.
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → int
See RaylibCoreFlatModule.GetDirectoryFileCountEx.
GetDirectoryPath(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetDirectoryPath.
GetFileExtension(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetFileExtension.
GetFileLength(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlatModule.GetFileLength.
GetFileModTime(MemoryPointer<RChar> fileName) → int
See RaylibCoreFlatModule.GetFileModTime.
GetFileName(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetFileName.
GetFileNameWithoutExt(MemoryPointer<RChar> filePath) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetFileNameWithoutExt.
GetFontDefault() → FontD
See RaylibCoreFlatModule.GetFontDefault.
GetFPS() → int
See RaylibCoreFlatModule.GetFPS.
GetFrameTime() → double
See RaylibCoreFlatModule.GetFrameTime.
GetGamepadAxisCount(int gamepad) → int
See RaylibCoreFlatModule.GetGamepadAxisCount.
GetGamepadAxisMovement(int gamepad, int axis) → double
See RaylibCoreFlatModule.GetGamepadAxisMovement.
GetGamepadButtonPressed() → int
See RaylibCoreFlatModule.GetGamepadButtonPressed.
GetGamepadName(int gamepad) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetGamepadName.
GetGestureDetected() → int
See RaylibCoreFlatModule.GetGestureDetected.
GetGestureDragAngle() → double
See RaylibCoreFlatModule.GetGestureDragAngle.
GetGestureDragVector() → Vector2D
See RaylibCoreFlatModule.GetGestureDragVector.
GetGestureHoldDuration() → double
See RaylibCoreFlatModule.GetGestureHoldDuration.
GetGesturePinchAngle() → double
See RaylibCoreFlatModule.GetGesturePinchAngle.
GetGesturePinchVector() → Vector2D
See RaylibCoreFlatModule.GetGesturePinchVector.
GetGlyphAtlasRec(FontD font, int codepoint) → RectangleD
See RaylibCoreFlatModule.GetGlyphAtlasRec.
GetGlyphIndex(FontD font, int codepoint) → int
See RaylibCoreFlatModule.GetGlyphIndex.
GetGlyphInfo(FontD font, int codepoint) → GlyphInfoD
See RaylibCoreFlatModule.GetGlyphInfo.
GetImageAlphaBorder(ImageD image, double threshold) → RectangleD
See RaylibCoreFlatModule.GetImageAlphaBorder.
GetImageColor(ImageD image, int x, int y) → ColorD
See RaylibCoreFlatModule.GetImageColor.
GetKeyName(int key) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetKeyName.
GetKeyPressed() → int
See RaylibCoreFlatModule.GetKeyPressed.
GetMasterVolume() → double
See RaylibAudioFlatModule.GetMasterVolume.
GetMeshBoundingBox(MeshD mesh) → BoundingBoxD
See RaylibCoreFlatModule.GetMeshBoundingBox.
GetModelBoundingBox(ModelD model) → BoundingBoxD
See RaylibCoreFlatModule.GetModelBoundingBox.
GetMonitorCount() → int
See RaylibCoreFlatModule.GetMonitorCount.
GetMonitorHeight(int monitor) → int
See RaylibCoreFlatModule.GetMonitorHeight.
GetMonitorName(int monitor) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetMonitorName.
GetMonitorPhysicalHeight(int monitor) → int
See RaylibCoreFlatModule.GetMonitorPhysicalHeight.
GetMonitorPhysicalWidth(int monitor) → int
See RaylibCoreFlatModule.GetMonitorPhysicalWidth.
GetMonitorPosition(int monitor) → Vector2D
See RaylibCoreFlatModule.GetMonitorPosition.
GetMonitorRefreshRate(int monitor) → int
See RaylibCoreFlatModule.GetMonitorRefreshRate.
GetMonitorWidth(int monitor) → int
See RaylibCoreFlatModule.GetMonitorWidth.
GetMouseDelta() → Vector2D
See RaylibCoreFlatModule.GetMouseDelta.
GetMousePosition() → Vector2D
See RaylibCoreFlatModule.GetMousePosition.
GetMouseWheelMove() → double
See RaylibCoreFlatModule.GetMouseWheelMove.
GetMouseWheelMoveV() → Vector2D
See RaylibCoreFlatModule.GetMouseWheelMoveV.
GetMouseX() → int
See RaylibCoreFlatModule.GetMouseX.
GetMouseY() → int
See RaylibCoreFlatModule.GetMouseY.
GetMusicTimeLength(MusicD music) → double
See RaylibAudioFlatModule.GetMusicTimeLength.
GetMusicTimePlayed(MusicD music) → double
See RaylibAudioFlatModule.GetMusicTimePlayed.
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format) → ColorD
See RaylibCoreFlatModule.GetPixelColor.
GetPixelDataSize(int width, int height, int format) → int
See RaylibCoreFlatModule.GetPixelDataSize.
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetPrevDirectoryPath.
GetRandomValue(int min, int max) → int
See RaylibCoreFlatModule.GetRandomValue.
GetRayCollisionBox(RayD ray, BoundingBoxD box) → RayCollisionD
See RaylibCoreFlatModule.GetRayCollisionBox.
GetRayCollisionMesh(RayD ray, MeshD mesh, MatrixD transform) → RayCollisionD
See RaylibCoreFlatModule.GetRayCollisionMesh.
GetRayCollisionQuad(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3, Vector3D p4) → RayCollisionD
See RaylibCoreFlatModule.GetRayCollisionQuad.
GetRayCollisionSphere(RayD ray, Vector3D center, double radius) → RayCollisionD
See RaylibCoreFlatModule.GetRayCollisionSphere.
GetRayCollisionTriangle(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3) → RayCollisionD
See RaylibCoreFlatModule.GetRayCollisionTriangle.
GetRenderHeight() → int
See RaylibCoreFlatModule.GetRenderHeight.
GetRenderWidth() → int
See RaylibCoreFlatModule.GetRenderWidth.
GetScreenHeight() → int
See RaylibCoreFlatModule.GetScreenHeight.
GetScreenToWorld2D(Vector2D position, Camera2DD camera) → Vector2D
See RaylibCoreFlatModule.GetScreenToWorld2D.
GetScreenToWorldRay(Vector2D position, Camera3DD camera) → RayD
See RaylibCoreFlatModule.GetScreenToWorldRay.
GetScreenToWorldRayEx(Vector2D position, Camera3DD camera, int width, int height) → RayD
See RaylibCoreFlatModule.GetScreenToWorldRayEx.
GetScreenWidth() → int
See RaylibCoreFlatModule.GetScreenWidth.
GetShaderLocation(ShaderD shader, MemoryPointer<RChar> uniformName) → int
See RaylibCoreFlatModule.GetShaderLocation.
GetShaderLocationAttrib(ShaderD shader, MemoryPointer<RChar> attribName) → int
See RaylibCoreFlatModule.GetShaderLocationAttrib.
GetShapesTexture() → TextureD
See RaylibCoreFlatModule.GetShapesTexture.
GetShapesTextureRectangle() → RectangleD
See RaylibCoreFlatModule.GetShapesTextureRectangle.
GetSplinePointBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t) → Vector2D
See RaylibCoreFlatModule.GetSplinePointBasis.
GetSplinePointBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double t) → Vector2D
See RaylibCoreFlatModule.GetSplinePointBezierCubic.
GetSplinePointBezierQuad(Vector2D p1, Vector2D c2, Vector2D p3, double t) → Vector2D
See RaylibCoreFlatModule.GetSplinePointBezierQuad.
GetSplinePointCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t) → Vector2D
See RaylibCoreFlatModule.GetSplinePointCatmullRom.
GetSplinePointLinear(Vector2D startPos, Vector2D endPos, double t) → Vector2D
See RaylibCoreFlatModule.GetSplinePointLinear.
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end) → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetTextBetween.
GetTime() → double
See RaylibCoreFlatModule.GetTime.
GetTouchPointCount() → int
See RaylibCoreFlatModule.GetTouchPointCount.
GetTouchPointId(int index) → int
See RaylibCoreFlatModule.GetTouchPointId.
GetTouchPosition(int index) → Vector2D
See RaylibCoreFlatModule.GetTouchPosition.
GetTouchX() → int
See RaylibCoreFlatModule.GetTouchX.
GetTouchY() → int
See RaylibCoreFlatModule.GetTouchY.
GetWindowHandle() → MemoryPointer<RVoid>
See RaylibCoreFlatModule.GetWindowHandle.
GetWindowPosition() → Vector2D
See RaylibCoreFlatModule.GetWindowPosition.
GetWindowScaleDPI() → Vector2D
See RaylibCoreFlatModule.GetWindowScaleDPI.
GetWorkingDirectory() → MemoryPointer<RChar>
See RaylibCoreFlatModule.GetWorkingDirectory.
GetWorldToScreen(Vector3D position, Camera3DD camera) → Vector2D
See RaylibCoreFlatModule.GetWorldToScreen.
GetWorldToScreen2D(Vector2D position, Camera2DD camera) → Vector2D
See RaylibCoreFlatModule.GetWorldToScreen2D.
GetWorldToScreenEx(Vector3D position, Camera3DD camera, int width, int height) → Vector2D
See RaylibCoreFlatModule.GetWorldToScreenEx.
GuiButton(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiButton.
GuiCheckBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> checked) → int
See RaylibGuiFlatModule.GuiCheckBox.
GuiColorBarAlpha(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> alpha) → int
See RaylibGuiFlatModule.GuiColorBarAlpha.
GuiColorBarHue(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> value) → int
See RaylibGuiFlatModule.GuiColorBarHue.
GuiColorPanel(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<ColorD> color) → int
See RaylibGuiFlatModule.GuiColorPanel.
GuiColorPanelHSV(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<Vector3D> colorHsv) → int
See RaylibGuiFlatModule.GuiColorPanelHSV.
GuiColorPicker(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<ColorD> color) → int
See RaylibGuiFlatModule.GuiColorPicker.
GuiColorPickerHSV(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<Vector3D> colorHsv) → int
See RaylibGuiFlatModule.GuiColorPickerHSV.
GuiComboBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlatModule.GuiComboBox.
GuiDisable() → void
See RaylibGuiFlatModule.GuiDisable.
GuiDisableTooltip() → void
See RaylibGuiFlatModule.GuiDisableTooltip.
GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, ColorD color) → void
See RaylibGuiFlatModule.GuiDrawIcon.
GuiDropdownBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active, bool editMode) → int
See RaylibGuiFlatModule.GuiDropdownBox.
GuiDummyRec(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiDummyRec.
GuiEnable() → void
See RaylibGuiFlatModule.GuiEnable.
GuiEnableTooltip() → void
See RaylibGuiFlatModule.GuiEnableTooltip.
GuiGetFont() → FontD
See RaylibGuiFlatModule.GuiGetFont.
GuiGetIcons() → MemoryPointer<RUnsignedInt>
See RaylibGuiFlatModule.GuiGetIcons.
GuiGetState() → int
See RaylibGuiFlatModule.GuiGetState.
GuiGetStyle(int control, int property) → int
See RaylibGuiFlatModule.GuiGetStyle.
GuiGetTextWidth(MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiGetTextWidth.
GuiGrid(RectangleD bounds, MemoryPointer<RChar> text, double spacing, int subdivs, StructPointer<Vector2D> mouseCell) → int
See RaylibGuiFlatModule.GuiGrid.
GuiGroupBox(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiGroupBox.
GuiIconText(int iconId, MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibGuiFlatModule.GuiIconText.
GuiIsLocked() → bool
See RaylibGuiFlatModule.GuiIsLocked.
GuiLabel(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiLabel.
GuiLabelButton(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiLabelButton.
GuiLine(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiLine.
GuiListView(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active) → int
See RaylibGuiFlatModule.GuiListView.
GuiListViewEx(RectangleD bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active, MemoryPointer<RInt> focus) → int
See RaylibGuiFlatModule.GuiListViewEx.
GuiLoadIcons(MemoryPointer<RChar> fileName, bool loadIconsName) → MemoryPointer<RPointer<RChar>>
See RaylibGuiFlatModule.GuiLoadIcons.
GuiLoadIconsFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize, bool loadIconsName) → MemoryPointer<RPointer<RChar>>
See RaylibGuiFlatModule.GuiLoadIconsFromMemory.
GuiLoadStyle(MemoryPointer<RChar> fileName) → void
See RaylibGuiFlatModule.GuiLoadStyle.
GuiLoadStyleDefault() → void
See RaylibGuiFlatModule.GuiLoadStyleDefault.
GuiLoadStyleFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize) → void
See RaylibGuiFlatModule.GuiLoadStyle.
GuiLock() → void
See RaylibGuiFlatModule.GuiLock.
GuiMessageBox(RectangleD bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive) → int
See RaylibGuiFlatModule.GuiMessageBox.
GuiPanel(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiPanel.
GuiProgressBar(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlatModule.GuiProgressBar.
GuiScrollPanel(RectangleD bounds, MemoryPointer<RChar> text, RectangleD content, StructPointer<Vector2D> scroll, StructPointer<RectangleD> view) → int
See RaylibGuiFlatModule.GuiScrollPanel.
GuiSetAlpha(double alpha) → void
See RaylibGuiFlatModule.GuiSetAlpha.
GuiSetFont(FontD font) → void
See RaylibGuiFlatModule.GuiSetFont.
GuiSetIconScale(int scale) → void
See RaylibGuiFlatModule.GuiSetIconScale.
GuiSetState(int state) → void
See RaylibGuiFlatModule.GuiSetState.
GuiSetStyle(int control, int property, int value) → void
See RaylibGuiFlatModule.GuiSetStyle.
GuiSetTooltip(MemoryPointer<RChar> tooltip) → void
See RaylibGuiFlatModule.GuiSetTooltip.
GuiSlider(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlatModule.GuiSlider.
GuiSliderBar(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue) → int
See RaylibGuiFlatModule.GuiSliderBar.
GuiSpinner(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode) → int
See RaylibGuiFlatModule.GuiSpinner.
GuiStatusBar(RectangleD bounds, MemoryPointer<RChar> text) → int
See RaylibGuiFlatModule.GuiStatusBar.
GuiTabBar(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active) → int
See RaylibGuiFlatModule.GuiTabBar.
GuiTabBarEx(RectangleD bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active, MemoryPointer<RInt> focus) → int
See RaylibGuiFlatModule.GuiTabBarEx.
GuiTextBox(RectangleD bounds, MemoryPointer<RChar> text, int textSize, bool editMode) → int
See RaylibGuiFlatModule.GuiTextBox.
GuiTextInputBox(RectangleD bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> text, int textSize, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive, MemoryPointer<RBool> secretViewActive) → int
See RaylibGuiFlatModule.GuiTextInputBox.
GuiToggle(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> active) → int
See RaylibGuiFlatModule.GuiToggle.
GuiToggleGroup(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlatModule.GuiToggleGroup.
GuiToggleSlider(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active) → int
See RaylibGuiFlatModule.GuiToggleSlider.
GuiUnlock() → void
See RaylibGuiFlatModule.GuiUnlock.
GuiValueBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode) → int
See RaylibGuiFlatModule.GuiValueBox.
GuiValueBoxFloat(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RChar> textValue, MemoryPointer<RFloat> value, bool editMode) → int
See RaylibGuiFlatModule.GuiValueBoxFloat.
GuiWindowBox(RectangleD bounds, MemoryPointer<RChar> title) → int
See RaylibGuiFlatModule.GuiWindowBox.
HideCursor() → void
See RaylibCoreFlatModule.HideCursor.
ImageAlphaClear(StructPointer<ImageD> image, ColorD color, double threshold) → void
See RaylibCoreFlatModule.ImageAlphaClear.
ImageAlphaCrop(StructPointer<ImageD> image, double threshold) → void
See RaylibCoreFlatModule.ImageAlphaCrop.
ImageAlphaMask(StructPointer<ImageD> image, ImageD alphaMask) → void
See RaylibCoreFlatModule.ImageAlphaMask.
ImageAlphaPremultiply(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageAlphaPremultiply.
ImageBlurGaussian(StructPointer<ImageD> image, int blurSize) → void
See RaylibCoreFlatModule.ImageBlurGaussian.
ImageClearBackground(StructPointer<ImageD> dst, ColorD color) → void
See RaylibCoreFlatModule.ImageClearBackground.
ImageColorBrightness(StructPointer<ImageD> image, int brightness) → void
See RaylibCoreFlatModule.ImageColorBrightness.
ImageColorContrast(StructPointer<ImageD> image, double contrast) → void
See RaylibCoreFlatModule.ImageColorContrast.
ImageColorGrayscale(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageColorGrayscale.
ImageColorInvert(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageColorInvert.
ImageColorReplace(StructPointer<ImageD> image, ColorD color, ColorD replace) → void
See RaylibCoreFlatModule.ImageColorReplace.
ImageColorTint(StructPointer<ImageD> image, ColorD color) → void
See RaylibCoreFlatModule.ImageColorTint.
ImageCopy(ImageD image) → ImageD
See RaylibCoreFlatModule.ImageCopy.
ImageCrop(StructPointer<ImageD> image, RectangleD crop) → void
See RaylibCoreFlatModule.ImageCrop.
ImageDither(StructPointer<ImageD> image, int rBpp, int gBpp, int bBpp, int aBpp) → void
See RaylibCoreFlatModule.ImageDither.
ImageDraw(StructPointer<ImageD> dst, ImageD src, RectangleD srcRec, RectangleD dstRec, ColorD tint) → void
See RaylibCoreFlatModule.ImageDraw.
ImageDrawCircle(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawCircle.
ImageDrawCircleLines(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawCircleLines.
ImageDrawCircleLinesV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawCircleLinesV.
ImageDrawCircleV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawCircleV.
ImageDrawLine(StructPointer<ImageD> dst, int startPosX, int startPosY, int endPosX, int endPosY, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawLine.
ImageDrawLineEx(StructPointer<ImageD> dst, Vector2D start, Vector2D end, int thick, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawLineEx.
ImageDrawLineV(StructPointer<ImageD> dst, Vector2D start, Vector2D end, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawLineV.
ImageDrawPixel(StructPointer<ImageD> dst, int posX, int posY, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawPixel.
ImageDrawPixelV(StructPointer<ImageD> dst, Vector2D position, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawPixelV.
ImageDrawRectangle(StructPointer<ImageD> dst, int posX, int posY, int width, int height, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawRectangle.
ImageDrawRectangleLines(StructPointer<ImageD> dst, RectangleD rec, int thick, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawRectangleLines.
ImageDrawRectangleRec(StructPointer<ImageD> dst, RectangleD rec, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawRectangleRec.
ImageDrawRectangleV(StructPointer<ImageD> dst, Vector2D position, Vector2D size, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawRectangleV.
ImageDrawText(StructPointer<ImageD> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawText.
ImageDrawTextEx(StructPointer<ImageD> dst, FontD font, MemoryPointer<RChar> text, Vector2D position, double fontSize, double spacing, ColorD tint) → void
See RaylibCoreFlatModule.ImageDrawTextEx.
ImageDrawTriangle(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawTriangle.
ImageDrawTriangleEx(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD c1, ColorD c2, ColorD c3) → void
See RaylibCoreFlatModule.ImageDrawTriangleEx.
ImageDrawTriangleFan(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawTriangleFan.
ImageDrawTriangleLines(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawTriangleLines.
ImageDrawTriangleStrip(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color) → void
See RaylibCoreFlatModule.ImageDrawTriangleStrip.
ImageFlipHorizontal(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageFlipHorizontal.
ImageFlipVertical(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageFlipVertical.
ImageFormat(StructPointer<ImageD> image, int newFormat) → void
See RaylibCoreFlatModule.ImageFormat.
ImageFromChannel(ImageD image, int selectedChannel) → ImageD
See RaylibCoreFlatModule.ImageFromChannel.
ImageFromImage(ImageD image, RectangleD rec) → ImageD
See RaylibCoreFlatModule.ImageFromImage.
ImageKernelConvolution(StructPointer<ImageD> image, MemoryPointer<RFloat> kernel, int kernelSize) → void
See RaylibCoreFlatModule.ImageKernelConvolution.
ImageMipmaps(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageMipmaps.
ImageResize(StructPointer<ImageD> image, int newWidth, int newHeight) → void
See RaylibCoreFlatModule.ImageResize.
ImageResizeCanvas(StructPointer<ImageD> image, int newWidth, int newHeight, int offsetX, int offsetY, ColorD fill) → void
See RaylibCoreFlatModule.ImageResizeCanvas.
ImageResizeNN(StructPointer<ImageD> image, int newWidth, int newHeight) → void
See RaylibCoreFlatModule.ImageResizeNN.
ImageRotate(StructPointer<ImageD> image, int degrees) → void
See RaylibCoreFlatModule.ImageRotate.
ImageRotateCCW(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageRotateCCW.
ImageRotateCW(StructPointer<ImageD> image) → void
See RaylibCoreFlatModule.ImageRotateCW.
ImageText(MemoryPointer<RChar> text, int fontSize, ColorD color) → ImageD
See RaylibCoreFlatModule.ImageText.
ImageTextEx(FontD font, MemoryPointer<RChar> text, double fontSize, double spacing, ColorD tint) → ImageD
See RaylibCoreFlatModule.ImageTextEx.
ImageToPOT(StructPointer<ImageD> image, ColorD fill) → void
See RaylibCoreFlatModule.ImageToPOT.
InitAudioDevice() → void
See RaylibAudioFlatModule.InitAudioDevice.
InitWindow(int width, int height, MemoryPointer<RChar> title) → void
See RaylibCoreFlatModule.InitWindow.
IsAudioDeviceReady() → bool
See RaylibAudioFlatModule.IsAudioDeviceReady.
IsAudioStreamPlaying(AudioStreamD stream) → bool
See RaylibAudioFlatModule.IsAudioStreamPlaying.
IsAudioStreamProcessed(AudioStreamD stream) → bool
See RaylibAudioFlatModule.IsAudioStreamProcessed.
IsAudioStreamValid(AudioStreamD stream) → bool
See RaylibAudioFlatModule.IsAudioStreamValid.
IsCursorHidden() → bool
See RaylibCoreFlatModule.IsCursorHidden.
IsCursorOnScreen() → bool
See RaylibCoreFlatModule.IsCursorOnScreen.
IsFileDropped() → bool
See RaylibCoreFlatModule.IsFileDropped.
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext) → bool
See RaylibCoreFlatModule.IsFileExtension.
IsFileNameValid(MemoryPointer<RChar> fileName) → bool
See RaylibCoreFlatModule.IsFileNameValid.
IsFontValid(FontD font) → bool
See RaylibCoreFlatModule.IsFontValid.
IsGamepadAvailable(int gamepad) → bool
See RaylibCoreFlatModule.IsGamepadAvailable.
IsGamepadButtonDown(int gamepad, int button) → bool
See RaylibCoreFlatModule.IsGamepadButtonDown.
IsGamepadButtonPressed(int gamepad, int button) → bool
See RaylibCoreFlatModule.IsGamepadButtonPressed.
IsGamepadButtonReleased(int gamepad, int button) → bool
See RaylibCoreFlatModule.IsGamepadButtonReleased.
IsGamepadButtonUp(int gamepad, int button) → bool
See RaylibCoreFlatModule.IsGamepadButtonUp.
IsGestureDetected(int gesture) → bool
See RaylibCoreFlatModule.IsGestureDetected.
IsImageValid(ImageD image) → bool
See RaylibCoreFlatModule.IsImageValid.
IsKeyDown(int key) → bool
See RaylibCoreFlatModule.IsKeyDown.
IsKeyPressed(int key) → bool
See RaylibCoreFlatModule.IsKeyPressed.
IsKeyPressedRepeat(int key) → bool
See RaylibCoreFlatModule.IsKeyPressedRepeat.
IsKeyReleased(int key) → bool
See RaylibCoreFlatModule.IsKeyReleased.
IsKeyUp(int key) → bool
See RaylibCoreFlatModule.IsKeyUp.
IsMaterialValid(MaterialD material) → bool
See RaylibCoreFlatModule.IsMaterialValid.
IsModelAnimationValid(ModelD model, ModelAnimationD anim) → bool
See RaylibCoreFlatModule.IsModelAnimationValid.
IsModelValid(ModelD model) → bool
See RaylibCoreFlatModule.IsModelValid.
IsMouseButtonDown(int button) → bool
See RaylibCoreFlatModule.IsMouseButtonDown.
IsMouseButtonPressed(int button) → bool
See RaylibCoreFlatModule.IsMouseButtonPressed.
IsMouseButtonReleased(int button) → bool
See RaylibCoreFlatModule.IsMouseButtonReleased.
IsMouseButtonUp(int button) → bool
See RaylibCoreFlatModule.IsMouseButtonUp.
IsMusicStreamPlaying(MusicD music) → bool
See RaylibAudioFlatModule.IsMusicStreamPlaying.
IsMusicValid(MusicD music) → bool
See RaylibAudioFlatModule.IsMusicValid.
IsPathFile(MemoryPointer<RChar> path) → bool
See RaylibCoreFlatModule.IsPathFile.
IsRenderTextureValid(RenderTextureD target) → bool
See RaylibCoreFlatModule.IsRenderTextureValid.
IsShaderValid(ShaderD shader) → bool
See RaylibCoreFlatModule.IsShaderValid.
IsSoundPlaying(SoundD sound) → bool
See RaylibAudioFlatModule.IsSoundPlaying.
IsSoundValid(SoundD sound) → bool
See RaylibAudioFlatModule.IsSoundValid.
IsTextureValid(TextureD texture) → bool
See RaylibCoreFlatModule.IsTextureValid.
IsWaveValid(WaveD wave) → bool
See RaylibAudioFlatModule.IsWaveValid.
IsWindowFocused() → bool
See RaylibCoreFlatModule.IsWindowFocused.
IsWindowFullscreen() → bool
See RaylibCoreFlatModule.IsWindowFullscreen.
IsWindowHidden() → bool
See RaylibCoreFlatModule.IsWindowHidden.
IsWindowMaximized() → bool
See RaylibCoreFlatModule.IsWindowMaximized.
IsWindowMinimized() → bool
See RaylibCoreFlatModule.IsWindowMinimized.
IsWindowReady() → bool
See RaylibCoreFlatModule.IsWindowReady.
IsWindowResized() → bool
See RaylibCoreFlatModule.IsWindowResized.
IsWindowState(int flag) → bool
See RaylibCoreFlatModule.IsWindowState.
Lerp(num start, num end, num amount) → double
See RaylibFunctions.Lerp.
LoadAudioStream(int sampleRate, int sampleSize, int channels) → AudioStreamD
See RaylibAudioFlatModule.LoadAudioStream.
LoadAutomationEventList(MemoryPointer<RChar> fileName) → AutomationEventListD
See RaylibCoreFlatModule.LoadAutomationEventList.
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RInt>
See RaylibCoreFlatModule.LoadCodepoints.
LoadDirectoryFiles(MemoryPointer<RChar> dirPath) → FilePathListD
See RaylibCoreFlatModule.LoadDirectoryFiles.
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs) → FilePathListD
See RaylibCoreFlatModule.LoadDirectoryFilesEx.
LoadDroppedFiles() → FilePathListD
See RaylibCoreFlatModule.LoadDroppedFiles.
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize) → MemoryPointer<RUnsignedChar>
See RaylibCoreFlatModule.LoadFileData.
LoadFileText(MemoryPointer<RChar> fileName) → MemoryPointer<RChar>
See RaylibCoreFlatModule.LoadFileText.
LoadFont(MemoryPointer<RChar> fileName) → FontD
See RaylibCoreFlatModule.LoadFont.
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount) → StructPointer<GlyphInfoD>
See RaylibCoreFlatModule.LoadFontData.
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → FontD
See RaylibCoreFlatModule.LoadFontEx.
LoadFontFromImage(ImageD image, ColorD key, int firstChar) → FontD
See RaylibCoreFlatModule.LoadFontFromImage.
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount) → FontD
See RaylibCoreFlatModule.LoadFontFromMemory.
LoadImage(MemoryPointer<RChar> fileName) → ImageD
See RaylibCoreFlatModule.LoadImage.
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames) → ImageD
See RaylibCoreFlatModule.LoadImageAnim.
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames) → ImageD
See RaylibCoreFlatModule.LoadImageAnimFromMemory.
LoadImageColors(ImageD image) → StructPointer<ColorD>
See RaylibCoreFlatModule.LoadImageColors.
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize) → ImageD
See RaylibCoreFlatModule.LoadImageFromMemory.
LoadImageFromScreen() → ImageD
See RaylibCoreFlatModule.LoadImageFromScreen.
LoadImageFromTexture(TextureD texture) → ImageD
See RaylibCoreFlatModule.LoadImageFromTexture.
LoadImagePalette(ImageD image, int maxPaletteSize, MemoryPointer<RInt> colorCount) → StructPointer<ColorD>
See RaylibCoreFlatModule.LoadImagePalette.
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, int headerSize) → ImageD
See RaylibCoreFlatModule.LoadImageRaw.
LoadMaterialDefault() → MaterialD
See RaylibCoreFlatModule.LoadMaterialDefault.
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount) → StructPointer<MaterialD>
See RaylibCoreFlatModule.LoadMaterials.
LoadModel(MemoryPointer<RChar> fileName) → ModelD
See RaylibCoreFlatModule.LoadModel.
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount) → StructPointer<ModelAnimationD>
See RaylibCoreFlatModule.LoadModelAnimations.
LoadModelFromMesh(MeshD mesh) → ModelD
See RaylibCoreFlatModule.LoadModelFromMesh.
LoadMusicStream(MemoryPointer<RChar> fileName) → MusicD
See RaylibAudioFlatModule.LoadMusicStream.
LoadMusicStreamFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> data, int dataSize) → MusicD
See RaylibAudioFlatModule.LoadMusicStreamFromMemory.
LoadRandomSequence(int count, int min, int max) → MemoryPointer<RInt>
See RaylibCoreFlatModule.LoadRandomSequence.
LoadRenderTexture(int width, int height) → RenderTextureD
See RaylibCoreFlatModule.LoadRenderTexture.
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName) → ShaderD
See RaylibCoreFlatModule.LoadShader.
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → ShaderD
See RaylibCoreFlatModule.LoadShaderFromMemory.
LoadSound(MemoryPointer<RChar> fileName) → SoundD
See RaylibAudioFlatModule.LoadSound.
LoadSoundAlias(SoundD source) → SoundD
See RaylibAudioFlatModule.LoadSoundAlias.
LoadSoundFromWave(WaveD wave) → SoundD
See RaylibAudioFlatModule.LoadSoundFromWave.
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlatModule.LoadTextLines.
LoadTexture(MemoryPointer<RChar> fileName) → TextureD
See RaylibCoreFlatModule.LoadTexture.
LoadTextureCubemap(ImageD image, int layout) → TextureD
See RaylibCoreFlatModule.LoadTextureCubemap.
LoadTextureFromImage(ImageD image) → TextureD
See RaylibCoreFlatModule.LoadTextureFromImage.
LoadUTF8(MemoryPointer<RInt> codepoints, int length) → MemoryPointer<RChar>
See RaylibCoreFlatModule.LoadUTF8.
LoadVrStereoConfig(VrDeviceInfoD device) → VrStereoConfigD
See RaylibCoreFlatModule.LoadVrStereoConfig.
LoadWave(MemoryPointer<RChar> fileName) → WaveD
See RaylibAudioFlatModule.LoadWave.
LoadWaveFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize) → WaveD
See RaylibAudioFlatModule.LoadWaveFromMemory.
LoadWaveSamples(WaveD wave) → MemoryPointer<RFloat32>
See RaylibAudioFlatModule.LoadWaveSamples.
MakeDirectory(MemoryPointer<RChar> dirPath) → int
See RaylibCoreFlatModule.MakeDirectory.
MatrixAdd(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixAdd.
MatrixCompose(Vector3D translation, QuaternionD rotation, Vector3D scale) → MatrixD
See RaylibMatrixFlatExt.MatrixCompose.
MatrixDecompose(MatrixD mat, StructPointer<Vector3D> translation, StructPointer<QuaternionD> rotation, StructPointer<Vector3D> scale) → void
See RaylibMatrixFlatExt.MatrixDecompose.
MatrixDeterminant(MatrixD mat) → double
See RaylibMatrixFlatExt.MatrixDeterminant.
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixFrustum.
MatrixIdentity() → MatrixD
See RaylibMatrixFlatExt.MatrixIdentity.
MatrixInvert(MatrixD mat) → MatrixD
See RaylibMatrixFlatExt.MatrixInvert.
MatrixLookAt(Vector3D eye, Vector3D target, Vector3D up) → MatrixD
See RaylibMatrixFlatExt.MatrixLookAt.
MatrixMultiply(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixMultiply.
MatrixMultiplyValue(MatrixD left, double value) → MatrixD
See RaylibMatrixFlatExt.MatrixMultiplyValue.
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixOrtho.
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixPerspective.
MatrixRotate(Vector3D axis, double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotate.
MatrixRotateX(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateX.
MatrixRotateXYZ(Vector3D angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateXYZ.
MatrixRotateY(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateY.
MatrixRotateZ(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateZ.
MatrixRotateZYX(Vector3D angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateZYX.
MatrixScale(double x, double y, double z) → MatrixD
See RaylibMatrixFlatExt.MatrixScale.
MatrixSubtract(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixSubtract.
MatrixToFloatV(MatrixD mat) → float16D
See RaylibMatrixFlatExt.MatrixToFloatV.
MatrixTrace(MatrixD mat) → double
See RaylibMatrixFlatExt.MatrixTrace.
MatrixTranslate(double x, double y, double z) → MatrixD
See RaylibMatrixFlatExt.MatrixTranslate.
MatrixTranspose(MatrixD mat) → MatrixD
See RaylibMatrixFlatExt.MatrixTranspose.
MaximizeWindow() → void
See RaylibCoreFlatModule.MaximizeWindow.
MeasureText(MemoryPointer<RChar> text, int fontSize) → int
See RaylibCoreFlatModule.MeasureText.
MeasureTextCodepoints(FontD font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing) → Vector2D
See RaylibCoreFlatModule.MeasureTextCodepoints.
MeasureTextEx(FontD font, MemoryPointer<RChar> text, double fontSize, double spacing) → Vector2D
See RaylibCoreFlatModule.MeasureTextEx.
memcmp(MemoryPointer<RType> a, MemoryPointer<RType> b, int n) → int
See RaylibTempUtils.memcmp.
memcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.memcpy.
memset(MemoryPointer<RType> ptr, int value, int size) → void
See RaylibTempUtils.memset.
MinimizeWindow() → void
See RaylibCoreFlatModule.MinimizeWindow.
msf_gif_begin(StructPointer<MsfGifStateD> handle, int width, int height) → int
See RaylibMsfGifFlatModule.msf_gif_begin.
msf_gif_begin_to_file(StructPointer<MsfGifStateD> handle, int width, int height, MemoryPointer<RFunction> func, MemoryPointer<RVoid> filePointer) → int
See RaylibMsfGifFlatModule.msf_gif_begin_to_file.
msf_gif_end(StructPointer<MsfGifStateD> handle) → MsfGifResultD
See RaylibMsfGifFlatModule.msf_gif_end.
msf_gif_end_to_file(StructPointer<MsfGifStateD> handle) → int
See RaylibMsfGifFlatModule.msf_gif_end_to_file.
msf_gif_frame(StructPointer<MsfGifStateD> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGifFlatModule.msf_gif_frame.
msf_gif_frame_to_file(StructPointer<MsfGifStateD> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) → int
See RaylibMsfGifFlatModule.msf_gif_frame_to_file.
msf_gif_free(MsfGifResultD result) → void
See RaylibMsfGifFlatModule.msf_gif_free.
Normalize(num value, num start, num end) → double
See RaylibFunctions.Normalize.
OpenURL(MemoryPointer<RChar> url) → void
See RaylibCoreFlatModule.OpenURL.
PauseAudioStream(AudioStreamD stream) → void
See RaylibAudioFlatModule.PauseAudioStream.
PauseMusicStream(MusicD music) → void
See RaylibAudioFlatModule.PauseMusicStream.
PauseSound(SoundD sound) → void
See RaylibAudioFlatModule.PauseSound.
PlayAudioStream(AudioStreamD stream) → void
See RaylibAudioFlatModule.PlayAudioStream.
PlayAutomationEvent(AutomationEventD event) → void
See RaylibCoreFlatModule.PlayAutomationEvent.
PlayMusicStream(MusicD music) → void
See RaylibAudioFlatModule.PlayMusicStream.
PlaySound(SoundD sound) → void
See RaylibAudioFlatModule.PlaySound.
PollInputEvents() → void
See RaylibCoreFlatModule.PollInputEvents.
ProcessGestureEvent(GestureEventD event) → void
See RaylibCoreFlatModule.ProcessGestureEvent.
QuaternionAdd(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionAdd.
QuaternionAddValue(QuaternionD q, double add) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionAddValue.
QuaternionCubicHermiteSpline(QuaternionD q1, QuaternionD outTangent1, QuaternionD q2, QuaternionD inTangent2, double t) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
QuaternionDivide(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionDivide.
QuaternionEquals(QuaternionD p, QuaternionD q) → bool
See RaylibQuaternionFlatExt.QuaternionEquals.
QuaternionFromAxisAngle(Vector3D axis, double angle) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
QuaternionFromEuler(double pitch, double yaw, double roll) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromEuler.
QuaternionFromMatrix(MatrixD mat) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
QuaternionFromVector3ToVector3(Vector3D from, Vector3D to) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
QuaternionIdentity() → QuaternionD
See RaylibQuaternionFlatExt.QuaternionIdentity.
QuaternionInvert(QuaternionD q) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionInvert.
QuaternionLength(QuaternionD q) → double
See RaylibQuaternionFlatExt.QuaternionLength.
QuaternionLerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionLerp.
QuaternionMultiply(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionMultiply.
QuaternionNlerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionNlerp.
QuaternionNormalize(QuaternionD q) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionNormalize.
QuaternionScale(QuaternionD q, double mul) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionScale.
QuaternionSlerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSlerp.
QuaternionSubtract(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSubtract.
QuaternionSubtractValue(QuaternionD q, double sub) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
QuaternionToAxisAngle(QuaternionD q, StructPointer<Vector3D> outAxis, MemoryPointer<RFloat> outAngle) → void
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
QuaternionToEuler(QuaternionD q) → Vector3D
See RaylibQuaternionFlatExt.QuaternionToEuler.
QuaternionToMatrix(QuaternionD q) → MatrixD
See RaylibQuaternionFlatExt.QuaternionToMatrix.
QuaternionTransform(QuaternionD q, MatrixD mat) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionTransform.
rand() → double
See RaylibBase.rand.
randC() → double
See RaylibBase.randC.
realloc(MemoryPointer<RType> oldPtr, int oldSize, int newSize) → MemoryPointer<RVoid>
See RaylibTempUtils.realloc.
registerModule<T extends RaylibModule<RaylibBase>>(T module) → T
See RaylibBase.registerModule.
Remap(num value, num inputStart, num inputEnd, num outputStart, num outputEnd) → double
See RaylibFunctions.Remap.
RestoreWindow() → void
See RaylibCoreFlatModule.RestoreWindow.
ResumeAudioStream(AudioStreamD stream) → void
See RaylibAudioFlatModule.ResumeAudioStream.
ResumeMusicStream(MusicD music) → void
See RaylibAudioFlatModule.ResumeMusicStream.
ResumeSound(SoundD sound) → void
See RaylibAudioFlatModule.ResumeSound.
rlActiveDrawBuffers(int count) → void
See RaylibRlglFlatModule.rlActiveDrawBuffers.
rlActiveTextureSlot(int slot) → void
See RaylibRlglFlatModule.rlActiveTextureSlot.
rlBegin(int mode) → void
See RaylibRlglFlatModule.rlBegin.
rlBindFramebuffer(int target, int framebuffer) → void
See RaylibRlglFlatModule.rlBindFramebuffer.
rlBindImageTexture(int id, int index, int format, bool readonly) → void
See RaylibRlglFlatModule.rlBindImageTexture.
rlBindShaderBuffer(int id, int index) → void
See RaylibRlglFlatModule.rlBindShaderBuffer.
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void
See RaylibRlglFlatModule.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlglFlatModule.rlCheckErrors.
rlCheckRenderBatchLimit(int vCount) → bool
See RaylibRlglFlatModule.rlCheckRenderBatchLimit.
rlClearColor(int r, int g, int b, int a) → void
See RaylibRlglFlatModule.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlglFlatModule.rlClearScreenBuffers.
rlColor3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlColor3f.
rlColor4f(double x, double y, double z, double w) → void
See RaylibRlglFlatModule.rlColor4f.
rlColor4ub(int r, int g, int b, int a) → void
See RaylibRlglFlatModule.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlglFlatModule.rlColorMask.
rlComputeShaderDispatch(int groupX, int groupY, int groupZ) → void
See RaylibRlglFlatModule.rlComputeShaderDispatch.
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels) → void
See RaylibRlglFlatModule.rlCopyFramebuffer.
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count) → void
See RaylibRlglFlatModule.rlCopyShaderBuffer.
rlCubemapParameters(int id, int param, int value) → void
See RaylibRlglFlatModule.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlglFlatModule.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlglFlatModule.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlglFlatModule.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlglFlatModule.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlglFlatModule.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlglFlatModule.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlglFlatModule.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlglFlatModule.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlglFlatModule.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlglFlatModule.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlglFlatModule.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlglFlatModule.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlglFlatModule.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlglFlatModule.rlDisableVertexArray.
rlDisableVertexAttribute(int index) → void
See RaylibRlglFlatModule.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlglFlatModule.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlglFlatModule.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlglFlatModule.rlDisableWireMode.
rlDrawRenderBatch(StructPointer<RlRenderBatchD> batch) → void
See RaylibRlglFlatModule.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlglFlatModule.rlDrawRenderBatchActive.
rlDrawVertexArray(int offset, int count) → void
See RaylibRlglFlatModule.rlDrawVertexArray.
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlatModule.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances) → void
See RaylibRlglFlatModule.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(int offset, int count, int instances) → void
See RaylibRlglFlatModule.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlglFlatModule.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlglFlatModule.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlglFlatModule.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlglFlatModule.rlEnableDepthTest.
rlEnableFramebuffer(int id) → void
See RaylibRlglFlatModule.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlglFlatModule.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlglFlatModule.rlEnableScissorTest.
rlEnableShader(int id) → void
See RaylibRlglFlatModule.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlglFlatModule.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlatModule.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlglFlatModule.rlEnableStereoRender.
rlEnableTexture(int id) → void
See RaylibRlglFlatModule.rlEnableTexture.
rlEnableTextureCubemap(int id) → void
See RaylibRlglFlatModule.rlEnableTextureCubemap.
rlEnableVertexArray(int vaoId) → bool
See RaylibRlglFlatModule.rlEnableVertexArray.
rlEnableVertexAttribute(int index) → void
See RaylibRlglFlatModule.rlEnableVertexAttribute.
rlEnableVertexBuffer(int id) → void
See RaylibRlglFlatModule.rlEnableVertexBuffer.
rlEnableVertexBufferElement(int id) → void
See RaylibRlglFlatModule.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlglFlatModule.rlEnableWireMode.
rlEnd() → void
See RaylibRlglFlatModule.rlEnd.
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel) → void
See RaylibRlglFlatModule.rlFramebufferAttach.
rlFramebufferComplete(int id) → bool
See RaylibRlglFlatModule.rlFramebufferComplete.
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlatModule.rlFrustum.
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps) → void
See RaylibRlglFlatModule.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlglFlatModule.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlglFlatModule.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlglFlatModule.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlglFlatModule.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlglFlatModule.rlGetFramebufferWidth.
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType) → void
See RaylibRlglFlatModule.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlglFlatModule.rlGetLineWidth.
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName) → int
See RaylibRlglFlatModule.rlGetLocationAttrib.
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName) → int
See RaylibRlglFlatModule.rlGetLocationUniform.
rlGetMatrixModelview() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixModelview.
rlGetMatrixProjection() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(int eye) → MatrixD
See RaylibRlglFlatModule.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(int eye) → MatrixD
See RaylibRlglFlatModule.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(int format) → MemoryPointer<RChar>
See RaylibRlglFlatModule.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlglFlatModule.rlGetPointSize.
rlGetProcAddress(MemoryPointer<RChar> procName) → MemoryPointer<RVoid>
See RaylibRlglFlatModule.rlGetProcAddress.
rlGetShaderBufferSize(int id) → int
See RaylibRlglFlatModule.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlglFlatModule.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → MemoryPointer<RInt>
See RaylibRlglFlatModule.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlglFlatModule.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlglFlatModule.rlGetVersion.
rlglClose() → void
See RaylibRlglFlatModule.rlglClose.
rlglInit(int width, int height) → void
See RaylibRlglFlatModule.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlglFlatModule.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlglFlatModule.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlglFlatModule.rlLoadDrawQuad.
rlLoadExtensions(MemoryPointer<RVoid> loader) → void
See RaylibRlglFlatModule.rlLoadExtensions.
rlLoadFramebuffer() → int
See RaylibRlglFlatModule.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlglFlatModule.rlLoadIdentity.
rlLoadRenderBatch(int numBuffers, int bufferElements) → RlRenderBatchD
See RaylibRlglFlatModule.rlLoadRenderBatch.
rlLoadShader(MemoryPointer<RChar> code, int type) → int
See RaylibRlglFlatModule.rlLoadShader.
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint) → int
See RaylibRlglFlatModule.rlLoadShaderBuffer.
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → int
See RaylibRlglFlatModule.rlLoadShaderProgram.
rlLoadShaderProgramCompute(int csId) → int
See RaylibRlglFlatModule.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(int vsId, int fsId) → int
See RaylibRlglFlatModule.rlLoadShaderProgramEx.
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount) → int
See RaylibRlglFlatModule.rlLoadTexture.
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount) → int
See RaylibRlglFlatModule.rlLoadTextureCubemap.
rlLoadTextureDepth(int width, int height, bool useRenderBuffer) → int
See RaylibRlglFlatModule.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlglFlatModule.rlLoadVertexArray.
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlatModule.rlLoadVertexBuffer.
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlatModule.rlLoadVertexBufferElement.
rlMatrixMode(int mode) → void
See RaylibRlglFlatModule.rlMatrixMode.
rlMultMatrixf(MemoryPointer<RFloat32> matf) → void
See RaylibRlglFlatModule.rlMultMatrixf.
rlNormal3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlNormal3f.
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlatModule.rlOrtho.
rlPopMatrix() → void
See RaylibRlglFlatModule.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlglFlatModule.rlPushMatrix.
rlReadScreenPixels(int width, int height) → MemoryPointer<RUnsignedChar>
See RaylibRlglFlatModule.rlReadScreenPixels.
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset) → void
See RaylibRlglFlatModule.rlReadShaderBuffer.
rlReadTexturePixels(int id, int width, int height, int format) → MemoryPointer<RVoid>
See RaylibRlglFlatModule.rlReadTexturePixels.
rlResizeFramebuffer(int width, int height) → void
See RaylibRlglFlatModule.rlResizeFramebuffer.
rlRotatef(double angle, double x, double y, double z) → void
See RaylibRlglFlatModule.rlRotatef.
rlScalef(double x, double y, double z) → void
See RaylibRlglFlatModule.rlScalef.
rlScissor(int x, int y, int width, int height) → void
See RaylibRlglFlatModule.rlScissor.
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) → void
See RaylibRlglFlatModule.rlSetBlendFactors.
rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void
See RaylibRlglFlatModule.rlSetBlendFactorsSeparate.
rlSetBlendMode(int mode) → void
See RaylibRlglFlatModule.rlSetBlendMode.
rlSetClipPlanes(double nearPlane, double farPlane) → void
See RaylibRlglFlatModule.rlSetClipPlanes.
rlSetCullFace(int mode) → void
See RaylibRlglFlatModule.rlSetCullFace.
rlSetFramebufferHeight(int height) → void
See RaylibRlglFlatModule.rlSetFramebufferHeight.
rlSetFramebufferWidth(int width) → void
See RaylibRlglFlatModule.rlSetFramebufferWidth.
rlSetLineWidth(double width) → void
See RaylibRlglFlatModule.rlSetLineWidth.
rlSetMatrixModelview(MatrixD view) → void
See RaylibRlglFlatModule.rlSetMatrixModelview.
rlSetMatrixProjection(MatrixD proj) → void
See RaylibRlglFlatModule.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left) → void
See RaylibRlglFlatModule.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left) → void
See RaylibRlglFlatModule.rlSetMatrixViewOffsetStereo.
rlSetPointSize(double size) → void
See RaylibRlglFlatModule.rlSetPointSize.
rlSetRenderBatchActive(StructPointer<RlRenderBatchD> batch) → void
See RaylibRlglFlatModule.rlSetRenderBatchActive.
rlSetShader(int id, MemoryPointer<RInt> locs) → void
See RaylibRlglFlatModule.rlSetShader.
rlSetTexture(int id) → void
See RaylibRlglFlatModule.rlSetTexture.
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibRlglFlatModule.rlSetUniform.
rlSetUniformMatrices(int locIndex, StructPointer<MatrixD> mat, int count) → void
See RaylibRlglFlatModule.rlSetUniformMatrices.
rlSetUniformMatrix(int locIndex, MatrixD mat) → void
See RaylibRlglFlatModule.rlSetUniformMatrix.
rlSetUniformSampler(int locIndex, int textureId) → void
See RaylibRlglFlatModule.rlSetUniformSampler.
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset) → void
See RaylibRlglFlatModule.rlSetVertexAttribute.
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count) → void
See RaylibRlglFlatModule.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(int index, int divisor) → void
See RaylibRlglFlatModule.rlSetVertexAttributeDivisor.
rlTexCoord2f(double x, double y) → void
See RaylibRlglFlatModule.rlTexCoord2f.
rlTextureParameters(int id, int param, int value) → void
See RaylibRlglFlatModule.rlTextureParameters.
rlTranslatef(double x, double y, double z) → void
See RaylibRlglFlatModule.rlTranslatef.
rlUnloadFramebuffer(int id) → void
See RaylibRlglFlatModule.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatchD batch) → void
See RaylibRlglFlatModule.rlUnloadRenderBatch.
rlUnloadShader(int id) → void
See RaylibRlglFlatModule.rlUnloadShader.
rlUnloadShaderBuffer(int ssboId) → void
See RaylibRlglFlatModule.rlUnloadShaderBuffer.
rlUnloadShaderProgram(int id) → void
See RaylibRlglFlatModule.rlUnloadShaderProgram.
rlUnloadTexture(int id) → void
See RaylibRlglFlatModule.rlUnloadTexture.
rlUnloadVertexArray(int vaoId) → void
See RaylibRlglFlatModule.rlUnloadVertexArray.
rlUnloadVertexBuffer(int vboId) → void
See RaylibRlglFlatModule.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateShaderBuffer.
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data) → void
See RaylibRlglFlatModule.rlUpdateTexture.
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateVertexBufferElements.
rlVertex2f(double x, double y) → void
See RaylibRlglFlatModule.rlVertex2f.
rlVertex2i(int x, int y) → void
See RaylibRlglFlatModule.rlVertex2i.
rlVertex3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlVertex3f.
rlViewport(int x, int y, int width, int height) → void
See RaylibRlglFlatModule.rlViewport.
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize) → bool
See RaylibCoreFlatModule.SaveFileData.
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text) → bool
See RaylibCoreFlatModule.SaveFileText.
SeekMusicStream(MusicD music, double position) → void
See RaylibAudioFlatModule.SeekMusicStream.
SetAudioStreamBufferSizeDefault(int size) → void
See RaylibAudioFlatModule.SetAudioStreamBufferSizeDefault.
SetAudioStreamCallback(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> callback) → void
See RaylibAudioFlatModule.SetAudioStreamCallback.
SetAudioStreamPan(AudioStreamD stream, double pan) → void
See RaylibAudioFlatModule.SetAudioStreamPan.
SetAudioStreamPitch(AudioStreamD stream, double pitch) → void
See RaylibAudioFlatModule.SetAudioStreamPitch.
SetAudioStreamVolume(AudioStreamD stream, double volume) → void
See RaylibAudioFlatModule.SetAudioStreamVolume.
SetAutomationEventBaseFrame(int frame) → void
See RaylibCoreFlatModule.SetAutomationEventBaseFrame.
SetAutomationEventList(StructPointer<AutomationEventListD> list) → void
See RaylibCoreFlatModule.SetAutomationEventList.
SetClipboardText(MemoryPointer<RChar> text) → void
See RaylibCoreFlatModule.SetClipboardText.
SetConfigFlags(int flags) → void
See RaylibCoreFlatModule.SetConfigFlags.
SetExitKey(int key) → void
See RaylibCoreFlatModule.SetExitKey.
SetGamepadMappings(MemoryPointer<RChar> mappings) → int
See RaylibCoreFlatModule.SetGamepadMappings.
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration) → void
See RaylibCoreFlatModule.SetGamepadVibration.
SetGesturesEnabled(int flags) → void
See RaylibCoreFlatModule.SetGesturesEnabled.
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback) → void
See RaylibCoreFlatModule.SetLoadFileDataCallback.
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback) → void
See RaylibCoreFlatModule.SetLoadFileTextCallback.
SetMasterVolume(double volume) → void
See RaylibAudioFlatModule.SetMasterVolume.
SetMaterialTexture(StructPointer<MaterialD> material, int mapType, TextureD texture) → void
See RaylibCoreFlatModule.SetMaterialTexture.
SetModelMeshMaterial(StructPointer<ModelD> model, int meshId, int materialId) → void
See RaylibCoreFlatModule.SetModelMeshMaterial.
SetMouseCursor(int cursor) → void
See RaylibCoreFlatModule.SetMouseCursor.
SetMouseOffset(int offsetX, int offsetY) → void
See RaylibCoreFlatModule.SetMouseOffset.
SetMousePosition(int x, int y) → void
See RaylibCoreFlatModule.SetMousePosition.
SetMouseScale(double scaleX, double scaleY) → void
See RaylibCoreFlatModule.SetMouseScale.
SetMusicPan(MusicD music, double pan) → void
See RaylibAudioFlatModule.SetMusicPan.
SetMusicPitch(MusicD music, double pitch) → void
See RaylibAudioFlatModule.SetMusicPitch.
SetMusicVolume(MusicD music, double volume) → void
See RaylibAudioFlatModule.SetMusicVolume.
SetPixelColor(MemoryPointer<RVoid> dstPtr, ColorD color, int format) → void
See RaylibCoreFlatModule.SetPixelColor.
SetRandomSeed(int seed) → void
See RaylibCoreFlatModule.SetRandomSeed.
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback) → void
See RaylibCoreFlatModule.SetSaveFileDataCallback.
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback) → void
See RaylibCoreFlatModule.SetSaveFileTextCallback.
SetShaderValueMatrix(ShaderD shader, int locIndex, MatrixD mat) → void
See RaylibCoreFlatModule.SetShaderValueMatrix.
SetShaderValueTexture(ShaderD shader, int locIndex, TextureD texture) → void
See RaylibCoreFlatModule.SetShaderValueTexture.
SetShaderValueV(ShaderD shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibCoreFlatModule.SetShaderValueV.
SetShapesTexture(TextureD texture, RectangleD source) → void
See RaylibCoreFlatModule.SetShapesTexture.
SetSoundPan(SoundD sound, double pan) → void
See RaylibAudioFlatModule.SetSoundPan.
SetSoundPitch(SoundD sound, double pitch) → void
See RaylibAudioFlatModule.SetSoundPitch.
SetSoundVolume(SoundD sound, double volume) → void
See RaylibAudioFlatModule.SetSoundVolume.
SetTargetFPS(int fps) → void
See RaylibCoreFlatModule.SetTargetFPS.
SetTextLineSpacing(int spacing) → void
See RaylibCoreFlatModule.SetTextLineSpacing.
SetTextureFilter(TextureD texture, int filter) → void
See RaylibCoreFlatModule.SetTextureFilter.
SetTextureWrap(TextureD texture, int wrap) → void
See RaylibCoreFlatModule.SetTextureWrap.
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback) → void
See RaylibCoreFlatModule.SetTraceLogCallback.
SetTraceLogLevel(int logLevel) → void
See RaylibCoreFlatModule.SetTraceLogLevel.
SetWindowFocused() → void
See RaylibCoreFlatModule.SetWindowFocused.
SetWindowIcon(ImageD image) → void
See RaylibCoreFlatModule.SetWindowIcon.
SetWindowIcons(StructPointer<ImageD> images, int count) → void
See RaylibCoreFlatModule.SetWindowIcons.
SetWindowMaxSize(int width, int height) → void
See RaylibCoreFlatModule.SetWindowMaxSize.
SetWindowMinSize(int width, int height) → void
See RaylibCoreFlatModule.SetWindowMinSize.
SetWindowMonitor(int monitor) → void
See RaylibCoreFlatModule.SetWindowMonitor.
SetWindowOpacity(double opacity) → void
See RaylibCoreFlatModule.SetWindowOpacity.
SetWindowPosition(int x, int y) → void
See RaylibCoreFlatModule.SetWindowPosition.
SetWindowSize(int width, int height) → void
See RaylibCoreFlatModule.SetWindowSize.
SetWindowState(int flags) → void
See RaylibCoreFlatModule.SetWindowState.
SetWindowTitle(MemoryPointer<RChar> title) → void
See RaylibCoreFlatModule.SetWindowTitle.
ShowCursor() → void
See RaylibCoreFlatModule.ShowCursor.
StartAutomationEventRecording() → void
See RaylibCoreFlatModule.StartAutomationEventRecording.
StopAudioStream(AudioStreamD stream) → void
See RaylibAudioFlatModule.StopAudioStream.
StopAutomationEventRecording() → void
See RaylibCoreFlatModule.StopAutomationEventRecording.
StopMusicStream(MusicD music) → void
See RaylibAudioFlatModule.StopMusicStream.
StopSound(SoundD sound) → void
See RaylibAudioFlatModule.StopSound.
strcmp(MemoryPointer<RType> a, MemoryPointer<RType> b) → int
See RaylibTempUtils.strcmp.
strcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src) → void
See RaylibTempUtils.strcpy.
strlen(MemoryPointer<RType> ptr) → int
See RaylibTempUtils.strlen.
strncat(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.strncat.
strncpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n) → void
See RaylibTempUtils.strncpy.
strnlen(MemoryPointer<RType> ptr, int maxLen) → int
See RaylibTempUtils.strnlen.
strstr(MemoryPointer<RType> haystack, MemoryPointer<RType> needle) → MemoryPointer<RVoid>
See RaylibTempUtils.strstr.
SwapScreenBuffer() → void
See RaylibCoreFlatModule.SwapScreenBuffer.
TakeScreenshot(MemoryPointer<RChar> fileName) → void
See RaylibCoreFlatModule.TakeScreenshot.
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position) → void
See RaylibCoreFlatModule.TextAppend.
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src) → int
See RaylibCoreFlatModule.TextCopy.
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find) → int
See RaylibCoreFlatModule.TextFindIndex.
TextFormat(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextFormat.
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextInsert.
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextInsertAlloc.
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2) → bool
See RaylibCoreFlatModule.TextIsEqual.
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextJoin.
TextLength(MemoryPointer<RChar> text) → int
See RaylibCoreFlatModule.TextLength.
TextRemoveSpaces(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextRemoveSpaces.
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextReplace.
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextReplaceAlloc.
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextReplaceBetween.
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextReplaceBetweenAlloc.
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count) → MemoryPointer<RPointer<RChar>>
See RaylibCoreFlatModule.TextSplit.
TextSubtext(MemoryPointer<RChar> text, int position, int length) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextSubtext.
TextToCamel(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextToCamel.
TextToFloat(MemoryPointer<RChar> text) → double
See RaylibCoreFlatModule.TextToFloat.
TextToInteger(MemoryPointer<RChar> text) → int
See RaylibCoreFlatModule.TextToInteger.
TextToLower(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextToLower.
TextToPascal(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextToPascal.
TextToSnake(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextToSnake.
TextToUpper(MemoryPointer<RChar> text) → MemoryPointer<RChar>
See RaylibCoreFlatModule.TextToUpper.
ToggleBorderlessWindowed() → void
See RaylibCoreFlatModule.ToggleBorderlessWindowed.
ToggleFullscreen() → void
See RaylibCoreFlatModule.ToggleFullscreen.
TraceLog(int logLevel, MemoryPointer<RChar> text) → void
See RaylibCoreFlatModule.TraceLog.
UnloadAudioStream(AudioStreamD stream) → void
See RaylibAudioFlatModule.UnloadAudioStream.
UnloadAutomationEventList(AutomationEventListD list) → void
See RaylibCoreFlatModule.UnloadAutomationEventList.
UnloadCodepoints(MemoryPointer<RInt> codepoints) → void
See RaylibCoreFlatModule.UnloadCodepoints.
UnloadDirectoryFiles(FilePathListD files) → void
See RaylibCoreFlatModule.UnloadDirectoryFiles.
UnloadDroppedFiles(FilePathListD files) → void
See RaylibCoreFlatModule.UnloadDroppedFiles.
UnloadFileData(MemoryPointer<RUnsignedChar> data) → void
See RaylibCoreFlatModule.UnloadFileData.
UnloadFileText(MemoryPointer<RChar> text) → void
See RaylibCoreFlatModule.UnloadFileText.
UnloadFont(FontD font) → void
See RaylibCoreFlatModule.UnloadFont.
UnloadFontData(StructPointer<GlyphInfoD> glyphs, int glyphCount) → void
See RaylibCoreFlatModule.UnloadFontData.
UnloadImage(ImageD image) → void
See RaylibCoreFlatModule.UnloadImage.
UnloadImageColors(StructPointer<ColorD> colors) → void
See RaylibCoreFlatModule.UnloadImageColors.
UnloadImagePalette(StructPointer<ColorD> colors) → void
See RaylibCoreFlatModule.UnloadImagePalette.
UnloadMaterial(MaterialD material) → void
See RaylibCoreFlatModule.UnloadMaterial.
UnloadMesh(MeshD mesh) → void
See RaylibCoreFlatModule.UnloadMesh.
UnloadModel(ModelD model) → void
See RaylibCoreFlatModule.UnloadModel.
UnloadModelAnimations(StructPointer<ModelAnimationD> animations, int animCount) → void
See RaylibCoreFlatModule.UnloadModelAnimations.
UnloadMusicStream(MusicD music) → void
See RaylibAudioFlatModule.UnloadMusicStream.
UnloadRandomSequence(MemoryPointer<RInt> sequence) → void
See RaylibCoreFlatModule.UnloadRandomSequence.
UnloadRenderTexture(RenderTextureD target) → void
See RaylibCoreFlatModule.UnloadRenderTexture.
UnloadShader(ShaderD shader) → void
See RaylibCoreFlatModule.UnloadShader.
UnloadSound(SoundD sound) → void
See RaylibAudioFlatModule.UnloadSound.
UnloadSoundAlias(SoundD alias) → void
See RaylibAudioFlatModule.UnloadSoundAlias.
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount) → void
See RaylibCoreFlatModule.UnloadTextLines.
UnloadTexture(TextureD texture) → void
See RaylibCoreFlatModule.UnloadTexture.
UnloadUTF8(MemoryPointer<RChar> text) → void
See RaylibCoreFlatModule.UnloadUTF8.
UnloadVrStereoConfig(VrStereoConfigD config) → void
See RaylibCoreFlatModule.UnloadVrStereoConfig.
UnloadWave(WaveD wave) → void
See RaylibAudioFlatModule.UnloadWave.
UnloadWaveSamples(MemoryPointer<RFloat32> samples) → void
See RaylibAudioFlatModule.UnloadWaveSamples.
UpdateAudioStream(AudioStreamD stream, MemoryPointer<RVoid> data, int frameCount) → void
See RaylibAudioFlatModule.UpdateAudioStream.
UpdateCamera(StructPointer<Camera3DD> camera, int mode) → void
See RaylibCoreFlatModule.UpdateCamera.
UpdateCameraPro(StructPointer<Camera3DD> camera, Vector3D movement, Vector3D rotation, double zoom) → void
See RaylibCoreFlatModule.UpdateCameraPro.
UpdateGestures() → void
See RaylibCoreFlatModule.UpdateGestures.
UpdateLightValues(ShaderD shader, LightD light) → void
See RaylibLightFlatModule.UpdateLightValues.
UpdateMeshBuffer(MeshD mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibCoreFlatModule.UpdateMeshBuffer.
UpdateModelAnimation(ModelD model, ModelAnimationD anim, double frame) → void
See RaylibCoreFlatModule.UpdateModelAnimation.
UpdateModelAnimationEx(ModelD model, ModelAnimationD animA, double frameA, ModelAnimationD animB, double frameB, double blend) → void
See RaylibCoreFlatModule.UpdateModelAnimationEx.
UpdateMusicStream(MusicD music) → void
See RaylibAudioFlatModule.UpdateMusicStream.
UpdateSound(SoundD sound, MemoryPointer<RVoid> data, int sampleCount) → void
See RaylibAudioFlatModule.UpdateSound.
UpdateTexture(TextureD texture, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlatModule.UpdateTexture.
UpdateTextureRec(TextureD texture, RectangleD rec, MemoryPointer<RVoid> pixels) → void
See RaylibCoreFlatModule.UpdateTextureRec.
UploadMesh(StructPointer<MeshD> mesh, bool dynamic) → void
See RaylibCoreFlatModule.UploadMesh.
Vector2Add(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Add.
Vector2AddValue(Vector2D v, double add) → Vector2D
See RaylibVector2ExtDart.Vector2AddValue.
Vector2Angle(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2Angle.
Vector2Clamp(Vector2D v, Vector2D min, Vector2D max) → Vector2D
See RaylibVector2ExtDart.Vector2Clamp.
Vector2ClampValue(Vector2D v, double min, double max) → Vector2D
See RaylibVector2ExtDart.Vector2ClampValue.
Vector2CrossProduct(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2CrossProduct.
Vector2Distance(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2Distance.
Vector2DistanceSqr(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2DistanceSqr.
Vector2Divide(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Divide.
Vector2DotProduct(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2DotProduct.
Vector2Equals(Vector2D p, Vector2D q) → bool
See RaylibVector2ExtDart.Vector2Equals.
Vector2Invert(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Invert.
Vector2Length(Vector2D v) → double
See RaylibVector2ExtDart.Vector2Length.
Vector2LengthSqr(Vector2D v) → double
See RaylibVector2ExtDart.Vector2LengthSqr.
Vector2Lerp(Vector2D v1, Vector2D v2, double amount) → Vector2D
See RaylibVector2ExtDart.Vector2Lerp.
Vector2LineAngle(Vector2D start, Vector2D end) → double
See RaylibVector2ExtDart.Vector2LineAngle.
Vector2Max(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Max.
Vector2Min(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Min.
Vector2MoveTowards(Vector2D v, Vector2D target, double maxDistance) → Vector2D
See RaylibVector2ExtDart.Vector2MoveTowards.
Vector2Multiply(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Multiply.
Vector2Negate(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Negate.
Vector2Normalize(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Normalize.
Vector2One() → Vector2D
See RaylibVector2ExtDart.Vector2One.
Vector2Reflect(Vector2D v, Vector2D normal) → Vector2D
See RaylibVector2ExtDart.Vector2Reflect.
Vector2Refract(Vector2D v, Vector2D n, double r) → Vector2D
See RaylibVector2ExtDart.Vector2Refract.
Vector2Rotate(Vector2D v, double angle) → Vector2D
See RaylibVector2ExtDart.Vector2Rotate.
Vector2Scale(Vector2D v, double scale) → Vector2D
See RaylibVector2ExtDart.Vector2Scale.
Vector2Subtract(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Subtract.
Vector2SubtractValue(Vector2D v, double sub) → Vector2D
See RaylibVector2ExtDart.Vector2SubtractValue.
Vector2Transform(Vector2D v, MatrixD mat) → Vector2D
See RaylibVector2ExtDart.Vector2Transform.
Vector2Zero() → Vector2D
See RaylibVector2ExtDart.Vector2Zero.
Vector3Add(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Add.
Vector3AddValue(Vector3D v, double add) → Vector3D
See RaylibVector3ExtDart.Vector3AddValue.
Vector3Angle(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3Angle.
Vector3Barycenter(Vector3D p, Vector3D a, Vector3D b, Vector3D c) → Vector3D
See RaylibVector3ExtDart.Vector3Barycenter.
Vector3Clamp(Vector3D v, Vector3D min, Vector3D max) → Vector3D
See RaylibVector3ExtDart.Vector3Clamp.
Vector3ClampValue(Vector3D v, double min, double max) → Vector3D
See RaylibVector3ExtDart.Vector3ClampValue.
Vector3CrossProduct(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3CrossProduct.
Vector3CubicHermite(Vector3D v1, Vector3D tangent1, Vector3D v2, Vector3D tangent2, double amount) → Vector3D
See RaylibVector3ExtDart.Vector3CubicHermite.
Vector3Distance(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3Distance.
Vector3DistanceSqr(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3DistanceSqr.
Vector3Divide(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Divide.
Vector3DotProduct(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3DotProduct.
Vector3Equals(Vector3D p, Vector3D q) → bool
See RaylibVector3ExtDart.Vector3Equals.
Vector3Invert(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Invert.
Vector3Length(Vector3D v) → double
See RaylibVector3ExtDart.Vector3Length.
Vector3LengthSqr(Vector3D v) → double
See RaylibVector3ExtDart.Vector3LengthSqr.
Vector3Lerp(Vector3D v1, Vector3D v2, double amount) → Vector3D
See RaylibVector3ExtDart.Vector3Lerp.
Vector3Max(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Max.
Vector3Min(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Min.
Vector3MoveTowards(Vector3D v, Vector3D target, double maxDistance) → Vector3D
See RaylibVector3ExtDart.Vector3MoveTowards.
Vector3Multiply(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Multiply.
Vector3Negate(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Negate.
Vector3Normalize(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Normalize.
Vector3One() → Vector3D
See RaylibVector3ExtDart.Vector3One.
Vector3OrthoNormalize(StructPointer<Vector3D> v1, StructPointer<Vector3D> v2) → void
See RaylibVector3ExtDart.Vector3OrthoNormalize.
Vector3Perpendicular(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Perpendicular.
Vector3Project(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Project.
Vector3Reflect(Vector3D v, Vector3D normal) → Vector3D
See RaylibVector3ExtDart.Vector3Reflect.
Vector3Refract(Vector3D v, Vector3D n, double r) → Vector3D
See RaylibVector3ExtDart.Vector3Refract.
Vector3Reject(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Reject.
Vector3RotateByAxisAngle(Vector3D v, Vector3D axis, double angle) → Vector3D
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
Vector3RotateByQuaternion(Vector3D v, QuaternionD q) → Vector3D
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
Vector3Scale(Vector3D v, double scalar) → Vector3D
See RaylibVector3ExtDart.Vector3Scale.
Vector3Subtract(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Subtract.
Vector3SubtractValue(Vector3D v, double sub) → Vector3D
See RaylibVector3ExtDart.Vector3SubtractValue.
Vector3ToFloatV(Vector3D v) → float3D
See RaylibVector3ExtDart.Vector3ToFloatV.
Vector3Transform(Vector3D v, MatrixD mat) → Vector3D
See RaylibVector3ExtDart.Vector3Transform.
Vector3Unproject(Vector3D source, MatrixD projection, MatrixD view) → Vector3D
See RaylibVector3ExtDart.Vector3Unproject.
Vector3Zero() → Vector3D
See RaylibVector3ExtDart.Vector3Zero.
Vector4Add(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Add.
Vector4AddValue(Vector4D v, double add) → Vector4D
See RaylibVector4FlatExt.Vector4AddValue.
Vector4Distance(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4Distance.
Vector4DistanceSqr(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4DistanceSqr.
Vector4Divide(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Divide.
Vector4DotProduct(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4DotProduct.
Vector4Equals(Vector4D p, Vector4D q) → bool
See RaylibVector4FlatExt.Vector4Equals.
Vector4Invert(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Invert.
Vector4Length(Vector4D v) → double
See RaylibVector4FlatExt.Vector4Length.
Vector4LengthSqr(Vector4D v) → double
See RaylibVector4FlatExt.Vector4LengthSqr.
Vector4Lerp(Vector4D v1, Vector4D v2, double amount) → Vector4D
See RaylibVector4FlatExt.Vector4Lerp.
Vector4Max(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Max.
Vector4Min(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Min.
Vector4MoveTowards(Vector4D v, Vector4D target, double maxDistance) → Vector4D
See RaylibVector4FlatExt.Vector4MoveTowards.
Vector4Multiply(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Multiply.
Vector4Negate(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Negate.
Vector4Normalize(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Normalize.
Vector4One() → Vector4D
See RaylibVector4FlatExt.Vector4One.
Vector4Scale(Vector4D v, double scale) → Vector4D
See RaylibVector4FlatExt.Vector4Scale.
Vector4Subtract(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Subtract.
Vector4SubtractValue(Vector4D v, double add) → Vector4D
See RaylibVector4FlatExt.Vector4SubtractValue.
Vector4Zero() → Vector4D
See RaylibVector4FlatExt.Vector4Zero.
WaitTime(double seconds) → void
See RaylibCoreFlatModule.WaitTime.
WaveCopy(WaveD wave) → WaveD
See RaylibAudioFlatModule.WaveCopy.
WaveCrop(StructPointer<WaveD> wave, int initFrame, int finalFrame) → void
See RaylibAudioFlatModule.WaveCrop.
WaveFormat(StructPointer<WaveD> wave, int sampleRate, int sampleSize, int channels) → void
See RaylibAudioFlatModule.WaveFormat.
WindowShouldClose() → bool
See RaylibCoreFlatModule.WindowShouldClose.
Wrap(num value, num min, num max) → double
See RaylibFunctions.Wrap.