core/modules/rlgl/abbr_dart library

Functions

rlActiveDrawBuffers(num count) → void
See RaylibRlglDart.rlActiveDrawBuffers.
rlActiveTextureSlot(num slot) → void
See RaylibRlglDart.rlActiveTextureSlot.
rlBegin(RlDrawMode mode) → void
See RaylibRlglDart.rlBegin.
rlBindFramebuffer(num target, num framebuffer) → void
See RaylibRlglDart.rlBindFramebuffer.
rlBindImageTexture(num id, num index, PixelFormat format, bool readonly) → void
See RaylibRlglDart.rlBindImageTexture.
rlBindShaderBuffer(num id, num index) → void
See RaylibRlglDart.rlBindShaderBuffer.
rlBlitFramebuffer(num srcX, num srcY, num srcWidth, num srcHeight, num dstX, num dstY, num dstWidth, num dstHeight, num bufferMask) → void
See RaylibRlglDart.rlBlitFramebuffer.
rlCheckErrors() → void
See RaylibRlglDart.rlCheckErrors.
rlCheckRenderBatchLimit(num vCount) → bool
See RaylibRlglDart.rlCheckRenderBatchLimit.
rlClearColor(num r, num g, num b, num a) → void
See RaylibRlglDart.rlClearColor.
rlClearScreenBuffers() → void
See RaylibRlglDart.rlClearScreenBuffers.
rlColor3f(num x, num y, num z) → void
See RaylibRlglDart.rlColor3f.
rlColor4f(num x, num y, num z, num w) → void
See RaylibRlglDart.rlColor4f.
rlColor4ub(num r, num g, num b, num a) → void
See RaylibRlglDart.rlColor4ub.
rlColorMask(bool r, bool g, bool b, bool a) → void
See RaylibRlglDart.rlColorMask.
rlComputeShaderDispatch(num groupX, num groupY, num groupZ) → void
See RaylibRlglDart.rlComputeShaderDispatch.
rlCopyFramebuffer(num x, num y, num width, num height, PixelFormat format) → Uint8List
See RaylibRlglDart.rlCopyFramebuffer.
rlCopyShaderBuffer(num destId, num srcId, num destOffset, num srcOffset, num count) → void
See RaylibRlglDart.rlCopyShaderBuffer.
rlCubemapParameters(num id, num param, num value) → void
See RaylibRlglDart.rlCubemapParameters.
rlDisableBackfaceCulling() → void
See RaylibRlglDart.rlDisableBackfaceCulling.
rlDisableColorBlend() → void
See RaylibRlglDart.rlDisableColorBlend.
rlDisableDepthMask() → void
See RaylibRlglDart.rlDisableDepthMask.
rlDisableDepthTest() → void
See RaylibRlglDart.rlDisableDepthTest.
rlDisableFramebuffer() → void
See RaylibRlglDart.rlDisableFramebuffer.
rlDisablePointMode() → void
See RaylibRlglDart.rlDisablePointMode.
rlDisableScissorTest() → void
See RaylibRlglDart.rlDisableScissorTest.
rlDisableShader() → void
See RaylibRlglDart.rlDisableShader.
rlDisableSmoothLines() → void
See RaylibRlglDart.rlDisableSmoothLines.
rlDisableStatePointer(int vertexAttribType) → void
See RaylibRlglDart.rlDisableStatePointer.
rlDisableStereoRender() → void
See RaylibRlglDart.rlDisableStereoRender.
rlDisableTexture() → void
See RaylibRlglDart.rlDisableTexture.
rlDisableTextureCubemap() → void
See RaylibRlglDart.rlDisableTextureCubemap.
rlDisableVertexArray() → void
See RaylibRlglDart.rlDisableVertexArray.
rlDisableVertexAttribute(num index) → void
See RaylibRlglDart.rlDisableVertexAttribute.
rlDisableVertexBuffer() → void
See RaylibRlglDart.rlDisableVertexBuffer.
rlDisableVertexBufferElement() → void
See RaylibRlglDart.rlDisableVertexBufferElement.
rlDisableWireMode() → void
See RaylibRlglDart.rlDisableWireMode.
rlDrawRenderBatch(RlRenderBatchD batch) → void
See RaylibRlglDart.rlDrawRenderBatch.
rlDrawRenderBatchActive() → void
See RaylibRlglDart.rlDrawRenderBatchActive.
rlDrawVertexArray(num offset, num count) → void
See RaylibRlglDart.rlDrawVertexArray.
rlDrawVertexArrayElements(num offset, num count, Uint16List buffer) → void
See RaylibRlglDart.rlDrawVertexArrayElements.
rlDrawVertexArrayElementsInstanced(num offset, num count, Uint16List buffer, num instances) → void
See RaylibRlglDart.rlDrawVertexArrayElementsInstanced.
rlDrawVertexArrayInstanced(num offset, num count, num instances) → void
See RaylibRlglDart.rlDrawVertexArrayInstanced.
rlEnableBackfaceCulling() → void
See RaylibRlglDart.rlEnableBackfaceCulling.
rlEnableColorBlend() → void
See RaylibRlglDart.rlEnableColorBlend.
rlEnableDepthMask() → void
See RaylibRlglDart.rlEnableDepthMask.
rlEnableDepthTest() → void
See RaylibRlglDart.rlEnableDepthTest.
rlEnableFramebuffer(num id) → void
See RaylibRlglDart.rlEnableFramebuffer.
rlEnablePointMode() → void
See RaylibRlglDart.rlEnablePointMode.
rlEnableScissorTest() → void
See RaylibRlglDart.rlEnableScissorTest.
rlEnableShader(num id) → void
See RaylibRlglDart.rlEnableShader.
rlEnableSmoothLines() → void
See RaylibRlglDart.rlEnableSmoothLines.
rlEnableStatePointer(int vertexAttribType, TypedDataList data) → void
See RaylibRlglDart.rlEnableStatePointer.
rlEnableStereoRender() → void
See RaylibRlglDart.rlEnableStereoRender.
rlEnableTexture(num id) → void
See RaylibRlglDart.rlEnableTexture.
rlEnableTextureCubemap(num id) → void
See RaylibRlglDart.rlEnableTextureCubemap.
rlEnableVertexArray(num vaoId) → bool
See RaylibRlglDart.rlEnableVertexArray.
rlEnableVertexAttribute(num index) → void
See RaylibRlglDart.rlEnableVertexAttribute.
rlEnableVertexBuffer(num id) → void
See RaylibRlglDart.rlEnableVertexBuffer.
rlEnableVertexBufferElement(num id) → void
See RaylibRlglDart.rlEnableVertexBufferElement.
rlEnableWireMode() → void
See RaylibRlglDart.rlEnableWireMode.
rlEnd() → void
See RaylibRlglDart.rlEnd.
rlFramebufferAttach(num fboId, num texId, RlFramebufferAttachType attachType, RlFramebufferAttachTextureType texType, num mipLevel) → void
See RaylibRlglDart.rlFramebufferAttach.
rlFramebufferComplete(num id) → bool
See RaylibRlglDart.rlFramebufferComplete.
rlFrustum(num left, num right, num bottom, num top, num znear, num zfar) → void
See RaylibRlglDart.rlFrustum.
rlGenTextureMipmaps(num id, num width, num height, PixelFormat format) → int
See RaylibRlglDart.rlGenTextureMipmaps.
rlGetActiveFramebuffer() → int
See RaylibRlglDart.rlGetActiveFramebuffer.
rlGetCullDistanceFar() → double
See RaylibRlglDart.rlGetCullDistanceFar.
rlGetCullDistanceNear() → double
See RaylibRlglDart.rlGetCullDistanceNear.
rlGetFramebufferHeight() → int
See RaylibRlglDart.rlGetFramebufferHeight.
rlGetFramebufferWidth() → int
See RaylibRlglDart.rlGetFramebufferWidth.
rlGetGlTextureFormats(PixelFormat format) → (int, int, int)
See RaylibRlglDart.rlGetGlTextureFormats.
rlGetLineWidth() → double
See RaylibRlglDart.rlGetLineWidth.
rlGetLocationAttrib(num shaderId, String attribName) → int
See RaylibRlglDart.rlGetLocationAttrib.
rlGetLocationUniform(num shaderId, String uniformName) → int
See RaylibRlglDart.rlGetLocationUniform.
rlGetMatrixModelview() → MatrixD
See RaylibRlglDart.rlGetMatrixModelview.
rlGetMatrixProjection() → MatrixD
See RaylibRlglDart.rlGetMatrixProjection.
rlGetMatrixProjectionStereo(num eye) → MatrixD
See RaylibRlglDart.rlGetMatrixProjectionStereo.
rlGetMatrixTransform() → MatrixD
See RaylibRlglDart.rlGetMatrixTransform.
rlGetMatrixViewOffsetStereo(num eye) → MatrixD
See RaylibRlglDart.rlGetMatrixViewOffsetStereo.
rlGetPixelFormatName(PixelFormat format) → String
See RaylibRlglDart.rlGetPixelFormatName.
rlGetPointSize() → double
See RaylibRlglDart.rlGetPointSize.
rlGetShaderBufferSize(num id) → int
See RaylibRlglDart.rlGetShaderBufferSize.
rlGetShaderIdDefault() → int
See RaylibRlglDart.rlGetShaderIdDefault.
rlGetShaderLocsDefault() → List<int>
See RaylibRlglDart.rlGetShaderLocsDefault.
rlGetTextureIdDefault() → int
See RaylibRlglDart.rlGetTextureIdDefault.
rlGetVersion() → int
See RaylibRlglDart.rlGetVersion.
rlglClose() → void
See RaylibRlglDart.rlglClose.
rlglInit(num width, num height) → void
See RaylibRlglDart.rlglInit.
rlIsStereoRenderEnabled() → bool
See RaylibRlglDart.rlIsStereoRenderEnabled.
rlLoadDrawCube() → void
See RaylibRlglDart.rlLoadDrawCube.
rlLoadDrawQuad() → void
See RaylibRlglDart.rlLoadDrawQuad.
rlLoadFramebuffer() → int
See RaylibRlglDart.rlLoadFramebuffer.
rlLoadIdentity() → void
See RaylibRlglDart.rlLoadIdentity.
rlLoadRenderBatch(num numBuffers, num bufferElements) → RlRenderBatchD
See RaylibRlglDart.rlLoadRenderBatch.
rlLoadShader(String code, RlShaderType type) → int
See RaylibRlglDart.rlLoadShader.
rlLoadShaderBuffer(num size, TypedDataList? data, RlUsageHint? usageHint) → int
See RaylibRlglDart.rlLoadShaderBuffer.
rlLoadShaderProgram(String vsCode, String fsCode) → int
See RaylibRlglDart.rlLoadShaderProgram.
rlLoadShaderProgramCompute(num csId) → int
See RaylibRlglDart.rlLoadShaderProgramCompute.
rlLoadShaderProgramEx(num vsId, num fsId) → int
See RaylibRlglDart.rlLoadShaderProgramEx.
rlLoadTexture(Uint8List? data, num width, num height, PixelFormat format, num mipmapCount) → int
See RaylibRlglDart.rlLoadTexture.
rlLoadTextureCubemap(Uint8List? data, num size, PixelFormat format, num mipmapCount) → int
See RaylibRlglDart.rlLoadTextureCubemap.
rlLoadTextureDepth(num width, num height, bool useRenderBuffer) → int
See RaylibRlglDart.rlLoadTextureDepth.
rlLoadVertexArray() → int
See RaylibRlglDart.rlLoadVertexArray.
rlLoadVertexBuffer(TypedDataList buffer, bool dynamic) → int
See RaylibRlglDart.rlLoadVertexBuffer.
rlLoadVertexBufferElement(TypedDataList buffer, bool dynamic) → int
See RaylibRlglDart.rlLoadVertexBufferElement.
rlMatrixMode(RlMatrixMode mode) → void
See RaylibRlglDart.rlMatrixMode.
rlMultMatrixf(List<double> matf) → void
See RaylibRlglDart.rlMultMatrixf.
rlNormal3f(num x, num y, num z) → void
See RaylibRlglDart.rlNormal3f.
rlOrtho(num left, num right, num bottom, num top, num znear, num zfar) → void
See RaylibRlglDart.rlOrtho.
rlPopMatrix() → void
See RaylibRlglDart.rlPopMatrix.
rlPushMatrix() → void
See RaylibRlglDart.rlPushMatrix.
rlReadScreenPixels(num width, num height) → Uint8List
See RaylibRlglDart.rlReadScreenPixels.
rlReadShaderBuffer(num id, num count, num offset) → Uint8List
See RaylibRlglDart.rlReadShaderBuffer.
rlReadTexturePixels(num id, num width, num height, PixelFormat format) → Uint8List
See RaylibRlglDart.rlReadTexturePixels.
rlResizeFramebuffer(num width, num height) → void
See RaylibRlglDart.rlResizeFramebuffer.
rlRotatef(num angle, num x, num y, num z) → void
See RaylibRlglDart.rlRotatef.
rlScalef(num x, num y, num z) → void
See RaylibRlglDart.rlScalef.
rlScissor(num x, num y, num width, num height) → void
See RaylibRlglDart.rlScissor.
rlSetBlendFactors(num glSrcFactor, num glDstFactor, num glEquation) → void
See RaylibRlglDart.rlSetBlendFactors.
rlSetBlendFactorsSeparate(num glSrcRGB, num glDstRGB, num glSrcAlpha, num glDstAlpha, num glEqRGB, num glEqAlpha) → void
See RaylibRlglDart.rlSetBlendFactorsSeparate.
rlSetBlendMode(BlendMode mode) → void
See RaylibRlglDart.rlSetBlendMode.
rlSetClipPlanes(num nearPlane, num farPlane) → void
See RaylibRlglDart.rlSetClipPlanes.
rlSetCullFace(RlCullMode mode) → void
See RaylibRlglDart.rlSetCullFace.
rlSetFramebufferHeight(num height) → void
See RaylibRlglDart.rlSetFramebufferHeight.
rlSetFramebufferWidth(num width) → void
See RaylibRlglDart.rlSetFramebufferWidth.
rlSetLineWidth(num width) → void
See RaylibRlglDart.rlSetLineWidth.
rlSetMatrixModelview(MatrixD view) → void
See RaylibRlglDart.rlSetMatrixModelview.
rlSetMatrixProjection(MatrixD proj) → void
See RaylibRlglDart.rlSetMatrixProjection.
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left) → void
See RaylibRlglDart.rlSetMatrixProjectionStereo.
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left) → void
See RaylibRlglDart.rlSetMatrixViewOffsetStereo.
rlSetPointSize(num size) → void
See RaylibRlglDart.rlSetPointSize.
rlSetRenderBatchActive(RlRenderBatchD batch) → void
See RaylibRlglDart.rlSetRenderBatchActive.
rlSetShader(num id, List<int> locs) → void
See RaylibRlglDart.rlSetShader.
rlSetTexture(num id) → void
See RaylibRlglDart.rlSetTexture.
rlSetUniform(num locIndex, TypedDataList value, RlShaderUniformDataType uniformType, num count) → void
See RaylibRlglDart.rlSetUniform.
rlSetUniformMatrices(num locIndex, List<MatrixD> mat) → void
See RaylibRlglDart.rlSetUniformMatrices.
rlSetUniformMatrix(num locIndex, MatrixD mat) → void
See RaylibRlglDart.rlSetUniformMatrix.
rlSetUniformSampler(num locIndex, num textureId) → void
See RaylibRlglDart.rlSetUniformSampler.
rlSetVertexAttribute(num index, num compSize, num type, bool normalized, num stride, num offset) → void
See RaylibRlglDart.rlSetVertexAttribute.
rlSetVertexAttributeDefault(num locIndex, Float32List value, RlShaderAttributeDataType attribType) → void
See RaylibRlglDart.rlSetVertexAttributeDefault.
rlSetVertexAttributeDivisor(num index, num divisor) → void
See RaylibRlglDart.rlSetVertexAttributeDivisor.
rlTexCoord2f(num x, num y) → void
See RaylibRlglDart.rlTexCoord2f.
rlTextureParameters(num id, num param, num value) → void
See RaylibRlglDart.rlTextureParameters.
rlTranslatef(num x, num y, num z) → void
See RaylibRlglDart.rlTranslatef.
rlUnloadFramebuffer(num id) → void
See RaylibRlglDart.rlUnloadFramebuffer.
rlUnloadRenderBatch(RlRenderBatchD batch) → void
See RaylibRlglDart.rlUnloadRenderBatch.
rlUnloadShader(num id) → void
See RaylibRlglDart.rlUnloadShader.
rlUnloadShaderBuffer(num ssboId) → void
See RaylibRlglDart.rlUnloadShaderBuffer.
rlUnloadShaderProgram(num id) → void
See RaylibRlglDart.rlUnloadShaderProgram.
rlUnloadTexture(num id) → void
See RaylibRlglDart.rlUnloadTexture.
rlUnloadVertexArray(num vaoId) → void
See RaylibRlglDart.rlUnloadVertexArray.
rlUnloadVertexBuffer(num vboId) → void
See RaylibRlglDart.rlUnloadVertexBuffer.
rlUpdateShaderBuffer(num id, TypedDataList data, num offset) → void
See RaylibRlglDart.rlUpdateShaderBuffer.
rlUpdateTexture(num id, num offsetX, num offsetY, num width, num height, PixelFormat format, Uint8List data) → void
See RaylibRlglDart.rlUpdateTexture.
rlUpdateVertexBuffer(num bufferId, TypedDataList data, int dataSize, num offset) → void
See RaylibRlglDart.rlUpdateVertexBuffer.
rlUpdateVertexBufferElements(num id, TypedDataList data, int dataSize, num offset) → void
See RaylibRlglDart.rlUpdateVertexBufferElements.
rlVertex2f(num x, num y) → void
See RaylibRlglDart.rlVertex2f.
rlVertex2i(num x, num y) → void
See RaylibRlglDart.rlVertex2i.
rlVertex3f(num x, num y, num z) → void
See RaylibRlglDart.rlVertex3f.
rlViewport(num x, num y, num width, num height) → void
See RaylibRlglDart.rlViewport.