rlReadShaderBuffer function
Implementation
void rlReadShaderBuffer(
int id,
MemoryPointer<RVoid> dest,
int count,
int offset,
) => _module.rlReadShaderBuffer(id, dest, count, offset);
void rlReadShaderBuffer(
int id,
MemoryPointer<RVoid> dest,
int count,
int offset,
) => _module.rlReadShaderBuffer(id, dest, count, offset);