rlLoadTextureDepth function
Implementation
int rlLoadTextureDepth(
int width,
int height,
bool useRenderBuffer,
) => _module.rlLoadTextureDepth(width, height, useRenderBuffer);
int rlLoadTextureDepth(
int width,
int height,
bool useRenderBuffer,
) => _module.rlLoadTextureDepth(width, height, useRenderBuffer);