CameraMoveRight function

void CameraMoveRight(
  1. StructPointer<Camera3DD> camera,
  2. double distance,
  3. bool moveInWorldPlane
)

Implementation

void CameraMoveRight(
  StructPointer<Camera3DD> camera,
  double distance,
  bool moveInWorldPlane,
) => _module.CameraMoveRight(camera, distance, moveInWorldPlane);