_abbr_shared
library
Properties
-
$
→ RaylibTemp<RaylibBase>
-
See
RaylibBase.Temp.
no setter
-
AudioStream$
→ RaylibTempStructAllocator<AudioStreamD>
-
See RaylibTemp.AudioStream$.
no setter
-
AutomationEvent$
→ RaylibTempStructAllocator<AutomationEventD>
-
See RaylibTemp.AutomationEvent$.
no setter
-
AutomationEventList$
→ RaylibTempStructAllocator<AutomationEventListD>
-
See RaylibTemp.AutomationEventList$.
no setter
-
BEIGE
→ ColorD
-
no setter
-
BLACK
→ ColorD
-
no setter
-
BLANK
→ ColorD
-
no setter
-
BLUE
→ ColorD
-
no setter
-
BoneInfo$
→ RaylibTempStructAllocator<BoneInfoD>
-
See RaylibTemp.BoneInfo$.
no setter
-
Bool$
→ RaylibTempScalarAllocator<bool, RBool>
-
See RaylibTemp.Bool$.
no setter
-
BoundingBox$
→ RaylibTempStructAllocator<BoundingBoxD>
-
See RaylibTemp.BoundingBox$.
no setter
-
BROWN
→ ColorD
-
no setter
-
Camera2D$
→ RaylibTempStructAllocator<Camera2DD>
-
See RaylibTemp.Camera2D$.
no setter
-
Camera3D$
→ RaylibTempStructAllocator<Camera3DD>
-
See RaylibTemp.Camera3D$.
no setter
-
Char$
→ RaylibTempScalarIntAllocator<Int8List, RInt8>
-
See RaylibTemp.Char$.
no setter
-
Color$
→ RaylibTempStructAllocator<ColorD>
-
See RaylibTemp.Color$.
no setter
-
DARKBLUE
→ ColorD
-
no setter
-
DARKBROWN
→ ColorD
-
no setter
-
DARKGRAY
→ ColorD
-
no setter
-
DARKGREEN
→ ColorD
-
no setter
-
DARKPURPLE
→ ColorD
-
no setter
-
Double$
→ RaylibTempScalarFloatAllocator<Float64List, RFloat64>
-
See RaylibTemp.Double$.
no setter
-
FilePathList$
→ RaylibTempStructAllocator<FilePathListD>
-
See RaylibTemp.FilePathList$.
no setter
-
Float$
→ RaylibTempScalarFloatAllocator<Float32List, RFloat32>
-
See RaylibTemp.Float$.
no setter
-
float16$
→ RaylibTempStructAllocator<float16D>
-
See RaylibTemp.float16$.
no setter
-
float3$
→ RaylibTempStructAllocator<float3D>
-
See RaylibTemp.float3$.
no setter
-
Float32$
→ RaylibTempScalarFloatAllocator<Float32List, RFloat32>
-
See RaylibTemp.Float32$.
no setter
-
Float64$
→ RaylibTempScalarFloatAllocator<Float64List, RFloat64>
-
See RaylibTemp.Float64$.
no setter
-
Font$
→ RaylibTempStructAllocator<FontD>
-
See RaylibTemp.Font$.
no setter
-
GestureEvent$
→ RaylibTempStructAllocator<GestureEventD>
-
See RaylibTemp.GestureEvent$.
no setter
-
GlyphInfo$
→ RaylibTempStructAllocator<GlyphInfoD>
-
See RaylibTemp.GlyphInfo$.
no setter
-
GOLD
→ ColorD
-
no setter
-
GRAY
→ ColorD
-
no setter
-
GREEN
→ ColorD
-
no setter
-
Image$
→ RaylibTempStructAllocator<ImageD>
-
See RaylibTemp.Image$.
no setter
-
Int$
→ RaylibTempScalarIntAllocator<Int32List, RInt32>
-
See RaylibTemp.Int$.
no setter
-
Int16$
→ RaylibTempScalarIntAllocator<Int16List, RInt16>
-
See RaylibTemp.Int16$.
no setter
-
Int32$
→ RaylibTempScalarIntAllocator<Int32List, RInt32>
-
See RaylibTemp.Int32$.
no setter
-
Int64$
→ RaylibTempScalarIntAllocator<Int64List, RInt64>
-
See RaylibTemp.Int64$.
no setter
-
Int8$
→ RaylibTempScalarIntAllocator<Int8List, RInt8>
-
See RaylibTemp.Int8$.
no setter
-
Light$
→ RaylibTempStructAllocator<LightD>
-
See RaylibTemp.Light$.
no setter
-
LIGHTGRAY
→ ColorD
-
no setter
-
LIME
→ ColorD
-
no setter
-
MAGENTA
→ ColorD
-
no setter
-
MAROON
→ ColorD
-
no setter
-
Material$
→ RaylibTempStructAllocator<MaterialD>
-
See RaylibTemp.Material$.
no setter
-
MaterialMap$
→ RaylibTempStructAllocator<MaterialMapD>
-
See RaylibTemp.MaterialMap$.
no setter
-
Matrix$
→ RaylibTempStructAllocator<MatrixD>
-
See RaylibTemp.Matrix$.
no setter
-
Mesh$
→ RaylibTempStructAllocator<MeshD>
-
See RaylibTemp.Mesh$.
no setter
-
Model$
→ RaylibTempStructAllocator<ModelD>
-
See RaylibTemp.Model$.
no setter
-
ModelAnimation$
→ RaylibTempStructAllocator<ModelAnimationD>
-
See RaylibTemp.ModelAnimation$.
no setter
-
ModelSkeleton$
→ RaylibTempStructAllocator<ModelSkeletonD>
-
See RaylibTemp.ModelSkeleton$.
no setter
-
MsfGifResult$
→ RaylibTempStructAllocator<MsfGifResultD>
-
See RaylibTemp.MsfGifResult$.
no setter
-
MsfGifState$
→ RaylibTempStructAllocator<MsfGifStateD>
-
See RaylibTemp.MsfGifState$.
no setter
-
Music$
→ RaylibTempStructAllocator<MusicD>
-
See RaylibTemp.Music$.
no setter
-
NPatchInfo$
→ RaylibTempStructAllocator<NPatchInfoD>
-
See RaylibTemp.NPatchInfo$.
no setter
-
ORANGE
→ ColorD
-
no setter
-
PINK
→ ColorD
-
no setter
-
PURPLE
→ ColorD
-
no setter
-
Quaternion$
→ RaylibTempStructAllocator<QuaternionD>
-
See RaylibTemp.Quaternion$.
no setter
-
Ray$
→ RaylibTempStructAllocator<RayD>
-
See RaylibTemp.Ray$.
no setter
-
RayCollision$
→ RaylibTempStructAllocator<RayCollisionD>
-
See RaylibTemp.RayCollision$.
no setter
-
RAYWHITE
→ ColorD
-
no setter
-
Rectangle$
→ RaylibTempStructAllocator<RectangleD>
-
See RaylibTemp.Rectangle$.
no setter
-
RED
→ ColorD
-
no setter
-
RenderTexture$
→ RaylibTempStructAllocator<RenderTextureD>
-
See RaylibTemp.RenderTexture$.
no setter
-
RlDrawCall$
→ RaylibTempStructAllocator<RlDrawCallD>
-
See RaylibTemp.RlDrawCall$.
no setter
-
RlRenderBatch$
→ RaylibTempStructAllocator<RlRenderBatchD>
-
See RaylibTemp.RlRenderBatch$.
no setter
-
RlVertexBuffer$
→ RaylibTempStructAllocator<RlVertexBufferD>
-
See RaylibTemp.RlVertexBuffer$.
no setter
-
Shader$
→ RaylibTempStructAllocator<ShaderD>
-
See RaylibTemp.Shader$.
no setter
-
Short$
→ RaylibTempScalarIntAllocator<Int16List, RInt16>
-
See RaylibTemp.Short$.
no setter
-
SKYBLUE
→ ColorD
-
no setter
-
Sound$
→ RaylibTempStructAllocator<SoundD>
-
See RaylibTemp.Sound$.
no setter
-
String$
→ RaylibTempStringAllocator
-
See RaylibTemp.String$.
no setter
-
Texture$
→ RaylibTempStructAllocator<TextureD>
-
See RaylibTemp.Texture$.
no setter
-
Transform$
→ RaylibTempStructAllocator<TransformD>
-
See RaylibTemp.Transform$.
no setter
-
TRANSPARENT
→ ColorD
-
no setter
-
TypedDataList$
→ RaylibTempTypedDataListAllocator
-
See RaylibTemp.TypedDataList$.
no setter
-
Uint16$
→ RaylibTempScalarIntAllocator<Uint16List, RUint16>
-
See RaylibTemp.Uint16$.
no setter
-
Uint32$
→ RaylibTempScalarIntAllocator<Uint32List, RUint32>
-
See RaylibTemp.Uint32$.
no setter
-
Uint64$
→ RaylibTempScalarIntAllocator<Uint64List, RUint64>
-
See RaylibTemp.Uint64$.
no setter
-
Uint8$
→ RaylibTempScalarIntAllocator<Uint8List, RUint8>
-
See RaylibTemp.Uint8$.
no setter
-
UnsignedChar$
→ RaylibTempScalarIntAllocator<Uint8List, RUint8>
-
See RaylibTemp.UnsignedChar$.
no setter
-
UnsignedInt$
→ RaylibTempScalarIntAllocator<Uint32List, RUint32>
-
See RaylibTemp.UnsignedInt$.
no setter
-
UnsignedShort$
→ RaylibTempScalarIntAllocator<Uint16List, RUint16>
-
See RaylibTemp.UnsignedShort$.
no setter
-
Vector2$
→ RaylibTempStructAllocator<Vector2D>
-
See RaylibTemp.Vector2$.
no setter
-
Vector3$
→ RaylibTempStructAllocator<Vector3D>
-
See RaylibTemp.Vector3$.
no setter
-
Vector4$
→ RaylibTempStructAllocator<Vector4D>
-
See RaylibTemp.Vector4$.
no setter
-
VIOLET
→ ColorD
-
no setter
-
VrDeviceInfo$
→ RaylibTempStructAllocator<VrDeviceInfoD>
-
See RaylibTemp.VrDeviceInfo$.
no setter
-
VrStereoConfig$
→ RaylibTempStructAllocator<VrStereoConfigD>
-
See RaylibTemp.VrStereoConfig$.
no setter
-
Wave$
→ RaylibTempStructAllocator<WaveD>
-
See RaylibTemp.Wave$.
no setter
-
WHITE
→ ColorD
-
no setter
-
YELLOW
→ ColorD
-
no setter
Functions
-
memcmp(MemoryPointer<RType> a, MemoryPointer<RType> b, int n)
→ int
-
See RaylibTempUtils.memcmp.
-
memcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.memcpy.
-
memset(MemoryPointer<RType> ptr, int value, int size)
→ void
-
See RaylibTempUtils.memset.
-
rand()
→ double
-
See RaylibBase.rand.
-
randC()
→ double
-
See RaylibBase.randC.
-
realloc(MemoryPointer<RType> oldPtr, int oldSize, int newSize)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.realloc.
-
strcmp(MemoryPointer<RType> a, MemoryPointer<RType> b)
→ int
-
See RaylibTempUtils.strcmp.
-
strcpy(MemoryPointer<RType> dest, MemoryPointer<RType> src)
→ void
-
See RaylibTempUtils.strcpy.
-
strlen(MemoryPointer<RType> ptr)
→ int
-
See RaylibTempUtils.strlen.
-
strncat(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncat.
-
strncpy(MemoryPointer<RType> dest, MemoryPointer<RType> src, int n)
→ void
-
See RaylibTempUtils.strncpy.
-
strnlen(MemoryPointer<RType> ptr, int maxLen)
→ int
-
See RaylibTempUtils.strnlen.
-
strstr(MemoryPointer<RType> haystack, MemoryPointer<RType> needle)
→ MemoryPointer<RVoid>
-
See RaylibTempUtils.strstr.