core/modules/rlgl/abbr_flat library

Functions

rlActiveDrawBuffers(int count) → void
See RaylibRlglFlatModule.rlActiveDrawBuffers.
rlActiveTextureSlot(int slot) → void
See RaylibRlglFlatModule.rlActiveTextureSlot.
rlBegin(int mode) → void
See RaylibRlglFlatModule.rlBegin.
rlBindFramebuffer(int target, int framebuffer) → void
See RaylibRlglFlatModule.rlBindFramebuffer.
rlBindImageTexture(int id, int index, int format, bool readonly) → void
See RaylibRlglFlatModule.rlBindImageTexture.
rlBindShaderBuffer(int id, int index) → void
See RaylibRlglFlatModule.rlBindShaderBuffer.
rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) → void
See RaylibRlglFlatModule.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlglFlatModule.rlCheckErrors.
rlCheckRenderBatchLimit(int vCount) → bool
See RaylibRlglFlatModule.rlCheckRenderBatchLimit.
rlClearColor(int r, int g, int b, int a) → void
See RaylibRlglFlatModule.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlglFlatModule.rlClearScreenBuffers.
rlColor3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlColor3f.
rlColor4f(double x, double y, double z, double w) → void
See RaylibRlglFlatModule.rlColor4f.
rlColor4ub(int r, int g, int b, int a) → void
See RaylibRlglFlatModule.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlglFlatModule.rlColorMask.
rlComputeShaderDispatch(int groupX, int groupY, int groupZ) → void
See RaylibRlglFlatModule.rlComputeShaderDispatch.
rlCopyFramebuffer(int x, int y, int width, int height, int format, MemoryPointer<RVoid> pixels) → void
See RaylibRlglFlatModule.rlCopyFramebuffer.
rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count) → void
See RaylibRlglFlatModule.rlCopyShaderBuffer.
rlCubemapParameters(int id, int param, int value) → void
See RaylibRlglFlatModule.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlglFlatModule.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlglFlatModule.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlglFlatModule.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlglFlatModule.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlglFlatModule.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlglFlatModule.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlglFlatModule.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlglFlatModule.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlglFlatModule.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlglFlatModule.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlglFlatModule.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlglFlatModule.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlglFlatModule.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlglFlatModule.rlDisableVertexArray.
rlDisableVertexAttribute(int index) → void
See RaylibRlglFlatModule.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlglFlatModule.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlglFlatModule.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlglFlatModule.rlDisableWireMode.
rlDrawRenderBatch(StructPointer<RlRenderBatchD> batch) → void
See RaylibRlglFlatModule.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlglFlatModule.rlDrawRenderBatchActive.
rlDrawVertexArray(int offset, int count) → void
See RaylibRlglFlatModule.rlDrawVertexArray.
rlDrawVertexArrayElements(int offset, int count, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlatModule.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(int offset, int count, MemoryPointer<RVoid> buffer, int instances) → void
See RaylibRlglFlatModule.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(int offset, int count, int instances) → void
See RaylibRlglFlatModule.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlglFlatModule.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlglFlatModule.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlglFlatModule.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlglFlatModule.rlEnableDepthTest.
rlEnableFramebuffer(int id) → void
See RaylibRlglFlatModule.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlglFlatModule.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlglFlatModule.rlEnableScissorTest.
rlEnableShader(int id) → void
See RaylibRlglFlatModule.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlglFlatModule.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, MemoryPointer<RVoid> buffer) → void
See RaylibRlglFlatModule.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlglFlatModule.rlEnableStereoRender.
rlEnableTexture(int id) → void
See RaylibRlglFlatModule.rlEnableTexture.
rlEnableTextureCubemap(int id) → void
See RaylibRlglFlatModule.rlEnableTextureCubemap.
rlEnableVertexArray(int vaoId) → bool
See RaylibRlglFlatModule.rlEnableVertexArray.
rlEnableVertexAttribute(int index) → void
See RaylibRlglFlatModule.rlEnableVertexAttribute.
rlEnableVertexBuffer(int id) → void
See RaylibRlglFlatModule.rlEnableVertexBuffer.
rlEnableVertexBufferElement(int id) → void
See RaylibRlglFlatModule.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlglFlatModule.rlEnableWireMode.
rlEnd() → void
See RaylibRlglFlatModule.rlEnd.
rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel) → void
See RaylibRlglFlatModule.rlFramebufferAttach.
rlFramebufferComplete(int id) → bool
See RaylibRlglFlatModule.rlFramebufferComplete.
rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlatModule.rlFrustum.
rlGenTextureMipmaps(int id, int width, int height, int format, MemoryPointer<RInt> mipmaps) → void
See RaylibRlglFlatModule.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlglFlatModule.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlglFlatModule.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlglFlatModule.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlglFlatModule.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlglFlatModule.rlGetFramebufferWidth.
rlGetGlTextureFormats(int format, MemoryPointer<RUnsignedInt> glInternalFormat, MemoryPointer<RUnsignedInt> glFormat, MemoryPointer<RUnsignedInt> glType) → void
See RaylibRlglFlatModule.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlglFlatModule.rlGetLineWidth.
rlGetLocationAttrib(int shaderId, MemoryPointer<RChar> attribName) → int
See RaylibRlglFlatModule.rlGetLocationAttrib.
rlGetLocationUniform(int shaderId, MemoryPointer<RChar> uniformName) → int
See RaylibRlglFlatModule.rlGetLocationUniform.
rlGetMatrixModelview() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixModelview.
rlGetMatrixProjection() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(int eye) → MatrixD
See RaylibRlglFlatModule.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → MatrixD
See RaylibRlglFlatModule.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(int eye) → MatrixD
See RaylibRlglFlatModule.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(int format) → MemoryPointer<RChar>
See RaylibRlglFlatModule.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlglFlatModule.rlGetPointSize.
rlGetProcAddress(MemoryPointer<RChar> procName) → MemoryPointer<RVoid>
See RaylibRlglFlatModule.rlGetProcAddress.
rlGetShaderBufferSize(int id) → int
See RaylibRlglFlatModule.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlglFlatModule.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → MemoryPointer<RInt>
See RaylibRlglFlatModule.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlglFlatModule.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlglFlatModule.rlGetVersion.
rlglClose() → void
See RaylibRlglFlatModule.rlglClose.
rlglInit(int width, int height) → void
See RaylibRlglFlatModule.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlglFlatModule.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlglFlatModule.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlglFlatModule.rlLoadDrawQuad.
rlLoadExtensions(MemoryPointer<RVoid> loader) → void
See RaylibRlglFlatModule.rlLoadExtensions.
rlLoadFramebuffer() → int
See RaylibRlglFlatModule.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlglFlatModule.rlLoadIdentity.
rlLoadRenderBatch(int numBuffers, int bufferElements) → RlRenderBatchD
See RaylibRlglFlatModule.rlLoadRenderBatch.
rlLoadShader(MemoryPointer<RChar> code, int type) → int
See RaylibRlglFlatModule.rlLoadShader.
rlLoadShaderBuffer(int size, MemoryPointer<RVoid> data, int usageHint) → int
See RaylibRlglFlatModule.rlLoadShaderBuffer.
rlLoadShaderProgram(MemoryPointer<RChar> vsCode, MemoryPointer<RChar> fsCode) → int
See RaylibRlglFlatModule.rlLoadShaderProgram.
rlLoadShaderProgramCompute(int csId) → int
See RaylibRlglFlatModule.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(int vsId, int fsId) → int
See RaylibRlglFlatModule.rlLoadShaderProgramEx.
rlLoadTexture(MemoryPointer<RVoid> data, int width, int height, int format, int mipmapCount) → int
See RaylibRlglFlatModule.rlLoadTexture.
rlLoadTextureCubemap(MemoryPointer<RVoid> data, int size, int format, int mipmapCount) → int
See RaylibRlglFlatModule.rlLoadTextureCubemap.
rlLoadTextureDepth(int width, int height, bool useRenderBuffer) → int
See RaylibRlglFlatModule.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlglFlatModule.rlLoadVertexArray.
rlLoadVertexBuffer(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlatModule.rlLoadVertexBuffer.
rlLoadVertexBufferElement(MemoryPointer<RVoid> buffer, int size, bool dynamic) → int
See RaylibRlglFlatModule.rlLoadVertexBufferElement.
rlMatrixMode(int mode) → void
See RaylibRlglFlatModule.rlMatrixMode.
rlMultMatrixf(MemoryPointer<RFloat32> matf) → void
See RaylibRlglFlatModule.rlMultMatrixf.
rlNormal3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlNormal3f.
rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) → void
See RaylibRlglFlatModule.rlOrtho.
rlPopMatrix() → void
See RaylibRlglFlatModule.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlglFlatModule.rlPushMatrix.
rlReadScreenPixels(int width, int height) → MemoryPointer<RUnsignedChar>
See RaylibRlglFlatModule.rlReadScreenPixels.
rlReadShaderBuffer(int id, MemoryPointer<RVoid> dest, int count, int offset) → void
See RaylibRlglFlatModule.rlReadShaderBuffer.
rlReadTexturePixels(int id, int width, int height, int format) → MemoryPointer<RVoid>
See RaylibRlglFlatModule.rlReadTexturePixels.
rlResizeFramebuffer(int width, int height) → void
See RaylibRlglFlatModule.rlResizeFramebuffer.
rlRotatef(double angle, double x, double y, double z) → void
See RaylibRlglFlatModule.rlRotatef.
rlScalef(double x, double y, double z) → void
See RaylibRlglFlatModule.rlScalef.
rlScissor(int x, int y, int width, int height) → void
See RaylibRlglFlatModule.rlScissor.
rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) → void
See RaylibRlglFlatModule.rlSetBlendFactors.
rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) → void
See RaylibRlglFlatModule.rlSetBlendFactorsSeparate.
rlSetBlendMode(int mode) → void
See RaylibRlglFlatModule.rlSetBlendMode.
rlSetClipPlanes(double nearPlane, double farPlane) → void
See RaylibRlglFlatModule.rlSetClipPlanes.
rlSetCullFace(int mode) → void
See RaylibRlglFlatModule.rlSetCullFace.
rlSetFramebufferHeight(int height) → void
See RaylibRlglFlatModule.rlSetFramebufferHeight.
rlSetFramebufferWidth(int width) → void
See RaylibRlglFlatModule.rlSetFramebufferWidth.
rlSetLineWidth(double width) → void
See RaylibRlglFlatModule.rlSetLineWidth.
rlSetMatrixModelview(MatrixD view) → void
See RaylibRlglFlatModule.rlSetMatrixModelview.
rlSetMatrixProjection(MatrixD proj) → void
See RaylibRlglFlatModule.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left) → void
See RaylibRlglFlatModule.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left) → void
See RaylibRlglFlatModule.rlSetMatrixViewOffsetStereo.
rlSetPointSize(double size) → void
See RaylibRlglFlatModule.rlSetPointSize.
rlSetRenderBatchActive(StructPointer<RlRenderBatchD> batch) → void
See RaylibRlglFlatModule.rlSetRenderBatchActive.
rlSetShader(int id, MemoryPointer<RInt> locs) → void
See RaylibRlglFlatModule.rlSetShader.
rlSetTexture(int id) → void
See RaylibRlglFlatModule.rlSetTexture.
rlSetUniform(int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
See RaylibRlglFlatModule.rlSetUniform.
rlSetUniformMatrices(int locIndex, StructPointer<MatrixD> mat, int count) → void
See RaylibRlglFlatModule.rlSetUniformMatrices.
rlSetUniformMatrix(int locIndex, MatrixD mat) → void
See RaylibRlglFlatModule.rlSetUniformMatrix.
rlSetUniformSampler(int locIndex, int textureId) → void
See RaylibRlglFlatModule.rlSetUniformSampler.
rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, int offset) → void
See RaylibRlglFlatModule.rlSetVertexAttribute.
rlSetVertexAttributeDefault(int locIndex, MemoryPointer<RVoid> value, int attribType, int count) → void
See RaylibRlglFlatModule.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(int index, int divisor) → void
See RaylibRlglFlatModule.rlSetVertexAttributeDivisor.
rlTexCoord2f(double x, double y) → void
See RaylibRlglFlatModule.rlTexCoord2f.
rlTextureParameters(int id, int param, int value) → void
See RaylibRlglFlatModule.rlTextureParameters.
rlTranslatef(double x, double y, double z) → void
See RaylibRlglFlatModule.rlTranslatef.
rlUnloadFramebuffer(int id) → void
See RaylibRlglFlatModule.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatchD batch) → void
See RaylibRlglFlatModule.rlUnloadRenderBatch.
rlUnloadShader(int id) → void
See RaylibRlglFlatModule.rlUnloadShader.
rlUnloadShaderBuffer(int ssboId) → void
See RaylibRlglFlatModule.rlUnloadShaderBuffer.
rlUnloadShaderProgram(int id) → void
See RaylibRlglFlatModule.rlUnloadShaderProgram.
rlUnloadTexture(int id) → void
See RaylibRlglFlatModule.rlUnloadTexture.
rlUnloadVertexArray(int vaoId) → void
See RaylibRlglFlatModule.rlUnloadVertexArray.
rlUnloadVertexBuffer(int vboId) → void
See RaylibRlglFlatModule.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateShaderBuffer.
rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, MemoryPointer<RVoid> data) → void
See RaylibRlglFlatModule.rlUpdateTexture.
rlUpdateVertexBuffer(int bufferId, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(int id, MemoryPointer<RVoid> data, int dataSize, int offset) → void
See RaylibRlglFlatModule.rlUpdateVertexBufferElements.
rlVertex2f(double x, double y) → void
See RaylibRlglFlatModule.rlVertex2f.
rlVertex2i(int x, int y) → void
See RaylibRlglFlatModule.rlVertex2i.
rlVertex3f(double x, double y, double z) → void
See RaylibRlglFlatModule.rlVertex3f.
rlViewport(int x, int y, int width, int height) → void
See RaylibRlglFlatModule.rlViewport.