abbr_flat
library
Properties
-
$
→ RaylibTemp<RaylibBase>
-
See
RaylibBase.Temp.
no setter
-
AudioStream$
→ RaylibTempStructAllocator<AudioStreamD>
-
See RaylibTemp.AudioStream$.
no setter
-
AutomationEvent$
→ RaylibTempStructAllocator<AutomationEventD>
-
See RaylibTemp.AutomationEvent$.
no setter
-
AutomationEventList$
→ RaylibTempStructAllocator<AutomationEventListD>
-
See RaylibTemp.AutomationEventList$.
no setter
-
BEIGE
→ ColorD
-
no setter
-
BLACK
→ ColorD
-
no setter
-
BLANK
→ ColorD
-
no setter
-
BLUE
→ ColorD
-
no setter
-
BoneInfo$
→ RaylibTempStructAllocator<BoneInfoD>
-
See RaylibTemp.BoneInfo$.
no setter
-
Bool$
→ RaylibTempScalarAllocator<bool, RBool>
-
See RaylibTemp.Bool$.
no setter
-
BoundingBox$
→ RaylibTempStructAllocator<BoundingBoxD>
-
See RaylibTemp.BoundingBox$.
no setter
-
BROWN
→ ColorD
-
no setter
-
Camera2D$
→ RaylibTempStructAllocator<Camera2DD>
-
See RaylibTemp.Camera2D$.
no setter
-
Camera3D$
→ RaylibTempStructAllocator<Camera3DD>
-
See RaylibTemp.Camera3D$.
no setter
-
Char$
→ RaylibTempScalarIntAllocator<Int8List, RInt8>
-
See RaylibTemp.Char$.
no setter
-
Color$
→ RaylibTempStructAllocator<ColorD>
-
See RaylibTemp.Color$.
no setter
-
DARKBLUE
→ ColorD
-
no setter
-
DARKBROWN
→ ColorD
-
no setter
-
DARKGRAY
→ ColorD
-
no setter
-
DARKGREEN
→ ColorD
-
no setter
-
DARKPURPLE
→ ColorD
-
no setter
-
DEG2RAD
→ double
-
See RaylibConstants.DEG2RAD.
no setter
-
Double$
→ RaylibTempScalarFloatAllocator<Float64List, RFloat64>
-
See RaylibTemp.Double$.
no setter
-
EPSILON
→ double
-
See RaylibConstants.EPSILON.
no setter
-
FilePathList$
→ RaylibTempStructAllocator<FilePathListD>
-
See RaylibTemp.FilePathList$.
no setter
-
Float$
→ RaylibTempScalarFloatAllocator<Float32List, RFloat32>
-
See RaylibTemp.Float$.
no setter
-
float16$
→ RaylibTempStructAllocator<float16D>
-
See RaylibTemp.float16$.
no setter
-
float3$
→ RaylibTempStructAllocator<float3D>
-
See RaylibTemp.float3$.
no setter
-
Float32$
→ RaylibTempScalarFloatAllocator<Float32List, RFloat32>
-
See RaylibTemp.Float32$.
no setter
-
Float64$
→ RaylibTempScalarFloatAllocator<Float64List, RFloat64>
-
See RaylibTemp.Float64$.
no setter
-
Font$
→ RaylibTempStructAllocator<FontD>
-
See RaylibTemp.Font$.
no setter
-
GestureEvent$
→ RaylibTempStructAllocator<GestureEventD>
-
See RaylibTemp.GestureEvent$.
no setter
-
GlyphInfo$
→ RaylibTempStructAllocator<GlyphInfoD>
-
See RaylibTemp.GlyphInfo$.
no setter
-
GOLD
→ ColorD
-
no setter
-
GRAY
→ ColorD
-
no setter
-
GREEN
→ ColorD
-
no setter
-
Image$
→ RaylibTempStructAllocator<ImageD>
-
See RaylibTemp.Image$.
no setter
-
Int$
→ RaylibTempScalarIntAllocator<Int32List, RInt32>
-
See RaylibTemp.Int$.
no setter
-
Int16$
→ RaylibTempScalarIntAllocator<Int16List, RInt16>
-
See RaylibTemp.Int16$.
no setter
-
Int32$
→ RaylibTempScalarIntAllocator<Int32List, RInt32>
-
See RaylibTemp.Int32$.
no setter
-
Int64$
→ RaylibTempScalarIntAllocator<Int64List, RInt64>
-
See RaylibTemp.Int64$.
no setter
-
Int8$
→ RaylibTempScalarIntAllocator<Int8List, RInt8>
-
See RaylibTemp.Int8$.
no setter
-
Light$
→ RaylibTempStructAllocator<LightD>
-
See RaylibTemp.Light$.
no setter
-
LIGHTGRAY
→ ColorD
-
no setter
-
LIME
→ ColorD
-
no setter
-
M_1_PI
→ double
-
See RaylibConstants.M_1_PI.
no setter
-
M_2_PI
→ double
-
See RaylibConstants.M_2_PI.
no setter
-
M_2_SQRTPI
→ double
-
See RaylibConstants.M_2_SQRTPI.
no setter
-
M_E
→ double
-
See RaylibConstants.M_E.
no setter
-
M_LN10
→ double
-
See RaylibConstants.M_LN10.
no setter
-
M_LN2
→ double
-
See RaylibConstants.M_LN2.
no setter
-
M_LOG10E
→ double
-
See RaylibConstants.M_LOG10E.
no setter
-
M_LOG2E
→ double
-
See RaylibConstants.M_LOG2E.
no setter
-
M_PI
→ double
-
See RaylibConstants.M_PI.
no setter
-
M_PI_2
→ double
-
See RaylibConstants.M_PI_2.
no setter
-
M_PI_4
→ double
-
See RaylibConstants.M_PI_4.
no setter
-
M_SQRT1_2
→ double
-
See RaylibConstants.M_SQRT1_2.
no setter
-
M_SQRT2
→ double
-
See RaylibConstants.M_SQRT2.
no setter
-
MAGENTA
→ ColorD
-
no setter
-
MAROON
→ ColorD
-
no setter
-
Material$
→ RaylibTempStructAllocator<MaterialD>
-
See RaylibTemp.Material$.
no setter
-
MATERIAL_MAP_DIFFUSE
→ MaterialMapIndex
-
See RaylibConstants.MATERIAL_MAP_DIFFUSE.
no setter
-
MATERIAL_MAP_SPECULAR
→ MaterialMapIndex
-
See RaylibConstants.MATERIAL_MAP_SPECULAR.
no setter
-
MaterialMap$
→ RaylibTempStructAllocator<MaterialMapD>
-
See RaylibTemp.MaterialMap$.
no setter
-
Matrix$
→ RaylibTempStructAllocator<MatrixD>
-
See RaylibTemp.Matrix$.
no setter
-
MAX_LIGHTS
→ int
-
See RaylibLightConstants.MAX_LIGHTS.
no setter
-
MAX_MATERIAL_MAPS
→ int
-
See RaylibConstants.MAX_MATERIAL_MAPS.
no setter
-
MAX_TOUCH_POINTS
→ int
-
See RaylibConstants.MAX_TOUCH_POINTS.
no setter
-
Mesh$
→ RaylibTempStructAllocator<MeshD>
-
See RaylibTemp.Mesh$.
no setter
-
Model$
→ RaylibTempStructAllocator<ModelD>
-
See RaylibTemp.Model$.
no setter
-
ModelAnimation$
→ RaylibTempStructAllocator<ModelAnimationD>
-
See RaylibTemp.ModelAnimation$.
no setter
-
ModelSkeleton$
→ RaylibTempStructAllocator<ModelSkeletonD>
-
See RaylibTemp.ModelSkeleton$.
no setter
-
msf_gif_alpha_threshold
↔ int
-
See RaylibMsfGifFlatModule.msf_gif_alpha_threshold.
getter/setter pair
-
msf_gif_bgra_flag
↔ int
-
See RaylibMsfGifFlatModule.msf_gif_bgra_flag.
getter/setter pair
-
MsfGifResult$
→ RaylibTempStructAllocator<MsfGifResultD>
-
See RaylibTemp.MsfGifResult$.
no setter
-
MsfGifState$
→ RaylibTempStructAllocator<MsfGifStateD>
-
See RaylibTemp.MsfGifState$.
no setter
-
Music$
→ RaylibTempStructAllocator<MusicD>
-
See RaylibTemp.Music$.
no setter
-
NPatchInfo$
→ RaylibTempStructAllocator<NPatchInfoD>
-
See RaylibTemp.NPatchInfo$.
no setter
-
ORANGE
→ ColorD
-
no setter
-
PI
→ double
-
See RaylibConstants.PI.
no setter
-
PINK
→ ColorD
-
no setter
-
PURPLE
→ ColorD
-
no setter
-
Quaternion$
→ RaylibTempStructAllocator<QuaternionD>
-
See RaylibTemp.Quaternion$.
no setter
-
RAD2DEG
→ double
-
See RaylibConstants.RAD2DEG.
no setter
-
RAND_MAX
→ int
-
See RaylibConstants.RAND_MAX.
no setter
-
Ray$
→ RaylibTempStructAllocator<RayD>
-
See RaylibTemp.Ray$.
no setter
-
RayCollision$
→ RaylibTempStructAllocator<RayCollisionD>
-
See RaylibTemp.RayCollision$.
no setter
-
RAYGUI_COLORBARALPHA_CHECKED_SIZE
→ int
-
See RaylibGuiConstants.RAYGUI_COLORBARALPHA_CHECKED_SIZE.
no setter
-
RAYGUI_GRID_ALPHA
→ double
-
See RaylibGuiConstants.RAYGUI_GRID_ALPHA.
no setter
-
RAYGUI_GROUPBOX_LINE_THICK
→ int
-
See RaylibGuiConstants.RAYGUI_GROUPBOX_LINE_THICK.
no setter
-
RAYGUI_ICON_DATA_ELEMENTS
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_DATA_ELEMENTS.
no setter
-
RAYGUI_ICON_FONT_ATLAS_PADDING
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_FONT_ATLAS_PADDING.
no setter
-
RAYGUI_ICON_MAX_FONT_BACKED
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_MAX_FONT_BACKED.
no setter
-
RAYGUI_ICON_MAX_ICONS
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_MAX_ICONS.
no setter
-
RAYGUI_ICON_MAX_NAME_LENGTH
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_MAX_NAME_LENGTH.
no setter
-
RAYGUI_ICON_SIZE
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_SIZE.
no setter
-
RAYGUI_ICON_TEXT_PADDING
→ int
-
See RaylibGuiConstants.RAYGUI_ICON_TEXT_PADDING.
no setter
-
RAYGUI_ICONS
→ List<int>
-
See RaylibGuiConstants.RAYGUI_ICONS.
no setter
-
RAYGUI_LINE_MARGIN_TEXT
→ int
-
See RaylibGuiConstants.RAYGUI_LINE_MARGIN_TEXT.
no setter
-
RAYGUI_LINE_TEXT_PADDING
→ int
-
See RaylibGuiConstants.RAYGUI_LINE_TEXT_PADDING.
no setter
-
RAYGUI_MAX_CONTROLS
→ int
-
See RaylibGuiConstants.RAYGUI_MAX_CONTROLS.
no setter
-
RAYGUI_MAX_PROPS_BASE
→ int
-
See RaylibGuiConstants.RAYGUI_MAX_PROPS_BASE.
no setter
-
RAYGUI_MAX_PROPS_EXTENDED
→ int
-
See RaylibGuiConstants.RAYGUI_MAX_PROPS_EXTENDED.
no setter
-
RAYGUI_MAX_TEXT_LINES
→ int
-
See RaylibGuiConstants.RAYGUI_MAX_TEXT_LINES.
no setter
-
RAYGUI_MESSAGEBOX_BUTTON_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_HEIGHT.
no setter
-
RAYGUI_MESSAGEBOX_BUTTON_PADDING
→ int
-
See RaylibGuiConstants.RAYGUI_MESSAGEBOX_BUTTON_PADDING.
no setter
-
RAYGUI_MIN_MOUSE_WHEEL_SPEED
→ int
-
See RaylibGuiConstants.RAYGUI_MIN_MOUSE_WHEEL_SPEED.
no setter
-
RAYGUI_MIN_SCROLLBAR_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_HEIGHT.
no setter
-
RAYGUI_MIN_SCROLLBAR_WIDTH
→ int
-
See RaylibGuiConstants.RAYGUI_MIN_SCROLLBAR_WIDTH.
no setter
-
RAYGUI_PANEL_BORDER_WIDTH
→ int
-
See RaylibGuiConstants.RAYGUI_PANEL_BORDER_WIDTH.
no setter
-
RAYGUI_SCROLLBAR_LEFT_SIDE
→ int
-
See RaylibGuiConstants.RAYGUI_SCROLLBAR_LEFT_SIDE.
no setter
-
RAYGUI_SCROLLBAR_RIGHT_SIDE
→ int
-
See RaylibGuiConstants.RAYGUI_SCROLLBAR_RIGHT_SIDE.
no setter
-
RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN
→ int
-
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN.
no setter
-
RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY
→ int
-
See RaylibGuiConstants.RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY.
no setter
-
RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT.
no setter
-
RAYGUI_TEXTINPUTBOX_BUTTON_PADDING
→ int
-
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_BUTTON_PADDING.
no setter
-
RAYGUI_TEXTINPUTBOX_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_TEXTINPUTBOX_HEIGHT.
no setter
-
RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE
→ int
-
See RaylibGuiConstants.RAYGUI_TOGGLEGROUP_MAX_ITEM_TEXT_SIZE.
no setter
-
RAYGUI_VALUEBOX_MAX_CHARS
→ int
-
See RaylibGuiConstants.RAYGUI_VALUEBOX_MAX_CHARS.
no setter
-
RAYGUI_VERSION
→ String
-
See RaylibGuiConstants.RAYGUI_VERSION.
no setter
-
RAYGUI_VERSION_MAJOR
→ int
-
See RaylibGuiConstants.RAYGUI_VERSION_MAJOR.
no setter
-
RAYGUI_VERSION_MINOR
→ int
-
See RaylibGuiConstants.RAYGUI_VERSION_MINOR.
no setter
-
RAYGUI_VERSION_PATCH
→ int
-
See RaylibGuiConstants.RAYGUI_VERSION_PATCH.
no setter
-
RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT.
no setter
-
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT
→ int
-
See RaylibGuiConstants.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT.
no setter
-
RAYLIB_VERSION
→ String
-
See RaylibConstants.RAYLIB_VERSION.
no setter
-
RAYLIB_VERSION_MAJOR
→ int
-
See RaylibConstants.RAYLIB_VERSION_MAJOR.
no setter
-
RAYLIB_VERSION_MINOR
→ int
-
See RaylibConstants.RAYLIB_VERSION_MINOR.
no setter
-
RAYLIB_VERSION_PATCH
→ int
-
See RaylibConstants.RAYLIB_VERSION_PATCH.
no setter
-
RAYWHITE
→ ColorD
-
no setter
-
Rectangle$
→ RaylibTempStructAllocator<RectangleD>
-
See RaylibTemp.Rectangle$.
no setter
-
RED
→ ColorD
-
no setter
-
RenderTexture$
→ RaylibTempStructAllocator<RenderTextureD>
-
See RaylibTemp.RenderTexture$.
no setter
-
RL_BLEND_COLOR
→ int
-
See RaylibRlglConstants.RL_BLEND_COLOR.
no setter
-
RL_BLEND_DST_ALPHA
→ int
-
See RaylibRlglConstants.RL_BLEND_DST_ALPHA.
no setter
-
RL_BLEND_DST_RGB
→ int
-
See RaylibRlglConstants.RL_BLEND_DST_RGB.
no setter
-
RL_BLEND_EQUATION
→ int
-
See RaylibRlglConstants.RL_BLEND_EQUATION.
no setter
-
RL_BLEND_EQUATION_ALPHA
→ int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_ALPHA.
no setter
-
RL_BLEND_EQUATION_RGB
→ int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_RGB.
no setter
-
RL_BLEND_SRC_ALPHA
→ int
-
See RaylibRlglConstants.RL_BLEND_SRC_ALPHA.
no setter
-
RL_BLEND_SRC_RGB
→ int
-
See RaylibRlglConstants.RL_BLEND_SRC_RGB.
no setter
-
RL_COMPUTE_SHADER
→ int
-
See RaylibRlglConstants.RL_COMPUTE_SHADER.
no setter
-
RL_CONSTANT_ALPHA
→ int
-
See RaylibRlglConstants.RL_CONSTANT_ALPHA.
no setter
-
RL_CONSTANT_COLOR
→ int
-
See RaylibRlglConstants.RL_CONSTANT_COLOR.
no setter
-
RL_CULL_DISTANCE_FAR
→ double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_FAR.
no setter
-
RL_CULL_DISTANCE_NEAR
→ double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_NEAR.
no setter
-
RL_DEFAULT_BATCH_BUFFER_ELEMENTS
→ int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFER_ELEMENTS.
no setter
-
RL_DEFAULT_BATCH_BUFFERS
→ int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFERS.
no setter
-
RL_DEFAULT_BATCH_DRAWCALLS
→ int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_DRAWCALLS.
no setter
-
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS
→ int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS.
no setter
-
RL_DRAW_FRAMEBUFFER
→ int
-
See RaylibRlglConstants.RL_DRAW_FRAMEBUFFER.
no setter
-
RL_DST_ALPHA
→ int
-
See RaylibRlglConstants.RL_DST_ALPHA.
no setter
-
RL_DST_COLOR
→ int
-
See RaylibRlglConstants.RL_DST_COLOR.
no setter
-
RL_DYNAMIC_COPY
→ int
-
See RaylibRlglConstants.RL_DYNAMIC_COPY.
no setter
-
RL_DYNAMIC_DRAW
→ int
-
See RaylibRlglConstants.RL_DYNAMIC_DRAW.
no setter
-
RL_DYNAMIC_READ
→ int
-
See RaylibRlglConstants.RL_DYNAMIC_READ.
no setter
-
RL_FLOAT
→ int
-
See RaylibRlglConstants.RL_FLOAT.
no setter
-
RL_FRAGMENT_SHADER
→ int
-
See RaylibRlglConstants.RL_FRAGMENT_SHADER.
no setter
-
RL_FUNC_ADD
→ int
-
See RaylibRlglConstants.RL_FUNC_ADD.
no setter
-
RL_FUNC_REVERSE_SUBTRACT
→ int
-
See RaylibRlglConstants.RL_FUNC_REVERSE_SUBTRACT.
no setter
-
RL_FUNC_SUBTRACT
→ int
-
See RaylibRlglConstants.RL_FUNC_SUBTRACT.
no setter
-
RL_LINES
→ int
-
See RaylibRlglConstants.RL_LINES.
no setter
-
RL_MAX
→ int
-
See RaylibRlglConstants.RL_MAX.
no setter
-
RL_MAX_MATRIX_STACK_SIZE
→ int
-
See RaylibRlglConstants.RL_MAX_MATRIX_STACK_SIZE.
no setter
-
RL_MAX_SHADER_LOCATIONS
→ int
-
See RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS.
no setter
-
RL_MIN
→ int
-
See RaylibRlglConstants.RL_MIN.
no setter
-
RL_MODELVIEW
→ int
-
See RaylibRlglConstants.RL_MODELVIEW.
no setter
-
RL_ONE
→ int
-
See RaylibRlglConstants.RL_ONE.
no setter
-
RL_ONE_MINUS_CONSTANT_ALPHA
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_ALPHA.
no setter
-
RL_ONE_MINUS_CONSTANT_COLOR
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_COLOR.
no setter
-
RL_ONE_MINUS_DST_ALPHA
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_ALPHA.
no setter
-
RL_ONE_MINUS_DST_COLOR
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_COLOR.
no setter
-
RL_ONE_MINUS_SRC_ALPHA
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_ALPHA.
no setter
-
RL_ONE_MINUS_SRC_COLOR
→ int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_COLOR.
no setter
-
RL_PROJECTION
→ int
-
See RaylibRlglConstants.RL_PROJECTION.
no setter
-
RL_QUADS
→ int
-
See RaylibRlglConstants.RL_QUADS.
no setter
-
RL_READ_FRAMEBUFFER
→ int
-
See RaylibRlglConstants.RL_READ_FRAMEBUFFER.
no setter
-
RL_SHADER_LOC_MAP_DIFFUSE
→ int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_DIFFUSE.
no setter
-
RL_SHADER_LOC_MAP_SPECULAR
→ int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_SPECULAR.
no setter
-
RL_SRC_ALPHA
→ int
-
See RaylibRlglConstants.RL_SRC_ALPHA.
no setter
-
RL_SRC_ALPHA_SATURATE
→ int
-
See RaylibRlglConstants.RL_SRC_ALPHA_SATURATE.
no setter
-
RL_SRC_COLOR
→ int
-
See RaylibRlglConstants.RL_SRC_COLOR.
no setter
-
RL_STATIC_COPY
→ int
-
See RaylibRlglConstants.RL_STATIC_COPY.
no setter
-
RL_STATIC_DRAW
→ int
-
See RaylibRlglConstants.RL_STATIC_DRAW.
no setter
-
RL_STATIC_READ
→ int
-
See RaylibRlglConstants.RL_STATIC_READ.
no setter
-
RL_STREAM_COPY
→ int
-
See RaylibRlglConstants.RL_STREAM_COPY.
no setter
-
RL_STREAM_DRAW
→ int
-
See RaylibRlglConstants.RL_STREAM_DRAW.
no setter
-
RL_STREAM_READ
→ int
-
See RaylibRlglConstants.RL_STREAM_READ.
no setter
-
RL_TEXTURE
→ int
-
See RaylibRlglConstants.RL_TEXTURE.
no setter
-
RL_TEXTURE_FILTER_ANISOTROPIC
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_ANISOTROPIC.
no setter
-
RL_TEXTURE_FILTER_LINEAR
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR.
no setter
-
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST.
no setter
-
RL_TEXTURE_FILTER_MIP_LINEAR
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_LINEAR.
no setter
-
RL_TEXTURE_FILTER_MIP_NEAREST
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_NEAREST.
no setter
-
RL_TEXTURE_FILTER_NEAREST
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST.
no setter
-
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR
→ int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR.
no setter
-
RL_TEXTURE_MAG_FILTER
→ int
-
See RaylibRlglConstants.RL_TEXTURE_MAG_FILTER.
no setter
-
RL_TEXTURE_MIN_FILTER
→ int
-
See RaylibRlglConstants.RL_TEXTURE_MIN_FILTER.
no setter
-
RL_TEXTURE_MIPMAP_BIAS_RATIO
→ int
-
See RaylibRlglConstants.RL_TEXTURE_MIPMAP_BIAS_RATIO.
no setter
-
RL_TEXTURE_WRAP_CLAMP
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_CLAMP.
no setter
-
RL_TEXTURE_WRAP_MIRROR_CLAMP
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_CLAMP.
no setter
-
RL_TEXTURE_WRAP_MIRROR_REPEAT
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_REPEAT.
no setter
-
RL_TEXTURE_WRAP_REPEAT
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_REPEAT.
no setter
-
RL_TEXTURE_WRAP_S
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_S.
no setter
-
RL_TEXTURE_WRAP_T
→ int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_T.
no setter
-
RL_TRIANGLES
→ int
-
See RaylibRlglConstants.RL_TRIANGLES.
no setter
-
RL_UNSIGNED_BYTE
→ int
-
See RaylibRlglConstants.RL_UNSIGNED_BYTE.
no setter
-
RL_VERTEX_SHADER
→ int
-
See RaylibRlglConstants.RL_VERTEX_SHADER.
no setter
-
RL_ZERO
→ int
-
See RaylibRlglConstants.RL_ZERO.
no setter
-
RlDrawCall$
→ RaylibTempStructAllocator<RlDrawCallD>
-
See RaylibTemp.RlDrawCall$.
no setter
-
RLGL_VERSION
→ String
-
See RaylibRlglConstants.RLGL_VERSION.
no setter
-
RlRenderBatch$
→ RaylibTempStructAllocator<RlRenderBatchD>
-
See RaylibTemp.RlRenderBatch$.
no setter
-
RlVertexBuffer$
→ RaylibTempStructAllocator<RlVertexBufferD>
-
See RaylibTemp.RlVertexBuffer$.
no setter
-
Shader$
→ RaylibTempStructAllocator<ShaderD>
-
See RaylibTemp.Shader$.
no setter
-
SHADER_LOC_MAP_DIFFUSE
→ ShaderLocationIndex
-
See RaylibConstants.SHADER_LOC_MAP_DIFFUSE.
no setter
-
SHADER_LOC_MAP_SPECULAR
→ ShaderLocationIndex
-
See RaylibConstants.SHADER_LOC_MAP_SPECULAR.
no setter
-
Short$
→ RaylibTempScalarIntAllocator<Int16List, RInt16>
-
See RaylibTemp.Short$.
no setter
-
SKYBLUE
→ ColorD
-
no setter
-
Sound$
→ RaylibTempStructAllocator<SoundD>
-
See RaylibTemp.Sound$.
no setter
-
String$
→ RaylibTempStringAllocator
-
See RaylibTemp.String$.
no setter
-
Texture$
→ RaylibTempStructAllocator<TextureD>
-
See RaylibTemp.Texture$.
no setter
-
Transform$
→ RaylibTempStructAllocator<TransformD>
-
See RaylibTemp.Transform$.
no setter
-
TRANSPARENT
→ ColorD
-
no setter
-
TypedDataList$
→ RaylibTempTypedDataListAllocator
-
See RaylibTemp.TypedDataList$.
no setter
-
Uint16$
→ RaylibTempScalarIntAllocator<Uint16List, RUint16>
-
See RaylibTemp.Uint16$.
no setter
-
Uint32$
→ RaylibTempScalarIntAllocator<Uint32List, RUint32>
-
See RaylibTemp.Uint32$.
no setter
-
Uint64$
→ RaylibTempScalarIntAllocator<Uint64List, RUint64>
-
See RaylibTemp.Uint64$.
no setter
-
Uint8$
→ RaylibTempScalarIntAllocator<Uint8List, RUint8>
-
See RaylibTemp.Uint8$.
no setter
-
UnsignedChar$
→ RaylibTempScalarIntAllocator<Uint8List, RUint8>
-
See RaylibTemp.UnsignedChar$.
no setter
-
UnsignedInt$
→ RaylibTempScalarIntAllocator<Uint32List, RUint32>
-
See RaylibTemp.UnsignedInt$.
no setter
-
UnsignedShort$
→ RaylibTempScalarIntAllocator<Uint16List, RUint16>
-
See RaylibTemp.UnsignedShort$.
no setter
-
Vector2$
→ RaylibTempStructAllocator<Vector2D>
-
See RaylibTemp.Vector2$.
no setter
-
Vector3$
→ RaylibTempStructAllocator<Vector3D>
-
See RaylibTemp.Vector3$.
no setter
-
Vector4$
→ RaylibTempStructAllocator<Vector4D>
-
See RaylibTemp.Vector4$.
no setter
-
VIOLET
→ ColorD
-
no setter
-
VrDeviceInfo$
→ RaylibTempStructAllocator<VrDeviceInfoD>
-
See RaylibTemp.VrDeviceInfo$.
no setter
-
VrStereoConfig$
→ RaylibTempStructAllocator<VrStereoConfigD>
-
See RaylibTemp.VrStereoConfig$.
no setter
-
Wave$
→ RaylibTempStructAllocator<WaveD>
-
See RaylibTemp.Wave$.
no setter
-
WHITE
→ ColorD
-
no setter
-
YELLOW
→ ColorD
-
no setter
Functions
-
AttachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlatModule.AttachAudioMixedProcessor.
-
AttachAudioStreamProcessor(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlatModule.AttachAudioStreamProcessor.
-
BeginBlendMode(int mode)
→ void
-
See RaylibCoreFlatModule.BeginBlendMode.
-
BeginDrawing()
→ void
-
See RaylibCoreFlatModule.BeginDrawing.
-
BeginMode2D(Camera2DD camera)
→ void
-
See RaylibCoreFlatModule.BeginMode2D.
-
BeginMode3D(Camera3DD camera)
→ void
-
See RaylibCoreFlatModule.BeginMode3D.
-
BeginScissorMode(int x, int y, int width, int height)
→ void
-
See RaylibCoreFlatModule.BeginScissorMode.
-
BeginShaderMode(ShaderD shader)
→ void
-
See RaylibCoreFlatModule.BeginShaderMode.
-
BeginTextureMode(RenderTextureD target)
→ void
-
See RaylibCoreFlatModule.BeginTextureMode.
-
BeginVrStereoMode(VrStereoConfigD config)
→ void
-
See RaylibCoreFlatModule.BeginVrStereoMode.
-
CameraMoveForward(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlatModule.CameraMoveForward.
-
CameraMoveRight(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane)
→ void
-
See RaylibCameraFlatModule.CameraMoveRight.
-
CameraMoveToTarget(StructPointer<Camera3DD> camera, double delta)
→ void
-
See RaylibCameraFlatModule.CameraMoveToTarget.
-
CameraMoveUp(StructPointer<Camera3DD> camera, double distance)
→ void
-
See RaylibCameraFlatModule.CameraMoveUp.
-
CameraPitch(StructPointer<Camera3DD> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
→ void
-
See RaylibCameraFlatModule.CameraPitch.
-
CameraRoll(StructPointer<Camera3DD> camera, double angle)
→ void
-
See RaylibCameraFlatModule.CameraRoll.
-
CameraYaw(StructPointer<Camera3DD> camera, double angle, bool rotateAroundTarget)
→ void
-
See RaylibCameraFlatModule.CameraYaw.
-
ChangeDirectory(MemoryPointer<RChar> dir)
→ bool
-
See RaylibCoreFlatModule.ChangeDirectory.
-
CheckCollisionBoxes(BoundingBoxD box1, BoundingBoxD box2)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionBoxes.
-
CheckCollisionBoxSphere(BoundingBoxD box, Vector3D center, double radius)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionBoxSphere.
-
CheckCollisionCircleLine(Vector2D center, double radius, Vector2D p1, Vector2D p2)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionCircleLine.
-
CheckCollisionCircleRec(Vector2D center, double radius, RectangleD rec)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionCircleRec.
-
CheckCollisionCircles(Vector2D center1, double radius1, Vector2D center2, double radius2)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionCircles.
-
CheckCollisionLines(Vector2D startPos1, Vector2D endPos1, Vector2D startPos2, Vector2D endPos2, StructPointer<Vector2D> collisionPoint)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionLines.
-
CheckCollisionPointCircle(Vector2D point, Vector2D center, double radius)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionPointCircle.
-
CheckCollisionPointLine(Vector2D point, Vector2D p1, Vector2D p2, int threshold)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionPointLine.
-
CheckCollisionPointPoly(Vector2D point, StructPointer<Vector2D> points, int pointCount)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionPointPoly.
-
CheckCollisionPointRec(Vector2D point, RectangleD rec)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionPointRec.
-
CheckCollisionPointTriangle(Vector2D point, Vector2D p1, Vector2D p2, Vector2D p3)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionPointTriangle.
-
CheckCollisionRecs(RectangleD rec1, RectangleD rec2)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionRecs.
-
CheckCollisionSpheres(Vector3D center1, double radius1, Vector3D center2, double radius2)
→ bool
-
See RaylibCoreFlatModule.CheckCollisionSpheres.
-
Clamp(num value, num min, num max)
→ double
-
See RaylibFunctions.Clamp.
-
ClearBackground(ColorD color)
→ void
-
See RaylibCoreFlatModule.ClearBackground.
-
ClearWindowState(int flags)
→ void
-
See RaylibCoreFlatModule.ClearWindowState.
-
CloseAudioDevice()
→ void
-
See RaylibAudioFlatModule.CloseAudioDevice.
-
CloseWindow()
→ void
-
See RaylibCoreFlatModule.CloseWindow.
-
CloseWindowAndDispose()
→ void
-
See RaylibBase.CloseWindowAndDispose.
-
CodepointToUTF8(int codepoint, MemoryPointer<RInt> utf8Size)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.CodepointToUTF8.
-
ColorAlpha(ColorD color, double alpha)
→ ColorD
-
See RaylibCoreFlatModule.ColorAlpha.
-
ColorAlphaBlend(ColorD dst, ColorD src, ColorD tint)
→ ColorD
-
See RaylibCoreFlatModule.ColorAlphaBlend.
-
ColorBrightness(ColorD color, double factor)
→ ColorD
-
See RaylibCoreFlatModule.ColorBrightness.
-
ColorContrast(ColorD color, double contrast)
→ ColorD
-
See RaylibCoreFlatModule.ColorContrast.
-
ColorFromHSV(double hue, double saturation, double value)
→ ColorD
-
See RaylibCoreFlatModule.ColorFromHSV.
-
ColorFromNormalized(Vector4D normalized)
→ ColorD
-
See RaylibCoreFlatModule.ColorFromNormalized.
-
ColorIsEqual(ColorD col1, ColorD col2)
→ bool
-
See RaylibCoreFlatModule.ColorIsEqual.
-
ColorLerp(ColorD color1, ColorD color2, double factor)
→ ColorD
-
See RaylibCoreFlatModule.ColorLerp.
-
ColorNormalize(ColorD color)
→ Vector4D
-
See RaylibCoreFlatModule.ColorNormalize.
-
ColorTint(ColorD color, ColorD tint)
→ ColorD
-
See RaylibCoreFlatModule.ColorTint.
-
ColorToHSV(ColorD color)
→ Vector3D
-
See RaylibCoreFlatModule.ColorToHSV.
-
ColorToInt(ColorD color)
→ int
-
See RaylibCoreFlatModule.ColorToInt.
-
CompressData(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> compDataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlatModule.CompressData.
-
ComputeCRC32(MemoryPointer<RUnsignedChar> data, int dataSize)
→ int
-
See RaylibCoreFlatModule.ComputeCRC32.
-
ComputeMD5(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlatModule.ComputeMD5.
-
ComputeSHA1(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlatModule.ComputeSHA1.
-
ComputeSHA256(MemoryPointer<RUnsignedChar> data, int dataSize)
→ MemoryPointer<RUnsignedInt>
-
See RaylibCoreFlatModule.ComputeSHA256.
-
CreateLight(int type, Vector3D position, Vector3D target, ColorD color, ShaderD shader)
→ LightD
-
See RaylibLightFlatModule.CreateLight.
-
DecodeDataBase64(MemoryPointer<RChar> data, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlatModule.DecodeDataBase64.
-
DecompressData(MemoryPointer<RUnsignedChar> compData, int compDataSize, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlatModule.DecompressData.
-
DetachAudioMixedProcessor(MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlatModule.DetachAudioMixedProcessor.
-
DetachAudioStreamProcessor(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> processor)
→ void
-
See RaylibAudioFlatModule.DetachAudioStreamProcessor.
-
DirectoryExists(MemoryPointer<RChar> dirPath)
→ bool
-
See RaylibCoreFlatModule.DirectoryExists.
-
DisableCursor()
→ void
-
See RaylibCoreFlatModule.DisableCursor.
-
DisableEventWaiting()
→ void
-
See RaylibCoreFlatModule.DisableEventWaiting.
-
disposeRaylib()
→ void
-
See RaylibBase.dispose.
-
DrawBillboard(Camera3DD camera, TextureD texture, Vector3D position, double scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawBillboard.
-
DrawBillboardPro(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector3D up, Vector2D size, Vector2D origin, double rotation, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawBillboardPro.
-
DrawBillboardRec(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector2D size, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawBillboardRec.
-
DrawBoundingBox(BoundingBoxD box, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawBoundingBox.
-
DrawCapsule(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCapsule.
-
DrawCapsuleWires(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCapsuleWires.
-
DrawCircle(int centerX, int centerY, double radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircle.
-
DrawCircle3D(Vector3D center, double radius, Vector3D rotationAxis, double rotationAngle, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircle3D.
-
DrawCircleGradient(Vector2D center, double radius, ColorD inner, ColorD outer)
→ void
-
See RaylibCoreFlatModule.DrawCircleGradient.
-
DrawCircleLines(int centerX, int centerY, double radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircleLines.
-
DrawCircleLinesV(Vector2D center, double radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircleLinesV.
-
DrawCircleSector(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircleSector.
-
DrawCircleSectorLines(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircleSectorLines.
-
DrawCircleV(Vector2D center, double radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCircleV.
-
DrawCube(Vector3D position, double width, double height, double length, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCube.
-
DrawCubeV(Vector3D position, Vector3D size, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCubeV.
-
DrawCubeWires(Vector3D position, double width, double height, double length, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCubeWires.
-
DrawCubeWiresV(Vector3D position, Vector3D size, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCubeWiresV.
-
DrawCylinder(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCylinder.
-
DrawCylinderEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCylinderEx.
-
DrawCylinderWires(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCylinderWires.
-
DrawCylinderWiresEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawCylinderWiresEx.
-
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawEllipse.
-
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawEllipseLines.
-
DrawEllipseLinesV(Vector2D center, double radiusH, double radiusV, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawEllipseLinesV.
-
DrawEllipseV(Vector2D center, double radiusH, double radiusV, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawEllipseV.
-
DrawFPS(int posX, int posY)
→ void
-
See RaylibCoreFlatModule.DrawFPS.
-
DrawGrid(int slices, double spacing)
→ void
-
See RaylibCoreFlatModule.DrawGrid.
-
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLine.
-
DrawLine3D(Vector3D startPos, Vector3D endPos, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLine3D.
-
DrawLineBezier(Vector2D startPos, Vector2D endPos, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLineBezier.
-
DrawLineDashed(Vector2D startPos, Vector2D endPos, int dashSize, int spaceSize, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLineDashed.
-
DrawLineEx(Vector2D startPos, Vector2D endPos, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLineEx.
-
DrawLineStrip(StructPointer<Vector2D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLineStrip.
-
DrawLineV(Vector2D startPos, Vector2D endPos, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawLineV.
-
DrawMesh(MeshD mesh, MaterialD material, MatrixD transform)
→ void
-
See RaylibCoreFlatModule.DrawMesh.
-
DrawMeshInstanced(MeshD mesh, MaterialD material, StructPointer<MatrixD> transforms, int instances)
→ void
-
See RaylibCoreFlatModule.DrawMeshInstanced.
-
DrawModel(ModelD model, Vector3D position, double scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawModel.
-
DrawModelEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawModelEx.
-
DrawModelWires(ModelD model, Vector3D position, double scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawModelWires.
-
DrawModelWiresEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawModelWiresEx.
-
DrawPixel(int posX, int posY, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPixel.
-
DrawPixelV(Vector2D position, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPixelV.
-
DrawPlane(Vector3D centerPos, Vector2D size, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPlane.
-
DrawPoint3D(Vector3D position, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPoint3D.
-
DrawPoly(Vector2D center, int sides, double radius, double rotation, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPoly.
-
DrawPolyLines(Vector2D center, int sides, double radius, double rotation, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPolyLines.
-
DrawPolyLinesEx(Vector2D center, int sides, double radius, double rotation, double lineThick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawPolyLinesEx.
-
DrawRay(RayD ray, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRay.
-
DrawRectangle(int posX, int posY, int width, int height, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangle.
-
DrawRectangleGradientEx(RectangleD rec, ColorD topLeft, ColorD bottomLeft, ColorD topRight, ColorD bottomRight)
→ void
-
See RaylibCoreFlatModule.DrawRectangleGradientEx.
-
DrawRectangleGradientH(int posX, int posY, int width, int height, ColorD left, ColorD right)
→ void
-
See RaylibCoreFlatModule.DrawRectangleGradientH.
-
DrawRectangleGradientV(int posX, int posY, int width, int height, ColorD top, ColorD bottom)
→ void
-
See RaylibCoreFlatModule.DrawRectangleGradientV.
-
DrawRectangleLines(int posX, int posY, int width, int height, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleLines.
-
DrawRectangleLinesEx(RectangleD rec, double lineThick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleLinesEx.
-
DrawRectanglePro(RectangleD rec, Vector2D origin, double rotation, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectanglePro.
-
DrawRectangleRec(RectangleD rec, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleRec.
-
DrawRectangleRounded(RectangleD rec, double roundness, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleRounded.
-
DrawRectangleRoundedLines(RectangleD rec, double roundness, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleRoundedLines.
-
DrawRectangleRoundedLinesEx(RectangleD rec, double roundness, int segments, double lineThick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleRoundedLinesEx.
-
DrawRectangleV(Vector2D position, Vector2D size, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRectangleV.
-
DrawRing(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRing.
-
DrawRingLines(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawRingLines.
-
DrawSphere(Vector3D centerPos, double radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSphere.
-
DrawSphereEx(Vector3D centerPos, double radius, int rings, int slices, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSphereEx.
-
DrawSphereWires(Vector3D centerPos, double radius, int rings, int slices, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSphereWires.
-
DrawSplineBasis(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineBasis.
-
DrawSplineBezierCubic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineBezierCubic.
-
DrawSplineBezierQuadratic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineBezierQuadratic.
-
DrawSplineCatmullRom(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineCatmullRom.
-
DrawSplineLinear(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineLinear.
-
DrawSplineSegmentBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineSegmentBasis.
-
DrawSplineSegmentBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineSegmentBezierCubic.
-
DrawSplineSegmentBezierQuadratic(Vector2D p1, Vector2D c2, Vector2D p3, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineSegmentBezierQuadratic.
-
DrawSplineSegmentCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineSegmentCatmullRom.
-
DrawSplineSegmentLinear(Vector2D p1, Vector2D p2, double thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawSplineSegmentLinear.
-
DrawText(MemoryPointer<RChar> text, int posX, int posY, int fontSize, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawText.
-
DrawTextCodepoint(FontD font, int codepoint, Vector2D position, double fontSize, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextCodepoint.
-
DrawTextCodepoints(FontD font, MemoryPointer<RInt> codepoints, int codepointCount, Vector2D position, double fontSize, double spacing, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextCodepoints.
-
DrawTextEx(FontD font, MemoryPointer<RChar> text, Vector2D position, double fontSize, double spacing, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextEx.
-
DrawTextPro(FontD font, MemoryPointer<RChar> text, Vector2D position, Vector2D origin, double rotation, double fontSize, double spacing, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextPro.
-
DrawTexture(TextureD texture, int posX, int posY, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTexture.
-
DrawTextureEx(TextureD texture, Vector2D position, double rotation, double scale, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextureEx.
-
DrawTextureNPatch(TextureD texture, NPatchInfoD nPatchInfo, RectangleD dest, Vector2D origin, double rotation, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextureNPatch.
-
DrawTexturePro(TextureD texture, RectangleD source, RectangleD dest, Vector2D origin, double rotation, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTexturePro.
-
DrawTextureRec(TextureD texture, RectangleD source, Vector2D position, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextureRec.
-
DrawTextureV(TextureD texture, Vector2D position, ColorD tint)
→ void
-
See RaylibCoreFlatModule.DrawTextureV.
-
DrawTriangle(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangle.
-
DrawTriangle3D(Vector3D v1, Vector3D v2, Vector3D v3, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangle3D.
-
DrawTriangleFan(StructPointer<Vector2D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangleFan.
-
DrawTriangleLines(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangleLines.
-
DrawTriangleStrip(StructPointer<Vector2D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangleStrip.
-
DrawTriangleStrip3D(StructPointer<Vector3D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.DrawTriangleStrip3D.
-
EaseBackIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackIn.
-
EaseBackInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackInOut.
-
EaseBackOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBackOut.
-
EaseBounceIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceIn.
-
EaseBounceInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceInOut.
-
EaseBounceOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseBounceOut.
-
EaseCircIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircIn.
-
EaseCircInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircInOut.
-
EaseCircOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCircOut.
-
EaseCubicIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicIn.
-
EaseCubicInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicInOut.
-
EaseCubicOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseCubicOut.
-
EaseElasticIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticIn.
-
EaseElasticInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticInOut.
-
EaseElasticOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseElasticOut.
-
EaseExpoIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoIn.
-
EaseExpoInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoInOut.
-
EaseExpoOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseExpoOut.
-
EaseLinearIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearIn.
-
EaseLinearInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearInOut.
-
EaseLinearNone(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearNone.
-
EaseLinearOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseLinearOut.
-
EaseQuadIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadIn.
-
EaseQuadInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadInOut.
-
EaseQuadOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseQuadOut.
-
EaseSineIn(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineIn.
-
EaseSineInOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineInOut.
-
EaseSineOut(num t, num b, num c, num d)
→ double
-
See RaylibEaseExtDart.EaseSineOut.
-
EnableCursor()
→ void
-
See RaylibCoreFlatModule.EnableCursor.
-
EnableEventWaiting()
→ void
-
See RaylibCoreFlatModule.EnableEventWaiting.
-
EncodeDataBase64(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RInt> outputSize)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.EncodeDataBase64.
-
EndBlendMode()
→ void
-
See RaylibCoreFlatModule.EndBlendMode.
-
EndDrawing()
→ void
-
See RaylibCoreFlatModule.EndDrawing.
-
EndMode2D()
→ void
-
See RaylibCoreFlatModule.EndMode2D.
-
EndMode3D()
→ void
-
See RaylibCoreFlatModule.EndMode3D.
-
EndScissorMode()
→ void
-
See RaylibCoreFlatModule.EndScissorMode.
-
EndShaderMode()
→ void
-
See RaylibCoreFlatModule.EndShaderMode.
-
EndTextureMode()
→ void
-
See RaylibCoreFlatModule.EndTextureMode.
-
EndVrStereoMode()
→ void
-
See RaylibCoreFlatModule.EndVrStereoMode.
-
ExportAutomationEventList(AutomationEventListD list, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportAutomationEventList.
-
ExportDataAsCode(MemoryPointer<RUnsignedChar> data, int dataSize, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportDataAsCode.
-
ExportFontAsCode(FontD font, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportFontAsCode.
-
ExportImage(ImageD image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportImage.
-
ExportImageAsCode(ImageD image, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportImageAsCode.
-
ExportImageToMemory(ImageD image, MemoryPointer<RChar> fileType, MemoryPointer<RInt> fileSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlatModule.ExportImageToMemory.
-
ExportMesh(MeshD mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportMesh.
-
ExportMeshAsCode(MeshD mesh, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.ExportMeshAsCode.
-
ExportWave(WaveD wave, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibAudioFlatModule.ExportWave.
-
ExportWaveAsCode(WaveD wave, MemoryPointer<RChar> fileName)
→ bool
-
See RaylibAudioFlatModule.ExportWaveAsCode.
-
Fade(ColorD color, double alpha)
→ ColorD
-
See RaylibCoreFlatModule.Fade.
-
FileCopy(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlatModule.FileCopy.
-
FileExists(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.FileExists.
-
FileMove(MemoryPointer<RChar> srcPath, MemoryPointer<RChar> dstPath)
→ int
-
See RaylibCoreFlatModule.FileMove.
-
FileRemove(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlatModule.FileRemove.
-
FileRename(MemoryPointer<RChar> fileName, MemoryPointer<RChar> fileRename)
→ int
-
See RaylibCoreFlatModule.FileRename.
-
FileTextFindIndex(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search)
→ int
-
See RaylibCoreFlatModule.FileTextFindIndex.
-
FileTextReplace(MemoryPointer<RChar> fileName, MemoryPointer<RChar> search, MemoryPointer<RChar> replacement)
→ int
-
See RaylibCoreFlatModule.FileTextReplace.
-
FloatEquals(double x, double y)
→ bool
-
See RaylibFunctions.FloatEquals.
-
GenImageCellular(int width, int height, int tileSize)
→ ImageD
-
See RaylibCoreFlatModule.GenImageCellular.
-
GenImageChecked(int width, int height, int checksX, int checksY, ColorD col1, ColorD col2)
→ ImageD
-
See RaylibCoreFlatModule.GenImageChecked.
-
GenImageColor(int width, int height, ColorD color)
→ ImageD
-
See RaylibCoreFlatModule.GenImageColor.
-
GenImageFontAtlas(StructPointer<GlyphInfoD> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod)
→ ImageD
-
See RaylibCoreFlatModule.GenImageFontAtlas.
-
GenImageGradientLinear(int width, int height, int direction, ColorD start, ColorD end)
→ ImageD
-
See RaylibCoreFlatModule.GenImageGradientLinear.
-
GenImageGradientRadial(int width, int height, double density, ColorD inner, ColorD outer)
→ ImageD
-
See RaylibCoreFlatModule.GenImageGradientRadial.
-
GenImageGradientSquare(int width, int height, double density, ColorD inner, ColorD outer)
→ ImageD
-
See RaylibCoreFlatModule.GenImageGradientSquare.
-
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale)
→ ImageD
-
See RaylibCoreFlatModule.GenImagePerlinNoise.
-
GenImageText(int width, int height, MemoryPointer<RChar> text)
→ ImageD
-
See RaylibCoreFlatModule.GenImageText.
-
GenImageWhiteNoise(int width, int height, double factor)
→ ImageD
-
See RaylibCoreFlatModule.GenImageWhiteNoise.
-
GenMeshCone(double radius, double height, int slices)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshCone.
-
GenMeshCube(double width, double height, double length)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshCube.
-
GenMeshCubicmap(ImageD cubicmap, Vector3D cubeSize)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshCubicmap.
-
GenMeshCylinder(double radius, double height, int slices)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshCylinder.
-
GenMeshHeightmap(ImageD heightmap, Vector3D size)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshHeightmap.
-
GenMeshHemiSphere(double radius, int rings, int slices)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshHemiSphere.
-
GenMeshKnot(double radius, double size, int radSeg, int sides)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshKnot.
-
GenMeshPlane(double width, double length, int resX, int resZ)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshPlane.
-
GenMeshPoly(int sides, double radius)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshPoly.
-
GenMeshSphere(double radius, int rings, int slices)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshSphere.
-
GenMeshTangents(StructPointer<MeshD> mesh)
→ void
-
See RaylibCoreFlatModule.GenMeshTangents.
-
GenMeshTorus(double radius, double size, int radSeg, int sides)
→ MeshD
-
See RaylibCoreFlatModule.GenMeshTorus.
-
GenTextureMipmaps(StructPointer<TextureD> texture)
→ void
-
See RaylibCoreFlatModule.GenTextureMipmaps.
-
GetApplicationDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetApplicationDirectory.
-
GetCameraForward(StructPointer<Camera3DD> camera)
→ Vector3D
-
See RaylibCameraFlatModule.GetCameraForward.
-
GetCameraMatrix(Camera3DD camera)
→ MatrixD
-
See RaylibCoreFlatModule.GetCameraMatrix.
-
GetCameraMatrix2D(Camera2DD camera)
→ MatrixD
-
See RaylibCoreFlatModule.GetCameraMatrix2D.
-
GetCameraProjectionMatrix(StructPointer<Camera3DD> camera, double aspect)
→ MatrixD
-
See RaylibCameraFlatModule.GetCameraProjectionMatrix.
-
GetCameraRight(StructPointer<Camera3DD> camera)
→ Vector3D
-
See RaylibCameraFlatModule.GetCameraRight.
-
GetCameraUp(StructPointer<Camera3DD> camera)
→ Vector3D
-
See RaylibCameraFlatModule.GetCameraUp.
-
GetCameraViewMatrix(StructPointer<Camera3DD> camera)
→ MatrixD
-
See RaylibCameraFlatModule.GetCameraViewMatrix.
-
GetCharPressed()
→ int
-
See RaylibCoreFlatModule.GetCharPressed.
-
GetClipboardImage()
→ ImageD
-
See RaylibCoreFlatModule.GetClipboardImage.
-
GetClipboardText()
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetClipboardText.
-
GetCodepoint(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlatModule.GetCodepoint.
-
GetCodepointCount(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlatModule.GetCodepointCount.
-
GetCodepointNext(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlatModule.GetCodepointNext.
-
GetCodepointPrevious(MemoryPointer<RChar> text, MemoryPointer<RInt> codepointSize)
→ int
-
See RaylibCoreFlatModule.GetCodepointPrevious.
-
GetCollisionRec(RectangleD rec1, RectangleD rec2)
→ RectangleD
-
See RaylibCoreFlatModule.GetCollisionRec.
-
GetColor(int hexValue)
→ ColorD
-
See RaylibCoreFlatModule.GetColor.
-
GetCurrentMonitor()
→ int
-
See RaylibCoreFlatModule.GetCurrentMonitor.
-
GetDirectoryFileCount(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlatModule.GetDirectoryFileCount.
-
GetDirectoryFileCountEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ int
-
See RaylibCoreFlatModule.GetDirectoryFileCountEx.
-
GetDirectoryPath(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetDirectoryPath.
-
GetFileExtension(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetFileExtension.
-
GetFileLength(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlatModule.GetFileLength.
-
GetFileModTime(MemoryPointer<RChar> fileName)
→ int
-
See RaylibCoreFlatModule.GetFileModTime.
-
GetFileName(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetFileName.
-
GetFileNameWithoutExt(MemoryPointer<RChar> filePath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetFileNameWithoutExt.
-
GetFontDefault()
→ FontD
-
See RaylibCoreFlatModule.GetFontDefault.
-
GetFPS()
→ int
-
See RaylibCoreFlatModule.GetFPS.
-
GetFrameTime()
→ double
-
See RaylibCoreFlatModule.GetFrameTime.
-
GetGamepadAxisCount(int gamepad)
→ int
-
See RaylibCoreFlatModule.GetGamepadAxisCount.
-
GetGamepadAxisMovement(int gamepad, int axis)
→ double
-
See RaylibCoreFlatModule.GetGamepadAxisMovement.
-
GetGamepadButtonPressed()
→ int
-
See RaylibCoreFlatModule.GetGamepadButtonPressed.
-
GetGamepadName(int gamepad)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetGamepadName.
-
GetGestureDetected()
→ int
-
See RaylibCoreFlatModule.GetGestureDetected.
-
GetGestureDragAngle()
→ double
-
See RaylibCoreFlatModule.GetGestureDragAngle.
-
GetGestureDragVector()
→ Vector2D
-
See RaylibCoreFlatModule.GetGestureDragVector.
-
GetGestureHoldDuration()
→ double
-
See RaylibCoreFlatModule.GetGestureHoldDuration.
-
GetGesturePinchAngle()
→ double
-
See RaylibCoreFlatModule.GetGesturePinchAngle.
-
GetGesturePinchVector()
→ Vector2D
-
See RaylibCoreFlatModule.GetGesturePinchVector.
-
GetGlyphAtlasRec(FontD font, int codepoint)
→ RectangleD
-
See RaylibCoreFlatModule.GetGlyphAtlasRec.
-
GetGlyphIndex(FontD font, int codepoint)
→ int
-
See RaylibCoreFlatModule.GetGlyphIndex.
-
GetGlyphInfo(FontD font, int codepoint)
→ GlyphInfoD
-
See RaylibCoreFlatModule.GetGlyphInfo.
-
GetImageAlphaBorder(ImageD image, double threshold)
→ RectangleD
-
See RaylibCoreFlatModule.GetImageAlphaBorder.
-
GetImageColor(ImageD image, int x, int y)
→ ColorD
-
See RaylibCoreFlatModule.GetImageColor.
-
GetKeyName(int key)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetKeyName.
-
GetKeyPressed()
→ int
-
See RaylibCoreFlatModule.GetKeyPressed.
-
GetMasterVolume()
→ double
-
See RaylibAudioFlatModule.GetMasterVolume.
-
GetMeshBoundingBox(MeshD mesh)
→ BoundingBoxD
-
See RaylibCoreFlatModule.GetMeshBoundingBox.
-
GetModelBoundingBox(ModelD model)
→ BoundingBoxD
-
See RaylibCoreFlatModule.GetModelBoundingBox.
-
GetMonitorCount()
→ int
-
See RaylibCoreFlatModule.GetMonitorCount.
-
GetMonitorHeight(int monitor)
→ int
-
See RaylibCoreFlatModule.GetMonitorHeight.
-
GetMonitorName(int monitor)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetMonitorName.
-
GetMonitorPhysicalHeight(int monitor)
→ int
-
See RaylibCoreFlatModule.GetMonitorPhysicalHeight.
-
GetMonitorPhysicalWidth(int monitor)
→ int
-
See RaylibCoreFlatModule.GetMonitorPhysicalWidth.
-
GetMonitorPosition(int monitor)
→ Vector2D
-
See RaylibCoreFlatModule.GetMonitorPosition.
-
GetMonitorRefreshRate(int monitor)
→ int
-
See RaylibCoreFlatModule.GetMonitorRefreshRate.
-
GetMonitorWidth(int monitor)
→ int
-
See RaylibCoreFlatModule.GetMonitorWidth.
-
GetMouseDelta()
→ Vector2D
-
See RaylibCoreFlatModule.GetMouseDelta.
-
GetMousePosition()
→ Vector2D
-
See RaylibCoreFlatModule.GetMousePosition.
-
GetMouseWheelMove()
→ double
-
See RaylibCoreFlatModule.GetMouseWheelMove.
-
GetMouseWheelMoveV()
→ Vector2D
-
See RaylibCoreFlatModule.GetMouseWheelMoveV.
-
GetMouseX()
→ int
-
See RaylibCoreFlatModule.GetMouseX.
-
GetMouseY()
→ int
-
See RaylibCoreFlatModule.GetMouseY.
-
GetMusicTimeLength(MusicD music)
→ double
-
See RaylibAudioFlatModule.GetMusicTimeLength.
-
GetMusicTimePlayed(MusicD music)
→ double
-
See RaylibAudioFlatModule.GetMusicTimePlayed.
-
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format)
→ ColorD
-
See RaylibCoreFlatModule.GetPixelColor.
-
GetPixelDataSize(int width, int height, int format)
→ int
-
See RaylibCoreFlatModule.GetPixelDataSize.
-
GetPrevDirectoryPath(MemoryPointer<RChar> dirPath)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetPrevDirectoryPath.
-
GetRandomValue(int min, int max)
→ int
-
See RaylibCoreFlatModule.GetRandomValue.
-
GetRayCollisionBox(RayD ray, BoundingBoxD box)
→ RayCollisionD
-
See RaylibCoreFlatModule.GetRayCollisionBox.
-
GetRayCollisionMesh(RayD ray, MeshD mesh, MatrixD transform)
→ RayCollisionD
-
See RaylibCoreFlatModule.GetRayCollisionMesh.
-
GetRayCollisionQuad(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3, Vector3D p4)
→ RayCollisionD
-
See RaylibCoreFlatModule.GetRayCollisionQuad.
-
GetRayCollisionSphere(RayD ray, Vector3D center, double radius)
→ RayCollisionD
-
See RaylibCoreFlatModule.GetRayCollisionSphere.
-
GetRayCollisionTriangle(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3)
→ RayCollisionD
-
See RaylibCoreFlatModule.GetRayCollisionTriangle.
-
GetRenderHeight()
→ int
-
See RaylibCoreFlatModule.GetRenderHeight.
-
GetRenderWidth()
→ int
-
See RaylibCoreFlatModule.GetRenderWidth.
-
GetScreenHeight()
→ int
-
See RaylibCoreFlatModule.GetScreenHeight.
-
GetScreenToWorld2D(Vector2D position, Camera2DD camera)
→ Vector2D
-
See RaylibCoreFlatModule.GetScreenToWorld2D.
-
GetScreenToWorldRay(Vector2D position, Camera3DD camera)
→ RayD
-
See RaylibCoreFlatModule.GetScreenToWorldRay.
-
GetScreenToWorldRayEx(Vector2D position, Camera3DD camera, int width, int height)
→ RayD
-
See RaylibCoreFlatModule.GetScreenToWorldRayEx.
-
GetScreenWidth()
→ int
-
See RaylibCoreFlatModule.GetScreenWidth.
-
GetShaderLocation(ShaderD shader, MemoryPointer<RChar> uniformName)
→ int
-
See RaylibCoreFlatModule.GetShaderLocation.
-
GetShaderLocationAttrib(ShaderD shader, MemoryPointer<RChar> attribName)
→ int
-
See RaylibCoreFlatModule.GetShaderLocationAttrib.
-
GetShapesTexture()
→ TextureD
-
See RaylibCoreFlatModule.GetShapesTexture.
-
GetShapesTextureRectangle()
→ RectangleD
-
See RaylibCoreFlatModule.GetShapesTextureRectangle.
-
GetSplinePointBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t)
→ Vector2D
-
See RaylibCoreFlatModule.GetSplinePointBasis.
-
GetSplinePointBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double t)
→ Vector2D
-
See RaylibCoreFlatModule.GetSplinePointBezierCubic.
-
GetSplinePointBezierQuad(Vector2D p1, Vector2D c2, Vector2D p3, double t)
→ Vector2D
-
See RaylibCoreFlatModule.GetSplinePointBezierQuad.
-
GetSplinePointCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t)
→ Vector2D
-
See RaylibCoreFlatModule.GetSplinePointCatmullRom.
-
GetSplinePointLinear(Vector2D startPos, Vector2D endPos, double t)
→ Vector2D
-
See RaylibCoreFlatModule.GetSplinePointLinear.
-
GetTextBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetTextBetween.
-
GetTime()
→ double
-
See RaylibCoreFlatModule.GetTime.
-
GetTouchPointCount()
→ int
-
See RaylibCoreFlatModule.GetTouchPointCount.
-
GetTouchPointId(int index)
→ int
-
See RaylibCoreFlatModule.GetTouchPointId.
-
GetTouchPosition(int index)
→ Vector2D
-
See RaylibCoreFlatModule.GetTouchPosition.
-
GetTouchX()
→ int
-
See RaylibCoreFlatModule.GetTouchX.
-
GetTouchY()
→ int
-
See RaylibCoreFlatModule.GetTouchY.
-
GetWindowHandle()
→ MemoryPointer<RVoid>
-
See RaylibCoreFlatModule.GetWindowHandle.
-
GetWindowPosition()
→ Vector2D
-
See RaylibCoreFlatModule.GetWindowPosition.
-
GetWindowScaleDPI()
→ Vector2D
-
See RaylibCoreFlatModule.GetWindowScaleDPI.
-
GetWorkingDirectory()
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.GetWorkingDirectory.
-
GetWorldToScreen(Vector3D position, Camera3DD camera)
→ Vector2D
-
See RaylibCoreFlatModule.GetWorldToScreen.
-
GetWorldToScreen2D(Vector2D position, Camera2DD camera)
→ Vector2D
-
See RaylibCoreFlatModule.GetWorldToScreen2D.
-
GetWorldToScreenEx(Vector3D position, Camera3DD camera, int width, int height)
→ Vector2D
-
See RaylibCoreFlatModule.GetWorldToScreenEx.
-
GuiButton(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiButton.
-
GuiCheckBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> checked)
→ int
-
See RaylibGuiFlatModule.GuiCheckBox.
-
GuiColorBarAlpha(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> alpha)
→ int
-
See RaylibGuiFlatModule.GuiColorBarAlpha.
-
GuiColorBarHue(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RFloat> value)
→ int
-
See RaylibGuiFlatModule.GuiColorBarHue.
-
GuiColorPanel(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<ColorD> color)
→ int
-
See RaylibGuiFlatModule.GuiColorPanel.
-
GuiColorPanelHSV(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<Vector3D> colorHsv)
→ int
-
See RaylibGuiFlatModule.GuiColorPanelHSV.
-
GuiColorPicker(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<ColorD> color)
→ int
-
See RaylibGuiFlatModule.GuiColorPicker.
-
GuiColorPickerHSV(RectangleD bounds, MemoryPointer<RChar> text, StructPointer<Vector3D> colorHsv)
→ int
-
See RaylibGuiFlatModule.GuiColorPickerHSV.
-
GuiComboBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlatModule.GuiComboBox.
-
GuiDisable()
→ void
-
See RaylibGuiFlatModule.GuiDisable.
-
GuiDisableTooltip()
→ void
-
See RaylibGuiFlatModule.GuiDisableTooltip.
-
GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, ColorD color)
→ void
-
See RaylibGuiFlatModule.GuiDrawIcon.
-
GuiDropdownBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active, bool editMode)
→ int
-
See RaylibGuiFlatModule.GuiDropdownBox.
-
GuiDummyRec(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiDummyRec.
-
GuiEnable()
→ void
-
See RaylibGuiFlatModule.GuiEnable.
-
GuiEnableTooltip()
→ void
-
See RaylibGuiFlatModule.GuiEnableTooltip.
-
GuiGetFont()
→ FontD
-
See RaylibGuiFlatModule.GuiGetFont.
-
GuiGetIcons()
→ MemoryPointer<RUnsignedInt>
-
See RaylibGuiFlatModule.GuiGetIcons.
-
GuiGetState()
→ int
-
See RaylibGuiFlatModule.GuiGetState.
-
GuiGetStyle(int control, int property)
→ int
-
See RaylibGuiFlatModule.GuiGetStyle.
-
GuiGetTextWidth(MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiGetTextWidth.
-
GuiGrid(RectangleD bounds, MemoryPointer<RChar> text, double spacing, int subdivs, StructPointer<Vector2D> mouseCell)
→ int
-
See RaylibGuiFlatModule.GuiGrid.
-
GuiGroupBox(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiGroupBox.
-
GuiIconText(int iconId, MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibGuiFlatModule.GuiIconText.
-
GuiIsLocked()
→ bool
-
See RaylibGuiFlatModule.GuiIsLocked.
-
GuiLabel(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiLabel.
-
GuiLabelButton(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiLabelButton.
-
GuiLine(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiLine.
-
GuiListView(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlatModule.GuiListView.
-
GuiListViewEx(RectangleD bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> scrollIndex, MemoryPointer<RInt> active, MemoryPointer<RInt> focus)
→ int
-
See RaylibGuiFlatModule.GuiListViewEx.
-
GuiLoadIcons(MemoryPointer<RChar> fileName, bool loadIconsName)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibGuiFlatModule.GuiLoadIcons.
-
GuiLoadIconsFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize, bool loadIconsName)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibGuiFlatModule.GuiLoadIconsFromMemory.
-
GuiLoadStyle(MemoryPointer<RChar> fileName)
→ void
-
See RaylibGuiFlatModule.GuiLoadStyle.
-
GuiLoadStyleDefault()
→ void
-
See RaylibGuiFlatModule.GuiLoadStyleDefault.
-
GuiLoadStyleFromMemory(MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ void
-
See RaylibGuiFlatModule.GuiLoadStyle.
-
GuiLock()
→ void
-
See RaylibGuiFlatModule.GuiLock.
-
GuiMessageBox(RectangleD bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive)
→ int
-
See RaylibGuiFlatModule.GuiMessageBox.
-
GuiPanel(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiPanel.
-
GuiProgressBar(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlatModule.GuiProgressBar.
-
GuiScrollPanel(RectangleD bounds, MemoryPointer<RChar> text, RectangleD content, StructPointer<Vector2D> scroll, StructPointer<RectangleD> view)
→ int
-
See RaylibGuiFlatModule.GuiScrollPanel.
-
GuiSetAlpha(double alpha)
→ void
-
See RaylibGuiFlatModule.GuiSetAlpha.
-
GuiSetFont(FontD font)
→ void
-
See RaylibGuiFlatModule.GuiSetFont.
-
GuiSetIconScale(int scale)
→ void
-
See RaylibGuiFlatModule.GuiSetIconScale.
-
GuiSetState(int state)
→ void
-
See RaylibGuiFlatModule.GuiSetState.
-
GuiSetStyle(int control, int property, int value)
→ void
-
See RaylibGuiFlatModule.GuiSetStyle.
-
GuiSetTooltip(MemoryPointer<RChar> tooltip)
→ void
-
See RaylibGuiFlatModule.GuiSetTooltip.
-
GuiSlider(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlatModule.GuiSlider.
-
GuiSliderBar(RectangleD bounds, MemoryPointer<RChar> textLeft, MemoryPointer<RChar> textRight, MemoryPointer<RFloat> value, double minValue, double maxValue)
→ int
-
See RaylibGuiFlatModule.GuiSliderBar.
-
GuiSpinner(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGuiFlatModule.GuiSpinner.
-
GuiStatusBar(RectangleD bounds, MemoryPointer<RChar> text)
→ int
-
See RaylibGuiFlatModule.GuiStatusBar.
-
GuiTabBar(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlatModule.GuiTabBar.
-
GuiTabBarEx(RectangleD bounds, MemoryPointer<RPointer<RChar>> text, int count, MemoryPointer<RInt> hscroll, MemoryPointer<RInt> active, MemoryPointer<RInt> focus)
→ int
-
See RaylibGuiFlatModule.GuiTabBarEx.
-
GuiTextBox(RectangleD bounds, MemoryPointer<RChar> text, int textSize, bool editMode)
→ int
-
See RaylibGuiFlatModule.GuiTextBox.
-
GuiTextInputBox(RectangleD bounds, MemoryPointer<RChar> title, MemoryPointer<RChar> message, MemoryPointer<RChar> text, int textSize, MemoryPointer<RChar> btnText, MemoryPointer<RInt> btnActive, MemoryPointer<RBool> secretViewActive)
→ int
-
See RaylibGuiFlatModule.GuiTextInputBox.
-
GuiToggle(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RBool> active)
→ int
-
See RaylibGuiFlatModule.GuiToggle.
-
GuiToggleGroup(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlatModule.GuiToggleGroup.
-
GuiToggleSlider(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> active)
→ int
-
See RaylibGuiFlatModule.GuiToggleSlider.
-
GuiUnlock()
→ void
-
See RaylibGuiFlatModule.GuiUnlock.
-
GuiValueBox(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RInt> value, int minValue, int maxValue, bool editMode)
→ int
-
See RaylibGuiFlatModule.GuiValueBox.
-
GuiValueBoxFloat(RectangleD bounds, MemoryPointer<RChar> text, MemoryPointer<RChar> textValue, MemoryPointer<RFloat> value, bool editMode)
→ int
-
See RaylibGuiFlatModule.GuiValueBoxFloat.
-
GuiWindowBox(RectangleD bounds, MemoryPointer<RChar> title)
→ int
-
See RaylibGuiFlatModule.GuiWindowBox.
-
HideCursor()
→ void
-
See RaylibCoreFlatModule.HideCursor.
-
ImageAlphaClear(StructPointer<ImageD> image, ColorD color, double threshold)
→ void
-
See RaylibCoreFlatModule.ImageAlphaClear.
-
ImageAlphaCrop(StructPointer<ImageD> image, double threshold)
→ void
-
See RaylibCoreFlatModule.ImageAlphaCrop.
-
ImageAlphaMask(StructPointer<ImageD> image, ImageD alphaMask)
→ void
-
See RaylibCoreFlatModule.ImageAlphaMask.
-
ImageAlphaPremultiply(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageAlphaPremultiply.
-
ImageBlurGaussian(StructPointer<ImageD> image, int blurSize)
→ void
-
See RaylibCoreFlatModule.ImageBlurGaussian.
-
ImageClearBackground(StructPointer<ImageD> dst, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageClearBackground.
-
ImageColorBrightness(StructPointer<ImageD> image, int brightness)
→ void
-
See RaylibCoreFlatModule.ImageColorBrightness.
-
ImageColorContrast(StructPointer<ImageD> image, double contrast)
→ void
-
See RaylibCoreFlatModule.ImageColorContrast.
-
ImageColorGrayscale(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageColorGrayscale.
-
ImageColorInvert(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageColorInvert.
-
ImageColorReplace(StructPointer<ImageD> image, ColorD color, ColorD replace)
→ void
-
See RaylibCoreFlatModule.ImageColorReplace.
-
ImageColorTint(StructPointer<ImageD> image, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageColorTint.
-
ImageCopy(ImageD image)
→ ImageD
-
See RaylibCoreFlatModule.ImageCopy.
-
ImageCrop(StructPointer<ImageD> image, RectangleD crop)
→ void
-
See RaylibCoreFlatModule.ImageCrop.
-
ImageDither(StructPointer<ImageD> image, int rBpp, int gBpp, int bBpp, int aBpp)
→ void
-
See RaylibCoreFlatModule.ImageDither.
-
ImageDraw(StructPointer<ImageD> dst, ImageD src, RectangleD srcRec, RectangleD dstRec, ColorD tint)
→ void
-
See RaylibCoreFlatModule.ImageDraw.
-
ImageDrawCircle(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawCircle.
-
ImageDrawCircleLines(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawCircleLines.
-
ImageDrawCircleLinesV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawCircleLinesV.
-
ImageDrawCircleV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawCircleV.
-
ImageDrawLine(StructPointer<ImageD> dst, int startPosX, int startPosY, int endPosX, int endPosY, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawLine.
-
ImageDrawLineEx(StructPointer<ImageD> dst, Vector2D start, Vector2D end, int thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawLineEx.
-
ImageDrawLineV(StructPointer<ImageD> dst, Vector2D start, Vector2D end, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawLineV.
-
ImageDrawPixel(StructPointer<ImageD> dst, int posX, int posY, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawPixel.
-
ImageDrawPixelV(StructPointer<ImageD> dst, Vector2D position, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawPixelV.
-
ImageDrawRectangle(StructPointer<ImageD> dst, int posX, int posY, int width, int height, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawRectangle.
-
ImageDrawRectangleLines(StructPointer<ImageD> dst, RectangleD rec, int thick, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawRectangleLines.
-
ImageDrawRectangleRec(StructPointer<ImageD> dst, RectangleD rec, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawRectangleRec.
-
ImageDrawRectangleV(StructPointer<ImageD> dst, Vector2D position, Vector2D size, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawRectangleV.
-
ImageDrawText(StructPointer<ImageD> dst, MemoryPointer<RChar> text, int posX, int posY, int fontSize, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawText.
-
ImageDrawTextEx(StructPointer<ImageD> dst, FontD font, MemoryPointer<RChar> text, Vector2D position, double fontSize, double spacing, ColorD tint)
→ void
-
See RaylibCoreFlatModule.ImageDrawTextEx.
-
ImageDrawTriangle(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawTriangle.
-
ImageDrawTriangleEx(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD c1, ColorD c2, ColorD c3)
→ void
-
See RaylibCoreFlatModule.ImageDrawTriangleEx.
-
ImageDrawTriangleFan(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawTriangleFan.
-
ImageDrawTriangleLines(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawTriangleLines.
-
ImageDrawTriangleStrip(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color)
→ void
-
See RaylibCoreFlatModule.ImageDrawTriangleStrip.
-
ImageFlipHorizontal(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageFlipHorizontal.
-
ImageFlipVertical(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageFlipVertical.
-
ImageFormat(StructPointer<ImageD> image, int newFormat)
→ void
-
See RaylibCoreFlatModule.ImageFormat.
-
ImageFromChannel(ImageD image, int selectedChannel)
→ ImageD
-
See RaylibCoreFlatModule.ImageFromChannel.
-
ImageFromImage(ImageD image, RectangleD rec)
→ ImageD
-
See RaylibCoreFlatModule.ImageFromImage.
-
ImageKernelConvolution(StructPointer<ImageD> image, MemoryPointer<RFloat> kernel, int kernelSize)
→ void
-
See RaylibCoreFlatModule.ImageKernelConvolution.
-
ImageMipmaps(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageMipmaps.
-
ImageResize(StructPointer<ImageD> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlatModule.ImageResize.
-
ImageResizeCanvas(StructPointer<ImageD> image, int newWidth, int newHeight, int offsetX, int offsetY, ColorD fill)
→ void
-
See RaylibCoreFlatModule.ImageResizeCanvas.
-
ImageResizeNN(StructPointer<ImageD> image, int newWidth, int newHeight)
→ void
-
See RaylibCoreFlatModule.ImageResizeNN.
-
ImageRotate(StructPointer<ImageD> image, int degrees)
→ void
-
See RaylibCoreFlatModule.ImageRotate.
-
ImageRotateCCW(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageRotateCCW.
-
ImageRotateCW(StructPointer<ImageD> image)
→ void
-
See RaylibCoreFlatModule.ImageRotateCW.
-
ImageText(MemoryPointer<RChar> text, int fontSize, ColorD color)
→ ImageD
-
See RaylibCoreFlatModule.ImageText.
-
ImageTextEx(FontD font, MemoryPointer<RChar> text, double fontSize, double spacing, ColorD tint)
→ ImageD
-
See RaylibCoreFlatModule.ImageTextEx.
-
ImageToPOT(StructPointer<ImageD> image, ColorD fill)
→ void
-
See RaylibCoreFlatModule.ImageToPOT.
-
InitAudioDevice()
→ void
-
See RaylibAudioFlatModule.InitAudioDevice.
-
InitWindow(int width, int height, MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlatModule.InitWindow.
-
IsAudioDeviceReady()
→ bool
-
See RaylibAudioFlatModule.IsAudioDeviceReady.
-
IsAudioStreamPlaying(AudioStreamD stream)
→ bool
-
See RaylibAudioFlatModule.IsAudioStreamPlaying.
-
IsAudioStreamProcessed(AudioStreamD stream)
→ bool
-
See RaylibAudioFlatModule.IsAudioStreamProcessed.
-
IsAudioStreamValid(AudioStreamD stream)
→ bool
-
See RaylibAudioFlatModule.IsAudioStreamValid.
-
IsCursorHidden()
→ bool
-
See RaylibCoreFlatModule.IsCursorHidden.
-
IsCursorOnScreen()
→ bool
-
See RaylibCoreFlatModule.IsCursorOnScreen.
-
IsFileDropped()
→ bool
-
See RaylibCoreFlatModule.IsFileDropped.
-
IsFileExtension(MemoryPointer<RChar> fileName, MemoryPointer<RChar> ext)
→ bool
-
See RaylibCoreFlatModule.IsFileExtension.
-
IsFileNameValid(MemoryPointer<RChar> fileName)
→ bool
-
See RaylibCoreFlatModule.IsFileNameValid.
-
IsFontValid(FontD font)
→ bool
-
See RaylibCoreFlatModule.IsFontValid.
-
IsGamepadAvailable(int gamepad)
→ bool
-
See RaylibCoreFlatModule.IsGamepadAvailable.
-
IsGamepadButtonDown(int gamepad, int button)
→ bool
-
See RaylibCoreFlatModule.IsGamepadButtonDown.
-
IsGamepadButtonPressed(int gamepad, int button)
→ bool
-
See RaylibCoreFlatModule.IsGamepadButtonPressed.
-
IsGamepadButtonReleased(int gamepad, int button)
→ bool
-
See RaylibCoreFlatModule.IsGamepadButtonReleased.
-
IsGamepadButtonUp(int gamepad, int button)
→ bool
-
See RaylibCoreFlatModule.IsGamepadButtonUp.
-
IsGestureDetected(int gesture)
→ bool
-
See RaylibCoreFlatModule.IsGestureDetected.
-
IsImageValid(ImageD image)
→ bool
-
See RaylibCoreFlatModule.IsImageValid.
-
IsKeyDown(int key)
→ bool
-
See RaylibCoreFlatModule.IsKeyDown.
-
IsKeyPressed(int key)
→ bool
-
See RaylibCoreFlatModule.IsKeyPressed.
-
IsKeyPressedRepeat(int key)
→ bool
-
See RaylibCoreFlatModule.IsKeyPressedRepeat.
-
IsKeyReleased(int key)
→ bool
-
See RaylibCoreFlatModule.IsKeyReleased.
-
IsKeyUp(int key)
→ bool
-
See RaylibCoreFlatModule.IsKeyUp.
-
IsMaterialValid(MaterialD material)
→ bool
-
See RaylibCoreFlatModule.IsMaterialValid.
-
IsModelAnimationValid(ModelD model, ModelAnimationD anim)
→ bool
-
See RaylibCoreFlatModule.IsModelAnimationValid.
-
IsModelValid(ModelD model)
→ bool
-
See RaylibCoreFlatModule.IsModelValid.
-
IsMouseButtonDown(int button)
→ bool
-
See RaylibCoreFlatModule.IsMouseButtonDown.
-
IsMouseButtonPressed(int button)
→ bool
-
See RaylibCoreFlatModule.IsMouseButtonPressed.
-
IsMouseButtonReleased(int button)
→ bool
-
See RaylibCoreFlatModule.IsMouseButtonReleased.
-
IsMouseButtonUp(int button)
→ bool
-
See RaylibCoreFlatModule.IsMouseButtonUp.
-
IsMusicStreamPlaying(MusicD music)
→ bool
-
See RaylibAudioFlatModule.IsMusicStreamPlaying.
-
IsMusicValid(MusicD music)
→ bool
-
See RaylibAudioFlatModule.IsMusicValid.
-
IsPathFile(MemoryPointer<RChar> path)
→ bool
-
See RaylibCoreFlatModule.IsPathFile.
-
IsRenderTextureValid(RenderTextureD target)
→ bool
-
See RaylibCoreFlatModule.IsRenderTextureValid.
-
IsShaderValid(ShaderD shader)
→ bool
-
See RaylibCoreFlatModule.IsShaderValid.
-
IsSoundPlaying(SoundD sound)
→ bool
-
See RaylibAudioFlatModule.IsSoundPlaying.
-
IsSoundValid(SoundD sound)
→ bool
-
See RaylibAudioFlatModule.IsSoundValid.
-
IsTextureValid(TextureD texture)
→ bool
-
See RaylibCoreFlatModule.IsTextureValid.
-
IsWaveValid(WaveD wave)
→ bool
-
See RaylibAudioFlatModule.IsWaveValid.
-
IsWindowFocused()
→ bool
-
See RaylibCoreFlatModule.IsWindowFocused.
-
IsWindowFullscreen()
→ bool
-
See RaylibCoreFlatModule.IsWindowFullscreen.
-
IsWindowHidden()
→ bool
-
See RaylibCoreFlatModule.IsWindowHidden.
-
IsWindowMaximized()
→ bool
-
See RaylibCoreFlatModule.IsWindowMaximized.
-
IsWindowMinimized()
→ bool
-
See RaylibCoreFlatModule.IsWindowMinimized.
-
IsWindowReady()
→ bool
-
See RaylibCoreFlatModule.IsWindowReady.
-
IsWindowResized()
→ bool
-
See RaylibCoreFlatModule.IsWindowResized.
-
IsWindowState(int flag)
→ bool
-
See RaylibCoreFlatModule.IsWindowState.
-
Lerp(num start, num end, num amount)
→ double
-
See RaylibFunctions.Lerp.
-
LoadAudioStream(int sampleRate, int sampleSize, int channels)
→ AudioStreamD
-
See RaylibAudioFlatModule.LoadAudioStream.
-
LoadAutomationEventList(MemoryPointer<RChar> fileName)
→ AutomationEventListD
-
See RaylibCoreFlatModule.LoadAutomationEventList.
-
LoadCodepoints(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RInt>
-
See RaylibCoreFlatModule.LoadCodepoints.
-
LoadDirectoryFiles(MemoryPointer<RChar> dirPath)
→ FilePathListD
-
See RaylibCoreFlatModule.LoadDirectoryFiles.
-
LoadDirectoryFilesEx(MemoryPointer<RChar> basePath, MemoryPointer<RChar> filter, bool scanSubdirs)
→ FilePathListD
-
See RaylibCoreFlatModule.LoadDirectoryFilesEx.
-
LoadDroppedFiles()
→ FilePathListD
-
See RaylibCoreFlatModule.LoadDroppedFiles.
-
LoadFileData(MemoryPointer<RChar> fileName, MemoryPointer<RInt> dataSize)
→ MemoryPointer<RUnsignedChar>
-
See RaylibCoreFlatModule.LoadFileData.
-
LoadFileText(MemoryPointer<RChar> fileName)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.LoadFileText.
-
LoadFont(MemoryPointer<RChar> fileName)
→ FontD
-
See RaylibCoreFlatModule.LoadFont.
-
LoadFontData(MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount, int type, MemoryPointer<RInt> glyphCount)
→ StructPointer<GlyphInfoD>
-
See RaylibCoreFlatModule.LoadFontData.
-
LoadFontEx(MemoryPointer<RChar> fileName, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ FontD
-
See RaylibCoreFlatModule.LoadFontEx.
-
LoadFontFromImage(ImageD image, ColorD key, int firstChar)
→ FontD
-
See RaylibCoreFlatModule.LoadFontFromImage.
-
LoadFontFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, int fontSize, MemoryPointer<RInt> codepoints, int codepointCount)
→ FontD
-
See RaylibCoreFlatModule.LoadFontFromMemory.
-
LoadImage(MemoryPointer<RChar> fileName)
→ ImageD
-
See RaylibCoreFlatModule.LoadImage.
-
LoadImageAnim(MemoryPointer<RChar> fileName, MemoryPointer<RInt> frames)
→ ImageD
-
See RaylibCoreFlatModule.LoadImageAnim.
-
LoadImageAnimFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize, MemoryPointer<RInt> frames)
→ ImageD
-
See RaylibCoreFlatModule.LoadImageAnimFromMemory.
-
LoadImageColors(ImageD image)
→ StructPointer<ColorD>
-
See RaylibCoreFlatModule.LoadImageColors.
-
LoadImageFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ ImageD
-
See RaylibCoreFlatModule.LoadImageFromMemory.
-
LoadImageFromScreen()
→ ImageD
-
See RaylibCoreFlatModule.LoadImageFromScreen.
-
LoadImageFromTexture(TextureD texture)
→ ImageD
-
See RaylibCoreFlatModule.LoadImageFromTexture.
-
LoadImagePalette(ImageD image, int maxPaletteSize, MemoryPointer<RInt> colorCount)
→ StructPointer<ColorD>
-
See RaylibCoreFlatModule.LoadImagePalette.
-
LoadImageRaw(MemoryPointer<RChar> fileName, int width, int height, int format, )
→ ImageD
-
See RaylibCoreFlatModule.LoadImageRaw.
-
LoadMaterialDefault()
→ MaterialD
-
See RaylibCoreFlatModule.LoadMaterialDefault.
-
LoadMaterials(MemoryPointer<RChar> fileName, MemoryPointer<RInt> materialCount)
→ StructPointer<MaterialD>
-
See RaylibCoreFlatModule.LoadMaterials.
-
LoadModel(MemoryPointer<RChar> fileName)
→ ModelD
-
See RaylibCoreFlatModule.LoadModel.
-
LoadModelAnimations(MemoryPointer<RChar> fileName, MemoryPointer<RInt> animCount)
→ StructPointer<ModelAnimationD>
-
See RaylibCoreFlatModule.LoadModelAnimations.
-
LoadModelFromMesh(MeshD mesh)
→ ModelD
-
See RaylibCoreFlatModule.LoadModelFromMesh.
-
LoadMusicStream(MemoryPointer<RChar> fileName)
→ MusicD
-
See RaylibAudioFlatModule.LoadMusicStream.
-
LoadMusicStreamFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> data, int dataSize)
→ MusicD
-
See RaylibAudioFlatModule.LoadMusicStreamFromMemory.
-
LoadRandomSequence(int count, int min, int max)
→ MemoryPointer<RInt>
-
See RaylibCoreFlatModule.LoadRandomSequence.
-
LoadRenderTexture(int width, int height)
→ RenderTextureD
-
See RaylibCoreFlatModule.LoadRenderTexture.
-
LoadShader(MemoryPointer<RChar> vsFileName, MemoryPointer<RChar> fsFileName)
→ ShaderD
-
See RaylibCoreFlatModule.LoadShader.
-
LoadShaderFromMemory(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode)
→ ShaderD
-
See RaylibCoreFlatModule.LoadShaderFromMemory.
-
LoadSound(MemoryPointer<RChar> fileName)
→ SoundD
-
See RaylibAudioFlatModule.LoadSound.
-
LoadSoundAlias(SoundD source)
→ SoundD
-
See RaylibAudioFlatModule.LoadSoundAlias.
-
LoadSoundFromWave(WaveD wave)
→ SoundD
-
See RaylibAudioFlatModule.LoadSoundFromWave.
-
LoadTextLines(MemoryPointer<RChar> text, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlatModule.LoadTextLines.
-
LoadTexture(MemoryPointer<RChar> fileName)
→ TextureD
-
See RaylibCoreFlatModule.LoadTexture.
-
LoadTextureCubemap(ImageD image, int layout)
→ TextureD
-
See RaylibCoreFlatModule.LoadTextureCubemap.
-
LoadTextureFromImage(ImageD image)
→ TextureD
-
See RaylibCoreFlatModule.LoadTextureFromImage.
-
LoadUTF8(MemoryPointer<RInt> codepoints, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.LoadUTF8.
-
LoadVrStereoConfig(VrDeviceInfoD device)
→ VrStereoConfigD
-
See RaylibCoreFlatModule.LoadVrStereoConfig.
-
LoadWave(MemoryPointer<RChar> fileName)
→ WaveD
-
See RaylibAudioFlatModule.LoadWave.
-
LoadWaveFromMemory(MemoryPointer<RChar> fileType, MemoryPointer<RUnsignedChar> fileData, int dataSize)
→ WaveD
-
See RaylibAudioFlatModule.LoadWaveFromMemory.
-
LoadWaveSamples(WaveD wave)
→ MemoryPointer<RFloat32>
-
See RaylibAudioFlatModule.LoadWaveSamples.
-
MakeDirectory(MemoryPointer<RChar> dirPath)
→ int
-
See RaylibCoreFlatModule.MakeDirectory.
-
MatrixAdd(MatrixD left, MatrixD right)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixAdd.
-
MatrixCompose(Vector3D translation, QuaternionD rotation, Vector3D scale)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixCompose.
-
MatrixDecompose(MatrixD mat, StructPointer<Vector3D> translation, StructPointer<QuaternionD> rotation, StructPointer<Vector3D> scale)
→ void
-
See RaylibMatrixFlatExt.MatrixDecompose.
-
MatrixDeterminant(MatrixD mat)
→ double
-
See RaylibMatrixFlatExt.MatrixDeterminant.
-
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixFrustum.
-
MatrixIdentity()
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixIdentity.
-
MatrixInvert(MatrixD mat)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixInvert.
-
MatrixLookAt(Vector3D eye, Vector3D target, Vector3D up)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixLookAt.
-
MatrixMultiply(MatrixD left, MatrixD right)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixMultiply.
-
MatrixMultiplyValue(MatrixD left, double value)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixMultiplyValue.
-
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixOrtho.
-
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixPerspective.
-
MatrixRotate(Vector3D axis, double angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotate.
-
MatrixRotateX(double angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotateX.
-
MatrixRotateXYZ(Vector3D angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotateXYZ.
-
MatrixRotateY(double angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotateY.
-
MatrixRotateZ(double angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotateZ.
-
MatrixRotateZYX(Vector3D angle)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixRotateZYX.
-
MatrixScale(double x, double y, double z)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixScale.
-
MatrixSubtract(MatrixD left, MatrixD right)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixSubtract.
-
MatrixToFloatV(MatrixD mat)
→ float16D
-
See RaylibMatrixFlatExt.MatrixToFloatV.
-
MatrixTrace(MatrixD mat)
→ double
-
See RaylibMatrixFlatExt.MatrixTrace.
-
MatrixTranslate(double x, double y, double z)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixTranslate.
-
MatrixTranspose(MatrixD mat)
→ MatrixD
-
See RaylibMatrixFlatExt.MatrixTranspose.
-
MaximizeWindow()
→ void
-
See RaylibCoreFlatModule.MaximizeWindow.
-
MeasureText(MemoryPointer<RChar> text, int fontSize)
→ int
-
See RaylibCoreFlatModule.MeasureText.
-
MeasureTextCodepoints(FontD font, MemoryPointer<RInt> codepoints, int length, double fontSize, double spacing)
→ Vector2D
-
See RaylibCoreFlatModule.MeasureTextCodepoints.
-
MeasureTextEx(FontD font, MemoryPointer<RChar> text, double fontSize, double spacing)
→ Vector2D
-
See RaylibCoreFlatModule.MeasureTextEx.
-
memcmp(MemoryPointer<RType> a, MemoryPointer<RType> b, int n)
→ int
-
See RaylibTempUtils.memcmp.
-
memcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.memcpy.
-
memset(MemoryPointer<RType> ptr, int value, int size)
→ void
-
See RaylibTempUtils.memset.
-
MinimizeWindow()
→ void
-
See RaylibCoreFlatModule.MinimizeWindow.
-
msf_gif_begin(StructPointer<MsfGifStateD> handle, int width, int height)
→ int
-
See RaylibMsfGifFlatModule.msf_gif_begin.
-
msf_gif_begin_to_file(StructPointer<MsfGifStateD> handle, int width, int height, MemoryPointer<RFunction> func, MemoryPointer<RVoid> filePointer)
→ int
-
See RaylibMsfGifFlatModule.msf_gif_begin_to_file.
-
msf_gif_end(StructPointer<MsfGifStateD> handle)
→ MsfGifResultD
-
See RaylibMsfGifFlatModule.msf_gif_end.
-
msf_gif_end_to_file(StructPointer<MsfGifStateD> handle)
→ int
-
See RaylibMsfGifFlatModule.msf_gif_end_to_file.
-
msf_gif_frame(StructPointer<MsfGifStateD> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
→ int
-
See RaylibMsfGifFlatModule.msf_gif_frame.
-
msf_gif_frame_to_file(StructPointer<MsfGifStateD> handle, MemoryPointer<RUint8> pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
→ int
-
See RaylibMsfGifFlatModule.msf_gif_frame_to_file.
-
msf_gif_free(MsfGifResultD result)
→ void
-
See RaylibMsfGifFlatModule.msf_gif_free.
-
Normalize(num value, num start, num end)
→ double
-
See RaylibFunctions.Normalize.
-
OpenURL(MemoryPointer<RChar> url)
→ void
-
See RaylibCoreFlatModule.OpenURL.
-
PauseAudioStream(AudioStreamD stream)
→ void
-
See RaylibAudioFlatModule.PauseAudioStream.
-
PauseMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.PauseMusicStream.
-
PauseSound(SoundD sound)
→ void
-
See RaylibAudioFlatModule.PauseSound.
-
PlayAudioStream(AudioStreamD stream)
→ void
-
See RaylibAudioFlatModule.PlayAudioStream.
-
PlayAutomationEvent(AutomationEventD event)
→ void
-
See RaylibCoreFlatModule.PlayAutomationEvent.
-
PlayMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.PlayMusicStream.
-
PlaySound(SoundD sound)
→ void
-
See RaylibAudioFlatModule.PlaySound.
-
PollInputEvents()
→ void
-
See RaylibCoreFlatModule.PollInputEvents.
-
ProcessGestureEvent(GestureEventD event)
→ void
-
See RaylibCoreFlatModule.ProcessGestureEvent.
-
QuaternionAdd(QuaternionD q1, QuaternionD q2)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionAdd.
-
QuaternionAddValue(QuaternionD q, double add)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionAddValue.
-
QuaternionCubicHermiteSpline(QuaternionD q1, QuaternionD outTangent1, QuaternionD q2, QuaternionD inTangent2, double t)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
-
QuaternionDivide(QuaternionD q1, QuaternionD q2)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionDivide.
-
QuaternionEquals(QuaternionD p, QuaternionD q)
→ bool
-
See RaylibQuaternionFlatExt.QuaternionEquals.
-
QuaternionFromAxisAngle(Vector3D axis, double angle)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
-
QuaternionFromEuler(double pitch, double yaw, double roll)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionFromEuler.
-
QuaternionFromMatrix(MatrixD mat)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
-
QuaternionFromVector3ToVector3(Vector3D from, Vector3D to)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
-
QuaternionIdentity()
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionIdentity.
-
QuaternionInvert(QuaternionD q)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionInvert.
-
QuaternionLength(QuaternionD q)
→ double
-
See RaylibQuaternionFlatExt.QuaternionLength.
-
QuaternionLerp(QuaternionD q1, QuaternionD q2, double amount)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionLerp.
-
QuaternionMultiply(QuaternionD q1, QuaternionD q2)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionMultiply.
-
QuaternionNlerp(QuaternionD q1, QuaternionD q2, double amount)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionNlerp.
-
QuaternionNormalize(QuaternionD q)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionNormalize.
-
QuaternionScale(QuaternionD q, double mul)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionScale.
-
QuaternionSlerp(QuaternionD q1, QuaternionD q2, double amount)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionSlerp.
-
QuaternionSubtract(QuaternionD q1, QuaternionD q2)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionSubtract.
-
QuaternionSubtractValue(QuaternionD q, double sub)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
-
QuaternionToAxisAngle(QuaternionD q, StructPointer<Vector3D> outAxis, MemoryPointer<RFloat> outAngle)
→ void
-
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
-
QuaternionToEuler(QuaternionD q)
→ Vector3D
-
See RaylibQuaternionFlatExt.QuaternionToEuler.
-
QuaternionToMatrix(QuaternionD q)
→ MatrixD
-
See RaylibQuaternionFlatExt.QuaternionToMatrix.
-
QuaternionTransform(QuaternionD q, MatrixD mat)
→ QuaternionD
-
See RaylibQuaternionFlatExt.QuaternionTransform.
-
rand()
→ double
-
See RaylibBase.rand.
-
randC()
→ double
-
See RaylibBase.randC.
-
realloc(MemoryPointer<RType> oldPtr, int oldSize, int newSize)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.realloc.
-
registerModule<T extends RaylibModule<RaylibBase>>(T module)
→ T
-
See RaylibBase.registerModule.
-
Remap(num value, num inputStart, num inputEnd, num outputStart, num outputEnd)
→ double
-
See RaylibFunctions.Remap.
-
RestoreWindow()
→ void
-
See RaylibCoreFlatModule.RestoreWindow.
-
ResumeAudioStream(AudioStreamD stream)
→ void
-
See RaylibAudioFlatModule.ResumeAudioStream.
-
ResumeMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.ResumeMusicStream.
-
ResumeSound(SoundD sound)
→ void
-
See RaylibAudioFlatModule.ResumeSound.
-
rlActiveDrawBuffers(int count)
→ void
-
See RaylibRlglFlatModule.rlActiveDrawBuffers.
-
rlActiveTextureSlot(int slot)
→ void
-
See RaylibRlglFlatModule.rlActiveTextureSlot.
-
rlBegin(int mode)
→ void
-
See RaylibRlglFlatModule.rlBegin.
-
rlBindFramebuffer(int target, int framebuffer)
→ void
-
See RaylibRlglFlatModule.rlBindFramebuffer.
-
rlBindImageTexture(int id, int index, int format, bool readonly)
→ void
-
See RaylibRlglFlatModule.rlBindImageTexture.
-
rlBindShaderBuffer(int id, int index)
→ void
-
See RaylibRlglFlatModule.rlBindShaderBuffer.
-
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask)
→ void
-
See RaylibRlglFlatModule.rlBlitFramebuffer.
-
rlCheckErrors()
→ void
-
See RaylibRlglFlatModule.rlCheckErrors.
-
rlCheckRenderBatchLimit(int vCount)
→ bool
-
See RaylibRlglFlatModule.rlCheckRenderBatchLimit.
-
rlClearColor(int r, int g, int b, int a)
→ void
-
See RaylibRlglFlatModule.rlClearColor.
-
rlClearScreenBuffers()
→ void
-
See RaylibRlglFlatModule.rlClearScreenBuffers.
-
rlColor3f(double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlColor3f.
-
rlColor4f(double x, double y, double z, double w)
→ void
-
See RaylibRlglFlatModule.rlColor4f.
-
rlColor4ub(int r, int g, int b, int a)
→ void
-
See RaylibRlglFlatModule.rlColor4ub.
-
rlColorMask(bool r, bool g, bool b, bool a)
→ void
-
See RaylibRlglFlatModule.rlColorMask.
-
rlComputeShaderDispatch(int groupX, int groupY, int groupZ)
→ void
-
See RaylibRlglFlatModule.rlComputeShaderDispatch.
-
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibRlglFlatModule.rlCopyFramebuffer.
-
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count)
→ void
-
See RaylibRlglFlatModule.rlCopyShaderBuffer.
-
rlCubemapParameters(int id, int param, int value)
→ void
-
See RaylibRlglFlatModule.rlCubemapParameters.
-
rlDisableBackfaceCulling()
→ void
-
See RaylibRlglFlatModule.rlDisableBackfaceCulling.
-
rlDisableColorBlend()
→ void
-
See RaylibRlglFlatModule.rlDisableColorBlend.
-
rlDisableDepthMask()
→ void
-
See RaylibRlglFlatModule.rlDisableDepthMask.
-
rlDisableDepthTest()
→ void
-
See RaylibRlglFlatModule.rlDisableDepthTest.
-
rlDisableFramebuffer()
→ void
-
See RaylibRlglFlatModule.rlDisableFramebuffer.
-
rlDisablePointMode()
→ void
-
See RaylibRlglFlatModule.rlDisablePointMode.
-
rlDisableScissorTest()
→ void
-
See RaylibRlglFlatModule.rlDisableScissorTest.
-
rlDisableShader()
→ void
-
See RaylibRlglFlatModule.rlDisableShader.
-
rlDisableSmoothLines()
→ void
-
See RaylibRlglFlatModule.rlDisableSmoothLines.
-
rlDisableStatePointer(int vertexAttribType)
→ void
-
See RaylibRlglFlatModule.rlDisableStatePointer.
-
rlDisableStereoRender()
→ void
-
See RaylibRlglFlatModule.rlDisableStereoRender.
-
rlDisableTexture()
→ void
-
See RaylibRlglFlatModule.rlDisableTexture.
-
rlDisableTextureCubemap()
→ void
-
See RaylibRlglFlatModule.rlDisableTextureCubemap.
-
rlDisableVertexArray()
→ void
-
See RaylibRlglFlatModule.rlDisableVertexArray.
-
rlDisableVertexAttribute(int index)
→ void
-
See RaylibRlglFlatModule.rlDisableVertexAttribute.
-
rlDisableVertexBuffer()
→ void
-
See RaylibRlglFlatModule.rlDisableVertexBuffer.
-
rlDisableVertexBufferElement()
→ void
-
See RaylibRlglFlatModule.rlDisableVertexBufferElement.
-
rlDisableWireMode()
→ void
-
See RaylibRlglFlatModule.rlDisableWireMode.
-
rlDrawRenderBatch(StructPointer<RlRenderBatchD> batch)
→ void
-
See RaylibRlglFlatModule.rlDrawRenderBatch.
-
rlDrawRenderBatchActive()
→ void
-
See RaylibRlglFlatModule.rlDrawRenderBatchActive.
-
rlDrawVertexArray(int offset, int count)
→ void
-
See RaylibRlglFlatModule.rlDrawVertexArray.
-
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer)
→ void
-
See RaylibRlglFlatModule.rlDrawVertexArrayElements.
-
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances)
→ void
-
See RaylibRlglFlatModule.rlDrawVertexArrayElementsInstanced.
-
rlDrawVertexArrayInstanced(int offset, int count, int instances)
→ void
-
See RaylibRlglFlatModule.rlDrawVertexArrayInstanced.
-
rlEnableBackfaceCulling()
→ void
-
See RaylibRlglFlatModule.rlEnableBackfaceCulling.
-
rlEnableColorBlend()
→ void
-
See RaylibRlglFlatModule.rlEnableColorBlend.
-
rlEnableDepthMask()
→ void
-
See RaylibRlglFlatModule.rlEnableDepthMask.
-
rlEnableDepthTest()
→ void
-
See RaylibRlglFlatModule.rlEnableDepthTest.
-
rlEnableFramebuffer(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableFramebuffer.
-
rlEnablePointMode()
→ void
-
See RaylibRlglFlatModule.rlEnablePointMode.
-
rlEnableScissorTest()
→ void
-
See RaylibRlglFlatModule.rlEnableScissorTest.
-
rlEnableShader(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableShader.
-
rlEnableSmoothLines()
→ void
-
See RaylibRlglFlatModule.rlEnableSmoothLines.
-
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer)
→ void
-
See RaylibRlglFlatModule.rlEnableStatePointer.
-
rlEnableStereoRender()
→ void
-
See RaylibRlglFlatModule.rlEnableStereoRender.
-
rlEnableTexture(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableTexture.
-
rlEnableTextureCubemap(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableTextureCubemap.
-
rlEnableVertexArray(int vaoId)
→ bool
-
See RaylibRlglFlatModule.rlEnableVertexArray.
-
rlEnableVertexAttribute(int index)
→ void
-
See RaylibRlglFlatModule.rlEnableVertexAttribute.
-
rlEnableVertexBuffer(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableVertexBuffer.
-
rlEnableVertexBufferElement(int id)
→ void
-
See RaylibRlglFlatModule.rlEnableVertexBufferElement.
-
rlEnableWireMode()
→ void
-
See RaylibRlglFlatModule.rlEnableWireMode.
-
rlEnd()
→ void
-
See RaylibRlglFlatModule.rlEnd.
-
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel)
→ void
-
See RaylibRlglFlatModule.rlFramebufferAttach.
-
rlFramebufferComplete(int id)
→ bool
-
See RaylibRlglFlatModule.rlFramebufferComplete.
-
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
→ void
-
See RaylibRlglFlatModule.rlFrustum.
-
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps)
→ void
-
See RaylibRlglFlatModule.rlGenTextureMipmaps.
-
rlGetActiveFramebuffer()
→ int
-
See RaylibRlglFlatModule.rlGetActiveFramebuffer.
-
rlGetCullDistanceFar()
→ double
-
See RaylibRlglFlatModule.rlGetCullDistanceFar.
-
rlGetCullDistanceNear()
→ double
-
See RaylibRlglFlatModule.rlGetCullDistanceNear.
-
rlGetFramebufferHeight()
→ int
-
See RaylibRlglFlatModule.rlGetFramebufferHeight.
-
rlGetFramebufferWidth()
→ int
-
See RaylibRlglFlatModule.rlGetFramebufferWidth.
-
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType)
→ void
-
See RaylibRlglFlatModule.rlGetGlTextureFormats.
-
rlGetLineWidth()
→ double
-
See RaylibRlglFlatModule.rlGetLineWidth.
-
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName)
→ int
-
See RaylibRlglFlatModule.rlGetLocationAttrib.
-
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName)
→ int
-
See RaylibRlglFlatModule.rlGetLocationUniform.
-
rlGetMatrixModelview()
→ MatrixD
-
See RaylibRlglFlatModule.rlGetMatrixModelview.
-
rlGetMatrixProjection()
→ MatrixD
-
See RaylibRlglFlatModule.rlGetMatrixProjection.
-
rlGetMatrixProjectionStereo(int eye)
→ MatrixD
-
See RaylibRlglFlatModule.rlGetMatrixProjectionStereo.
-
rlGetMatrixTransform()
→ MatrixD
-
See RaylibRlglFlatModule.rlGetMatrixTransform.
-
rlGetMatrixViewOffsetStereo(int eye)
→ MatrixD
-
See RaylibRlglFlatModule.rlGetMatrixViewOffsetStereo.
-
rlGetPixelFormatName(int format)
→ MemoryPointer<RChar>
-
See RaylibRlglFlatModule.rlGetPixelFormatName.
-
rlGetPointSize()
→ double
-
See RaylibRlglFlatModule.rlGetPointSize.
-
rlGetProcAddress(MemoryPointer<RChar> procName)
→ MemoryPointer<RVoid>
-
See RaylibRlglFlatModule.rlGetProcAddress.
-
rlGetShaderBufferSize(int id)
→ int
-
See RaylibRlglFlatModule.rlGetShaderBufferSize.
-
rlGetShaderIdDefault()
→ int
-
See RaylibRlglFlatModule.rlGetShaderIdDefault.
-
rlGetShaderLocsDefault()
→ MemoryPointer<RInt>
-
See RaylibRlglFlatModule.rlGetShaderLocsDefault.
-
rlGetTextureIdDefault()
→ int
-
See RaylibRlglFlatModule.rlGetTextureIdDefault.
-
rlGetVersion()
→ int
-
See RaylibRlglFlatModule.rlGetVersion.
-
rlglClose()
→ void
-
See RaylibRlglFlatModule.rlglClose.
-
rlglInit(int width, int height)
→ void
-
See RaylibRlglFlatModule.rlglInit.
-
rlIsStereoRenderEnabled()
→ bool
-
See RaylibRlglFlatModule.rlIsStereoRenderEnabled.
-
rlLoadDrawCube()
→ void
-
See RaylibRlglFlatModule.rlLoadDrawCube.
-
rlLoadDrawQuad()
→ void
-
See RaylibRlglFlatModule.rlLoadDrawQuad.
-
rlLoadExtensions(MemoryPointer<RVoid> loader)
→ void
-
See RaylibRlglFlatModule.rlLoadExtensions.
-
rlLoadFramebuffer()
→ int
-
See RaylibRlglFlatModule.rlLoadFramebuffer.
-
rlLoadIdentity()
→ void
-
See RaylibRlglFlatModule.rlLoadIdentity.
-
rlLoadRenderBatch(int numBuffers, int bufferElements)
→ RlRenderBatchD
-
See RaylibRlglFlatModule.rlLoadRenderBatch.
-
rlLoadShader(MemoryPointer<RChar> code, int type)
→ int
-
See RaylibRlglFlatModule.rlLoadShader.
-
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint)
→ int
-
See RaylibRlglFlatModule.rlLoadShaderBuffer.
-
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode)
→ int
-
See RaylibRlglFlatModule.rlLoadShaderProgram.
-
rlLoadShaderProgramCompute(int csId)
→ int
-
See RaylibRlglFlatModule.rlLoadShaderProgramCompute.
-
rlLoadShaderProgramEx(int vsId, int fsId)
→ int
-
See RaylibRlglFlatModule.rlLoadShaderProgramEx.
-
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount)
→ int
-
See RaylibRlglFlatModule.rlLoadTexture.
-
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount)
→ int
-
See RaylibRlglFlatModule.rlLoadTextureCubemap.
-
rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
→ int
-
See RaylibRlglFlatModule.rlLoadTextureDepth.
-
rlLoadVertexArray()
→ int
-
See RaylibRlglFlatModule.rlLoadVertexArray.
-
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic)
→ int
-
See RaylibRlglFlatModule.rlLoadVertexBuffer.
-
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic)
→ int
-
See RaylibRlglFlatModule.rlLoadVertexBufferElement.
-
rlMatrixMode(int mode)
→ void
-
See RaylibRlglFlatModule.rlMatrixMode.
-
rlMultMatrixf(MemoryPointer<RFloat32> matf)
→ void
-
See RaylibRlglFlatModule.rlMultMatrixf.
-
rlNormal3f(double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlNormal3f.
-
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
→ void
-
See RaylibRlglFlatModule.rlOrtho.
-
rlPopMatrix()
→ void
-
See RaylibRlglFlatModule.rlPopMatrix.
-
rlPushMatrix()
→ void
-
See RaylibRlglFlatModule.rlPushMatrix.
-
rlReadScreenPixels(int width, int height)
→ MemoryPointer<RUnsignedChar>
-
See RaylibRlglFlatModule.rlReadScreenPixels.
-
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset)
→ void
-
See RaylibRlglFlatModule.rlReadShaderBuffer.
-
rlReadTexturePixels(int id, int width, int height, int format)
→ MemoryPointer<RVoid>
-
See RaylibRlglFlatModule.rlReadTexturePixels.
-
rlResizeFramebuffer(int width, int height)
→ void
-
See RaylibRlglFlatModule.rlResizeFramebuffer.
-
rlRotatef(double angle, double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlRotatef.
-
rlScalef(double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlScalef.
-
rlScissor(int x, int y, int width, int height)
→ void
-
See RaylibRlglFlatModule.rlScissor.
-
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation)
→ void
-
See RaylibRlglFlatModule.rlSetBlendFactors.
-
See RaylibRlglFlatModule.rlSetBlendFactorsSeparate.
-
rlSetBlendMode(int mode)
→ void
-
See RaylibRlglFlatModule.rlSetBlendMode.
-
rlSetClipPlanes(double nearPlane, double farPlane)
→ void
-
See RaylibRlglFlatModule.rlSetClipPlanes.
-
rlSetCullFace(int mode)
→ void
-
See RaylibRlglFlatModule.rlSetCullFace.
-
rlSetFramebufferHeight(int height)
→ void
-
See RaylibRlglFlatModule.rlSetFramebufferHeight.
-
rlSetFramebufferWidth(int width)
→ void
-
See RaylibRlglFlatModule.rlSetFramebufferWidth.
-
rlSetLineWidth(double width)
→ void
-
See RaylibRlglFlatModule.rlSetLineWidth.
-
rlSetMatrixModelview(MatrixD view)
→ void
-
See RaylibRlglFlatModule.rlSetMatrixModelview.
-
rlSetMatrixProjection(MatrixD proj)
→ void
-
See RaylibRlglFlatModule.rlSetMatrixProjection.
-
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left)
→ void
-
See RaylibRlglFlatModule.rlSetMatrixProjectionStereo.
-
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left)
→ void
-
See RaylibRlglFlatModule.rlSetMatrixViewOffsetStereo.
-
rlSetPointSize(double size)
→ void
-
See RaylibRlglFlatModule.rlSetPointSize.
-
rlSetRenderBatchActive(StructPointer<RlRenderBatchD> batch)
→ void
-
See RaylibRlglFlatModule.rlSetRenderBatchActive.
-
rlSetShader(int id, MemoryPointer<RInt> locs)
→ void
-
See RaylibRlglFlatModule.rlSetShader.
-
rlSetTexture(int id)
→ void
-
See RaylibRlglFlatModule.rlSetTexture.
-
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count)
→ void
-
See RaylibRlglFlatModule.rlSetUniform.
-
rlSetUniformMatrices(int locIndex, StructPointer<MatrixD> mat, int count)
→ void
-
See RaylibRlglFlatModule.rlSetUniformMatrices.
-
rlSetUniformMatrix(int locIndex, MatrixD mat)
→ void
-
See RaylibRlglFlatModule.rlSetUniformMatrix.
-
rlSetUniformSampler(int locIndex, int textureId)
→ void
-
See RaylibRlglFlatModule.rlSetUniformSampler.
-
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset)
→ void
-
See RaylibRlglFlatModule.rlSetVertexAttribute.
-
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count)
→ void
-
See RaylibRlglFlatModule.rlSetVertexAttributeDefault.
-
rlSetVertexAttributeDivisor(int index, int divisor)
→ void
-
See RaylibRlglFlatModule.rlSetVertexAttributeDivisor.
-
rlTexCoord2f(double x, double y)
→ void
-
See RaylibRlglFlatModule.rlTexCoord2f.
-
rlTextureParameters(int id, int param, int value)
→ void
-
See RaylibRlglFlatModule.rlTextureParameters.
-
rlTranslatef(double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlTranslatef.
-
rlUnloadFramebuffer(int id)
→ void
-
See RaylibRlglFlatModule.rlUnloadFramebuffer.
-
rlUnloadRenderBatch(RlRenderBatchD batch)
→ void
-
See RaylibRlglFlatModule.rlUnloadRenderBatch.
-
rlUnloadShader(int id)
→ void
-
See RaylibRlglFlatModule.rlUnloadShader.
-
rlUnloadShaderBuffer(int ssboId)
→ void
-
See RaylibRlglFlatModule.rlUnloadShaderBuffer.
-
rlUnloadShaderProgram(int id)
→ void
-
See RaylibRlglFlatModule.rlUnloadShaderProgram.
-
rlUnloadTexture(int id)
→ void
-
See RaylibRlglFlatModule.rlUnloadTexture.
-
rlUnloadVertexArray(int vaoId)
→ void
-
See RaylibRlglFlatModule.rlUnloadVertexArray.
-
rlUnloadVertexBuffer(int vboId)
→ void
-
See RaylibRlglFlatModule.rlUnloadVertexBuffer.
-
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlatModule.rlUpdateShaderBuffer.
-
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data)
→ void
-
See RaylibRlglFlatModule.rlUpdateTexture.
-
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlatModule.rlUpdateVertexBuffer.
-
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibRlglFlatModule.rlUpdateVertexBufferElements.
-
rlVertex2f(double x, double y)
→ void
-
See RaylibRlglFlatModule.rlVertex2f.
-
rlVertex2i(int x, int y)
→ void
-
See RaylibRlglFlatModule.rlVertex2i.
-
rlVertex3f(double x, double y, double z)
→ void
-
See RaylibRlglFlatModule.rlVertex3f.
-
rlViewport(int x, int y, int width, int height)
→ void
-
See RaylibRlglFlatModule.rlViewport.
-
SaveFileData(MemoryPointer<RChar> fileName, MemoryPointer<RVoid> data, int dataSize)
→ bool
-
See RaylibCoreFlatModule.SaveFileData.
-
SaveFileText(MemoryPointer<RChar> fileName, MemoryPointer<RChar> text)
→ bool
-
See RaylibCoreFlatModule.SaveFileText.
-
SeekMusicStream(MusicD music, double position)
→ void
-
See RaylibAudioFlatModule.SeekMusicStream.
-
SetAudioStreamBufferSizeDefault(int size)
→ void
-
See RaylibAudioFlatModule.SetAudioStreamBufferSizeDefault.
-
SetAudioStreamCallback(AudioStreamD stream, MemoryPointer<RFunction<AudioCallbackBase>> callback)
→ void
-
See RaylibAudioFlatModule.SetAudioStreamCallback.
-
SetAudioStreamPan(AudioStreamD stream, double pan)
→ void
-
See RaylibAudioFlatModule.SetAudioStreamPan.
-
SetAudioStreamPitch(AudioStreamD stream, double pitch)
→ void
-
See RaylibAudioFlatModule.SetAudioStreamPitch.
-
SetAudioStreamVolume(AudioStreamD stream, double volume)
→ void
-
See RaylibAudioFlatModule.SetAudioStreamVolume.
-
SetAutomationEventBaseFrame(int frame)
→ void
-
See RaylibCoreFlatModule.SetAutomationEventBaseFrame.
-
SetAutomationEventList(StructPointer<AutomationEventListD> list)
→ void
-
See RaylibCoreFlatModule.SetAutomationEventList.
-
SetClipboardText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlatModule.SetClipboardText.
-
SetConfigFlags(int flags)
→ void
-
See RaylibCoreFlatModule.SetConfigFlags.
-
SetExitKey(int key)
→ void
-
See RaylibCoreFlatModule.SetExitKey.
-
SetGamepadMappings(MemoryPointer<RChar> mappings)
→ int
-
See RaylibCoreFlatModule.SetGamepadMappings.
-
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration)
→ void
-
See RaylibCoreFlatModule.SetGamepadVibration.
-
SetGesturesEnabled(int flags)
→ void
-
See RaylibCoreFlatModule.SetGesturesEnabled.
-
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlatModule.SetLoadFileDataCallback.
-
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlatModule.SetLoadFileTextCallback.
-
SetMasterVolume(double volume)
→ void
-
See RaylibAudioFlatModule.SetMasterVolume.
-
SetMaterialTexture(StructPointer<MaterialD> material, int mapType, TextureD texture)
→ void
-
See RaylibCoreFlatModule.SetMaterialTexture.
-
SetModelMeshMaterial(StructPointer<ModelD> model, int meshId, int materialId)
→ void
-
See RaylibCoreFlatModule.SetModelMeshMaterial.
-
SetMouseCursor(int cursor)
→ void
-
See RaylibCoreFlatModule.SetMouseCursor.
-
SetMouseOffset(int offsetX, int offsetY)
→ void
-
See RaylibCoreFlatModule.SetMouseOffset.
-
SetMousePosition(int x, int y)
→ void
-
See RaylibCoreFlatModule.SetMousePosition.
-
SetMouseScale(double scaleX, double scaleY)
→ void
-
See RaylibCoreFlatModule.SetMouseScale.
-
SetMusicPan(MusicD music, double pan)
→ void
-
See RaylibAudioFlatModule.SetMusicPan.
-
SetMusicPitch(MusicD music, double pitch)
→ void
-
See RaylibAudioFlatModule.SetMusicPitch.
-
SetMusicVolume(MusicD music, double volume)
→ void
-
See RaylibAudioFlatModule.SetMusicVolume.
-
SetPixelColor(MemoryPointer<RVoid> dstPtr, ColorD color, int format)
→ void
-
See RaylibCoreFlatModule.SetPixelColor.
-
SetRandomSeed(int seed)
→ void
-
See RaylibCoreFlatModule.SetRandomSeed.
-
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback)
→ void
-
See RaylibCoreFlatModule.SetSaveFileDataCallback.
-
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback)
→ void
-
See RaylibCoreFlatModule.SetSaveFileTextCallback.
-
SetShaderValueMatrix(ShaderD shader, int locIndex, MatrixD mat)
→ void
-
See RaylibCoreFlatModule.SetShaderValueMatrix.
-
SetShaderValueTexture(ShaderD shader, int locIndex, TextureD texture)
→ void
-
See RaylibCoreFlatModule.SetShaderValueTexture.
-
SetShaderValueV(ShaderD shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count)
→ void
-
See RaylibCoreFlatModule.SetShaderValueV.
-
SetShapesTexture(TextureD texture, RectangleD source)
→ void
-
See RaylibCoreFlatModule.SetShapesTexture.
-
SetSoundPan(SoundD sound, double pan)
→ void
-
See RaylibAudioFlatModule.SetSoundPan.
-
SetSoundPitch(SoundD sound, double pitch)
→ void
-
See RaylibAudioFlatModule.SetSoundPitch.
-
SetSoundVolume(SoundD sound, double volume)
→ void
-
See RaylibAudioFlatModule.SetSoundVolume.
-
SetTargetFPS(int fps)
→ void
-
See RaylibCoreFlatModule.SetTargetFPS.
-
SetTextLineSpacing(int spacing)
→ void
-
See RaylibCoreFlatModule.SetTextLineSpacing.
-
SetTextureFilter(TextureD texture, int filter)
→ void
-
See RaylibCoreFlatModule.SetTextureFilter.
-
SetTextureWrap(TextureD texture, int wrap)
→ void
-
See RaylibCoreFlatModule.SetTextureWrap.
-
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback)
→ void
-
See RaylibCoreFlatModule.SetTraceLogCallback.
-
SetTraceLogLevel(int logLevel)
→ void
-
See RaylibCoreFlatModule.SetTraceLogLevel.
-
SetWindowFocused()
→ void
-
See RaylibCoreFlatModule.SetWindowFocused.
-
SetWindowIcon(ImageD image)
→ void
-
See RaylibCoreFlatModule.SetWindowIcon.
-
SetWindowIcons(StructPointer<ImageD> images, int count)
→ void
-
See RaylibCoreFlatModule.SetWindowIcons.
-
SetWindowMaxSize(int width, int height)
→ void
-
See RaylibCoreFlatModule.SetWindowMaxSize.
-
SetWindowMinSize(int width, int height)
→ void
-
See RaylibCoreFlatModule.SetWindowMinSize.
-
SetWindowMonitor(int monitor)
→ void
-
See RaylibCoreFlatModule.SetWindowMonitor.
-
SetWindowOpacity(double opacity)
→ void
-
See RaylibCoreFlatModule.SetWindowOpacity.
-
SetWindowPosition(int x, int y)
→ void
-
See RaylibCoreFlatModule.SetWindowPosition.
-
SetWindowSize(int width, int height)
→ void
-
See RaylibCoreFlatModule.SetWindowSize.
-
SetWindowState(int flags)
→ void
-
See RaylibCoreFlatModule.SetWindowState.
-
SetWindowTitle(MemoryPointer<RChar> title)
→ void
-
See RaylibCoreFlatModule.SetWindowTitle.
-
ShowCursor()
→ void
-
See RaylibCoreFlatModule.ShowCursor.
-
StartAutomationEventRecording()
→ void
-
See RaylibCoreFlatModule.StartAutomationEventRecording.
-
StopAudioStream(AudioStreamD stream)
→ void
-
See RaylibAudioFlatModule.StopAudioStream.
-
StopAutomationEventRecording()
→ void
-
See RaylibCoreFlatModule.StopAutomationEventRecording.
-
StopMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.StopMusicStream.
-
StopSound(SoundD sound)
→ void
-
See RaylibAudioFlatModule.StopSound.
-
strcmp(MemoryPointer<RType> a, MemoryPointer<RType> b)
→ int
-
See RaylibTempUtils.strcmp.
-
strcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src)
→ void
-
See RaylibTempUtils.strcpy.
-
strlen(MemoryPointer<RType> ptr)
→ int
-
See RaylibTempUtils.strlen.
-
strncat(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncat.
-
strncpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncpy.
-
strnlen(MemoryPointer<RType> ptr, int maxLen)
→ int
-
See RaylibTempUtils.strnlen.
-
strstr(MemoryPointer<RType> haystack, MemoryPointer<RType> needle)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.strstr.
-
SwapScreenBuffer()
→ void
-
See RaylibCoreFlatModule.SwapScreenBuffer.
-
TakeScreenshot(MemoryPointer<RChar> fileName)
→ void
-
See RaylibCoreFlatModule.TakeScreenshot.
-
TextAppend(MemoryPointer<RChar> text, MemoryPointer<RChar> append, MemoryPointer<RInt> position)
→ void
-
See RaylibCoreFlatModule.TextAppend.
-
TextCopy(MemoryPointer<RChar> dst, MemoryPointer<RChar> src)
→ int
-
See RaylibCoreFlatModule.TextCopy.
-
TextFindIndex(MemoryPointer<RChar> text, MemoryPointer<RChar> find)
→ int
-
See RaylibCoreFlatModule.TextFindIndex.
-
TextFormat(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextFormat.
-
TextInsert(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextInsert.
-
TextInsertAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> insert, int position)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextInsertAlloc.
-
TextIsEqual(MemoryPointer<RChar> text1, MemoryPointer<RChar> text2)
→ bool
-
See RaylibCoreFlatModule.TextIsEqual.
-
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RChar> delimiter)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextJoin.
-
TextLength(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlatModule.TextLength.
-
TextRemoveSpaces(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextRemoveSpaces.
-
TextReplace(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextReplace.
-
TextReplaceAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> replace, MemoryPointer<RChar> by)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextReplaceAlloc.
-
TextReplaceBetween(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextReplaceBetween.
-
TextReplaceBetweenAlloc(MemoryPointer<RChar> text, MemoryPointer<RChar> begin, MemoryPointer<RChar> end, MemoryPointer<RChar> replacement)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextReplaceBetweenAlloc.
-
TextSplit(MemoryPointer<RChar> text, int delimiter, MemoryPointer<RInt> count)
→ MemoryPointer<RPointer<RChar>>
-
See RaylibCoreFlatModule.TextSplit.
-
TextSubtext(MemoryPointer<RChar> text, int position, int length)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextSubtext.
-
TextToCamel(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextToCamel.
-
TextToFloat(MemoryPointer<RChar> text)
→ double
-
See RaylibCoreFlatModule.TextToFloat.
-
TextToInteger(MemoryPointer<RChar> text)
→ int
-
See RaylibCoreFlatModule.TextToInteger.
-
TextToLower(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextToLower.
-
TextToPascal(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextToPascal.
-
TextToSnake(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextToSnake.
-
TextToUpper(MemoryPointer<RChar> text)
→ MemoryPointer<RChar>
-
See RaylibCoreFlatModule.TextToUpper.
-
ToggleBorderlessWindowed()
→ void
-
See RaylibCoreFlatModule.ToggleBorderlessWindowed.
-
ToggleFullscreen()
→ void
-
See RaylibCoreFlatModule.ToggleFullscreen.
-
TraceLog(int logLevel, MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlatModule.TraceLog.
-
UnloadAudioStream(AudioStreamD stream)
→ void
-
See RaylibAudioFlatModule.UnloadAudioStream.
-
UnloadAutomationEventList(AutomationEventListD list)
→ void
-
See RaylibCoreFlatModule.UnloadAutomationEventList.
-
UnloadCodepoints(MemoryPointer<RInt> codepoints)
→ void
-
See RaylibCoreFlatModule.UnloadCodepoints.
-
UnloadDirectoryFiles(FilePathListD files)
→ void
-
See RaylibCoreFlatModule.UnloadDirectoryFiles.
-
UnloadDroppedFiles(FilePathListD files)
→ void
-
See RaylibCoreFlatModule.UnloadDroppedFiles.
-
UnloadFileData(MemoryPointer<RUnsignedChar> data)
→ void
-
See RaylibCoreFlatModule.UnloadFileData.
-
UnloadFileText(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlatModule.UnloadFileText.
-
UnloadFont(FontD font)
→ void
-
See RaylibCoreFlatModule.UnloadFont.
-
UnloadFontData(StructPointer<GlyphInfoD> glyphs, int glyphCount)
→ void
-
See RaylibCoreFlatModule.UnloadFontData.
-
UnloadImage(ImageD image)
→ void
-
See RaylibCoreFlatModule.UnloadImage.
-
UnloadImageColors(StructPointer<ColorD> colors)
→ void
-
See RaylibCoreFlatModule.UnloadImageColors.
-
UnloadImagePalette(StructPointer<ColorD> colors)
→ void
-
See RaylibCoreFlatModule.UnloadImagePalette.
-
UnloadMaterial(MaterialD material)
→ void
-
See RaylibCoreFlatModule.UnloadMaterial.
-
UnloadMesh(MeshD mesh)
→ void
-
See RaylibCoreFlatModule.UnloadMesh.
-
UnloadModel(ModelD model)
→ void
-
See RaylibCoreFlatModule.UnloadModel.
-
UnloadModelAnimations(StructPointer<ModelAnimationD> animations, int animCount)
→ void
-
See RaylibCoreFlatModule.UnloadModelAnimations.
-
UnloadMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.UnloadMusicStream.
-
UnloadRandomSequence(MemoryPointer<RInt> sequence)
→ void
-
See RaylibCoreFlatModule.UnloadRandomSequence.
-
UnloadRenderTexture(RenderTextureD target)
→ void
-
See RaylibCoreFlatModule.UnloadRenderTexture.
-
UnloadShader(ShaderD shader)
→ void
-
See RaylibCoreFlatModule.UnloadShader.
-
UnloadSound(SoundD sound)
→ void
-
See RaylibAudioFlatModule.UnloadSound.
-
UnloadSoundAlias(SoundD alias)
→ void
-
See RaylibAudioFlatModule.UnloadSoundAlias.
-
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount)
→ void
-
See RaylibCoreFlatModule.UnloadTextLines.
-
UnloadTexture(TextureD texture)
→ void
-
See RaylibCoreFlatModule.UnloadTexture.
-
UnloadUTF8(MemoryPointer<RChar> text)
→ void
-
See RaylibCoreFlatModule.UnloadUTF8.
-
UnloadVrStereoConfig(VrStereoConfigD config)
→ void
-
See RaylibCoreFlatModule.UnloadVrStereoConfig.
-
UnloadWave(WaveD wave)
→ void
-
See RaylibAudioFlatModule.UnloadWave.
-
UnloadWaveSamples(MemoryPointer<RFloat32> samples)
→ void
-
See RaylibAudioFlatModule.UnloadWaveSamples.
-
UpdateAudioStream(AudioStreamD stream, MemoryPointer<RVoid> data, int frameCount)
→ void
-
See RaylibAudioFlatModule.UpdateAudioStream.
-
UpdateCamera(StructPointer<Camera3DD> camera, int mode)
→ void
-
See RaylibCoreFlatModule.UpdateCamera.
-
UpdateCameraPro(StructPointer<Camera3DD> camera, Vector3D movement, Vector3D rotation, double zoom)
→ void
-
See RaylibCoreFlatModule.UpdateCameraPro.
-
UpdateGestures()
→ void
-
See RaylibCoreFlatModule.UpdateGestures.
-
UpdateLightValues(ShaderD shader, LightD light)
→ void
-
See RaylibLightFlatModule.UpdateLightValues.
-
UpdateMeshBuffer(MeshD mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset)
→ void
-
See RaylibCoreFlatModule.UpdateMeshBuffer.
-
UpdateModelAnimation(ModelD model, ModelAnimationD anim, double frame)
→ void
-
See RaylibCoreFlatModule.UpdateModelAnimation.
-
UpdateModelAnimationEx(ModelD model, ModelAnimationD animA, double frameA, ModelAnimationD animB, double frameB, double blend)
→ void
-
See RaylibCoreFlatModule.UpdateModelAnimationEx.
-
UpdateMusicStream(MusicD music)
→ void
-
See RaylibAudioFlatModule.UpdateMusicStream.
-
UpdateSound(SoundD sound, MemoryPointer<RVoid> data, int sampleCount)
→ void
-
See RaylibAudioFlatModule.UpdateSound.
-
UpdateTexture(TextureD texture, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlatModule.UpdateTexture.
-
UpdateTextureRec(TextureD texture, RectangleD rec, MemoryPointer<RVoid> pixels)
→ void
-
See RaylibCoreFlatModule.UpdateTextureRec.
-
UploadMesh(StructPointer<MeshD> mesh, bool dynamic)
→ void
-
See RaylibCoreFlatModule.UploadMesh.
-
Vector2Add(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Add.
-
Vector2AddValue(Vector2D v, double add)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2AddValue.
-
Vector2Angle(Vector2D v1, Vector2D v2)
→ double
-
See RaylibVector2ExtDart.Vector2Angle.
-
Vector2Clamp(Vector2D v, Vector2D min, Vector2D max)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Clamp.
-
Vector2ClampValue(Vector2D v, double min, double max)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2ClampValue.
-
Vector2CrossProduct(Vector2D v1, Vector2D v2)
→ double
-
See RaylibVector2ExtDart.Vector2CrossProduct.
-
Vector2Distance(Vector2D v1, Vector2D v2)
→ double
-
See RaylibVector2ExtDart.Vector2Distance.
-
Vector2DistanceSqr(Vector2D v1, Vector2D v2)
→ double
-
See RaylibVector2ExtDart.Vector2DistanceSqr.
-
Vector2Divide(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Divide.
-
Vector2DotProduct(Vector2D v1, Vector2D v2)
→ double
-
See RaylibVector2ExtDart.Vector2DotProduct.
-
Vector2Equals(Vector2D p, Vector2D q)
→ bool
-
See RaylibVector2ExtDart.Vector2Equals.
-
Vector2Invert(Vector2D v)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Invert.
-
Vector2Length(Vector2D v)
→ double
-
See RaylibVector2ExtDart.Vector2Length.
-
Vector2LengthSqr(Vector2D v)
→ double
-
See RaylibVector2ExtDart.Vector2LengthSqr.
-
Vector2Lerp(Vector2D v1, Vector2D v2, double amount)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Lerp.
-
Vector2LineAngle(Vector2D start, Vector2D end)
→ double
-
See RaylibVector2ExtDart.Vector2LineAngle.
-
Vector2Max(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Max.
-
Vector2Min(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Min.
-
Vector2MoveTowards(Vector2D v, Vector2D target, double maxDistance)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2MoveTowards.
-
Vector2Multiply(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Multiply.
-
Vector2Negate(Vector2D v)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Negate.
-
Vector2Normalize(Vector2D v)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Normalize.
-
Vector2One()
→ Vector2D
-
See RaylibVector2ExtDart.Vector2One.
-
Vector2Reflect(Vector2D v, Vector2D normal)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Reflect.
-
Vector2Refract(Vector2D v, Vector2D n, double r)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Refract.
-
Vector2Rotate(Vector2D v, double angle)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Rotate.
-
Vector2Scale(Vector2D v, double scale)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Scale.
-
Vector2Subtract(Vector2D v1, Vector2D v2)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Subtract.
-
Vector2SubtractValue(Vector2D v, double sub)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2SubtractValue.
-
Vector2Transform(Vector2D v, MatrixD mat)
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Transform.
-
Vector2Zero()
→ Vector2D
-
See RaylibVector2ExtDart.Vector2Zero.
-
Vector3Add(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Add.
-
Vector3AddValue(Vector3D v, double add)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3AddValue.
-
Vector3Angle(Vector3D v1, Vector3D v2)
→ double
-
See RaylibVector3ExtDart.Vector3Angle.
-
Vector3Barycenter(Vector3D p, Vector3D a, Vector3D b, Vector3D c)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Barycenter.
-
Vector3Clamp(Vector3D v, Vector3D min, Vector3D max)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Clamp.
-
Vector3ClampValue(Vector3D v, double min, double max)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3ClampValue.
-
Vector3CrossProduct(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3CrossProduct.
-
Vector3CubicHermite(Vector3D v1, Vector3D tangent1, Vector3D v2, Vector3D tangent2, double amount)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3CubicHermite.
-
Vector3Distance(Vector3D v1, Vector3D v2)
→ double
-
See RaylibVector3ExtDart.Vector3Distance.
-
Vector3DistanceSqr(Vector3D v1, Vector3D v2)
→ double
-
See RaylibVector3ExtDart.Vector3DistanceSqr.
-
Vector3Divide(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Divide.
-
Vector3DotProduct(Vector3D v1, Vector3D v2)
→ double
-
See RaylibVector3ExtDart.Vector3DotProduct.
-
Vector3Equals(Vector3D p, Vector3D q)
→ bool
-
See RaylibVector3ExtDart.Vector3Equals.
-
Vector3Invert(Vector3D v)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Invert.
-
Vector3Length(Vector3D v)
→ double
-
See RaylibVector3ExtDart.Vector3Length.
-
Vector3LengthSqr(Vector3D v)
→ double
-
See RaylibVector3ExtDart.Vector3LengthSqr.
-
Vector3Lerp(Vector3D v1, Vector3D v2, double amount)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Lerp.
-
Vector3Max(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Max.
-
Vector3Min(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Min.
-
Vector3MoveTowards(Vector3D v, Vector3D target, double maxDistance)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3MoveTowards.
-
Vector3Multiply(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Multiply.
-
Vector3Negate(Vector3D v)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Negate.
-
Vector3Normalize(Vector3D v)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Normalize.
-
Vector3One()
→ Vector3D
-
See RaylibVector3ExtDart.Vector3One.
-
Vector3OrthoNormalize(StructPointer<Vector3D> v1, StructPointer<Vector3D> v2)
→ void
-
See RaylibVector3ExtDart.Vector3OrthoNormalize.
-
Vector3Perpendicular(Vector3D v)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Perpendicular.
-
Vector3Project(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Project.
-
Vector3Reflect(Vector3D v, Vector3D normal)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Reflect.
-
Vector3Refract(Vector3D v, Vector3D n, double r)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Refract.
-
Vector3Reject(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Reject.
-
Vector3RotateByAxisAngle(Vector3D v, Vector3D axis, double angle)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
-
Vector3RotateByQuaternion(Vector3D v, QuaternionD q)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
-
Vector3Scale(Vector3D v, double scalar)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Scale.
-
Vector3Subtract(Vector3D v1, Vector3D v2)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Subtract.
-
Vector3SubtractValue(Vector3D v, double sub)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3SubtractValue.
-
Vector3ToFloatV(Vector3D v)
→ float3D
-
See RaylibVector3ExtDart.Vector3ToFloatV.
-
Vector3Transform(Vector3D v, MatrixD mat)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Transform.
-
Vector3Unproject(Vector3D source, MatrixD projection, MatrixD view)
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Unproject.
-
Vector3Zero()
→ Vector3D
-
See RaylibVector3ExtDart.Vector3Zero.
-
Vector4Add(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Add.
-
Vector4AddValue(Vector4D v, double add)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4AddValue.
-
Vector4Distance(Vector4D v1, Vector4D v2)
→ double
-
See RaylibVector4FlatExt.Vector4Distance.
-
Vector4DistanceSqr(Vector4D v1, Vector4D v2)
→ double
-
See RaylibVector4FlatExt.Vector4DistanceSqr.
-
Vector4Divide(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Divide.
-
Vector4DotProduct(Vector4D v1, Vector4D v2)
→ double
-
See RaylibVector4FlatExt.Vector4DotProduct.
-
Vector4Equals(Vector4D p, Vector4D q)
→ bool
-
See RaylibVector4FlatExt.Vector4Equals.
-
Vector4Invert(Vector4D v)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Invert.
-
Vector4Length(Vector4D v)
→ double
-
See RaylibVector4FlatExt.Vector4Length.
-
Vector4LengthSqr(Vector4D v)
→ double
-
See RaylibVector4FlatExt.Vector4LengthSqr.
-
Vector4Lerp(Vector4D v1, Vector4D v2, double amount)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Lerp.
-
Vector4Max(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Max.
-
Vector4Min(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Min.
-
Vector4MoveTowards(Vector4D v, Vector4D target, double maxDistance)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4MoveTowards.
-
Vector4Multiply(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Multiply.
-
Vector4Negate(Vector4D v)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Negate.
-
Vector4Normalize(Vector4D v)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Normalize.
-
Vector4One()
→ Vector4D
-
See RaylibVector4FlatExt.Vector4One.
-
Vector4Scale(Vector4D v, double scale)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Scale.
-
Vector4Subtract(Vector4D v1, Vector4D v2)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Subtract.
-
Vector4SubtractValue(Vector4D v, double add)
→ Vector4D
-
See RaylibVector4FlatExt.Vector4SubtractValue.
-
Vector4Zero()
→ Vector4D
-
See RaylibVector4FlatExt.Vector4Zero.
-
WaitTime(double seconds)
→ void
-
See RaylibCoreFlatModule.WaitTime.
-
WaveCopy(WaveD wave)
→ WaveD
-
See RaylibAudioFlatModule.WaveCopy.
-
WaveCrop(StructPointer<WaveD> wave, int initFrame, int finalFrame)
→ void
-
See RaylibAudioFlatModule.WaveCrop.
-
WaveFormat(StructPointer<WaveD> wave, int sampleRate, int sampleSize, int channels)
→ void
-
See RaylibAudioFlatModule.WaveFormat.
-
WindowShouldClose()
→ bool
-
See RaylibCoreFlatModule.WindowShouldClose.
-
Wrap(num value, num min, num max)
→ double
-
See RaylibFunctions.Wrap.