CameraYaw abstract method

void CameraYaw(
  1. StructPointer<Camera3DD> camera,
  2. double angle,
  3. bool rotateAroundTarget
)

Rotates camera around its up vector by angle radians.

Yaw is "looking left and right".

If rotateAroundTarget is true, the camera orbits its target; otherwise it rotates in place.

Implementation

void CameraYaw(
  StructPointer<Camera3DD> camera,
  double angle,
  bool rotateAroundTarget,
);