_abbr_shared library

Extensions

StringToRaylibC on String

Properties

$ → RaylibTemp<RaylibBase>
See RaylibBase.Temp.
no setter
AudioStream$ → RaylibTempStructAllocator<AudioStreamD>
See RaylibTemp.AudioStream$.
no setter
AutomationEvent$ → RaylibTempStructAllocator<AutomationEventD>
See RaylibTemp.AutomationEvent$.
no setter
AutomationEventList$ → RaylibTempStructAllocator<AutomationEventListD>
See RaylibTemp.AutomationEventList$.
no setter
BEIGE → ColorD
no setter
BLACK → ColorD
no setter
BLANK → ColorD
no setter
BLUE → ColorD
no setter
BoneInfo$ → RaylibTempStructAllocator<BoneInfoD>
See RaylibTemp.BoneInfo$.
no setter
Bool$ → RaylibTempScalarAllocator<bool, RBool>
See RaylibTemp.Bool$.
no setter
BoundingBox$ → RaylibTempStructAllocator<BoundingBoxD>
See RaylibTemp.BoundingBox$.
no setter
BROWN → ColorD
no setter
Camera2D$ → RaylibTempStructAllocator<Camera2DD>
See RaylibTemp.Camera2D$.
no setter
Camera3D$ → RaylibTempStructAllocator<Camera3DD>
See RaylibTemp.Camera3D$.
no setter
Char$ → RaylibTempScalarIntAllocator<Int8List, RInt8>
See RaylibTemp.Char$.
no setter
Color$ → RaylibTempStructAllocator<ColorD>
See RaylibTemp.Color$.
no setter
DARKBLUE → ColorD
no setter
DARKBROWN → ColorD
no setter
DARKGRAY → ColorD
no setter
DARKGREEN → ColorD
no setter
DARKPURPLE → ColorD
no setter
Double$ → RaylibTempScalarFloatAllocator<Float64List, RFloat64>
See RaylibTemp.Double$.
no setter
FilePathList$ → RaylibTempStructAllocator<FilePathListD>
See RaylibTemp.FilePathList$.
no setter
Float$ → RaylibTempScalarFloatAllocator<Float32List, RFloat32>
See RaylibTemp.Float$.
no setter
float16$ → RaylibTempStructAllocator<float16D>
See RaylibTemp.float16$.
no setter
float3$ → RaylibTempStructAllocator<float3D>
See RaylibTemp.float3$.
no setter
Float32$ → RaylibTempScalarFloatAllocator<Float32List, RFloat32>
See RaylibTemp.Float32$.
no setter
Float64$ → RaylibTempScalarFloatAllocator<Float64List, RFloat64>
See RaylibTemp.Float64$.
no setter
Font$ → RaylibTempStructAllocator<FontD>
See RaylibTemp.Font$.
no setter
GestureEvent$ → RaylibTempStructAllocator<GestureEventD>
See RaylibTemp.GestureEvent$.
no setter
GlyphInfo$ → RaylibTempStructAllocator<GlyphInfoD>
See RaylibTemp.GlyphInfo$.
no setter
GOLD → ColorD
no setter
GRAY → ColorD
no setter
GREEN → ColorD
no setter
Image$ → RaylibTempStructAllocator<ImageD>
See RaylibTemp.Image$.
no setter
Int$ → RaylibTempScalarIntAllocator<Int32List, RInt32>
See RaylibTemp.Int$.
no setter
Int16$ → RaylibTempScalarIntAllocator<Int16List, RInt16>
See RaylibTemp.Int16$.
no setter
Int32$ → RaylibTempScalarIntAllocator<Int32List, RInt32>
See RaylibTemp.Int32$.
no setter
Int64$ → RaylibTempScalarIntAllocator<Int64List, RInt64>
See RaylibTemp.Int64$.
no setter
Int8$ → RaylibTempScalarIntAllocator<Int8List, RInt8>
See RaylibTemp.Int8$.
no setter
Light$ → RaylibTempStructAllocator<LightD>
See RaylibTemp.Light$.
no setter
LIGHTGRAY → ColorD
no setter
LIME → ColorD
no setter
MAGENTA → ColorD
no setter
MAROON → ColorD
no setter
Material$ → RaylibTempStructAllocator<MaterialD>
See RaylibTemp.Material$.
no setter
MaterialMap$ → RaylibTempStructAllocator<MaterialMapD>
See RaylibTemp.MaterialMap$.
no setter
Matrix$ → RaylibTempStructAllocator<MatrixD>
See RaylibTemp.Matrix$.
no setter
Mesh$ → RaylibTempStructAllocator<MeshD>
See RaylibTemp.Mesh$.
no setter
Model$ → RaylibTempStructAllocator<ModelD>
See RaylibTemp.Model$.
no setter
ModelAnimation$ → RaylibTempStructAllocator<ModelAnimationD>
See RaylibTemp.ModelAnimation$.
no setter
ModelSkeleton$ → RaylibTempStructAllocator<ModelSkeletonD>
See RaylibTemp.ModelSkeleton$.
no setter
MsfGifResult$ → RaylibTempStructAllocator<MsfGifResultD>
See RaylibTemp.MsfGifResult$.
no setter
MsfGifState$ → RaylibTempStructAllocator<MsfGifStateD>
See RaylibTemp.MsfGifState$.
no setter
Music$ → RaylibTempStructAllocator<MusicD>
See RaylibTemp.Music$.
no setter
NPatchInfo$ → RaylibTempStructAllocator<NPatchInfoD>
See RaylibTemp.NPatchInfo$.
no setter
ORANGE → ColorD
no setter
PINK → ColorD
no setter
PURPLE → ColorD
no setter
Quaternion$ → RaylibTempStructAllocator<QuaternionD>
See RaylibTemp.Quaternion$.
no setter
Ray$ → RaylibTempStructAllocator<RayD>
See RaylibTemp.Ray$.
no setter
RayCollision$ → RaylibTempStructAllocator<RayCollisionD>
See RaylibTemp.RayCollision$.
no setter
RAYWHITE → ColorD
no setter
Rectangle$ → RaylibTempStructAllocator<RectangleD>
See RaylibTemp.Rectangle$.
no setter
RED → ColorD
no setter
RenderTexture$ → RaylibTempStructAllocator<RenderTextureD>
See RaylibTemp.RenderTexture$.
no setter
RlDrawCall$ → RaylibTempStructAllocator<RlDrawCallD>
See RaylibTemp.RlDrawCall$.
no setter
RlRenderBatch$ → RaylibTempStructAllocator<RlRenderBatchD>
See RaylibTemp.RlRenderBatch$.
no setter
RlVertexBuffer$ → RaylibTempStructAllocator<RlVertexBufferD>
See RaylibTemp.RlVertexBuffer$.
no setter
Shader$ → RaylibTempStructAllocator<ShaderD>
See RaylibTemp.Shader$.
no setter
Short$ → RaylibTempScalarIntAllocator<Int16List, RInt16>
See RaylibTemp.Short$.
no setter
SKYBLUE → ColorD
no setter
Sound$ → RaylibTempStructAllocator<SoundD>
See RaylibTemp.Sound$.
no setter
String$ → RaylibTempStringAllocator
See RaylibTemp.String$.
no setter
Texture$ → RaylibTempStructAllocator<TextureD>
See RaylibTemp.Texture$.
no setter
Transform$ → RaylibTempStructAllocator<TransformD>
See RaylibTemp.Transform$.
no setter
TRANSPARENT → ColorD
no setter
TypedDataList$ → RaylibTempTypedDataListAllocator
See RaylibTemp.TypedDataList$.
no setter
Uint16$ → RaylibTempScalarIntAllocator<Uint16List, RUint16>
See RaylibTemp.Uint16$.
no setter
Uint32$ → RaylibTempScalarIntAllocator<Uint32List, RUint32>
See RaylibTemp.Uint32$.
no setter
Uint64$ → RaylibTempScalarIntAllocator<Uint64List, RUint64>
See RaylibTemp.Uint64$.
no setter
Uint8$ → RaylibTempScalarIntAllocator<Uint8List, RUint8>
See RaylibTemp.Uint8$.
no setter
UnsignedChar$ → RaylibTempScalarIntAllocator<Uint8List, RUint8>
See RaylibTemp.UnsignedChar$.
no setter
UnsignedInt$ → RaylibTempScalarIntAllocator<Uint32List, RUint32>
See RaylibTemp.UnsignedInt$.
no setter
UnsignedShort$ → RaylibTempScalarIntAllocator<Uint16List, RUint16>
See RaylibTemp.UnsignedShort$.
no setter
Vector2$ → RaylibTempStructAllocator<Vector2D>
See RaylibTemp.Vector2$.
no setter
Vector3$ → RaylibTempStructAllocator<Vector3D>
See RaylibTemp.Vector3$.
no setter
Vector4$ → RaylibTempStructAllocator<Vector4D>
See RaylibTemp.Vector4$.
no setter
VIOLET → ColorD
no setter
VrDeviceInfo$ → RaylibTempStructAllocator<VrDeviceInfoD>
See RaylibTemp.VrDeviceInfo$.
no setter
VrStereoConfig$ → RaylibTempStructAllocator<VrStereoConfigD>
See RaylibTemp.VrStereoConfig$.
no setter
Wave$ → RaylibTempStructAllocator<WaveD>
See RaylibTemp.Wave$.
no setter
WHITE → ColorD
no setter
YELLOW → ColorD
no setter