openGL/opengl-desktop/opengl library

opengl bind for desktop https://gitlab.com/ext/dart-opengl

Constants

GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_SHADER_BITS → const int
GL_ALPHA → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_performance_monitor → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_rgb_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARC_TO_NV → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_RIGHT → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_INTEGER → const int
GL_BGRA → const int
GL_BGRA_INTEGER → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_INTEGER → const int
GL_BLUE_NV → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_EDGE → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_ORIGIN → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_COLOR → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DITHER → const int
GL_DONT_CARE → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_direct_state_access → const int
GL_EXT_draw_instanced → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_EGL_sync → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_raster_multisample → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_window_rectangles → const int
GL_EXTENSIONS → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FLOAT → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_INTEGER → const int
GL_GREEN_NV → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_FLOAT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_performance_query → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LINE → const int
GL_LINE_LOOP → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_TO_NV → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLES_NV → const int
GL_NAME_LENGTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_conservative_raster_underestimation → const int
GL_NV_depth_buffer_float → const int
GL_NV_draw_vulkan_image → const int
GL_NV_fill_rectangle → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_shader5 → const int
GL_NV_internalformat_sample_query → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_primitive_shading_rate → const int
GL_NV_representative_fragment_test → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_buffer_store → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shading_rate_image → const int
GL_NV_stereo_view_rendering → const int
GL_NV_texture_barrier → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_OBJECT_TYPE → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_OUT_OF_MEMORY → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SWAP_BYTES → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_POINT → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINTS → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROVOKING_VERTEX → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUERY → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R11F_G11F_B10F → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_ONLY → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_INTEGER → const int
GL_RED_NV → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2UI → const int
GL_RGB12 → const int
GL_RGB16 → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB4 → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB8 → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB_422_APPLE → const int
GL_RGB_INTEGER → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA16 → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA2 → const int
GL_RGBA32F → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA8 → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLES → const int
GL_SAMPLES_PASSED → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SEPARATE_ATTRIBS → const int
GL_SET → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHARED_EDGE_NV → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_NORMALIZED → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB_ALPHA → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE11 → const int
GL_TEXTURE12 → const int
GL_TEXTURE13 → const int
GL_TEXTURE14 → const int
GL_TEXTURE15 → const int
GL_TEXTURE16 → const int
GL_TEXTURE17 → const int
GL_TEXTURE18 → const int
GL_TEXTURE19 → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE21 → const int
GL_TEXTURE22 → const int
GL_TEXTURE23 → const int
GL_TEXTURE24 → const int
GL_TEXTURE25 → const int
GL_TEXTURE26 → const int
GL_TEXTURE27 → const int
GL_TEXTURE28 → const int
GL_TEXTURE29 → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE31 → const int
GL_TEXTURE4 → const int
GL_TEXTURE5 → const int
GL_TEXTURE6 → const int
GL_TEXTURE7 → const int
GL_TEXTURE8 → const int
GL_TEXTURE9 → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TIME_ELAPSED → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_0 → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_EAC_R11 → const int
GL_VIEW_CLASS_EAC_RG11 → const int
GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
GL_VIEW_CLASS_ETC2_RGB → const int
GL_VIEW_CLASS_ETC2_RGBA → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIVIDLIGHT_NV → const int
GL_WAIT_FAILED → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRITE_ONLY → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_ZERO → const int
GL_ZERO_TO_ONE → const int

Properties

glActiveProgramEXT GlActiveProgramEXT
getter/setter pair
glActiveShaderProgram GlActiveShaderProgram
getter/setter pair
glActiveTexture GlActiveTexture
getter/setter pair
glApplyFramebufferAttachmentCMAAINTEL GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glAttachShader GlAttachShader
getter/setter pair
glBeginConditionalRender GlBeginConditionalRender
getter/setter pair
glBeginConditionalRenderNV GlBeginConditionalRenderNV
getter/setter pair
glBeginPerfMonitorAMD GlBeginPerfMonitorAMD
getter/setter pair
glBeginPerfQueryINTEL GlBeginPerfQueryINTEL
getter/setter pair
glBeginQuery GlBeginQuery
getter/setter pair
glBeginQueryIndexed GlBeginQueryIndexed
getter/setter pair
glBeginTransformFeedback GlBeginTransformFeedback
getter/setter pair
glBindAttribLocation GlBindAttribLocation
getter/setter pair
glBindBuffer GlBindBuffer
getter/setter pair
glBindBufferBase GlBindBufferBase
getter/setter pair
glBindBufferRange GlBindBufferRange
getter/setter pair
glBindBuffersBase GlBindBuffersBase
getter/setter pair
glBindBuffersRange GlBindBuffersRange
getter/setter pair
glBindFragDataLocation GlBindFragDataLocation
getter/setter pair
glBindFragDataLocationIndexed GlBindFragDataLocationIndexed
getter/setter pair
glBindFramebuffer GlBindFramebuffer
getter/setter pair
glBindImageTexture GlBindImageTexture
getter/setter pair
glBindImageTextures GlBindImageTextures
getter/setter pair
glBindMultiTextureEXT GlBindMultiTextureEXT
getter/setter pair
glBindProgramPipeline GlBindProgramPipeline
getter/setter pair
glBindRenderbuffer GlBindRenderbuffer
getter/setter pair
glBindSampler GlBindSampler
getter/setter pair
glBindSamplers GlBindSamplers
getter/setter pair
glBindShadingRateImageNV GlBindShadingRateImageNV
getter/setter pair
glBindTexture GlBindTexture
getter/setter pair
glBindTextures GlBindTextures
getter/setter pair
glBindTextureUnit GlBindTextureUnit
getter/setter pair
glBindTransformFeedback GlBindTransformFeedback
getter/setter pair
glBindVertexArray GlBindVertexArray
getter/setter pair
glBindVertexBuffer GlBindVertexBuffer
getter/setter pair
glBindVertexBuffers GlBindVertexBuffers
getter/setter pair
glBlendBarrierKHR GlBlendBarrierKHR
getter/setter pair
glBlendBarrierNV GlBlendBarrierNV
getter/setter pair
glBlendColor GlBlendColor
getter/setter pair
glBlendEquation GlBlendEquation
getter/setter pair
glBlendEquationi GlBlendEquationi
getter/setter pair
glBlendEquationiARB GlBlendEquationiARB
getter/setter pair
glBlendEquationSeparate GlBlendEquationSeparate
getter/setter pair
glBlendEquationSeparatei GlBlendEquationSeparatei
getter/setter pair
glBlendEquationSeparateiARB GlBlendEquationSeparateiARB
getter/setter pair
glBlendFunc GlBlendFunc
getter/setter pair
glBlendFunci GlBlendFunci
getter/setter pair
glBlendFunciARB GlBlendFunciARB
getter/setter pair
glBlendFuncSeparate GlBlendFuncSeparate
getter/setter pair
glBlendFuncSeparatei GlBlendFuncSeparatei
getter/setter pair
glBlendFuncSeparateiARB GlBlendFuncSeparateiARB
getter/setter pair
glBlendParameteriNV GlBlendParameteriNV
getter/setter pair
glBlitFramebuffer GlBlitFramebuffer
getter/setter pair
glBlitNamedFramebuffer GlBlitNamedFramebuffer
getter/setter pair
glBufferAddressRangeNV GlBufferAddressRangeNV
getter/setter pair
glBufferAttachMemoryNV GlBufferAttachMemoryNV
getter/setter pair
glBufferData GlBufferData
getter/setter pair
glBufferPageCommitmentARB GlBufferPageCommitmentARB
getter/setter pair
glBufferPageCommitmentMemNV GlBufferPageCommitmentMemNV
getter/setter pair
glBufferStorage GlBufferStorage
getter/setter pair
glBufferSubData GlBufferSubData
getter/setter pair
glCallCommandListNV GlCallCommandListNV
getter/setter pair
glCheckFramebufferStatus GlCheckFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatus GlCheckNamedFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatusEXT GlCheckNamedFramebufferStatusEXT
getter/setter pair
glClampColor GlClampColor
getter/setter pair
glClear GlClear
getter/setter pair
glClearBufferData GlClearBufferData
getter/setter pair
glClearBufferfi GlClearBufferfi
getter/setter pair
glClearBufferfv GlClearBufferfv
getter/setter pair
glClearBufferiv GlClearBufferiv
getter/setter pair
glClearBufferSubData GlClearBufferSubData
getter/setter pair
glClearBufferuiv GlClearBufferuiv
getter/setter pair
glClearColor GlClearColor
getter/setter pair
glClearDepth GlClearDepth
getter/setter pair
glClearDepthdNV GlClearDepthdNV
getter/setter pair
glClearDepthf GlClearDepthf
getter/setter pair
glClearNamedBufferData GlClearNamedBufferData
getter/setter pair
glClearNamedBufferDataEXT GlClearNamedBufferDataEXT
getter/setter pair
glClearNamedBufferSubData GlClearNamedBufferSubData
getter/setter pair
glClearNamedBufferSubDataEXT GlClearNamedBufferSubDataEXT
getter/setter pair
glClearNamedFramebufferfi GlClearNamedFramebufferfi
getter/setter pair
glClearNamedFramebufferfv GlClearNamedFramebufferfv
getter/setter pair
glClearNamedFramebufferiv GlClearNamedFramebufferiv
getter/setter pair
glClearNamedFramebufferuiv GlClearNamedFramebufferuiv
getter/setter pair
glClearStencil GlClearStencil
getter/setter pair
glClearTexImage GlClearTexImage
getter/setter pair
glClearTexSubImage GlClearTexSubImage
getter/setter pair
glClientAttribDefaultEXT GlClientAttribDefaultEXT
getter/setter pair
glClientWaitSync GlClientWaitSync
getter/setter pair
glClipControl GlClipControl
getter/setter pair
glColorFormatNV GlColorFormatNV
getter/setter pair
glColorMask GlColorMask
getter/setter pair
glColorMaski GlColorMaski
getter/setter pair
glCommandListSegmentsNV GlCommandListSegmentsNV
getter/setter pair
glCompileCommandListNV GlCompileCommandListNV
getter/setter pair
glCompileShader GlCompileShader
getter/setter pair
glCompileShaderIncludeARB GlCompileShaderIncludeARB
getter/setter pair
glCompressedMultiTexImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedMultiTexImage2DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedMultiTexImage3DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedMultiTexSubImage1DEXT GlCompressedMultiTexSubImage1DEXT
getter/setter pair
glCompressedMultiTexSubImage2DEXT GlCompressedMultiTexSubImage2DEXT
getter/setter pair
glCompressedMultiTexSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glCompressedTexImage1D GlCompressedTexImage1D
getter/setter pair
glCompressedTexImage2D GlCompressedTexImage2D
getter/setter pair
glCompressedTexImage3D GlCompressedTexImage3D
getter/setter pair
glCompressedTexSubImage1D GlCompressedTexSubImage1D
getter/setter pair
glCompressedTexSubImage2D GlCompressedTexSubImage2D
getter/setter pair
glCompressedTexSubImage3D GlCompressedTexSubImage3D
getter/setter pair
glCompressedTextureImage1DEXT GlCompressedTextureImage1DEXT
getter/setter pair
glCompressedTextureImage2DEXT GlCompressedTextureImage2DEXT
getter/setter pair
glCompressedTextureImage3DEXT GlCompressedTextureImage3DEXT
getter/setter pair
glCompressedTextureSubImage1D GlCompressedTextureSubImage1D
getter/setter pair
glCompressedTextureSubImage1DEXT GlCompressedTextureSubImage1DEXT
getter/setter pair
glCompressedTextureSubImage2D GlCompressedTextureSubImage2D
getter/setter pair
glCompressedTextureSubImage2DEXT GlCompressedTextureSubImage2DEXT
getter/setter pair
glCompressedTextureSubImage3D GlCompressedTextureSubImage3D
getter/setter pair
glCompressedTextureSubImage3DEXT GlCompressedTextureSubImage3DEXT
getter/setter pair
glConservativeRasterParameterfNV GlConservativeRasterParameterfNV
getter/setter pair
glConservativeRasterParameteriNV GlConservativeRasterParameteriNV
getter/setter pair
glCopyBufferSubData GlCopyBufferSubData
getter/setter pair
glCopyImageSubData GlCopyImageSubData
getter/setter pair
glCopyMultiTexImage1DEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyMultiTexImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyMultiTexSubImage1DEXT GlCopyMultiTexSubImage1DEXT
getter/setter pair
glCopyMultiTexSubImage2DEXT GlCopyMultiTexSubImage2DEXT
getter/setter pair
glCopyMultiTexSubImage3DEXT GlCopyMultiTexSubImage3DEXT
getter/setter pair
glCopyNamedBufferSubData GlCopyNamedBufferSubData
getter/setter pair
glCopyPathNV GlCopyPathNV
getter/setter pair
glCopyTexImage1D GlCopyTexImage1D
getter/setter pair
glCopyTexImage2D GlCopyTexImage2D
getter/setter pair
glCopyTexSubImage1D GlCopyTexSubImage1D
getter/setter pair
glCopyTexSubImage2D GlCopyTexSubImage2D
getter/setter pair
glCopyTexSubImage3D GlCopyTexSubImage3D
getter/setter pair
glCopyTextureImage1DEXT GlCopyTextureImage1DEXT
getter/setter pair
glCopyTextureImage2DEXT GlCopyTextureImage2DEXT
getter/setter pair
glCopyTextureSubImage1D GlCopyTextureSubImage1D
getter/setter pair
glCopyTextureSubImage1DEXT GlCopyTextureSubImage1DEXT
getter/setter pair
glCopyTextureSubImage2D GlCopyTextureSubImage2D
getter/setter pair
glCopyTextureSubImage2DEXT GlCopyTextureSubImage2DEXT
getter/setter pair
glCopyTextureSubImage3D GlCopyTextureSubImage3D
getter/setter pair
glCopyTextureSubImage3DEXT GlCopyTextureSubImage3DEXT
getter/setter pair
glCoverageModulationNV GlCoverageModulationNV
getter/setter pair
glCoverageModulationTableNV GlCoverageModulationTableNV
getter/setter pair
glCoverFillPathInstancedNV GlCoverFillPathInstancedNV
getter/setter pair
glCoverFillPathNV GlCoverFillPathNV
getter/setter pair
glCoverStrokePathInstancedNV GlCoverStrokePathInstancedNV
getter/setter pair
glCoverStrokePathNV GlCoverStrokePathNV
getter/setter pair
glCreateBuffers GlCreateBuffers
getter/setter pair
glCreateCommandListsNV GlCreateCommandListsNV
getter/setter pair
glCreateFramebuffers GlCreateFramebuffers
getter/setter pair
glCreatePerfQueryINTEL GlCreatePerfQueryINTEL
getter/setter pair
glCreateProgram GlCreateProgram
getter/setter pair
glCreateProgramPipelines GlCreateProgramPipelines
getter/setter pair
glCreateQueries GlCreateQueries
getter/setter pair
glCreateRenderbuffers GlCreateRenderbuffers
getter/setter pair
glCreateSamplers GlCreateSamplers
getter/setter pair
glCreateShader GlCreateShader
getter/setter pair
glCreateShaderProgramEXT GlCreateShaderProgramEXT
getter/setter pair
glCreateShaderProgramv GlCreateShaderProgramv
getter/setter pair
glCreateStatesNV GlCreateStatesNV
getter/setter pair
glCreateSyncFromCLeventARB GlCreateSyncFromCLeventARB
getter/setter pair
glCreateTextures GlCreateTextures
getter/setter pair
glCreateTransformFeedbacks GlCreateTransformFeedbacks
getter/setter pair
glCreateVertexArrays GlCreateVertexArrays
getter/setter pair
glCullFace GlCullFace
getter/setter pair
glDebugMessageCallback GlDebugMessageCallback
getter/setter pair
glDebugMessageCallbackARB GlDebugMessageCallbackARB
getter/setter pair
glDebugMessageControl GlDebugMessageControl
getter/setter pair
glDebugMessageControlARB GlDebugMessageControlARB
getter/setter pair
glDebugMessageInsert GlDebugMessageInsert
getter/setter pair
glDebugMessageInsertARB GlDebugMessageInsertARB
getter/setter pair
glDeleteBuffers GlDeleteBuffers
getter/setter pair
glDeleteCommandListsNV GlDeleteCommandListsNV
getter/setter pair
glDeleteFramebuffers GlDeleteFramebuffers
getter/setter pair
glDeleteNamedStringARB GlDeleteNamedStringARB
getter/setter pair
glDeletePathsNV GlDeletePathsNV
getter/setter pair
glDeletePerfMonitorsAMD GlDeletePerfMonitorsAMD
getter/setter pair
glDeletePerfQueryINTEL GlDeletePerfQueryINTEL
getter/setter pair
glDeleteProgram GlDeleteProgram
getter/setter pair
glDeleteProgramPipelines GlDeleteProgramPipelines
getter/setter pair
glDeleteQueries GlDeleteQueries
getter/setter pair
glDeleteRenderbuffers GlDeleteRenderbuffers
getter/setter pair
glDeleteSamplers GlDeleteSamplers
getter/setter pair
glDeleteShader GlDeleteShader
getter/setter pair
glDeleteStatesNV GlDeleteStatesNV
getter/setter pair
glDeleteSync GlDeleteSync
getter/setter pair
glDeleteTextures GlDeleteTextures
getter/setter pair
glDeleteTransformFeedbacks GlDeleteTransformFeedbacks
getter/setter pair
glDeleteVertexArrays GlDeleteVertexArrays
getter/setter pair
glDepthBoundsdNV GlDepthBoundsdNV
getter/setter pair
glDepthFunc GlDepthFunc
getter/setter pair
glDepthMask GlDepthMask
getter/setter pair
glDepthRange GlDepthRange
getter/setter pair
glDepthRangeArraydvNV GlDepthRangeArraydvNV
getter/setter pair
glDepthRangeArrayv GlDepthRangeArrayv
getter/setter pair
glDepthRangedNV GlDepthRangedNV
getter/setter pair
glDepthRangef GlDepthRangef
getter/setter pair
glDepthRangeIndexed GlDepthRangeIndexed
getter/setter pair
glDepthRangeIndexeddNV GlDepthRangeIndexeddNV
getter/setter pair
glDetachShader GlDetachShader
getter/setter pair
glDisable GlDisable
getter/setter pair
glDisableClientStateiEXT GlDisableClientStateiEXT
getter/setter pair
glDisableClientStateIndexedEXT GlDisableClientStateIndexedEXT
getter/setter pair
glDisablei GlDisablei
getter/setter pair
glDisableIndexedEXT GlDisableIndexedEXT
getter/setter pair
glDisableVertexArrayAttrib GlDisableVertexArrayAttrib
getter/setter pair
glDisableVertexArrayAttribEXT GlDisableVertexArrayAttribEXT
getter/setter pair
glDisableVertexArrayEXT GlDisableVertexArrayEXT
getter/setter pair
glDisableVertexAttribArray GlDisableVertexAttribArray
getter/setter pair
glDispatchCompute GlDispatchCompute
getter/setter pair
glDispatchComputeGroupSizeARB GlDispatchComputeGroupSizeARB
getter/setter pair
glDispatchComputeIndirect GlDispatchComputeIndirect
getter/setter pair
glDrawArrays GlDrawArrays
getter/setter pair
glDrawArraysIndirect GlDrawArraysIndirect
getter/setter pair
glDrawArraysInstanced GlDrawArraysInstanced
getter/setter pair
glDrawArraysInstancedARB GlDrawArraysInstancedARB
getter/setter pair
glDrawArraysInstancedBaseInstance GlDrawArraysInstancedBaseInstance
getter/setter pair
glDrawArraysInstancedEXT GlDrawArraysInstancedEXT
getter/setter pair
glDrawBuffer GlDrawBuffer
getter/setter pair
glDrawBuffers GlDrawBuffers
getter/setter pair
glDrawCommandsAddressNV GlDrawCommandsAddressNV
getter/setter pair
glDrawCommandsNV GlDrawCommandsNV
getter/setter pair
glDrawCommandsStatesAddressNV GlDrawCommandsStatesAddressNV
getter/setter pair
glDrawCommandsStatesNV GlDrawCommandsStatesNV
getter/setter pair
glDrawElements GlDrawElements
getter/setter pair
glDrawElementsBaseVertex GlDrawElementsBaseVertex
getter/setter pair
glDrawElementsIndirect GlDrawElementsIndirect
getter/setter pair
glDrawElementsInstanced GlDrawElementsInstanced
getter/setter pair
glDrawElementsInstancedARB GlDrawElementsInstancedARB
getter/setter pair
glDrawElementsInstancedBaseInstance GlDrawElementsInstancedBaseInstance
getter/setter pair
glDrawElementsInstancedBaseVertex GlDrawElementsInstancedBaseVertex
getter/setter pair
glDrawElementsInstancedBaseVertexBaseInstance GlDrawElementsInstancedBaseVertexBaseInstance
getter/setter pair
glDrawElementsInstancedEXT GlDrawElementsInstancedEXT
getter/setter pair
glDrawMeshTasksIndirectNV GlDrawMeshTasksIndirectNV
getter/setter pair
glDrawMeshTasksNV GlDrawMeshTasksNV
getter/setter pair
glDrawRangeElements GlDrawRangeElements
getter/setter pair
glDrawRangeElementsBaseVertex GlDrawRangeElementsBaseVertex
getter/setter pair
glDrawTransformFeedback GlDrawTransformFeedback
getter/setter pair
glDrawTransformFeedbackInstanced GlDrawTransformFeedbackInstanced
getter/setter pair
glDrawTransformFeedbackStream GlDrawTransformFeedbackStream
getter/setter pair
glDrawTransformFeedbackStreamInstanced GlDrawTransformFeedbackStreamInstanced
getter/setter pair
glDrawVkImageNV GlDrawVkImageNV
getter/setter pair
glEdgeFlagFormatNV GlEdgeFlagFormatNV
getter/setter pair
glEGLImageTargetTexStorageEXT GlEGLImageTargetTexStorageEXT
getter/setter pair
glEGLImageTargetTextureStorageEXT GlEGLImageTargetTextureStorageEXT
getter/setter pair
glEnable GlEnable
getter/setter pair
glEnableClientStateiEXT GlEnableClientStateiEXT
getter/setter pair
glEnableClientStateIndexedEXT GlEnableClientStateIndexedEXT
getter/setter pair
glEnablei GlEnablei
getter/setter pair
glEnableIndexedEXT GlEnableIndexedEXT
getter/setter pair
glEnableVertexArrayAttrib GlEnableVertexArrayAttrib
getter/setter pair
glEnableVertexArrayAttribEXT GlEnableVertexArrayAttribEXT
getter/setter pair
glEnableVertexArrayEXT GlEnableVertexArrayEXT
getter/setter pair
glEnableVertexAttribArray GlEnableVertexAttribArray
getter/setter pair
glEndConditionalRender GlEndConditionalRender
getter/setter pair
glEndConditionalRenderNV GlEndConditionalRenderNV
getter/setter pair
glEndPerfMonitorAMD GlEndPerfMonitorAMD
getter/setter pair
glEndPerfQueryINTEL GlEndPerfQueryINTEL
getter/setter pair
glEndQuery GlEndQuery
getter/setter pair
glEndQueryIndexed GlEndQueryIndexed
getter/setter pair
glEndTransformFeedback GlEndTransformFeedback
getter/setter pair
glEvaluateDepthValuesARB GlEvaluateDepthValuesARB
getter/setter pair
glFenceSync GlFenceSync
getter/setter pair
glFinish GlFinish
getter/setter pair
glFlush GlFlush
getter/setter pair
glFlushMappedBufferRange GlFlushMappedBufferRange
getter/setter pair
glFlushMappedNamedBufferRange GlFlushMappedNamedBufferRange
getter/setter pair
glFlushMappedNamedBufferRangeEXT GlFlushMappedNamedBufferRangeEXT
getter/setter pair
glFogCoordFormatNV GlFogCoordFormatNV
getter/setter pair
glFragmentCoverageColorNV GlFragmentCoverageColorNV
getter/setter pair
glFramebufferDrawBufferEXT GlFramebufferDrawBufferEXT
getter/setter pair
glFramebufferDrawBuffersEXT GlFramebufferDrawBuffersEXT
getter/setter pair
glFramebufferFetchBarrierEXT GlFramebufferFetchBarrierEXT
getter/setter pair
glFramebufferParameteri GlFramebufferParameteri
getter/setter pair
glFramebufferParameteriMESA GlFramebufferParameteriMESA
getter/setter pair
glFramebufferReadBufferEXT GlFramebufferReadBufferEXT
getter/setter pair
glFramebufferRenderbuffer GlFramebufferRenderbuffer
getter/setter pair
glFramebufferSampleLocationsfvARB GlFramebufferSampleLocationsfvARB
getter/setter pair
glFramebufferSampleLocationsfvNV GlFramebufferSampleLocationsfvNV
getter/setter pair
glFramebufferTexture GlFramebufferTexture
getter/setter pair
glFramebufferTexture1D GlFramebufferTexture1D
getter/setter pair
glFramebufferTexture2D GlFramebufferTexture2D
getter/setter pair
glFramebufferTexture3D GlFramebufferTexture3D
getter/setter pair
glFramebufferTextureARB GlFramebufferTextureARB
getter/setter pair
glFramebufferTextureFaceARB GlFramebufferTextureFaceARB
getter/setter pair
glFramebufferTextureLayer GlFramebufferTextureLayer
getter/setter pair
glFramebufferTextureLayerARB GlFramebufferTextureLayerARB
getter/setter pair
glFramebufferTextureMultiviewOVR GlFramebufferTextureMultiviewOVR
getter/setter pair
glFrontFace GlFrontFace
getter/setter pair
glGenBuffers GlGenBuffers
getter/setter pair
glGenerateMipmap GlGenerateMipmap
getter/setter pair
glGenerateMultiTexMipmapEXT GlGenerateMultiTexMipmapEXT
getter/setter pair
glGenerateTextureMipmap GlGenerateTextureMipmap
getter/setter pair
glGenerateTextureMipmapEXT GlGenerateTextureMipmapEXT
getter/setter pair
glGenFramebuffers GlGenFramebuffers
getter/setter pair
glGenPathsNV GlGenPathsNV
getter/setter pair
glGenPerfMonitorsAMD GlGenPerfMonitorsAMD
getter/setter pair
glGenProgramPipelines GlGenProgramPipelines
getter/setter pair
glGenQueries GlGenQueries
getter/setter pair
glGenRenderbuffers GlGenRenderbuffers
getter/setter pair
glGenSamplers GlGenSamplers
getter/setter pair
glGenTextures GlGenTextures
getter/setter pair
glGenTransformFeedbacks GlGenTransformFeedbacks
getter/setter pair
glGenVertexArrays GlGenVertexArrays
getter/setter pair
glGetActiveAtomicCounterBufferiv GlGetActiveAtomicCounterBufferiv
getter/setter pair
glGetActiveAttrib GlGetActiveAttrib
getter/setter pair
glGetActiveSubroutineName GlGetActiveSubroutineName
getter/setter pair
glGetActiveSubroutineUniformiv GlGetActiveSubroutineUniformiv
getter/setter pair
glGetActiveSubroutineUniformName GlGetActiveSubroutineUniformName
getter/setter pair
glGetActiveUniform GlGetActiveUniform
getter/setter pair
glGetActiveUniformBlockiv GlGetActiveUniformBlockiv
getter/setter pair
glGetActiveUniformBlockName GlGetActiveUniformBlockName
getter/setter pair
glGetActiveUniformName GlGetActiveUniformName
getter/setter pair
glGetActiveUniformsiv GlGetActiveUniformsiv
getter/setter pair
glGetAttachedShaders GlGetAttachedShaders
getter/setter pair
glGetAttribLocation GlGetAttribLocation
getter/setter pair
glGetBooleani_v GlGetBooleani_v
getter/setter pair
glGetBooleanIndexedvEXT GlGetBooleanIndexedvEXT
getter/setter pair
glGetBooleanv GlGetBooleanv
getter/setter pair
glGetBufferParameteri64v GlGetBufferParameteri64v
getter/setter pair
glGetBufferParameteriv GlGetBufferParameteriv
getter/setter pair
glGetBufferParameterui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetBufferPointerv GlGetBufferPointerv
getter/setter pair
glGetBufferSubData GlGetBufferSubData
getter/setter pair
glGetCommandHeaderNV GlGetCommandHeaderNV
getter/setter pair
glGetCompressedMultiTexImageEXT GlGetCompressedMultiTexImageEXT
getter/setter pair
glGetCompressedTexImage GlGetCompressedTexImage
getter/setter pair
glGetCompressedTextureImage GlGetCompressedTextureImage
getter/setter pair
glGetCompressedTextureImageEXT GlGetCompressedTextureImageEXT
getter/setter pair
glGetCompressedTextureSubImage GlGetCompressedTextureSubImage
getter/setter pair
glGetCoverageModulationTableNV GlGetCoverageModulationTableNV
getter/setter pair
glGetDebugMessageLog GlGetDebugMessageLog
getter/setter pair
glGetDebugMessageLogARB GlGetDebugMessageLogARB
getter/setter pair
glGetDoublei_v GlGetDoublei_v
getter/setter pair
glGetDoublei_vEXT GlGetDoublei_vEXT
getter/setter pair
glGetDoubleIndexedvEXT GlGetDoubleIndexedvEXT
getter/setter pair
glGetDoublev GlGetDoublev
getter/setter pair
glGetError GlGetError
getter/setter pair
glGetFirstPerfQueryIdINTEL GlGetFirstPerfQueryIdINTEL
getter/setter pair
glGetFloati_v GlGetFloati_v
getter/setter pair
glGetFloati_vEXT GlGetFloati_vEXT
getter/setter pair
glGetFloatIndexedvEXT GlGetFloatIndexedvEXT
getter/setter pair
glGetFloatv GlGetFloatv
getter/setter pair
glGetFragDataIndex GlGetFragDataIndex
getter/setter pair
glGetFragDataLocation GlGetFragDataLocation
getter/setter pair
glGetFramebufferAttachmentParameteriv GlGetFramebufferAttachmentParameteriv
getter/setter pair
glGetFramebufferParameteriv GlGetFramebufferParameteriv
getter/setter pair
glGetFramebufferParameterivEXT GlGetFramebufferParameterivEXT
getter/setter pair
glGetFramebufferParameterivMESA GlGetFramebufferParameterivMESA
getter/setter pair
glGetGraphicsResetStatus GlGetGraphicsResetStatus
getter/setter pair
glGetGraphicsResetStatusARB GlGetGraphicsResetStatusARB
getter/setter pair
glGetImageHandleARB GlGetImageHandleARB
getter/setter pair
glGetImageHandleNV GlGetImageHandleNV
getter/setter pair
glGetInteger64i_v GlGetInteger64i_v
getter/setter pair
glGetInteger64v GlGetInteger64v
getter/setter pair
glGetIntegeri_v GlGetIntegeri_v
getter/setter pair
glGetIntegerIndexedvEXT GlGetIntegerIndexedvEXT
getter/setter pair
glGetIntegerui64i_vNV GlGetIntegerui64i_vNV
getter/setter pair
glGetIntegerui64vNV GlGetIntegerui64vNV
getter/setter pair
glGetIntegerv GlGetIntegerv
getter/setter pair
glGetInternalformati64v GlGetInternalformati64v
getter/setter pair
glGetInternalformativ GlGetInternalformativ
getter/setter pair
glGetInternalformatSampleivNV GlGetInternalformatSampleivNV
getter/setter pair
glGetMemoryObjectDetachedResourcesuivNV GlGetMemoryObjectDetachedResourcesuivNV
getter/setter pair
glGetMultisamplefv GlGetMultisamplefv
getter/setter pair
glGetMultiTexEnvfvEXT GlGetMultiTexEnvfvEXT
getter/setter pair
glGetMultiTexEnvivEXT GlGetMultiTexEnvivEXT
getter/setter pair
glGetMultiTexGendvEXT GlGetMultiTexGendvEXT
getter/setter pair
glGetMultiTexGenfvEXT GlGetMultiTexGenfvEXT
getter/setter pair
glGetMultiTexGenivEXT GlGetMultiTexGenivEXT
getter/setter pair
glGetMultiTexImageEXT GlGetMultiTexImageEXT
getter/setter pair
glGetMultiTexLevelParameterfvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glGetMultiTexLevelParameterivEXT GlGetMultiTexLevelParameterivEXT
getter/setter pair
glGetMultiTexParameterfvEXT GlGetMultiTexParameterfvEXT
getter/setter pair
glGetMultiTexParameterIivEXT GlGetMultiTexParameterIivEXT
getter/setter pair
glGetMultiTexParameterIuivEXT GlGetMultiTexParameterIuivEXT
getter/setter pair
glGetMultiTexParameterivEXT GlGetMultiTexParameterivEXT
getter/setter pair
glGetNamedBufferParameteri64v GlGetNamedBufferParameteri64v
getter/setter pair
glGetNamedBufferParameteriv GlGetNamedBufferParameteriv
getter/setter pair
glGetNamedBufferParameterivEXT GlGetNamedBufferParameterivEXT
getter/setter pair
glGetNamedBufferParameterui64vNV GlGetNamedBufferParameterui64vNV
getter/setter pair
glGetNamedBufferPointerv GlGetNamedBufferPointerv
getter/setter pair
glGetNamedBufferPointervEXT GlGetNamedBufferPointervEXT
getter/setter pair
glGetNamedBufferSubData GlGetNamedBufferSubData
getter/setter pair
glGetNamedBufferSubDataEXT GlGetNamedBufferSubDataEXT
getter/setter pair
glGetNamedFramebufferAttachmentParameteriv GlGetNamedFramebufferAttachmentParameteriv
getter/setter pair
glGetNamedFramebufferAttachmentParameterivEXT GlGetNamedFramebufferAttachmentParameterivEXT
getter/setter pair
glGetNamedFramebufferParameteriv GlGetNamedFramebufferParameteriv
getter/setter pair
glGetNamedFramebufferParameterivEXT GlGetNamedFramebufferParameterivEXT
getter/setter pair
glGetNamedProgramivEXT GlGetNamedProgramivEXT
getter/setter pair
glGetNamedProgramLocalParameterdvEXT GlGetNamedProgramLocalParameterdvEXT
getter/setter pair
glGetNamedProgramLocalParameterfvEXT GlGetNamedProgramLocalParameterfvEXT
getter/setter pair
glGetNamedProgramLocalParameterIivEXT GlGetNamedProgramLocalParameterIivEXT
getter/setter pair
glGetNamedProgramLocalParameterIuivEXT GlGetNamedProgramLocalParameterIuivEXT
getter/setter pair
glGetNamedProgramStringEXT GlGetNamedProgramStringEXT
getter/setter pair
glGetNamedRenderbufferParameteriv GlGetNamedRenderbufferParameteriv
getter/setter pair
glGetNamedRenderbufferParameterivEXT GlGetNamedRenderbufferParameterivEXT
getter/setter pair
glGetNamedStringARB GlGetNamedStringARB
getter/setter pair
glGetNamedStringivARB GlGetNamedStringivARB
getter/setter pair
glGetnCompressedTexImage GlGetnCompressedTexImage
getter/setter pair
glGetnCompressedTexImageARB GlGetnCompressedTexImageARB
getter/setter pair
glGetNextPerfQueryIdINTEL GlGetNextPerfQueryIdINTEL
getter/setter pair
glGetnTexImage GlGetnTexImage
getter/setter pair
glGetnTexImageARB GlGetnTexImageARB
getter/setter pair
glGetnUniformdv GlGetnUniformdv
getter/setter pair
glGetnUniformdvARB GlGetnUniformdvARB
getter/setter pair
glGetnUniformfv GlGetnUniformfv
getter/setter pair
glGetnUniformfvARB GlGetnUniformfvARB
getter/setter pair
glGetnUniformi64vARB GlGetnUniformi64vARB
getter/setter pair
glGetnUniformiv GlGetnUniformiv
getter/setter pair
glGetnUniformivARB GlGetnUniformivARB
getter/setter pair
glGetnUniformui64vARB GlGetnUniformui64vARB
getter/setter pair
glGetnUniformuiv GlGetnUniformuiv
getter/setter pair
glGetnUniformuivARB GlGetnUniformuivARB
getter/setter pair
glGetObjectLabel GlGetObjectLabel
getter/setter pair
glGetObjectLabelEXT GlGetObjectLabelEXT
getter/setter pair
glGetObjectPtrLabel GlGetObjectPtrLabel
getter/setter pair
glGetPathCommandsNV GlGetPathCommandsNV
getter/setter pair
glGetPathCoordsNV GlGetPathCoordsNV
getter/setter pair
glGetPathDashArrayNV GlGetPathDashArrayNV
getter/setter pair
glGetPathLengthNV GlGetPathLengthNV
getter/setter pair
glGetPathMetricRangeNV GlGetPathMetricRangeNV
getter/setter pair
glGetPathMetricsNV GlGetPathMetricsNV
getter/setter pair
glGetPathParameterfvNV GlGetPathParameterfvNV
getter/setter pair
glGetPathParameterivNV GlGetPathParameterivNV
getter/setter pair
glGetPathSpacingNV GlGetPathSpacingNV
getter/setter pair
glGetPerfCounterInfoINTEL GlGetPerfCounterInfoINTEL
getter/setter pair
glGetPerfMonitorCounterDataAMD GlGetPerfMonitorCounterDataAMD
getter/setter pair
glGetPerfMonitorCounterInfoAMD GlGetPerfMonitorCounterInfoAMD
getter/setter pair
glGetPerfMonitorCountersAMD GlGetPerfMonitorCountersAMD
getter/setter pair
glGetPerfMonitorCounterStringAMD GlGetPerfMonitorCounterStringAMD
getter/setter pair
glGetPerfMonitorGroupsAMD GlGetPerfMonitorGroupsAMD
getter/setter pair
glGetPerfMonitorGroupStringAMD GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetPerfQueryDataINTEL GlGetPerfQueryDataINTEL
getter/setter pair
glGetPerfQueryIdByNameINTEL GlGetPerfQueryIdByNameINTEL
getter/setter pair
glGetPerfQueryInfoINTEL GlGetPerfQueryInfoINTEL
getter/setter pair
glGetPointeri_vEXT GlGetPointeri_vEXT
getter/setter pair
glGetPointerIndexedvEXT GlGetPointerIndexedvEXT
getter/setter pair
glGetPointerv GlGetPointerv
getter/setter pair
glGetProgramBinary GlGetProgramBinary
getter/setter pair
glGetProgramInfoLog GlGetProgramInfoLog
getter/setter pair
glGetProgramInterfaceiv GlGetProgramInterfaceiv
getter/setter pair
glGetProgramiv GlGetProgramiv
getter/setter pair
glGetProgramPipelineInfoLog GlGetProgramPipelineInfoLog
getter/setter pair
glGetProgramPipelineiv GlGetProgramPipelineiv
getter/setter pair
glGetProgramResourcefvNV GlGetProgramResourcefvNV
getter/setter pair
glGetProgramResourceIndex GlGetProgramResourceIndex
getter/setter pair
glGetProgramResourceiv GlGetProgramResourceiv
getter/setter pair
glGetProgramResourceLocation GlGetProgramResourceLocation
getter/setter pair
glGetProgramResourceLocationIndex GlGetProgramResourceLocationIndex
getter/setter pair
glGetProgramResourceName GlGetProgramResourceName
getter/setter pair
glGetProgramStageiv GlGetProgramStageiv
getter/setter pair
glGetQueryBufferObjecti64v GlGetQueryBufferObjecti64v
getter/setter pair
glGetQueryBufferObjectiv GlGetQueryBufferObjectiv
getter/setter pair
glGetQueryBufferObjectui64v GlGetQueryBufferObjectui64v
getter/setter pair
glGetQueryBufferObjectuiv GlGetQueryBufferObjectuiv
getter/setter pair
glGetQueryIndexediv GlGetQueryIndexediv
getter/setter pair
glGetQueryiv GlGetQueryiv
getter/setter pair
glGetQueryObjecti64v GlGetQueryObjecti64v
getter/setter pair
glGetQueryObjectiv GlGetQueryObjectiv
getter/setter pair
glGetQueryObjectui64v GlGetQueryObjectui64v
getter/setter pair
glGetQueryObjectuiv GlGetQueryObjectuiv
getter/setter pair
glGetRenderbufferParameteriv GlGetRenderbufferParameteriv
getter/setter pair
glGetSamplerParameterfv GlGetSamplerParameterfv
getter/setter pair
glGetSamplerParameterIiv GlGetSamplerParameterIiv
getter/setter pair
glGetSamplerParameterIuiv GlGetSamplerParameterIuiv
getter/setter pair
glGetSamplerParameteriv GlGetSamplerParameteriv
getter/setter pair
glGetShaderInfoLog GlGetShaderInfoLog
getter/setter pair
glGetShaderiv GlGetShaderiv
getter/setter pair
glGetShaderPrecisionFormat GlGetShaderPrecisionFormat
getter/setter pair
glGetShaderSource GlGetShaderSource
getter/setter pair
glGetShadingRateImagePaletteNV GlGetShadingRateImagePaletteNV
getter/setter pair
glGetShadingRateSampleLocationivNV GlGetShadingRateSampleLocationivNV
getter/setter pair
glGetStageIndexNV GlGetStageIndexNV
getter/setter pair
glGetString GlGetString
getter/setter pair
glGetStringi GlGetStringi
getter/setter pair
glGetSubroutineIndex GlGetSubroutineIndex
getter/setter pair
glGetSubroutineUniformLocation GlGetSubroutineUniformLocation
getter/setter pair
glGetSynciv GlGetSynciv
getter/setter pair
glGetTexImage GlGetTexImage
getter/setter pair
glGetTexLevelParameterfv GlGetTexLevelParameterfv
getter/setter pair
glGetTexLevelParameteriv GlGetTexLevelParameteriv
getter/setter pair
glGetTexParameterfv GlGetTexParameterfv
getter/setter pair
glGetTexParameterIiv GlGetTexParameterIiv
getter/setter pair
glGetTexParameterIuiv GlGetTexParameterIuiv
getter/setter pair
glGetTexParameteriv GlGetTexParameteriv
getter/setter pair
glGetTextureHandleARB GlGetTextureHandleARB
getter/setter pair
glGetTextureHandleNV GlGetTextureHandleNV
getter/setter pair
glGetTextureImage GlGetTextureImage
getter/setter pair
glGetTextureImageEXT GlGetTextureImageEXT
getter/setter pair
glGetTextureLevelParameterfv GlGetTextureLevelParameterfv
getter/setter pair
glGetTextureLevelParameterfvEXT GlGetTextureLevelParameterfvEXT
getter/setter pair
glGetTextureLevelParameteriv GlGetTextureLevelParameteriv
getter/setter pair
glGetTextureLevelParameterivEXT GlGetTextureLevelParameterivEXT
getter/setter pair
glGetTextureParameterfv GlGetTextureParameterfv
getter/setter pair
glGetTextureParameterfvEXT GlGetTextureParameterfvEXT
getter/setter pair
glGetTextureParameterIiv GlGetTextureParameterIiv
getter/setter pair
glGetTextureParameterIivEXT GlGetTextureParameterIivEXT
getter/setter pair
glGetTextureParameterIuiv GlGetTextureParameterIuiv
getter/setter pair
glGetTextureParameterIuivEXT GlGetTextureParameterIuivEXT
getter/setter pair
glGetTextureParameteriv GlGetTextureParameteriv
getter/setter pair
glGetTextureParameterivEXT GlGetTextureParameterivEXT
getter/setter pair
glGetTextureSamplerHandleARB GlGetTextureSamplerHandleARB
getter/setter pair
glGetTextureSamplerHandleNV GlGetTextureSamplerHandleNV
getter/setter pair
glGetTextureSubImage GlGetTextureSubImage
getter/setter pair
glGetTransformFeedbacki64_v GlGetTransformFeedbacki64_v
getter/setter pair
glGetTransformFeedbacki_v GlGetTransformFeedbacki_v
getter/setter pair
glGetTransformFeedbackiv GlGetTransformFeedbackiv
getter/setter pair
glGetTransformFeedbackVarying GlGetTransformFeedbackVarying
getter/setter pair
glGetUniformBlockIndex GlGetUniformBlockIndex
getter/setter pair
glGetUniformdv GlGetUniformdv
getter/setter pair
glGetUniformfv GlGetUniformfv
getter/setter pair
glGetUniformi64vARB GlGetUniformi64vARB
getter/setter pair
glGetUniformi64vNV GlGetUniformi64vNV
getter/setter pair
glGetUniformIndices GlGetUniformIndices
getter/setter pair
glGetUniformiv GlGetUniformiv
getter/setter pair
glGetUniformLocation GlGetUniformLocation
getter/setter pair
glGetUniformSubroutineuiv GlGetUniformSubroutineuiv
getter/setter pair
glGetUniformui64vARB GlGetUniformui64vARB
getter/setter pair
glGetUniformui64vNV GlGetUniformui64vNV
getter/setter pair
glGetUniformuiv GlGetUniformuiv
getter/setter pair
glGetVertexArrayIndexed64iv GlGetVertexArrayIndexed64iv
getter/setter pair
glGetVertexArrayIndexediv GlGetVertexArrayIndexediv
getter/setter pair
glGetVertexArrayIntegeri_vEXT GlGetVertexArrayIntegeri_vEXT
getter/setter pair
glGetVertexArrayIntegervEXT GlGetVertexArrayIntegervEXT
getter/setter pair
glGetVertexArrayiv GlGetVertexArrayiv
getter/setter pair
glGetVertexArrayPointeri_vEXT GlGetVertexArrayPointeri_vEXT
getter/setter pair
glGetVertexArrayPointervEXT GlGetVertexArrayPointervEXT
getter/setter pair
glGetVertexAttribdv GlGetVertexAttribdv
getter/setter pair
glGetVertexAttribfv GlGetVertexAttribfv
getter/setter pair
glGetVertexAttribIiv GlGetVertexAttribIiv
getter/setter pair
glGetVertexAttribIuiv GlGetVertexAttribIuiv
getter/setter pair
glGetVertexAttribiv GlGetVertexAttribiv
getter/setter pair
glGetVertexAttribLdv GlGetVertexAttribLdv
getter/setter pair
glGetVertexAttribLi64vNV GlGetVertexAttribLi64vNV
getter/setter pair
glGetVertexAttribLui64vARB GlGetVertexAttribLui64vARB
getter/setter pair
glGetVertexAttribLui64vNV GlGetVertexAttribLui64vNV
getter/setter pair
glGetVertexAttribPointerv GlGetVertexAttribPointerv
getter/setter pair
glGetVkProcAddrNV GlGetVkProcAddrNV
getter/setter pair
glHint GlHint
getter/setter pair
glIndexFormatNV GlIndexFormatNV
getter/setter pair
glInsertEventMarkerEXT GlInsertEventMarkerEXT
getter/setter pair
glInterpolatePathsNV GlInterpolatePathsNV
getter/setter pair
glInvalidateBufferData GlInvalidateBufferData
getter/setter pair
glInvalidateBufferSubData GlInvalidateBufferSubData
getter/setter pair
glInvalidateFramebuffer GlInvalidateFramebuffer
getter/setter pair
glInvalidateNamedFramebufferData GlInvalidateNamedFramebufferData
getter/setter pair
glInvalidateNamedFramebufferSubData GlInvalidateNamedFramebufferSubData
getter/setter pair
glInvalidateSubFramebuffer GlInvalidateSubFramebuffer
getter/setter pair
glInvalidateTexImage GlInvalidateTexImage
getter/setter pair
glInvalidateTexSubImage GlInvalidateTexSubImage
getter/setter pair
glIsBuffer GlIsBuffer
getter/setter pair
glIsBufferResidentNV GlIsBufferResidentNV
getter/setter pair
glIsCommandListNV GlIsCommandListNV
getter/setter pair
glIsEnabled GlIsEnabled
getter/setter pair
glIsEnabledi GlIsEnabledi
getter/setter pair
glIsEnabledIndexedEXT GlIsEnabledIndexedEXT
getter/setter pair
glIsFramebuffer GlIsFramebuffer
getter/setter pair
glIsImageHandleResidentARB GlIsImageHandleResidentARB
getter/setter pair
glIsImageHandleResidentNV GlIsImageHandleResidentNV
getter/setter pair
glIsNamedBufferResidentNV GlIsNamedBufferResidentNV
getter/setter pair
glIsNamedStringARB GlIsNamedStringARB
getter/setter pair
glIsPathNV GlIsPathNV
getter/setter pair
glIsPointInFillPathNV GlIsPointInFillPathNV
getter/setter pair
glIsPointInStrokePathNV GlIsPointInStrokePathNV
getter/setter pair
glIsProgram GlIsProgram
getter/setter pair
glIsProgramPipeline GlIsProgramPipeline
getter/setter pair
glIsQuery GlIsQuery
getter/setter pair
glIsRenderbuffer GlIsRenderbuffer
getter/setter pair
glIsSampler GlIsSampler
getter/setter pair
glIsShader GlIsShader
getter/setter pair
glIsStateNV GlIsStateNV
getter/setter pair
glIsSync GlIsSync
getter/setter pair
glIsTexture GlIsTexture
getter/setter pair
glIsTextureHandleResidentARB GlIsTextureHandleResidentARB
getter/setter pair
glIsTextureHandleResidentNV GlIsTextureHandleResidentNV
getter/setter pair
glIsTransformFeedback GlIsTransformFeedback
getter/setter pair
glIsVertexArray GlIsVertexArray
getter/setter pair
glLabelObjectEXT GlLabelObjectEXT
getter/setter pair
glLineWidth GlLineWidth
getter/setter pair
glLinkProgram GlLinkProgram
getter/setter pair
glListDrawCommandsStatesClientNV GlListDrawCommandsStatesClientNV
getter/setter pair
glLogicOp GlLogicOp
getter/setter pair
glMakeBufferNonResidentNV GlMakeBufferNonResidentNV
getter/setter pair
glMakeBufferResidentNV GlMakeBufferResidentNV
getter/setter pair
glMakeImageHandleNonResidentARB GlMakeImageHandleNonResidentARB
getter/setter pair
glMakeImageHandleNonResidentNV GlMakeImageHandleNonResidentNV
getter/setter pair
glMakeImageHandleResidentARB GlMakeImageHandleResidentARB
getter/setter pair
glMakeImageHandleResidentNV GlMakeImageHandleResidentNV
getter/setter pair
glMakeNamedBufferNonResidentNV GlMakeNamedBufferNonResidentNV
getter/setter pair
glMakeNamedBufferResidentNV GlMakeNamedBufferResidentNV
getter/setter pair
glMakeTextureHandleNonResidentARB GlMakeTextureHandleNonResidentARB
getter/setter pair
glMakeTextureHandleNonResidentNV GlMakeTextureHandleNonResidentNV
getter/setter pair
glMakeTextureHandleResidentARB GlMakeTextureHandleResidentARB
getter/setter pair
glMakeTextureHandleResidentNV GlMakeTextureHandleResidentNV
getter/setter pair
glMapBuffer GlMapBuffer
getter/setter pair
glMapBufferRange GlMapBufferRange
getter/setter pair
glMapNamedBuffer GlMapNamedBuffer
getter/setter pair
glMapNamedBufferEXT GlMapNamedBufferEXT
getter/setter pair
glMapNamedBufferRange GlMapNamedBufferRange
getter/setter pair
glMapNamedBufferRangeEXT GlMapNamedBufferRangeEXT
getter/setter pair
glMatrixFrustumEXT GlMatrixFrustumEXT
getter/setter pair
glMatrixLoad3x2fNV GlMatrixLoad3x2fNV
getter/setter pair
glMatrixLoad3x3fNV GlMatrixLoad3x3fNV
getter/setter pair
glMatrixLoaddEXT GlMatrixLoaddEXT
getter/setter pair
glMatrixLoadfEXT GlMatrixLoadfEXT
getter/setter pair
glMatrixLoadIdentityEXT GlMatrixLoadIdentityEXT
getter/setter pair
glMatrixLoadTranspose3x3fNV GlMatrixLoadTranspose3x3fNV
getter/setter pair
glMatrixLoadTransposedEXT GlMatrixLoadTransposedEXT
getter/setter pair
glMatrixLoadTransposefEXT GlMatrixLoadTransposefEXT
getter/setter pair
glMatrixMult3x2fNV GlMatrixMult3x2fNV
getter/setter pair
glMatrixMult3x3fNV GlMatrixMult3x3fNV
getter/setter pair
glMatrixMultdEXT GlMatrixMultdEXT
getter/setter pair
glMatrixMultfEXT GlMatrixMultfEXT
getter/setter pair
glMatrixMultTranspose3x3fNV GlMatrixMultTranspose3x3fNV
getter/setter pair
glMatrixMultTransposedEXT GlMatrixMultTransposedEXT
getter/setter pair
glMatrixMultTransposefEXT GlMatrixMultTransposefEXT
getter/setter pair
glMatrixOrthoEXT GlMatrixOrthoEXT
getter/setter pair
glMatrixPopEXT GlMatrixPopEXT
getter/setter pair
glMatrixPushEXT GlMatrixPushEXT
getter/setter pair
glMatrixRotatedEXT GlMatrixRotatedEXT
getter/setter pair
glMatrixRotatefEXT GlMatrixRotatefEXT
getter/setter pair
glMatrixScaledEXT GlMatrixScaledEXT
getter/setter pair
glMatrixScalefEXT GlMatrixScalefEXT
getter/setter pair
glMatrixTranslatedEXT GlMatrixTranslatedEXT
getter/setter pair
glMatrixTranslatefEXT GlMatrixTranslatefEXT
getter/setter pair
glMaxShaderCompilerThreadsARB GlMaxShaderCompilerThreadsARB
getter/setter pair
glMaxShaderCompilerThreadsKHR GlMaxShaderCompilerThreadsKHR
getter/setter pair
glMemoryBarrier GlMemoryBarrier
getter/setter pair
glMemoryBarrierByRegion GlMemoryBarrierByRegion
getter/setter pair
glMinSampleShading GlMinSampleShading
getter/setter pair
glMinSampleShadingARB GlMinSampleShadingARB
getter/setter pair
glMultiDrawArrays GlMultiDrawArrays
getter/setter pair
glMultiDrawArraysIndirect GlMultiDrawArraysIndirect
getter/setter pair
glMultiDrawArraysIndirectBindlessCountNV GlMultiDrawArraysIndirectBindlessCountNV
getter/setter pair
glMultiDrawArraysIndirectBindlessNV GlMultiDrawArraysIndirectBindlessNV
getter/setter pair
glMultiDrawArraysIndirectCount GlMultiDrawArraysIndirectCount
getter/setter pair
glMultiDrawArraysIndirectCountARB GlMultiDrawArraysIndirectCountARB
getter/setter pair
glMultiDrawElements GlMultiDrawElements
getter/setter pair
glMultiDrawElementsBaseVertex GlMultiDrawElementsBaseVertex
getter/setter pair
glMultiDrawElementsIndirect GlMultiDrawElementsIndirect
getter/setter pair
glMultiDrawElementsIndirectBindlessCountNV GlMultiDrawElementsIndirectBindlessCountNV
getter/setter pair
glMultiDrawElementsIndirectBindlessNV GlMultiDrawElementsIndirectBindlessNV
getter/setter pair
glMultiDrawElementsIndirectCount GlMultiDrawElementsIndirectCount
getter/setter pair
glMultiDrawElementsIndirectCountARB GlMultiDrawElementsIndirectCountARB
getter/setter pair
glMultiDrawMeshTasksIndirectCountNV GlMultiDrawMeshTasksIndirectCountNV
getter/setter pair
glMultiDrawMeshTasksIndirectNV GlMultiDrawMeshTasksIndirectNV
getter/setter pair
glMultiTexBufferEXT GlMultiTexBufferEXT
getter/setter pair
glMultiTexCoordPointerEXT GlMultiTexCoordPointerEXT
getter/setter pair
glMultiTexEnvfEXT GlMultiTexEnvfEXT
getter/setter pair
glMultiTexEnvfvEXT GlMultiTexEnvfvEXT
getter/setter pair
glMultiTexEnviEXT GlMultiTexEnviEXT
getter/setter pair
glMultiTexEnvivEXT GlMultiTexEnvivEXT
getter/setter pair
glMultiTexGendEXT GlMultiTexGendEXT
getter/setter pair
glMultiTexGendvEXT GlMultiTexGendvEXT
getter/setter pair
glMultiTexGenfEXT GlMultiTexGenfEXT
getter/setter pair
glMultiTexGenfvEXT GlMultiTexGenfvEXT
getter/setter pair
glMultiTexGeniEXT GlMultiTexGeniEXT
getter/setter pair
glMultiTexGenivEXT GlMultiTexGenivEXT
getter/setter pair
glMultiTexImage1DEXT GlMultiTexImage1DEXT
getter/setter pair
glMultiTexImage2DEXT GlMultiTexImage2DEXT
getter/setter pair
glMultiTexImage3DEXT GlMultiTexImage3DEXT
getter/setter pair
glMultiTexParameterfEXT GlMultiTexParameterfEXT
getter/setter pair
glMultiTexParameterfvEXT GlMultiTexParameterfvEXT
getter/setter pair
glMultiTexParameteriEXT GlMultiTexParameteriEXT
getter/setter pair
glMultiTexParameterIivEXT GlMultiTexParameterIivEXT
getter/setter pair
glMultiTexParameterIuivEXT GlMultiTexParameterIuivEXT
getter/setter pair
glMultiTexParameterivEXT GlMultiTexParameterivEXT
getter/setter pair
glMultiTexRenderbufferEXT GlMultiTexRenderbufferEXT
getter/setter pair
glMultiTexSubImage1DEXT GlMultiTexSubImage1DEXT
getter/setter pair
glMultiTexSubImage2DEXT GlMultiTexSubImage2DEXT
getter/setter pair
glMultiTexSubImage3DEXT GlMultiTexSubImage3DEXT
getter/setter pair
glNamedBufferAttachMemoryNV GlNamedBufferAttachMemoryNV
getter/setter pair
glNamedBufferData GlNamedBufferData
getter/setter pair
glNamedBufferDataEXT GlNamedBufferDataEXT
getter/setter pair
glNamedBufferPageCommitmentARB GlNamedBufferPageCommitmentARB
getter/setter pair
glNamedBufferPageCommitmentEXT GlNamedBufferPageCommitmentEXT
getter/setter pair
glNamedBufferPageCommitmentMemNV GlNamedBufferPageCommitmentMemNV
getter/setter pair
glNamedBufferStorage GlNamedBufferStorage
getter/setter pair
glNamedBufferStorageEXT GlNamedBufferStorageEXT
getter/setter pair
glNamedBufferSubData GlNamedBufferSubData
getter/setter pair
glNamedBufferSubDataEXT GlNamedBufferSubDataEXT
getter/setter pair
glNamedCopyBufferSubDataEXT GlNamedCopyBufferSubDataEXT
getter/setter pair
glNamedFramebufferDrawBuffer GlNamedFramebufferDrawBuffer
getter/setter pair
glNamedFramebufferDrawBuffers GlNamedFramebufferDrawBuffers
getter/setter pair
glNamedFramebufferParameteri GlNamedFramebufferParameteri
getter/setter pair
glNamedFramebufferParameteriEXT GlNamedFramebufferParameteriEXT
getter/setter pair
glNamedFramebufferReadBuffer GlNamedFramebufferReadBuffer
getter/setter pair
glNamedFramebufferRenderbuffer GlNamedFramebufferRenderbuffer
getter/setter pair
glNamedFramebufferRenderbufferEXT GlNamedFramebufferRenderbufferEXT
getter/setter pair
glNamedFramebufferSampleLocationsfvARB GlNamedFramebufferSampleLocationsfvARB
getter/setter pair
glNamedFramebufferSampleLocationsfvNV GlNamedFramebufferSampleLocationsfvNV
getter/setter pair
glNamedFramebufferTexture GlNamedFramebufferTexture
getter/setter pair
glNamedFramebufferTexture1DEXT GlNamedFramebufferTexture1DEXT
getter/setter pair
glNamedFramebufferTexture2DEXT GlNamedFramebufferTexture2DEXT
getter/setter pair
glNamedFramebufferTexture3DEXT GlNamedFramebufferTexture3DEXT
getter/setter pair
glNamedFramebufferTextureEXT GlNamedFramebufferTextureEXT
getter/setter pair
glNamedFramebufferTextureFaceEXT GlNamedFramebufferTextureFaceEXT
getter/setter pair
glNamedFramebufferTextureLayer GlNamedFramebufferTextureLayer
getter/setter pair
glNamedFramebufferTextureLayerEXT GlNamedFramebufferTextureLayerEXT
getter/setter pair
glNamedProgramLocalParameter4dEXT GlNamedProgramLocalParameter4dEXT
getter/setter pair
glNamedProgramLocalParameter4dvEXT GlNamedProgramLocalParameter4dvEXT
getter/setter pair
glNamedProgramLocalParameter4fEXT GlNamedProgramLocalParameter4fEXT
getter/setter pair
glNamedProgramLocalParameter4fvEXT GlNamedProgramLocalParameter4fvEXT
getter/setter pair
glNamedProgramLocalParameterI4iEXT GlNamedProgramLocalParameterI4iEXT
getter/setter pair
glNamedProgramLocalParameterI4ivEXT GlNamedProgramLocalParameterI4ivEXT
getter/setter pair
glNamedProgramLocalParameterI4uiEXT GlNamedProgramLocalParameterI4uiEXT
getter/setter pair
glNamedProgramLocalParameterI4uivEXT GlNamedProgramLocalParameterI4uivEXT
getter/setter pair
glNamedProgramLocalParameters4fvEXT GlNamedProgramLocalParameters4fvEXT
getter/setter pair
glNamedProgramLocalParametersI4ivEXT GlNamedProgramLocalParametersI4ivEXT
getter/setter pair
glNamedProgramLocalParametersI4uivEXT GlNamedProgramLocalParametersI4uivEXT
getter/setter pair
glNamedProgramStringEXT GlNamedProgramStringEXT
getter/setter pair
glNamedRenderbufferStorage GlNamedRenderbufferStorage
getter/setter pair
glNamedRenderbufferStorageEXT GlNamedRenderbufferStorageEXT
getter/setter pair
glNamedRenderbufferStorageMultisample GlNamedRenderbufferStorageMultisample
getter/setter pair
glNamedRenderbufferStorageMultisampleAdvancedAMD GlNamedRenderbufferStorageMultisampleAdvancedAMD
getter/setter pair
glNamedRenderbufferStorageMultisampleCoverageEXT GlNamedRenderbufferStorageMultisampleCoverageEXT
getter/setter pair
glNamedRenderbufferStorageMultisampleEXT GlNamedRenderbufferStorageMultisampleEXT
getter/setter pair
glNamedStringARB GlNamedStringARB
getter/setter pair
glNormalFormatNV GlNormalFormatNV
getter/setter pair
glObjectLabel GlObjectLabel
getter/setter pair
glObjectPtrLabel GlObjectPtrLabel
getter/setter pair
glPatchParameterfv GlPatchParameterfv
getter/setter pair
glPatchParameteri GlPatchParameteri
getter/setter pair
glPathCommandsNV GlPathCommandsNV
getter/setter pair
glPathCoordsNV GlPathCoordsNV
getter/setter pair
glPathCoverDepthFuncNV GlPathCoverDepthFuncNV
getter/setter pair
glPathDashArrayNV GlPathDashArrayNV
getter/setter pair
glPathGlyphIndexArrayNV GlPathGlyphIndexArrayNV
getter/setter pair
glPathGlyphIndexRangeNV GlPathGlyphIndexRangeNV
getter/setter pair
glPathGlyphRangeNV GlPathGlyphRangeNV
getter/setter pair
glPathGlyphsNV GlPathGlyphsNV
getter/setter pair
glPathMemoryGlyphIndexArrayNV GlPathMemoryGlyphIndexArrayNV
getter/setter pair
glPathParameterfNV GlPathParameterfNV
getter/setter pair
glPathParameterfvNV GlPathParameterfvNV
getter/setter pair
glPathParameteriNV GlPathParameteriNV
getter/setter pair
glPathParameterivNV GlPathParameterivNV
getter/setter pair
glPathStencilDepthOffsetNV GlPathStencilDepthOffsetNV
getter/setter pair
glPathStencilFuncNV GlPathStencilFuncNV
getter/setter pair
glPathStringNV GlPathStringNV
getter/setter pair
glPathSubCommandsNV GlPathSubCommandsNV
getter/setter pair
glPathSubCoordsNV GlPathSubCoordsNV
getter/setter pair
glPauseTransformFeedback GlPauseTransformFeedback
getter/setter pair
glPixelStoref GlPixelStoref
getter/setter pair
glPixelStorei GlPixelStorei
getter/setter pair
glPointAlongPathNV GlPointAlongPathNV
getter/setter pair
glPointParameterf GlPointParameterf
getter/setter pair
glPointParameterfv GlPointParameterfv
getter/setter pair
glPointParameteri GlPointParameteri
getter/setter pair
glPointParameteriv GlPointParameteriv
getter/setter pair
glPointSize GlPointSize
getter/setter pair
glPolygonMode GlPolygonMode
getter/setter pair
glPolygonOffset GlPolygonOffset
getter/setter pair
glPolygonOffsetClamp GlPolygonOffsetClamp
getter/setter pair
glPolygonOffsetClampEXT GlPolygonOffsetClampEXT
getter/setter pair
glPopDebugGroup GlPopDebugGroup
getter/setter pair
glPopGroupMarkerEXT GlPopGroupMarkerEXT
getter/setter pair
glPrimitiveBoundingBoxARB GlPrimitiveBoundingBoxARB
getter/setter pair
glPrimitiveRestartIndex GlPrimitiveRestartIndex
getter/setter pair
glProgramBinary GlProgramBinary
getter/setter pair
glProgramParameteri GlProgramParameteri
getter/setter pair
glProgramParameteriARB GlProgramParameteriARB
getter/setter pair
glProgramPathFragmentInputGenNV GlProgramPathFragmentInputGenNV
getter/setter pair
glProgramUniform1d GlProgramUniform1d
getter/setter pair
glProgramUniform1dEXT GlProgramUniform1dEXT
getter/setter pair
glProgramUniform1dv GlProgramUniform1dv
getter/setter pair
glProgramUniform1dvEXT GlProgramUniform1dvEXT
getter/setter pair
glProgramUniform1f GlProgramUniform1f
getter/setter pair
glProgramUniform1fEXT GlProgramUniform1fEXT
getter/setter pair
glProgramUniform1fv GlProgramUniform1fv
getter/setter pair
glProgramUniform1fvEXT GlProgramUniform1fvEXT
getter/setter pair
glProgramUniform1i GlProgramUniform1i
getter/setter pair
glProgramUniform1i64ARB GlProgramUniform1i64ARB
getter/setter pair
glProgramUniform1i64NV GlProgramUniform1i64NV
getter/setter pair
glProgramUniform1i64vARB GlProgramUniform1i64vARB
getter/setter pair
glProgramUniform1i64vNV GlProgramUniform1i64vNV
getter/setter pair
glProgramUniform1iEXT GlProgramUniform1iEXT
getter/setter pair
glProgramUniform1iv GlProgramUniform1iv
getter/setter pair
glProgramUniform1ivEXT GlProgramUniform1ivEXT
getter/setter pair
glProgramUniform1ui GlProgramUniform1ui
getter/setter pair
glProgramUniform1ui64ARB GlProgramUniform1ui64ARB
getter/setter pair
glProgramUniform1ui64NV GlProgramUniform1ui64NV
getter/setter pair
glProgramUniform1ui64vARB GlProgramUniform1ui64vARB
getter/setter pair
glProgramUniform1ui64vNV GlProgramUniform1ui64vNV
getter/setter pair
glProgramUniform1uiEXT GlProgramUniform1uiEXT
getter/setter pair
glProgramUniform1uiv GlProgramUniform1uiv
getter/setter pair
glProgramUniform1uivEXT GlProgramUniform1uivEXT
getter/setter pair
glProgramUniform2d GlProgramUniform2d
getter/setter pair
glProgramUniform2dEXT GlProgramUniform2dEXT
getter/setter pair
glProgramUniform2dv GlProgramUniform2dv
getter/setter pair
glProgramUniform2dvEXT GlProgramUniform2dvEXT
getter/setter pair
glProgramUniform2f GlProgramUniform2f
getter/setter pair
glProgramUniform2fEXT GlProgramUniform2fEXT
getter/setter pair
glProgramUniform2fv GlProgramUniform2fv
getter/setter pair
glProgramUniform2fvEXT GlProgramUniform2fvEXT
getter/setter pair
glProgramUniform2i GlProgramUniform2i
getter/setter pair
glProgramUniform2i64ARB GlProgramUniform2i64ARB
getter/setter pair
glProgramUniform2i64NV GlProgramUniform2i64NV
getter/setter pair
glProgramUniform2i64vARB GlProgramUniform2i64vARB
getter/setter pair
glProgramUniform2i64vNV GlProgramUniform2i64vNV
getter/setter pair
glProgramUniform2iEXT GlProgramUniform2iEXT
getter/setter pair
glProgramUniform2iv GlProgramUniform2iv
getter/setter pair
glProgramUniform2ivEXT GlProgramUniform2ivEXT
getter/setter pair
glProgramUniform2ui GlProgramUniform2ui
getter/setter pair
glProgramUniform2ui64ARB GlProgramUniform2ui64ARB
getter/setter pair
glProgramUniform2ui64NV GlProgramUniform2ui64NV
getter/setter pair
glProgramUniform2ui64vARB GlProgramUniform2ui64vARB
getter/setter pair
glProgramUniform2ui64vNV GlProgramUniform2ui64vNV
getter/setter pair
glProgramUniform2uiEXT GlProgramUniform2uiEXT
getter/setter pair
glProgramUniform2uiv GlProgramUniform2uiv
getter/setter pair
glProgramUniform2uivEXT GlProgramUniform2uivEXT
getter/setter pair
glProgramUniform3d GlProgramUniform3d
getter/setter pair
glProgramUniform3dEXT GlProgramUniform3dEXT
getter/setter pair
glProgramUniform3dv GlProgramUniform3dv
getter/setter pair
glProgramUniform3dvEXT GlProgramUniform3dvEXT
getter/setter pair
glProgramUniform3f GlProgramUniform3f
getter/setter pair
glProgramUniform3fEXT GlProgramUniform3fEXT
getter/setter pair
glProgramUniform3fv GlProgramUniform3fv
getter/setter pair
glProgramUniform3fvEXT GlProgramUniform3fvEXT
getter/setter pair
glProgramUniform3i GlProgramUniform3i
getter/setter pair
glProgramUniform3i64ARB GlProgramUniform3i64ARB
getter/setter pair
glProgramUniform3i64NV GlProgramUniform3i64NV
getter/setter pair
glProgramUniform3i64vARB GlProgramUniform3i64vARB
getter/setter pair
glProgramUniform3i64vNV GlProgramUniform3i64vNV
getter/setter pair
glProgramUniform3iEXT GlProgramUniform3iEXT
getter/setter pair
glProgramUniform3iv GlProgramUniform3iv
getter/setter pair
glProgramUniform3ivEXT GlProgramUniform3ivEXT
getter/setter pair
glProgramUniform3ui GlProgramUniform3ui
getter/setter pair
glProgramUniform3ui64ARB GlProgramUniform3ui64ARB
getter/setter pair
glProgramUniform3ui64NV GlProgramUniform3ui64NV
getter/setter pair
glProgramUniform3ui64vARB GlProgramUniform3ui64vARB
getter/setter pair
glProgramUniform3ui64vNV GlProgramUniform3ui64vNV
getter/setter pair
glProgramUniform3uiEXT GlProgramUniform3uiEXT
getter/setter pair
glProgramUniform3uiv GlProgramUniform3uiv
getter/setter pair
glProgramUniform3uivEXT GlProgramUniform3uivEXT
getter/setter pair
glProgramUniform4d GlProgramUniform4d
getter/setter pair
glProgramUniform4dEXT GlProgramUniform4dEXT
getter/setter pair
glProgramUniform4dv GlProgramUniform4dv
getter/setter pair
glProgramUniform4dvEXT GlProgramUniform4dvEXT
getter/setter pair
glProgramUniform4f GlProgramUniform4f
getter/setter pair
glProgramUniform4fEXT GlProgramUniform4fEXT
getter/setter pair
glProgramUniform4fv GlProgramUniform4fv
getter/setter pair
glProgramUniform4fvEXT GlProgramUniform4fvEXT
getter/setter pair
glProgramUniform4i GlProgramUniform4i
getter/setter pair
glProgramUniform4i64ARB GlProgramUniform4i64ARB
getter/setter pair
glProgramUniform4i64NV GlProgramUniform4i64NV
getter/setter pair
glProgramUniform4i64vARB GlProgramUniform4i64vARB
getter/setter pair
glProgramUniform4i64vNV GlProgramUniform4i64vNV
getter/setter pair
glProgramUniform4iEXT GlProgramUniform4iEXT
getter/setter pair
glProgramUniform4iv GlProgramUniform4iv
getter/setter pair
glProgramUniform4ivEXT GlProgramUniform4ivEXT
getter/setter pair
glProgramUniform4ui GlProgramUniform4ui
getter/setter pair
glProgramUniform4ui64ARB GlProgramUniform4ui64ARB
getter/setter pair
glProgramUniform4ui64NV GlProgramUniform4ui64NV
getter/setter pair
glProgramUniform4ui64vARB GlProgramUniform4ui64vARB
getter/setter pair
glProgramUniform4ui64vNV GlProgramUniform4ui64vNV
getter/setter pair
glProgramUniform4uiEXT GlProgramUniform4uiEXT
getter/setter pair
glProgramUniform4uiv GlProgramUniform4uiv
getter/setter pair
glProgramUniform4uivEXT GlProgramUniform4uivEXT
getter/setter pair
glProgramUniformHandleui64ARB GlProgramUniformHandleui64ARB
getter/setter pair
glProgramUniformHandleui64NV GlProgramUniformHandleui64NV
getter/setter pair
glProgramUniformHandleui64vARB GlProgramUniformHandleui64vARB
getter/setter pair
glProgramUniformHandleui64vNV GlProgramUniformHandleui64vNV
getter/setter pair
glProgramUniformMatrix2dv GlProgramUniformMatrix2dv
getter/setter pair
glProgramUniformMatrix2dvEXT GlProgramUniformMatrix2dvEXT
getter/setter pair
glProgramUniformMatrix2fv GlProgramUniformMatrix2fv
getter/setter pair
glProgramUniformMatrix2fvEXT GlProgramUniformMatrix2fvEXT
getter/setter pair
glProgramUniformMatrix2x3dv GlProgramUniformMatrix2x3dv
getter/setter pair
glProgramUniformMatrix2x3dvEXT GlProgramUniformMatrix2x3dvEXT
getter/setter pair
glProgramUniformMatrix2x3fv GlProgramUniformMatrix2x3fv
getter/setter pair
glProgramUniformMatrix2x3fvEXT GlProgramUniformMatrix2x3fvEXT
getter/setter pair
glProgramUniformMatrix2x4dv GlProgramUniformMatrix2x4dv
getter/setter pair
glProgramUniformMatrix2x4dvEXT GlProgramUniformMatrix2x4dvEXT
getter/setter pair
glProgramUniformMatrix2x4fv GlProgramUniformMatrix2x4fv
getter/setter pair
glProgramUniformMatrix2x4fvEXT GlProgramUniformMatrix2x4fvEXT
getter/setter pair
glProgramUniformMatrix3dv GlProgramUniformMatrix3dv
getter/setter pair
glProgramUniformMatrix3dvEXT GlProgramUniformMatrix3dvEXT
getter/setter pair
glProgramUniformMatrix3fv GlProgramUniformMatrix3fv
getter/setter pair
glProgramUniformMatrix3fvEXT GlProgramUniformMatrix3fvEXT
getter/setter pair
glProgramUniformMatrix3x2dv GlProgramUniformMatrix3x2dv
getter/setter pair
glProgramUniformMatrix3x2dvEXT GlProgramUniformMatrix3x2dvEXT
getter/setter pair
glProgramUniformMatrix3x2fv GlProgramUniformMatrix3x2fv
getter/setter pair
glProgramUniformMatrix3x2fvEXT GlProgramUniformMatrix3x2fvEXT
getter/setter pair
glProgramUniformMatrix3x4dv GlProgramUniformMatrix3x4dv
getter/setter pair
glProgramUniformMatrix3x4dvEXT GlProgramUniformMatrix3x4dvEXT
getter/setter pair
glProgramUniformMatrix3x4fv GlProgramUniformMatrix3x4fv
getter/setter pair
glProgramUniformMatrix3x4fvEXT GlProgramUniformMatrix3x4fvEXT
getter/setter pair
glProgramUniformMatrix4dv GlProgramUniformMatrix4dv
getter/setter pair
glProgramUniformMatrix4dvEXT GlProgramUniformMatrix4dvEXT
getter/setter pair
glProgramUniformMatrix4fv GlProgramUniformMatrix4fv
getter/setter pair
glProgramUniformMatrix4fvEXT GlProgramUniformMatrix4fvEXT
getter/setter pair
glProgramUniformMatrix4x2dv GlProgramUniformMatrix4x2dv
getter/setter pair
glProgramUniformMatrix4x2dvEXT GlProgramUniformMatrix4x2dvEXT
getter/setter pair
glProgramUniformMatrix4x2fv GlProgramUniformMatrix4x2fv
getter/setter pair
glProgramUniformMatrix4x2fvEXT GlProgramUniformMatrix4x2fvEXT
getter/setter pair
glProgramUniformMatrix4x3dv GlProgramUniformMatrix4x3dv
getter/setter pair
glProgramUniformMatrix4x3dvEXT GlProgramUniformMatrix4x3dvEXT
getter/setter pair
glProgramUniformMatrix4x3fv GlProgramUniformMatrix4x3fv
getter/setter pair
glProgramUniformMatrix4x3fvEXT GlProgramUniformMatrix4x3fvEXT
getter/setter pair
glProgramUniformui64NV GlProgramUniformui64NV
getter/setter pair
glProgramUniformui64vNV GlProgramUniformui64vNV
getter/setter pair
glProvokingVertex GlProvokingVertex
getter/setter pair
glPushClientAttribDefaultEXT GlPushClientAttribDefaultEXT
getter/setter pair
glPushDebugGroup GlPushDebugGroup
getter/setter pair
glPushGroupMarkerEXT GlPushGroupMarkerEXT
getter/setter pair
glQueryCounter GlQueryCounter
getter/setter pair
glRasterSamplesEXT GlRasterSamplesEXT
getter/setter pair
glReadBuffer GlReadBuffer
getter/setter pair
glReadnPixels GlReadnPixels
getter/setter pair
glReadnPixelsARB GlReadnPixelsARB
getter/setter pair
glReadPixels GlReadPixels
getter/setter pair
glReleaseShaderCompiler GlReleaseShaderCompiler
getter/setter pair
glRenderbufferStorage GlRenderbufferStorage
getter/setter pair
glRenderbufferStorageMultisample GlRenderbufferStorageMultisample
getter/setter pair
glRenderbufferStorageMultisampleAdvancedAMD GlRenderbufferStorageMultisampleAdvancedAMD
getter/setter pair
glRenderbufferStorageMultisampleCoverageNV GlRenderbufferStorageMultisampleCoverageNV
getter/setter pair
glResetMemoryObjectParameterNV GlResetMemoryObjectParameterNV
getter/setter pair
glResolveDepthValuesNV GlResolveDepthValuesNV
getter/setter pair
glResumeTransformFeedback GlResumeTransformFeedback
getter/setter pair
glSampleCoverage GlSampleCoverage
getter/setter pair
glSampleMaski GlSampleMaski
getter/setter pair
glSamplerParameterf GlSamplerParameterf
getter/setter pair
glSamplerParameterfv GlSamplerParameterfv
getter/setter pair
glSamplerParameteri GlSamplerParameteri
getter/setter pair
glSamplerParameterIiv GlSamplerParameterIiv
getter/setter pair
glSamplerParameterIuiv GlSamplerParameterIuiv
getter/setter pair
glSamplerParameteriv GlSamplerParameteriv
getter/setter pair
glScissor GlScissor
getter/setter pair
glScissorArrayv GlScissorArrayv
getter/setter pair
glScissorExclusiveArrayvNV GlScissorExclusiveArrayvNV
getter/setter pair
glScissorExclusiveNV GlScissorExclusiveNV
getter/setter pair
glScissorIndexed GlScissorIndexed
getter/setter pair
glScissorIndexedv GlScissorIndexedv
getter/setter pair
glSecondaryColorFormatNV GlSecondaryColorFormatNV
getter/setter pair
glSelectPerfMonitorCountersAMD GlSelectPerfMonitorCountersAMD
getter/setter pair
glShaderBinary GlShaderBinary
getter/setter pair
glShaderSource GlShaderSource
getter/setter pair
glShaderStorageBlockBinding GlShaderStorageBlockBinding
getter/setter pair
glShadingRateImageBarrierNV GlShadingRateImageBarrierNV
getter/setter pair
glShadingRateImagePaletteNV GlShadingRateImagePaletteNV
getter/setter pair
glShadingRateSampleOrderCustomNV GlShadingRateSampleOrderCustomNV
getter/setter pair
glShadingRateSampleOrderNV GlShadingRateSampleOrderNV
getter/setter pair
glSignalVkFenceNV GlSignalVkFenceNV
getter/setter pair
glSignalVkSemaphoreNV GlSignalVkSemaphoreNV
getter/setter pair
glSpecializeShader GlSpecializeShader
getter/setter pair
glSpecializeShaderARB GlSpecializeShaderARB
getter/setter pair
glStateCaptureNV GlStateCaptureNV
getter/setter pair
glStencilFillPathInstancedNV GlStencilFillPathInstancedNV
getter/setter pair
glStencilFillPathNV GlStencilFillPathNV
getter/setter pair
glStencilFunc GlStencilFunc
getter/setter pair
glStencilFuncSeparate GlStencilFuncSeparate
getter/setter pair
glStencilMask GlStencilMask
getter/setter pair
glStencilMaskSeparate GlStencilMaskSeparate
getter/setter pair
glStencilOp GlStencilOp
getter/setter pair
glStencilOpSeparate GlStencilOpSeparate
getter/setter pair
glStencilStrokePathInstancedNV GlStencilStrokePathInstancedNV
getter/setter pair
glStencilStrokePathNV GlStencilStrokePathNV
getter/setter pair
glStencilThenCoverFillPathInstancedNV GlStencilThenCoverFillPathInstancedNV
getter/setter pair
glStencilThenCoverFillPathNV GlStencilThenCoverFillPathNV
getter/setter pair
glStencilThenCoverStrokePathInstancedNV GlStencilThenCoverStrokePathInstancedNV
getter/setter pair
glStencilThenCoverStrokePathNV GlStencilThenCoverStrokePathNV
getter/setter pair
glSubpixelPrecisionBiasNV GlSubpixelPrecisionBiasNV
getter/setter pair
glTexAttachMemoryNV GlTexAttachMemoryNV
getter/setter pair
glTexBuffer GlTexBuffer
getter/setter pair
glTexBufferARB GlTexBufferARB
getter/setter pair
glTexBufferRange GlTexBufferRange
getter/setter pair
glTexCoordFormatNV GlTexCoordFormatNV
getter/setter pair
glTexImage1D GlTexImage1D
getter/setter pair
glTexImage2D GlTexImage2D
getter/setter pair
glTexImage2DMultisample GlTexImage2DMultisample
getter/setter pair
glTexImage3D GlTexImage3D
getter/setter pair
glTexImage3DMultisample GlTexImage3DMultisample
getter/setter pair
glTexPageCommitmentARB GlTexPageCommitmentARB
getter/setter pair
glTexPageCommitmentMemNV GlTexPageCommitmentMemNV
getter/setter pair
glTexParameterf GlTexParameterf
getter/setter pair
glTexParameterfv GlTexParameterfv
getter/setter pair
glTexParameteri GlTexParameteri
getter/setter pair
glTexParameterIiv GlTexParameterIiv
getter/setter pair
glTexParameterIuiv GlTexParameterIuiv
getter/setter pair
glTexParameteriv GlTexParameteriv
getter/setter pair
glTexStorage1D GlTexStorage1D
getter/setter pair
glTexStorage2D GlTexStorage2D
getter/setter pair
glTexStorage2DMultisample GlTexStorage2DMultisample
getter/setter pair
glTexStorage3D GlTexStorage3D
getter/setter pair
glTexStorage3DMultisample GlTexStorage3DMultisample
getter/setter pair
glTexSubImage1D GlTexSubImage1D
getter/setter pair
glTexSubImage2D GlTexSubImage2D
getter/setter pair
glTexSubImage3D GlTexSubImage3D
getter/setter pair
glTextureAttachMemoryNV GlTextureAttachMemoryNV
getter/setter pair
glTextureBarrier GlTextureBarrier
getter/setter pair
glTextureBarrierNV GlTextureBarrierNV
getter/setter pair
glTextureBuffer GlTextureBuffer
getter/setter pair
glTextureBufferEXT GlTextureBufferEXT
getter/setter pair
glTextureBufferRange GlTextureBufferRange
getter/setter pair
glTextureBufferRangeEXT GlTextureBufferRangeEXT
getter/setter pair
glTextureImage1DEXT GlTextureImage1DEXT
getter/setter pair
glTextureImage2DEXT GlTextureImage2DEXT
getter/setter pair
glTextureImage3DEXT GlTextureImage3DEXT
getter/setter pair
glTexturePageCommitmentEXT GlTexturePageCommitmentEXT
getter/setter pair
glTexturePageCommitmentMemNV GlTexturePageCommitmentMemNV
getter/setter pair
glTextureParameterf GlTextureParameterf
getter/setter pair
glTextureParameterfEXT GlTextureParameterfEXT
getter/setter pair
glTextureParameterfv GlTextureParameterfv
getter/setter pair
glTextureParameterfvEXT GlTextureParameterfvEXT
getter/setter pair
glTextureParameteri GlTextureParameteri
getter/setter pair
glTextureParameteriEXT GlTextureParameteriEXT
getter/setter pair
glTextureParameterIiv GlTextureParameterIiv
getter/setter pair
glTextureParameterIivEXT GlTextureParameterIivEXT
getter/setter pair
glTextureParameterIuiv GlTextureParameterIuiv
getter/setter pair
glTextureParameterIuivEXT GlTextureParameterIuivEXT
getter/setter pair
glTextureParameteriv GlTextureParameteriv
getter/setter pair
glTextureParameterivEXT GlTextureParameterivEXT
getter/setter pair
glTextureRenderbufferEXT GlTextureRenderbufferEXT
getter/setter pair
glTextureStorage1D GlTextureStorage1D
getter/setter pair
glTextureStorage1DEXT GlTextureStorage1DEXT
getter/setter pair
glTextureStorage2D GlTextureStorage2D
getter/setter pair
glTextureStorage2DEXT GlTextureStorage2DEXT
getter/setter pair
glTextureStorage2DMultisample GlTextureStorage2DMultisample
getter/setter pair
glTextureStorage2DMultisampleEXT GlTextureStorage2DMultisampleEXT
getter/setter pair
glTextureStorage3D GlTextureStorage3D
getter/setter pair
glTextureStorage3DEXT GlTextureStorage3DEXT
getter/setter pair
glTextureStorage3DMultisample GlTextureStorage3DMultisample
getter/setter pair
glTextureStorage3DMultisampleEXT GlTextureStorage3DMultisampleEXT
getter/setter pair
glTextureSubImage1D GlTextureSubImage1D
getter/setter pair
glTextureSubImage1DEXT GlTextureSubImage1DEXT
getter/setter pair
glTextureSubImage2D GlTextureSubImage2D
getter/setter pair
glTextureSubImage2DEXT GlTextureSubImage2DEXT
getter/setter pair
glTextureSubImage3D GlTextureSubImage3D
getter/setter pair
glTextureSubImage3DEXT GlTextureSubImage3DEXT
getter/setter pair
glTextureView GlTextureView
getter/setter pair
glTransformFeedbackBufferBase GlTransformFeedbackBufferBase
getter/setter pair
glTransformFeedbackBufferRange GlTransformFeedbackBufferRange
getter/setter pair
glTransformFeedbackVaryings GlTransformFeedbackVaryings
getter/setter pair
glTransformPathNV GlTransformPathNV
getter/setter pair
glUniform1d GlUniform1d
getter/setter pair
glUniform1dv GlUniform1dv
getter/setter pair
glUniform1f GlUniform1f
getter/setter pair
glUniform1fv GlUniform1fv
getter/setter pair
glUniform1i GlUniform1i
getter/setter pair
glUniform1i64ARB GlUniform1i64ARB
getter/setter pair
glUniform1i64NV GlUniform1i64NV
getter/setter pair
glUniform1i64vARB GlUniform1i64vARB
getter/setter pair
glUniform1i64vNV GlUniform1i64vNV
getter/setter pair
glUniform1iv GlUniform1iv
getter/setter pair
glUniform1ui GlUniform1ui
getter/setter pair
glUniform1ui64ARB GlUniform1ui64ARB
getter/setter pair
glUniform1ui64NV GlUniform1ui64NV
getter/setter pair
glUniform1ui64vARB GlUniform1ui64vARB
getter/setter pair
glUniform1ui64vNV GlUniform1ui64vNV
getter/setter pair
glUniform1uiv GlUniform1uiv
getter/setter pair
glUniform2d GlUniform2d
getter/setter pair
glUniform2dv GlUniform2dv
getter/setter pair
glUniform2f GlUniform2f
getter/setter pair
glUniform2fv GlUniform2fv
getter/setter pair
glUniform2i GlUniform2i
getter/setter pair
glUniform2i64ARB GlUniform2i64ARB
getter/setter pair
glUniform2i64NV GlUniform2i64NV
getter/setter pair
glUniform2i64vARB GlUniform2i64vARB
getter/setter pair
glUniform2i64vNV GlUniform2i64vNV
getter/setter pair
glUniform2iv GlUniform2iv
getter/setter pair
glUniform2ui GlUniform2ui
getter/setter pair
glUniform2ui64ARB GlUniform2ui64ARB
getter/setter pair
glUniform2ui64NV GlUniform2ui64NV
getter/setter pair
glUniform2ui64vARB GlUniform2ui64vARB
getter/setter pair
glUniform2ui64vNV GlUniform2ui64vNV
getter/setter pair
glUniform2uiv GlUniform2uiv
getter/setter pair
glUniform3d GlUniform3d
getter/setter pair
glUniform3dv GlUniform3dv
getter/setter pair
glUniform3f GlUniform3f
getter/setter pair
glUniform3fv GlUniform3fv
getter/setter pair
glUniform3i GlUniform3i
getter/setter pair
glUniform3i64ARB GlUniform3i64ARB
getter/setter pair
glUniform3i64NV GlUniform3i64NV
getter/setter pair
glUniform3i64vARB GlUniform3i64vARB
getter/setter pair
glUniform3i64vNV GlUniform3i64vNV
getter/setter pair
glUniform3iv GlUniform3iv
getter/setter pair
glUniform3ui GlUniform3ui
getter/setter pair
glUniform3ui64ARB GlUniform3ui64ARB
getter/setter pair
glUniform3ui64NV GlUniform3ui64NV
getter/setter pair
glUniform3ui64vARB GlUniform3ui64vARB
getter/setter pair
glUniform3ui64vNV GlUniform3ui64vNV
getter/setter pair
glUniform3uiv GlUniform3uiv
getter/setter pair
glUniform4d GlUniform4d
getter/setter pair
glUniform4dv GlUniform4dv
getter/setter pair
glUniform4f GlUniform4f
getter/setter pair
glUniform4fv GlUniform4fv
getter/setter pair
glUniform4i GlUniform4i
getter/setter pair
glUniform4i64ARB GlUniform4i64ARB
getter/setter pair
glUniform4i64NV GlUniform4i64NV
getter/setter pair
glUniform4i64vARB GlUniform4i64vARB
getter/setter pair
glUniform4i64vNV GlUniform4i64vNV
getter/setter pair
glUniform4iv GlUniform4iv
getter/setter pair
glUniform4ui GlUniform4ui
getter/setter pair
glUniform4ui64ARB GlUniform4ui64ARB
getter/setter pair
glUniform4ui64NV GlUniform4ui64NV
getter/setter pair
glUniform4ui64vARB GlUniform4ui64vARB
getter/setter pair
glUniform4ui64vNV GlUniform4ui64vNV
getter/setter pair
glUniform4uiv GlUniform4uiv
getter/setter pair
glUniformBlockBinding GlUniformBlockBinding
getter/setter pair
glUniformHandleui64ARB GlUniformHandleui64ARB
getter/setter pair
glUniformHandleui64NV GlUniformHandleui64NV
getter/setter pair
glUniformHandleui64vARB GlUniformHandleui64vARB
getter/setter pair
glUniformHandleui64vNV GlUniformHandleui64vNV
getter/setter pair
glUniformMatrix2dv GlUniformMatrix2dv
getter/setter pair
glUniformMatrix2fv GlUniformMatrix2fv
getter/setter pair
glUniformMatrix2x3dv GlUniformMatrix2x3dv
getter/setter pair
glUniformMatrix2x3fv GlUniformMatrix2x3fv
getter/setter pair
glUniformMatrix2x4dv GlUniformMatrix2x4dv
getter/setter pair
glUniformMatrix2x4fv GlUniformMatrix2x4fv
getter/setter pair
glUniformMatrix3dv GlUniformMatrix3dv
getter/setter pair
glUniformMatrix3fv GlUniformMatrix3fv
getter/setter pair
glUniformMatrix3x2dv GlUniformMatrix3x2dv
getter/setter pair
glUniformMatrix3x2fv GlUniformMatrix3x2fv
getter/setter pair
glUniformMatrix3x4dv GlUniformMatrix3x4dv
getter/setter pair
glUniformMatrix3x4fv GlUniformMatrix3x4fv
getter/setter pair
glUniformMatrix4dv GlUniformMatrix4dv
getter/setter pair
glUniformMatrix4fv GlUniformMatrix4fv
getter/setter pair
glUniformMatrix4x2dv GlUniformMatrix4x2dv
getter/setter pair
glUniformMatrix4x2fv GlUniformMatrix4x2fv
getter/setter pair
glUniformMatrix4x3dv GlUniformMatrix4x3dv
getter/setter pair
glUniformMatrix4x3fv GlUniformMatrix4x3fv
getter/setter pair
glUniformSubroutinesuiv GlUniformSubroutinesuiv
getter/setter pair
glUniformui64NV GlUniformui64NV
getter/setter pair
glUniformui64vNV GlUniformui64vNV
getter/setter pair
glUnmapBuffer GlUnmapBuffer
getter/setter pair
glUnmapNamedBuffer GlUnmapNamedBuffer
getter/setter pair
glUnmapNamedBufferEXT GlUnmapNamedBufferEXT
getter/setter pair
glUseProgram GlUseProgram
getter/setter pair
glUseProgramStages GlUseProgramStages
getter/setter pair
glUseShaderProgramEXT GlUseShaderProgramEXT
getter/setter pair
glValidateProgram GlValidateProgram
getter/setter pair
glValidateProgramPipeline GlValidateProgramPipeline
getter/setter pair
glVertexArrayAttribBinding GlVertexArrayAttribBinding
getter/setter pair
glVertexArrayAttribFormat GlVertexArrayAttribFormat
getter/setter pair
glVertexArrayAttribIFormat GlVertexArrayAttribIFormat
getter/setter pair
glVertexArrayAttribLFormat GlVertexArrayAttribLFormat
getter/setter pair
glVertexArrayBindingDivisor GlVertexArrayBindingDivisor
getter/setter pair
glVertexArrayBindVertexBufferEXT GlVertexArrayBindVertexBufferEXT
getter/setter pair
glVertexArrayColorOffsetEXT GlVertexArrayColorOffsetEXT
getter/setter pair
glVertexArrayEdgeFlagOffsetEXT GlVertexArrayEdgeFlagOffsetEXT
getter/setter pair
glVertexArrayElementBuffer GlVertexArrayElementBuffer
getter/setter pair
glVertexArrayFogCoordOffsetEXT GlVertexArrayFogCoordOffsetEXT
getter/setter pair
glVertexArrayIndexOffsetEXT GlVertexArrayIndexOffsetEXT
getter/setter pair
glVertexArrayMultiTexCoordOffsetEXT GlVertexArrayMultiTexCoordOffsetEXT
getter/setter pair
glVertexArrayNormalOffsetEXT GlVertexArrayNormalOffsetEXT
getter/setter pair
glVertexArraySecondaryColorOffsetEXT GlVertexArraySecondaryColorOffsetEXT
getter/setter pair
glVertexArrayTexCoordOffsetEXT GlVertexArrayTexCoordOffsetEXT
getter/setter pair
glVertexArrayVertexAttribBindingEXT GlVertexArrayVertexAttribBindingEXT
getter/setter pair
glVertexArrayVertexAttribDivisorEXT GlVertexArrayVertexAttribDivisorEXT
getter/setter pair
glVertexArrayVertexAttribFormatEXT GlVertexArrayVertexAttribFormatEXT
getter/setter pair
glVertexArrayVertexAttribIFormatEXT GlVertexArrayVertexAttribIFormatEXT
getter/setter pair
glVertexArrayVertexAttribIOffsetEXT GlVertexArrayVertexAttribIOffsetEXT
getter/setter pair
glVertexArrayVertexAttribLFormatEXT GlVertexArrayVertexAttribLFormatEXT
getter/setter pair
glVertexArrayVertexAttribLOffsetEXT GlVertexArrayVertexAttribLOffsetEXT
getter/setter pair
glVertexArrayVertexAttribOffsetEXT GlVertexArrayVertexAttribOffsetEXT
getter/setter pair
glVertexArrayVertexBindingDivisorEXT GlVertexArrayVertexBindingDivisorEXT
getter/setter pair
glVertexArrayVertexBuffer GlVertexArrayVertexBuffer
getter/setter pair
glVertexArrayVertexBuffers GlVertexArrayVertexBuffers
getter/setter pair
glVertexArrayVertexOffsetEXT GlVertexArrayVertexOffsetEXT
getter/setter pair
glVertexAttrib1d GlVertexAttrib1d
getter/setter pair
glVertexAttrib1dv GlVertexAttrib1dv
getter/setter pair
glVertexAttrib1f GlVertexAttrib1f
getter/setter pair
glVertexAttrib1fv GlVertexAttrib1fv
getter/setter pair
glVertexAttrib1s GlVertexAttrib1s
getter/setter pair
glVertexAttrib1sv GlVertexAttrib1sv
getter/setter pair
glVertexAttrib2d GlVertexAttrib2d
getter/setter pair
glVertexAttrib2dv GlVertexAttrib2dv
getter/setter pair
glVertexAttrib2f GlVertexAttrib2f
getter/setter pair
glVertexAttrib2fv GlVertexAttrib2fv
getter/setter pair
glVertexAttrib2s GlVertexAttrib2s
getter/setter pair
glVertexAttrib2sv GlVertexAttrib2sv
getter/setter pair
glVertexAttrib3d GlVertexAttrib3d
getter/setter pair
glVertexAttrib3dv GlVertexAttrib3dv
getter/setter pair
glVertexAttrib3f GlVertexAttrib3f
getter/setter pair
glVertexAttrib3fv GlVertexAttrib3fv
getter/setter pair
glVertexAttrib3s GlVertexAttrib3s
getter/setter pair
glVertexAttrib3sv GlVertexAttrib3sv
getter/setter pair
glVertexAttrib4bv GlVertexAttrib4bv
getter/setter pair
glVertexAttrib4d GlVertexAttrib4d
getter/setter pair
glVertexAttrib4dv GlVertexAttrib4dv
getter/setter pair
glVertexAttrib4f GlVertexAttrib4f
getter/setter pair
glVertexAttrib4fv GlVertexAttrib4fv
getter/setter pair
glVertexAttrib4iv GlVertexAttrib4iv
getter/setter pair
glVertexAttrib4Nbv GlVertexAttrib4Nbv
getter/setter pair
glVertexAttrib4Niv GlVertexAttrib4Niv
getter/setter pair
glVertexAttrib4Nsv GlVertexAttrib4Nsv
getter/setter pair
glVertexAttrib4Nub GlVertexAttrib4Nub
getter/setter pair
glVertexAttrib4Nubv GlVertexAttrib4Nubv
getter/setter pair
glVertexAttrib4Nuiv GlVertexAttrib4Nuiv
getter/setter pair
glVertexAttrib4Nusv GlVertexAttrib4Nusv
getter/setter pair
glVertexAttrib4s GlVertexAttrib4s
getter/setter pair
glVertexAttrib4sv GlVertexAttrib4sv
getter/setter pair
glVertexAttrib4ubv GlVertexAttrib4ubv
getter/setter pair
glVertexAttrib4uiv GlVertexAttrib4uiv
getter/setter pair
glVertexAttrib4usv GlVertexAttrib4usv
getter/setter pair
glVertexAttribBinding GlVertexAttribBinding
getter/setter pair
glVertexAttribDivisor GlVertexAttribDivisor
getter/setter pair
glVertexAttribDivisorARB GlVertexAttribDivisorARB
getter/setter pair
glVertexAttribFormat GlVertexAttribFormat
getter/setter pair
glVertexAttribFormatNV GlVertexAttribFormatNV
getter/setter pair
glVertexAttribI1i GlVertexAttribI1i
getter/setter pair
glVertexAttribI1iv GlVertexAttribI1iv
getter/setter pair
glVertexAttribI1ui GlVertexAttribI1ui
getter/setter pair
glVertexAttribI1uiv GlVertexAttribI1uiv
getter/setter pair
glVertexAttribI2i GlVertexAttribI2i
getter/setter pair
glVertexAttribI2iv GlVertexAttribI2iv
getter/setter pair
glVertexAttribI2ui GlVertexAttribI2ui
getter/setter pair
glVertexAttribI2uiv GlVertexAttribI2uiv
getter/setter pair
glVertexAttribI3i GlVertexAttribI3i
getter/setter pair
glVertexAttribI3iv GlVertexAttribI3iv
getter/setter pair
glVertexAttribI3ui GlVertexAttribI3ui
getter/setter pair
glVertexAttribI3uiv GlVertexAttribI3uiv
getter/setter pair
glVertexAttribI4bv GlVertexAttribI4bv
getter/setter pair
glVertexAttribI4i GlVertexAttribI4i
getter/setter pair
glVertexAttribI4iv GlVertexAttribI4iv
getter/setter pair
glVertexAttribI4sv GlVertexAttribI4sv
getter/setter pair
glVertexAttribI4ubv GlVertexAttribI4ubv
getter/setter pair
glVertexAttribI4ui GlVertexAttribI4ui
getter/setter pair
glVertexAttribI4uiv GlVertexAttribI4uiv
getter/setter pair
glVertexAttribI4usv GlVertexAttribI4usv
getter/setter pair
glVertexAttribIFormat GlVertexAttribIFormat
getter/setter pair
glVertexAttribIFormatNV GlVertexAttribIFormatNV
getter/setter pair
glVertexAttribIPointer GlVertexAttribIPointer
getter/setter pair
glVertexAttribL1d GlVertexAttribL1d
getter/setter pair
glVertexAttribL1dv GlVertexAttribL1dv
getter/setter pair
glVertexAttribL1i64NV GlVertexAttribL1i64NV
getter/setter pair
glVertexAttribL1i64vNV GlVertexAttribL1i64vNV
getter/setter pair
glVertexAttribL1ui64ARB GlVertexAttribL1ui64ARB
getter/setter pair
glVertexAttribL1ui64NV GlVertexAttribL1ui64NV
getter/setter pair
glVertexAttribL1ui64vARB GlVertexAttribL1ui64vARB
getter/setter pair
glVertexAttribL1ui64vNV GlVertexAttribL1ui64vNV
getter/setter pair
glVertexAttribL2d GlVertexAttribL2d
getter/setter pair
glVertexAttribL2dv GlVertexAttribL2dv
getter/setter pair
glVertexAttribL2i64NV GlVertexAttribL2i64NV
getter/setter pair
glVertexAttribL2i64vNV GlVertexAttribL2i64vNV
getter/setter pair
glVertexAttribL2ui64NV GlVertexAttribL2ui64NV
getter/setter pair
glVertexAttribL2ui64vNV GlVertexAttribL2ui64vNV
getter/setter pair
glVertexAttribL3d GlVertexAttribL3d
getter/setter pair
glVertexAttribL3dv GlVertexAttribL3dv
getter/setter pair
glVertexAttribL3i64NV GlVertexAttribL3i64NV
getter/setter pair
glVertexAttribL3i64vNV GlVertexAttribL3i64vNV
getter/setter pair
glVertexAttribL3ui64NV GlVertexAttribL3ui64NV
getter/setter pair
glVertexAttribL3ui64vNV GlVertexAttribL3ui64vNV
getter/setter pair
glVertexAttribL4d GlVertexAttribL4d
getter/setter pair
glVertexAttribL4dv GlVertexAttribL4dv
getter/setter pair
glVertexAttribL4i64NV GlVertexAttribL4i64NV
getter/setter pair
glVertexAttribL4i64vNV GlVertexAttribL4i64vNV
getter/setter pair
glVertexAttribL4ui64NV GlVertexAttribL4ui64NV
getter/setter pair
glVertexAttribL4ui64vNV GlVertexAttribL4ui64vNV
getter/setter pair
glVertexAttribLFormat GlVertexAttribLFormat
getter/setter pair
glVertexAttribLFormatNV GlVertexAttribLFormatNV
getter/setter pair
glVertexAttribLPointer GlVertexAttribLPointer
getter/setter pair
glVertexAttribP1ui GlVertexAttribP1ui
getter/setter pair
glVertexAttribP1uiv GlVertexAttribP1uiv
getter/setter pair
glVertexAttribP2ui GlVertexAttribP2ui
getter/setter pair
glVertexAttribP2uiv GlVertexAttribP2uiv
getter/setter pair
glVertexAttribP3ui GlVertexAttribP3ui
getter/setter pair
glVertexAttribP3uiv GlVertexAttribP3uiv
getter/setter pair
glVertexAttribP4ui GlVertexAttribP4ui
getter/setter pair
glVertexAttribP4uiv GlVertexAttribP4uiv
getter/setter pair
glVertexAttribPointer GlVertexAttribPointer
getter/setter pair
glVertexBindingDivisor GlVertexBindingDivisor
getter/setter pair
glVertexFormatNV GlVertexFormatNV
getter/setter pair
glViewport GlViewport
getter/setter pair
glViewportArrayv GlViewportArrayv
getter/setter pair
glViewportIndexedf GlViewportIndexedf
getter/setter pair
glViewportIndexedfv GlViewportIndexedfv
getter/setter pair
glViewportPositionWScaleNV GlViewportPositionWScaleNV
getter/setter pair
glViewportSwizzleNV GlViewportSwizzleNV
getter/setter pair
glWaitSync GlWaitSync
getter/setter pair
glWaitVkSemaphoreNV GlWaitVkSemaphoreNV
getter/setter pair
glWeightPathsNV GlWeightPathsNV
getter/setter pair
glWindowRectanglesEXT GlWindowRectanglesEXT
getter/setter pair

Typedefs

GlActiveProgramEXT = void Function(int program)
GlActiveProgramEXTNative = Void Function(Uint32 program)
GlActiveShaderProgram = void Function(int pipeline, int program)
GlActiveShaderProgramNative = Void Function(Uint32 pipeline, Uint32 program)
GlActiveTexture = void Function(int texture)
GlActiveTextureNative = Void Function(Uint32 texture)
GlApplyFramebufferAttachmentCMAAINTEL = void Function()
GlApplyFramebufferAttachmentCMAAINTELNative = Void Function()
GlAttachShader = void Function(int program, int shader)
GlAttachShaderNative = Void Function(Uint32 program, Uint32 shader)
GlBeginConditionalRender = void Function(int id, int mode)
GlBeginConditionalRenderNative = Void Function(Uint32 id, Uint32 mode)
GlBeginConditionalRenderNV = void Function(int id, int mode)
GlBeginConditionalRenderNVNative = Void Function(Uint32 id, Uint32 mode)
GlBeginPerfMonitorAMD = void Function(int monitor)
GlBeginPerfMonitorAMDNative = Void Function(Uint32 monitor)
GlBeginPerfQueryINTEL = void Function(int queryHandle)
GlBeginPerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlBeginQuery = void Function(int target, int id)
GlBeginQueryIndexed = void Function(int target, int index, int id)
GlBeginQueryIndexedNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBeginQueryNative = Void Function(Uint32 target, Uint32 id)
GlBeginTransformFeedback = void Function(int primitiveMode)
GlBeginTransformFeedbackNative = Void Function(Uint32 primitiveMode)
GlBindAttribLocation = void Function(int program, int index, Pointer<NativeType> name)
GlBindAttribLocationNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlBindBuffer = void Function(int target, int buffer)
GlBindBufferBase = void Function(int target, int index, int buffer)
GlBindBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
GlBindBufferNative = Void Function(Uint32 target, Uint32 buffer)
GlBindBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlBindBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlBindBuffersBase = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlBindBuffersBaseNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
GlBindBuffersRange = void Function(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindBuffersRangeNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindFragDataLocation = void Function(int program, int color, Pointer<NativeType> name)
GlBindFragDataLocationIndexed = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlBindFragDataLocationIndexedNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlBindFragDataLocationNative = Void Function(Uint32 program, Uint32 color, Pointer<NativeType> name)
GlBindFramebuffer = void Function(int target, int framebuffer)
GlBindFramebufferNative = Void Function(Uint32 target, Uint32 framebuffer)
GlBindImageTexture = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlBindImageTextureNative = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
GlBindImageTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindImageTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindMultiTextureEXT = void Function(int texunit, int target, int texture)
GlBindMultiTextureEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
GlBindProgramPipeline = void Function(int pipeline)
GlBindProgramPipelineNative = Void Function(Uint32 pipeline)
GlBindRenderbuffer = void Function(int target, int renderbuffer)
GlBindRenderbufferNative = Void Function(Uint32 target, Uint32 renderbuffer)
GlBindSampler = void Function(int unit, int sampler)
GlBindSamplerNative = Void Function(Uint32 unit, Uint32 sampler)
GlBindSamplers = void Function(int first, int count, Pointer<Uint32> samplers)
GlBindSamplersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> samplers)
GlBindShadingRateImageNV = void Function(int texture)
GlBindShadingRateImageNVNative = Void Function(Uint32 texture)
GlBindTexture = void Function(int target, int texture)
GlBindTextureNative = Void Function(Uint32 target, Uint32 texture)
GlBindTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindTextureUnit = void Function(int unit, int texture)
GlBindTextureUnitNative = Void Function(Uint32 unit, Uint32 texture)
GlBindTransformFeedback = void Function(int target, int id)
GlBindTransformFeedbackNative = Void Function(Uint32 target, Uint32 id)
GlBindVertexArray = void Function(int array)
GlBindVertexArrayNative = Void Function(Uint32 array)
GlBindVertexBuffer = void Function(int bindingindex, int buffer, int offset, int stride)
GlBindVertexBufferNative = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlBindVertexBuffers = void Function(int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBindVertexBuffersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBlendBarrierKHR = void Function()
GlBlendBarrierKHRNative = Void Function()
GlBlendBarrierNV = void Function()
GlBlendBarrierNVNative = Void Function()
GlBlendColor = void Function(double red, double green, double blue, double alpha)
GlBlendColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlBlendEquation = void Function(int mode)
GlBlendEquationi = void Function(int buf, int mode)
GlBlendEquationiARB = void Function(int buf, int mode)
GlBlendEquationiARBNative = Void Function(Uint32 buf, Uint32 mode)
GlBlendEquationiNative = Void Function(Uint32 buf, Uint32 mode)
GlBlendEquationNative = Void Function(Uint32 mode)
GlBlendEquationSeparate = void Function(int modeRGB, int modeAlpha)
GlBlendEquationSeparatei = void Function(int buf, int modeRGB, int modeAlpha)
GlBlendEquationSeparateiARB = void Function(int buf, int modeRGB, int modeAlpha)
GlBlendEquationSeparateiARBNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
GlBlendEquationSeparateiNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
GlBlendEquationSeparateNative = Void Function(Uint32 modeRGB, Uint32 modeAlpha)
GlBlendFunc = void Function(int sfactor, int dfactor)
GlBlendFunci = void Function(int buf, int src, int dst)
GlBlendFunciARB = void Function(int buf, int src, int dst)
GlBlendFunciARBNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
GlBlendFunciNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
GlBlendFuncNative = Void Function(Uint32 sfactor, Uint32 dfactor)
GlBlendFuncSeparate = void Function(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
GlBlendFuncSeparatei = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
GlBlendFuncSeparateiARB = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
GlBlendFuncSeparateiARBNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlBlendParameteriNV = void Function(int pname, int value)
GlBlendParameteriNVNative = Void Function(Uint32 pname, Int32 value)
GlBlitFramebuffer = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitFramebufferNative = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBlitNamedFramebuffer = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitNamedFramebufferNative = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBufferAddressRangeNV = void Function(int pname, int index, int address, int length)
GlBufferAddressRangeNVNative = Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
GlBufferAttachMemoryNV = void Function(int target, int memory, int offset)
GlBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlBufferData = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlBufferDataNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlBufferPageCommitmentARB = void Function(int target, int offset, int size, int commit)
GlBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
GlBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlBufferStorage = void Function(int target, int size, Pointer<NativeType> data, int flags)
GlBufferStorageNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlBufferSubData = void Function(int target, int offset, int size, Pointer<NativeType> data)
GlBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlCallCommandListNV = void Function(int list)
GlCallCommandListNVNative = Void Function(Uint32 list)
GlCheckFramebufferStatus = int Function(int target)
GlCheckFramebufferStatusNative = Uint32 Function(Uint32 target)
GlCheckNamedFramebufferStatus = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXT = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXTNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlCheckNamedFramebufferStatusNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlClampColor = void Function(int target, int clamp)
GlClampColorNative = Void Function(Uint32 target, Uint32 clamp)
GlClear = void Function(int mask)
GlClearBufferData = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearBufferDataNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferfi = void Function(int buffer, int drawbuffer, double depth, int stencil)
GlClearBufferfiNative = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearBufferfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlClearBufferfvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearBufferiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlClearBufferivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearBufferSubData = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearBufferSubDataNative = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferuiv = void Function(int buffer, int drawbuffer, Pointer<Uint32> value)
GlClearBufferuivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
GlClearColor = void Function(double red, double green, double blue, double alpha)
GlClearColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlClearDepth = void Function(double depth)
GlClearDepthdNV = void Function(double depth)
GlClearDepthdNVNative = Void Function(Double depth)
GlClearDepthf = void Function(double d)
GlClearDepthfNative = Void Function(Float d)
GlClearDepthNative = Void Function(Double depth)
GlClearNamedBufferData = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXT = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXTNative = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferDataNative = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubData = void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXT = void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubDataNative = Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedFramebufferfi = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
GlClearNamedFramebufferfiNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearNamedFramebufferfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferfvNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferivNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferuiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value)
GlClearNamedFramebufferuivNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
GlClearNative = Void Function(Uint32 mask)
GlClearStencil = void Function(int s)
GlClearStencilNative = Void Function(Int32 s)
GlClearTexImage = void Function(int texture, int level, int format, int type, Pointer<NativeType> data)
GlClearTexImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearTexSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlClearTexSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClientAttribDefaultEXT = void Function(int mask)
GlClientAttribDefaultEXTNative = Void Function(Uint32 mask)
GlClientWaitSync = int Function(Pointer<NativeType> sync, int flags, int timeout)
GlClientWaitSyncNative = Uint32 Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlClipControl = void Function(int origin, int depth)
GlClipControlNative = Void Function(Uint32 origin, Uint32 depth)
GlColorFormatNV = void Function(int size, int type, int stride)
GlColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlColorMask = void Function(int red, int green, int blue, int alpha)
GlColorMaski = void Function(int index, int r, int g, int b, int a)
GlColorMaskiNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GlColorMaskNative = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
GlCommandListSegmentsNV = void Function(int list, int segments)
GlCommandListSegmentsNVNative = Void Function(Uint32 list, Uint32 segments)
GlCompileCommandListNV = void Function(int list)
GlCompileCommandListNVNative = Void Function(Uint32 list)
GlCompileShader = void Function(int shader)
GlCompileShaderIncludeARB = void Function(int shader, int count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderIncludeARBNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderNative = Void Function(Uint32 shader)
GlCompressedMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTexImage1D = void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage2D = void Function(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage3D = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage3DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage1D = void Function(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1D = void Function(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlConservativeRasterParameterfNV = void Function(int pname, double value)
GlConservativeRasterParameterfNVNative = Void Function(Uint32 pname, Float value)
GlConservativeRasterParameteriNV = void Function(int pname, int param)
GlConservativeRasterParameteriNVNative = Void Function(Uint32 pname, Int32 param)
GlCopyBufferSubData = void Function(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
GlCopyBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyImageSubData = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
GlCopyImageSubDataNative = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
GlCopyMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int x, int y, int width)
GlCopyMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyNamedBufferSubData = void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
GlCopyNamedBufferSubDataNative = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyPathNV = void Function(int resultPath, int srcPath)
GlCopyPathNVNative = Void Function(Uint32 resultPath, Uint32 srcPath)
GlCopyTexImage1D = void Function(int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTexImage2D = void Function(int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTexSubImage1D = void Function(int target, int level, int xoffset, int x, int y, int width)
GlCopyTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTextureSubImage1D = void Function(int texture, int level, int xoffset, int x, int y, int width)
GlCopyTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int x, int y, int width)
GlCopyTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCoverageModulationNV = void Function(int components)
GlCoverageModulationNVNative = Void Function(Uint32 components)
GlCoverageModulationTableNV = void Function(int n, Pointer<Float> v)
GlCoverageModulationTableNVNative = Void Function(Int32 n, Pointer<Float> v)
GlCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverFillPathNV = void Function(int path, int coverMode)
GlCoverFillPathNVNative = Void Function(Uint32 path, Uint32 coverMode)
GlCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverStrokePathNV = void Function(int path, int coverMode)
GlCoverStrokePathNVNative = Void Function(Uint32 path, Uint32 coverMode)
GlCreateBuffers = void Function(int n, Pointer<Uint32> buffers)
GlCreateBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateCommandListsNV = void Function(int n, Pointer<Uint32> lists)
GlCreateCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> lists)
GlCreateFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlCreateFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlCreatePerfQueryINTEL = void Function(int queryId, Pointer<Uint32> queryHandle)
GlCreatePerfQueryINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlCreateProgram = int Function()
GlCreateProgramNative = Uint32 Function()
GlCreateProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlCreateProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlCreateQueries = void Function(int target, int n, Pointer<Uint32> ids)
GlCreateQueriesNative = Void Function(Uint32 target, Int32 n, Pointer<Uint32> ids)
GlCreateRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlCreateRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlCreateSamplers = void Function(int n, Pointer<Uint32> samplers)
GlCreateSamplersNative = Void Function(Int32 n, Pointer<Uint32> samplers)
GlCreateShader = int Function(int type)
GlCreateShaderNative = Uint32 Function(Uint32 type)
GlCreateShaderProgramEXT = int Function(int type, Pointer<NativeType> string)
GlCreateShaderProgramEXTNative = Uint32 Function(Uint32 type, Pointer<NativeType> string)
GlCreateShaderProgramv = int Function(int type, int count, Pointer<NativeType> strings)
GlCreateShaderProgramvNative = Uint32 Function(Uint32 type, Int32 count, Pointer<NativeType> strings)
GlCreateStatesNV = void Function(int n, Pointer<Uint32> states)
GlCreateStatesNVNative = Void Function(Int32 n, Pointer<Uint32> states)
GlCreateSyncFromCLeventARB = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, int flags)
GlCreateSyncFromCLeventARBNative = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, Uint32 flags)
GlCreateTextures = void Function(int target, int n, Pointer<Uint32> textures)
GlCreateTexturesNative = Void Function(Uint32 target, Int32 n, Pointer<Uint32> textures)
GlCreateTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlCreateTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlCreateVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlCreateVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlCullFace = void Function(int mode)
GlCullFaceNative = Void Function(Uint32 mode)
GlDebugMessageCallback = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARB = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARBNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageControl = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARB = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARBNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageControlNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageInsert = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARB = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARBNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDebugMessageInsertNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDeleteBuffers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteCommandListsNV = void Function(int n, Pointer<Uint32> lists)
GlDeleteCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> lists)
GlDeleteFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlDeleteFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlDeleteNamedStringARB = void Function(int namelen, Pointer<NativeType> name)
GlDeleteNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name)
GlDeletePathsNV = void Function(int path, int range)
GlDeletePathsNVNative = Void Function(Uint32 path, Int32 range)
GlDeletePerfMonitorsAMD = void Function(int n, Pointer<Uint32> monitors)
GlDeletePerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> monitors)
GlDeletePerfQueryINTEL = void Function(int queryHandle)
GlDeletePerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlDeleteProgram = void Function(int program)
GlDeleteProgramNative = Void Function(Uint32 program)
GlDeleteProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlDeleteProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlDeleteQueries = void Function(int n, Pointer<Uint32> ids)
GlDeleteQueriesNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlDeleteRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlDeleteRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlDeleteSamplers = void Function(int count, Pointer<Uint32> samplers)
GlDeleteSamplersNative = Void Function(Int32 count, Pointer<Uint32> samplers)
GlDeleteShader = void Function(int shader)
GlDeleteShaderNative = Void Function(Uint32 shader)
GlDeleteStatesNV = void Function(int n, Pointer<Uint32> states)
GlDeleteStatesNVNative = Void Function(Int32 n, Pointer<Uint32> states)
GlDeleteSync = void Function(Pointer<NativeType> sync)
GlDeleteSyncNative = Void Function(Pointer<NativeType> sync)
GlDeleteTextures = void Function(int n, Pointer<Uint32> textures)
GlDeleteTexturesNative = Void Function(Int32 n, Pointer<Uint32> textures)
GlDeleteTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlDeleteTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlDeleteVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlDeleteVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlDepthBoundsdNV = void Function(double zmin, double zmax)
GlDepthBoundsdNVNative = Void Function(Double zmin, Double zmax)
GlDepthFunc = void Function(int func)
GlDepthFuncNative = Void Function(Uint32 func)
GlDepthMask = void Function(int flag)
GlDepthMaskNative = Void Function(Uint8 flag)
GlDepthRange = void Function(double n, double f)
GlDepthRangeArraydvNV = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArraydvNVNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangeArrayv = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangedNV = void Function(double zNear, double zFar)
GlDepthRangedNVNative = Void Function(Double zNear, Double zFar)
GlDepthRangef = void Function(double n, double f)
GlDepthRangefNative = Void Function(Float n, Float f)
GlDepthRangeIndexed = void Function(int index, double n, double f)
GlDepthRangeIndexeddNV = void Function(int index, double n, double f)
GlDepthRangeIndexeddNVNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeIndexedNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeNative = Void Function(Double n, Double f)
GlDetachShader = void Function(int program, int shader)
GlDetachShaderNative = Void Function(Uint32 program, Uint32 shader)
GlDisable = void Function(int cap)
GlDisableClientStateiEXT = void Function(int array, int index)
GlDisableClientStateiEXTNative = Void Function(Uint32 array, Uint32 index)
GlDisableClientStateIndexedEXT = void Function(int array, int index)
GlDisableClientStateIndexedEXTNative = Void Function(Uint32 array, Uint32 index)
GlDisablei = void Function(int target, int index)
GlDisableiNative = Void Function(Uint32 target, Uint32 index)
GlDisableIndexedEXT = void Function(int target, int index)
GlDisableIndexedEXTNative = Void Function(Uint32 target, Uint32 index)
GlDisableNative = Void Function(Uint32 cap)
GlDisableVertexArrayAttrib = void Function(int vaobj, int index)
GlDisableVertexArrayAttribEXT = void Function(int vaobj, int index)
GlDisableVertexArrayAttribEXTNative = Void Function(Uint32 vaobj, Uint32 index)
GlDisableVertexArrayAttribNative = Void Function(Uint32 vaobj, Uint32 index)
GlDisableVertexArrayEXT = void Function(int vaobj, int array)
GlDisableVertexArrayEXTNative = Void Function(Uint32 vaobj, Uint32 array)
GlDisableVertexAttribArray = void Function(int index)
GlDisableVertexAttribArrayNative = Void Function(Uint32 index)
GlDispatchCompute = void Function(int num_groups_x, int num_groups_y, int num_groups_z)
GlDispatchComputeGroupSizeARB = void Function(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z)
GlDispatchComputeGroupSizeARBNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z, Uint32 group_size_x, Uint32 group_size_y, Uint32 group_size_z)
GlDispatchComputeIndirect = void Function(int indirect)
GlDispatchComputeIndirectNative = Void Function(Int64 indirect)
GlDispatchComputeNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z)
GlDrawArrays = void Function(int mode, int first, int count)
GlDrawArraysIndirect = void Function(int mode, Pointer<NativeType> indirect)
GlDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlDrawArraysInstanced = void Function(int mode, int first, int count, int instancecount)
GlDrawArraysInstancedARB = void Function(int mode, int first, int count, int primcount)
GlDrawArraysInstancedARBNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlDrawArraysInstancedBaseInstance = void Function(int mode, int first, int count, int instancecount, int baseinstance)
GlDrawArraysInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
GlDrawArraysInstancedEXT = void Function(int mode, int start, int count, int primcount)
GlDrawArraysInstancedEXTNative = Void Function(Uint32 mode, Int32 start, Int32 count, Int32 primcount)
GlDrawArraysInstancedNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount)
GlDrawArraysNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlDrawBuffer = void Function(int buf)
GlDrawBufferNative = Void Function(Uint32 buf)
GlDrawBuffers = void Function(int n, Pointer<Uint32> bufs)
GlDrawBuffersNative = Void Function(Int32 n, Pointer<Uint32> bufs)
GlDrawCommandsAddressNV = void Function(int primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsAddressNVNative = Void Function(Uint32 primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsNV = void Function(int primitiveMode, int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsNVNative = Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsStatesAddressNV = void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesAddressNVNative = Void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawCommandsStatesNV = void Function(int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesNVNative = Void Function(Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawElements = void Function(int mode, int count, int type, Pointer<NativeType> indices)
GlDrawElementsBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsIndirect = void Function(int mode, int type, Pointer<NativeType> indirect)
GlDrawElementsIndirectNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect)
GlDrawElementsInstanced = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount)
GlDrawElementsInstancedARB = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
GlDrawElementsInstancedARBNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
GlDrawElementsInstancedBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
GlDrawElementsInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex)
GlDrawElementsInstancedBaseVertexBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance)
GlDrawElementsInstancedBaseVertexBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex)
GlDrawElementsInstancedEXT = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
GlDrawElementsInstancedEXTNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
GlDrawElementsInstancedNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount)
GlDrawElementsNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawMeshTasksIndirectNV = void Function(int indirect)
GlDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect)
GlDrawMeshTasksNV = void Function(int first, int count)
GlDrawMeshTasksNVNative = Void Function(Uint32 first, Uint32 count)
GlDrawRangeElements = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices)
GlDrawRangeElementsBaseVertex = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawRangeElementsBaseVertexNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawRangeElementsNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawTransformFeedback = void Function(int mode, int id)
GlDrawTransformFeedbackInstanced = void Function(int mode, int id, int instancecount)
GlDrawTransformFeedbackInstancedNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlDrawTransformFeedbackNative = Void Function(Uint32 mode, Uint32 id)
GlDrawTransformFeedbackStream = void Function(int mode, int id, int stream)
GlDrawTransformFeedbackStreamInstanced = void Function(int mode, int id, int stream, int instancecount)
GlDrawTransformFeedbackStreamInstancedNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlDrawTransformFeedbackStreamNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream)
GlDrawVkImageNV = void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
GlDrawVkImageNVNative = Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
GlEdgeFlagFormatNV = void Function(int stride)
GlEdgeFlagFormatNVNative = Void Function(Int32 stride)
GlEGLImageTargetTexStorageEXT = void Function(int target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTexStorageEXTNative = Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXT = void Function(int texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXTNative = Void Function(Uint32 texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEnable = void Function(int cap)
GlEnableClientStateiEXT = void Function(int array, int index)
GlEnableClientStateiEXTNative = Void Function(Uint32 array, Uint32 index)
GlEnableClientStateIndexedEXT = void Function(int array, int index)
GlEnableClientStateIndexedEXTNative = Void Function(Uint32 array, Uint32 index)
GlEnablei = void Function(int target, int index)
GlEnableiNative = Void Function(Uint32 target, Uint32 index)
GlEnableIndexedEXT = void Function(int target, int index)
GlEnableIndexedEXTNative = Void Function(Uint32 target, Uint32 index)
GlEnableNative = Void Function(Uint32 cap)
GlEnableVertexArrayAttrib = void Function(int vaobj, int index)
GlEnableVertexArrayAttribEXT = void Function(int vaobj, int index)
GlEnableVertexArrayAttribEXTNative = Void Function(Uint32 vaobj, Uint32 index)
GlEnableVertexArrayAttribNative = Void Function(Uint32 vaobj, Uint32 index)
GlEnableVertexArrayEXT = void Function(int vaobj, int array)
GlEnableVertexArrayEXTNative = Void Function(Uint32 vaobj, Uint32 array)
GlEnableVertexAttribArray = void Function(int index)
GlEnableVertexAttribArrayNative = Void Function(Uint32 index)
GlEndConditionalRender = void Function()
GlEndConditionalRenderNative = Void Function()
GlEndConditionalRenderNV = void Function()
GlEndConditionalRenderNVNative = Void Function()
GlEndPerfMonitorAMD = void Function(int monitor)
GlEndPerfMonitorAMDNative = Void Function(Uint32 monitor)
GlEndPerfQueryINTEL = void Function(int queryHandle)
GlEndPerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlEndQuery = void Function(int target)
GlEndQueryIndexed = void Function(int target, int index)
GlEndQueryIndexedNative = Void Function(Uint32 target, Uint32 index)
GlEndQueryNative = Void Function(Uint32 target)
GlEndTransformFeedback = void Function()
GlEndTransformFeedbackNative = Void Function()
GlEvaluateDepthValuesARB = void Function()
GlEvaluateDepthValuesARBNative = Void Function()
GlFenceSync = Pointer<NativeType> Function(int condition, int flags)
GlFenceSyncNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlFinish = void Function()
GlFinishNative = Void Function()
GlFlush = void Function()
GlFlushMappedBufferRange = void Function(int target, int offset, int length)
GlFlushMappedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRange = void Function(int buffer, int offset, int length)
GlFlushMappedNamedBufferRangeEXT = void Function(int buffer, int offset, int length)
GlFlushMappedNamedBufferRangeEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRangeNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlFlushNative = Void Function()
GlFogCoordFormatNV = void Function(int type, int stride)
GlFogCoordFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlFragmentCoverageColorNV = void Function(int color)
GlFragmentCoverageColorNVNative = Void Function(Uint32 color)
GlFramebufferDrawBufferEXT = void Function(int framebuffer, int mode)
GlFramebufferDrawBufferEXTNative = Void Function(Uint32 framebuffer, Uint32 mode)
GlFramebufferDrawBuffersEXT = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
GlFramebufferDrawBuffersEXTNative = Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
GlFramebufferFetchBarrierEXT = void Function()
GlFramebufferFetchBarrierEXTNative = Void Function()
GlFramebufferParameteri = void Function(int target, int pname, int param)
GlFramebufferParameteriMESA = void Function(int target, int pname, int param)
GlFramebufferParameteriMESANative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlFramebufferParameteriNative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlFramebufferReadBufferEXT = void Function(int framebuffer, int mode)
GlFramebufferReadBufferEXTNative = Void Function(Uint32 framebuffer, Uint32 mode)
GlFramebufferRenderbuffer = void Function(int target, int attachment, int renderbuffertarget, int renderbuffer)
GlFramebufferRenderbufferNative = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlFramebufferSampleLocationsfvARB = void Function(int target, int start, int count, Pointer<Float> v)
GlFramebufferSampleLocationsfvARBNative = Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
GlFramebufferSampleLocationsfvNV = void Function(int target, int start, int count, Pointer<Float> v)
GlFramebufferSampleLocationsfvNVNative = Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
GlFramebufferTexture = void Function(int target, int attachment, int texture, int level)
GlFramebufferTexture1D = void Function(int target, int attachment, int textarget, int texture, int level)
GlFramebufferTexture1DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture2D = void Function(int target, int attachment, int textarget, int texture, int level)
GlFramebufferTexture2DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture3D = void Function(int target, int attachment, int textarget, int texture, int level, int zoffset)
GlFramebufferTexture3DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlFramebufferTextureARB = void Function(int target, int attachment, int texture, int level)
GlFramebufferTextureARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
GlFramebufferTextureFaceARB = void Function(int target, int attachment, int texture, int level, int face)
GlFramebufferTextureFaceARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlFramebufferTextureLayer = void Function(int target, int attachment, int texture, int level, int layer)
GlFramebufferTextureLayerARB = void Function(int target, int attachment, int texture, int level, int layer)
GlFramebufferTextureLayerARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureMultiviewOVR = void Function(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
GlFramebufferTextureMultiviewOVRNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Int32 numViews)
GlFramebufferTextureNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
GlFrontFace = void Function(int mode)
GlFrontFaceNative = Void Function(Uint32 mode)
GlGenBuffers = void Function(int n, Pointer<Uint32> buffers)
GlGenBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenerateMipmap = void Function(int target)
GlGenerateMipmapNative = Void Function(Uint32 target)
GlGenerateMultiTexMipmapEXT = void Function(int texunit, int target)
GlGenerateMultiTexMipmapEXTNative = Void Function(Uint32 texunit, Uint32 target)
GlGenerateTextureMipmap = void Function(int texture)
GlGenerateTextureMipmapEXT = void Function(int texture, int target)
GlGenerateTextureMipmapEXTNative = Void Function(Uint32 texture, Uint32 target)
GlGenerateTextureMipmapNative = Void Function(Uint32 texture)
GlGenFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlGenFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlGenPathsNV = int Function(int range)
GlGenPathsNVNative = Uint32 Function(Int32 range)
GlGenPerfMonitorsAMD = void Function(int n, Pointer<Uint32> monitors)
GlGenPerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> monitors)
GlGenProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlGenProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlGenQueries = void Function(int n, Pointer<Uint32> ids)
GlGenQueriesNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlGenRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlGenRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlGenSamplers = void Function(int count, Pointer<Uint32> samplers)
GlGenSamplersNative = Void Function(Int32 count, Pointer<Uint32> samplers)
GlGenTextures = void Function(int n, Pointer<Uint32> textures)
GlGenTexturesNative = Void Function(Int32 n, Pointer<Uint32> textures)
GlGenTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlGenTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlGenVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlGenVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlGetActiveAtomicCounterBufferiv = void Function(int program, int bufferIndex, int pname, Pointer<Int32> params)
GlGetActiveAtomicCounterBufferivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveAttrib = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveAttribNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveSubroutineName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformiv = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformivNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveUniform = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformBlockiv = void Function(int program, int uniformBlockIndex, int pname, Pointer<Int32> params)
GlGetActiveUniformBlockivNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveUniformBlockName = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformBlockNameNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformName = void Function(int program, int uniformIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
GlGetActiveUniformNameNative = Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
GlGetActiveUniformNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformsiv = void Function(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
GlGetActiveUniformsivNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
GlGetAttachedShaders = void Function(int program, int maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttachedShadersNative = Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttribLocation = int Function(int program, Pointer<NativeType> name)
GlGetAttribLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetBooleani_v = void Function(int target, int index, Pointer<NativeType> data)
GlGetBooleani_vNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetBooleanIndexedvEXT = void Function(int target, int index, Pointer<NativeType> data)
GlGetBooleanIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetBooleanv = void Function(int pname, Pointer<NativeType> data)
GlGetBooleanvNative = Void Function(Uint32 pname, Pointer<NativeType> data)
GlGetBufferParameteri64v = void Function(int target, int pname, Pointer<Int64> params)
GlGetBufferParameteri64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetBufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetBufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetBufferParameterui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetBufferParameterui64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetBufferPointerv = void Function(int target, int pname, Pointer<NativeType> params)
GlGetBufferPointervNative = Void Function(Uint32 target, Uint32 pname, Pointer<NativeType> params)
GlGetBufferSubData = void Function(int target, int offset, int size, Pointer<NativeType> data)
GlGetBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetCommandHeaderNV = int Function(int tokenID, int size)
GlGetCommandHeaderNVNative = Uint32 Function(Uint32 tokenID, Uint32 size)
GlGetCompressedMultiTexImageEXT = void Function(int texunit, int target, int lod, Pointer<NativeType> img)
GlGetCompressedMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTexImage = void Function(int target, int level, Pointer<NativeType> img)
GlGetCompressedTexImageNative = Void Function(Uint32 target, Int32 level, Pointer<NativeType> img)
GlGetCompressedTextureImage = void Function(int texture, int level, int bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureImageEXT = void Function(int texture, int target, int lod, Pointer<NativeType> img)
GlGetCompressedTextureImageEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTextureImageNative = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCoverageModulationTableNV = void Function(int bufSize, Pointer<Float> v)
GlGetCoverageModulationTableNVNative = Void Function(Int32 bufSize, Pointer<Float> v)
GlGetDebugMessageLog = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARB = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARBNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDoublei_v = void Function(int target, int index, Pointer<Double> data)
GlGetDoublei_vEXT = void Function(int pname, int index, Pointer<Double> params)
GlGetDoublei_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetDoublei_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
GlGetDoubleIndexedvEXT = void Function(int target, int index, Pointer<Double> data)
GlGetDoubleIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
GlGetDoublev = void Function(int pname, Pointer<Double> data)
GlGetDoublevNative = Void Function(Uint32 pname, Pointer<Double> data)
GlGetError = int Function()
GlGetErrorNative = Uint32 Function()
GlGetFirstPerfQueryIdINTEL = void Function(Pointer<Uint32> queryId)
GlGetFirstPerfQueryIdINTELNative = Void Function(Pointer<Uint32> queryId)
GlGetFloati_v = void Function(int target, int index, Pointer<Float> data)
GlGetFloati_vEXT = void Function(int pname, int index, Pointer<Float> params)
GlGetFloati_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetFloati_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
GlGetFloatIndexedvEXT = void Function(int target, int index, Pointer<Float> data)
GlGetFloatIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
GlGetFloatv = void Function(int pname, Pointer<Float> data)
GlGetFloatvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlGetFragDataIndex = int Function(int program, Pointer<NativeType> name)
GlGetFragDataIndexNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFragDataLocation = int Function(int program, Pointer<NativeType> name)
GlGetFragDataLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFramebufferAttachmentParameteriv = void Function(int target, int attachment, int pname, Pointer<Int32> params)
GlGetFramebufferAttachmentParameterivNative = Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivEXT = void Function(int framebuffer, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivMESA = void Function(int target, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivMESANative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetGraphicsResetStatus = int Function()
GlGetGraphicsResetStatusARB = int Function()
GlGetGraphicsResetStatusARBNative = Uint32 Function()
GlGetGraphicsResetStatusNative = Uint32 Function()
GlGetImageHandleARB = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleARBNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetImageHandleNV = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleNVNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetInteger64i_v = void Function(int target, int index, Pointer<Int64> data)
GlGetInteger64i_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Int64> data)
GlGetInteger64v = void Function(int pname, Pointer<Int64> data)
GlGetInteger64vNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlGetIntegeri_v = void Function(int target, int index, Pointer<Int32> data)
GlGetIntegeri_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
GlGetIntegerIndexedvEXT = void Function(int target, int index, Pointer<Int32> data)
GlGetIntegerIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
GlGetIntegerui64i_vNV = void Function(int value, int index, Pointer<Uint64> result)
GlGetIntegerui64i_vNVNative = Void Function(Uint32 value, Uint32 index, Pointer<Uint64> result)
GlGetIntegerui64vNV = void Function(int value, Pointer<Uint64> result)
GlGetIntegerui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlGetIntegerv = void Function(int pname, Pointer<Int32> data)
GlGetIntegervNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlGetInternalformati64v = void Function(int target, int internalformat, int pname, int count, Pointer<Int64> params)
GlGetInternalformati64vNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int64> params)
GlGetInternalformativ = void Function(int target, int internalformat, int pname, int count, Pointer<Int32> params)
GlGetInternalformativNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetInternalformatSampleivNV = void Function(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params)
GlGetInternalformatSampleivNVNative = Void Function(Uint32 target, Uint32 internalformat, Int32 samples, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetMemoryObjectDetachedResourcesuivNV = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
GlGetMemoryObjectDetachedResourcesuivNVNative = Void Function(Uint32 memory, Uint32 pname, Int32 first, Int32 count, Pointer<Uint32> params)
GlGetMultisamplefv = void Function(int pname, int index, Pointer<Float> val)
GlGetMultisamplefvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
GlGetMultiTexEnvfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlGetMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexEnvivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexEnvivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlGetMultiTexGenfvEXT = void Function(int texunit, int coord, int pname, Pointer<Float> params)
GlGetMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
GlGetMultiTexGenivEXT = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
GlGetMultiTexGenivEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexImageEXT = void Function(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetMultiTexLevelParameterfvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlGetMultiTexLevelParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetMultiTexLevelParameterivEXT = void Function(int texunit, int target, int level, int pname, Pointer<Int32> params)
GlGetMultiTexLevelParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlGetMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexParameterIivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexParameterIivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterIuivEXT = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
GlGetMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetMultiTexParameterivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameteri64v = void Function(int buffer, int pname, Pointer<Int64> params)
GlGetNamedBufferParameteri64vNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int64> params)
GlGetNamedBufferParameteriv = void Function(int buffer, int pname, Pointer<Int32> params)
GlGetNamedBufferParameterivEXT = void Function(int buffer, int pname, Pointer<Int32> params)
GlGetNamedBufferParameterivEXTNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterivNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterui64vNV = void Function(int buffer, int pname, Pointer<Uint64> params)
GlGetNamedBufferParameterui64vNVNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Uint64> params)
GlGetNamedBufferPointerv = void Function(int buffer, int pname, Pointer<NativeType> params)
GlGetNamedBufferPointervEXT = void Function(int buffer, int pname, Pointer<NativeType> params)
GlGetNamedBufferPointervEXTNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
GlGetNamedBufferPointervNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
GlGetNamedBufferSubData = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlGetNamedBufferSubDataEXT = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlGetNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedFramebufferAttachmentParameteriv = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivEXT = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameteriv = void Function(int framebuffer, int pname, Pointer<Int32> param)
GlGetNamedFramebufferParameterivEXT = void Function(int framebuffer, int pname, Pointer<Int32> params)
GlGetNamedFramebufferParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameterivNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> param)
GlGetNamedProgramivEXT = void Function(int program, int target, int pname, Pointer<Int32> params)
GlGetNamedProgramivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedProgramLocalParameterdvEXT = void Function(int program, int target, int index, Pointer<Double> params)
GlGetNamedProgramLocalParameterdvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
GlGetNamedProgramLocalParameterfvEXT = void Function(int program, int target, int index, Pointer<Float> params)
GlGetNamedProgramLocalParameterfvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
GlGetNamedProgramLocalParameterIivEXT = void Function(int program, int target, int index, Pointer<Int32> params)
GlGetNamedProgramLocalParameterIivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
GlGetNamedProgramLocalParameterIuivEXT = void Function(int program, int target, int index, Pointer<Uint32> params)
GlGetNamedProgramLocalParameterIuivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
GlGetNamedProgramStringEXT = void Function(int program, int target, int pname, Pointer<NativeType> string)
GlGetNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<NativeType> string)
GlGetNamedRenderbufferParameteriv = void Function(int renderbuffer, int pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivEXT = void Function(int renderbuffer, int pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivEXTNative = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivNative = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedStringARB = void Function(int namelen, Pointer<NativeType> name, int bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Int32 bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringivARB = void Function(int namelen, Pointer<NativeType> name, int pname, Pointer<Int32> params)
GlGetNamedStringivARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Uint32 pname, Pointer<Int32> params)
GlGetnCompressedTexImage = void Function(int target, int lod, int bufSize, Pointer<NativeType> pixels)
GlGetnCompressedTexImageARB = void Function(int target, int lod, int bufSize, Pointer<NativeType> img)
GlGetnCompressedTexImageARBNative = Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> img)
GlGetnCompressedTexImageNative = Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> pixels)
GlGetNextPerfQueryIdINTEL = void Function(int queryId, Pointer<Uint32> nextQueryId)
GlGetNextPerfQueryIdINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> nextQueryId)
GlGetnTexImage = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetnTexImageARB = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img)
GlGetnTexImageARBNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
GlGetnTexImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetnUniformdv = void Function(int program, int location, int bufSize, Pointer<Double> params)
GlGetnUniformdvARB = void Function(int program, int location, int bufSize, Pointer<Double> params)
GlGetnUniformdvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformdvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformfv = void Function(int program, int location, int bufSize, Pointer<Float> params)
GlGetnUniformfvARB = void Function(int program, int location, int bufSize, Pointer<Float> params)
GlGetnUniformfvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformfvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformi64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlGetnUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlGetnUniformiv = void Function(int program, int location, int bufSize, Pointer<Int32> params)
GlGetnUniformivARB = void Function(int program, int location, int bufSize, Pointer<Int32> params)
GlGetnUniformivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlGetnUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlGetnUniformuiv = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
GlGetnUniformuivARB = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
GlGetnUniformuivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetnUniformuivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetObjectLabel = void Function(int identifier, int name, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelEXT = void Function(int type, int object, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelEXTNative = Void Function(Uint32 type, Uint32 object, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelNative = Void Function(Uint32 identifier, Uint32 name, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectPtrLabel = void Function(Pointer<NativeType> ptr, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetPathCommandsNV = void Function(int path, Pointer<Uint8> commands)
GlGetPathCommandsNVNative = Void Function(Uint32 path, Pointer<Uint8> commands)
GlGetPathCoordsNV = void Function(int path, Pointer<Float> coords)
GlGetPathCoordsNVNative = Void Function(Uint32 path, Pointer<Float> coords)
GlGetPathDashArrayNV = void Function(int path, Pointer<Float> dashArray)
GlGetPathDashArrayNVNative = Void Function(Uint32 path, Pointer<Float> dashArray)
GlGetPathLengthNV = double Function(int path, int startSegment, int numSegments)
GlGetPathLengthNVNative = Float Function(Uint32 path, Int32 startSegment, Int32 numSegments)
GlGetPathMetricRangeNV = void Function(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics)
GlGetPathMetricRangeNVNative = Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Int32 numPaths, Int32 stride, Pointer<Float> metrics)
GlGetPathMetricsNV = void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics)
GlGetPathMetricsNVNative = Void Function(Uint32 metricQueryMask, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 stride, Pointer<Float> metrics)
GlGetPathParameterfvNV = void Function(int path, int pname, Pointer<Float> value)
GlGetPathParameterfvNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
GlGetPathParameterivNV = void Function(int path, int pname, Pointer<Int32> value)
GlGetPathParameterivNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
GlGetPathSpacingNV = void Function(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing)
GlGetPathSpacingNVNative = Void Function(Uint32 pathListMode, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing)
GlGetPerfCounterInfoINTEL = void Function(int queryId, int counterId, int counterNameLength, Pointer<NativeType> counterName, int counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfCounterInfoINTELNative = Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<NativeType> counterName, Uint32 counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfMonitorCounterDataAMD = void Function(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterDataAMDNative = Void Function(Uint32 monitor, Uint32 pname, Int32 dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterInfoAMD = void Function(int group, int counter, int pname, Pointer<NativeType> data)
GlGetPerfMonitorCounterInfoAMDNative = Void Function(Uint32 group, Uint32 counter, Uint32 pname, Pointer<NativeType> data)
GlGetPerfMonitorCountersAMD = void Function(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCountersAMDNative = Void Function(Uint32 group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, Int32 counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCounterStringAMD = void Function(int group, int counter, int bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
GlGetPerfMonitorCounterStringAMDNative = Void Function(Uint32 group, Uint32 counter, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
GlGetPerfMonitorGroupsAMD = void Function(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupsAMDNative = Void Function(Pointer<Int32> numGroups, Int32 groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupStringAMD = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfMonitorGroupStringAMDNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfQueryDataINTEL = void Function(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryDataINTELNative = Void Function(Uint32 queryHandle, Uint32 flags, Int32 dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryIdByNameINTEL = void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryIdByNameINTELNative = Void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryInfoINTEL = void Function(int queryId, int queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPerfQueryInfoINTELNative = Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPointeri_vEXT = void Function(int pname, int index, Pointer<NativeType> params)
GlGetPointeri_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<NativeType> params)
GlGetPointerIndexedvEXT = void Function(int target, int index, Pointer<NativeType> data)
GlGetPointerIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetPointerv = void Function(int pname, Pointer<NativeType> params)
GlGetPointervNative = Void Function(Uint32 pname, Pointer<NativeType> params)
GlGetProgramBinary = void Function(int program, int bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramBinaryNative = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramInfoLog = void Function(int program, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramInfoLogNative = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramInterfaceiv = void Function(int program, int programInterface, int pname, Pointer<Int32> params)
GlGetProgramInterfaceivNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<Int32> params)
GlGetProgramiv = void Function(int program, int pname, Pointer<Int32> params)
GlGetProgramivNative = Void Function(Uint32 program, Uint32 pname, Pointer<Int32> params)
GlGetProgramPipelineInfoLog = void Function(int pipeline, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramPipelineInfoLogNative = Void Function(Uint32 pipeline, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramPipelineiv = void Function(int pipeline, int pname, Pointer<Int32> params)
GlGetProgramPipelineivNative = Void Function(Uint32 pipeline, Uint32 pname, Pointer<Int32> params)
GlGetProgramResourcefvNV = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourcefvNVNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourceIndex = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceIndexNative = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceiv = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceivNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceLocation = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationIndex = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationIndexNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceName = void Function(int program, int programInterface, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramResourceNameNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramStageiv = void Function(int program, int shadertype, int pname, Pointer<Int32> values)
GlGetProgramStageivNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<Int32> values)
GlGetQueryBufferObjecti64v = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjecti64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectiv = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectui64v = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectui64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectuiv = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectuivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryIndexediv = void Function(int target, int index, int pname, Pointer<Int32> params)
GlGetQueryIndexedivNative = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetQueryiv = void Function(int target, int pname, Pointer<Int32> params)
GlGetQueryivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjecti64v = void Function(int id, int pname, Pointer<Int64> params)
GlGetQueryObjecti64vNative = Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
GlGetQueryObjectiv = void Function(int id, int pname, Pointer<Int32> params)
GlGetQueryObjectivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjectui64v = void Function(int id, int pname, Pointer<Uint64> params)
GlGetQueryObjectui64vNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
GlGetQueryObjectuiv = void Function(int id, int pname, Pointer<Uint32> params)
GlGetQueryObjectuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetRenderbufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetRenderbufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterfv = void Function(int sampler, int pname, Pointer<Float> params)
GlGetSamplerParameterfvNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> params)
GlGetSamplerParameterIiv = void Function(int sampler, int pname, Pointer<Int32> params)
GlGetSamplerParameterIivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterIuiv = void Function(int sampler, int pname, Pointer<Uint32> params)
GlGetSamplerParameterIuivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> params)
GlGetSamplerParameteriv = void Function(int sampler, int pname, Pointer<Int32> params)
GlGetSamplerParameterivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
GlGetShaderInfoLog = void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetShaderInfoLogNative = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetShaderiv = void Function(int shader, int pname, Pointer<Int32> params)
GlGetShaderivNative = Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
GlGetShaderPrecisionFormat = void Function(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderSource = void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> source)
GlGetShaderSourceNative = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> source)
GlGetShadingRateImagePaletteNV = void Function(int viewport, int entry, Pointer<Uint32> rate)
GlGetShadingRateImagePaletteNVNative = Void Function(Uint32 viewport, Uint32 entry, Pointer<Uint32> rate)
GlGetShadingRateSampleLocationivNV = void Function(int rate, int samples, int index, Pointer<Int32> location)
GlGetShadingRateSampleLocationivNVNative = Void Function(Uint32 rate, Uint32 samples, Uint32 index, Pointer<Int32> location)
GlGetStageIndexNV = int Function(int shadertype)
GlGetStageIndexNVNative = Uint16 Function(Uint32 shadertype)
GlGetString = Pointer<NativeType> Function(int name)
GlGetStringi = Pointer<NativeType> Function(int name, int index)
GlGetStringiNative = Pointer<NativeType> Function(Uint32 name, Uint32 index)
GlGetStringNative = Pointer<NativeType> Function(Uint32 name)
GlGetSubroutineIndex = int Function(int program, int shadertype, Pointer<NativeType> name)
GlGetSubroutineIndexNative = Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
GlGetSubroutineUniformLocation = int Function(int program, int shadertype, Pointer<NativeType> name)
GlGetSubroutineUniformLocationNative = Int32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
GlGetSynciv = void Function(Pointer<NativeType> sync, int pname, int count, Pointer<Int32> length, Pointer<Int32> values)
GlGetSyncivNative = Void Function(Pointer<NativeType> sync, Uint32 pname, Int32 count, Pointer<Int32> length, Pointer<Int32> values)
GlGetTexImage = void Function(int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetTexImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetTexLevelParameterfv = void Function(int target, int level, int pname, Pointer<Float> params)
GlGetTexLevelParameterfvNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTexLevelParameteriv = void Function(int target, int level, int pname, Pointer<Int32> params)
GlGetTexLevelParameterivNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterfv = void Function(int target, int pname, Pointer<Float> params)
GlGetTexParameterfvNative = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetTexParameterIiv = void Function(int target, int pname, Pointer<Int32> params)
GlGetTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterIuiv = void Function(int target, int pname, Pointer<Uint32> params)
GlGetTexParameterIuivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetTexParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureHandleARB = int Function(int texture)
GlGetTextureHandleARBNative = Uint64 Function(Uint32 texture)
GlGetTextureHandleNV = int Function(int texture)
GlGetTextureHandleNVNative = Uint64 Function(Uint32 texture)
GlGetTextureImage = void Function(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetTextureImageEXT = void Function(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetTextureImageEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetTextureImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetTextureLevelParameterfv = void Function(int texture, int level, int pname, Pointer<Float> params)
GlGetTextureLevelParameterfvEXT = void Function(int texture, int target, int level, int pname, Pointer<Float> params)
GlGetTextureLevelParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameterfvNative = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameteriv = void Function(int texture, int level, int pname, Pointer<Int32> params)
GlGetTextureLevelParameterivEXT = void Function(int texture, int target, int level, int pname, Pointer<Int32> params)
GlGetTextureLevelParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureLevelParameterivNative = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterfv = void Function(int texture, int pname, Pointer<Float> params)
GlGetTextureParameterfvEXT = void Function(int texture, int target, int pname, Pointer<Float> params)
GlGetTextureParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetTextureParameterfvNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> params)
GlGetTextureParameterIiv = void Function(int texture, int pname, Pointer<Int32> params)
GlGetTextureParameterIivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlGetTextureParameterIivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIuiv = void Function(int texture, int pname, Pointer<Uint32> params)
GlGetTextureParameterIuivEXT = void Function(int texture, int target, int pname, Pointer<Uint32> params)
GlGetTextureParameterIuivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameterIuivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameteriv = void Function(int texture, int pname, Pointer<Int32> params)
GlGetTextureParameterivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlGetTextureParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlGetTextureSamplerHandleARB = int Function(int texture, int sampler)
GlGetTextureSamplerHandleARBNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSamplerHandleNV = int Function(int texture, int sampler)
GlGetTextureSamplerHandleNVNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetTransformFeedbacki64_v = void Function(int xfb, int pname, int index, Pointer<Int64> param)
GlGetTransformFeedbacki64_vNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
GlGetTransformFeedbacki_v = void Function(int xfb, int pname, int index, Pointer<Int32> param)
GlGetTransformFeedbacki_vNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int32> param)
GlGetTransformFeedbackiv = void Function(int xfb, int pname, Pointer<Int32> param)
GlGetTransformFeedbackivNative = Void Function(Uint32 xfb, Uint32 pname, Pointer<Int32> param)
GlGetTransformFeedbackVarying = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetTransformFeedbackVaryingNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetUniformBlockIndex = int Function(int program, Pointer<NativeType> uniformBlockName)
GlGetUniformBlockIndexNative = Uint32 Function(Uint32 program, Pointer<NativeType> uniformBlockName)
GlGetUniformdv = void Function(int program, int location, Pointer<Double> params)
GlGetUniformdvNative = Void Function(Uint32 program, Int32 location, Pointer<Double> params)
GlGetUniformfv = void Function(int program, int location, Pointer<Float> params)
GlGetUniformfvNative = Void Function(Uint32 program, Int32 location, Pointer<Float> params)
GlGetUniformi64vARB = void Function(int program, int location, Pointer<Int64> params)
GlGetUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformi64vNV = void Function(int program, int location, Pointer<Int64> params)
GlGetUniformi64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformIndices = void Function(int program, int uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformIndicesNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformiv = void Function(int program, int location, Pointer<Int32> params)
GlGetUniformivNative = Void Function(Uint32 program, Int32 location, Pointer<Int32> params)
GlGetUniformLocation = int Function(int program, Pointer<NativeType> name)
GlGetUniformLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetUniformSubroutineuiv = void Function(int shadertype, int location, Pointer<Uint32> params)
GlGetUniformSubroutineuivNative = Void Function(Uint32 shadertype, Int32 location, Pointer<Uint32> params)
GlGetUniformui64vARB = void Function(int program, int location, Pointer<Uint64> params)
GlGetUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformui64vNV = void Function(int program, int location, Pointer<Uint64> params)
GlGetUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformuiv = void Function(int program, int location, Pointer<Uint32> params)
GlGetUniformuivNative = Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
GlGetVertexArrayIndexed64iv = void Function(int vaobj, int index, int pname, Pointer<Int64> param)
GlGetVertexArrayIndexed64ivNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int64> param)
GlGetVertexArrayIndexediv = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
GlGetVertexArrayIndexedivNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayIntegeri_vEXT = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
GlGetVertexArrayIntegeri_vEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayIntegervEXT = void Function(int vaobj, int pname, Pointer<Int32> param)
GlGetVertexArrayIntegervEXTNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayiv = void Function(int vaobj, int pname, Pointer<Int32> param)
GlGetVertexArrayivNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayPointeri_vEXT = void Function(int vaobj, int index, int pname, Pointer<NativeType> param)
GlGetVertexArrayPointeri_vEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<NativeType> param)
GlGetVertexArrayPointervEXT = void Function(int vaobj, int pname, Pointer<NativeType> param)
GlGetVertexArrayPointervEXTNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<NativeType> param)
GlGetVertexAttribdv = void Function(int index, int pname, Pointer<Double> params)
GlGetVertexAttribdvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
GlGetVertexAttribfv = void Function(int index, int pname, Pointer<Float> params)
GlGetVertexAttribfvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
GlGetVertexAttribIiv = void Function(int index, int pname, Pointer<Int32> params)
GlGetVertexAttribIivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribIuiv = void Function(int index, int pname, Pointer<Uint32> params)
GlGetVertexAttribIuivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
GlGetVertexAttribiv = void Function(int index, int pname, Pointer<Int32> params)
GlGetVertexAttribivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribLdv = void Function(int index, int pname, Pointer<Double> params)
GlGetVertexAttribLdvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
GlGetVertexAttribLi64vNV = void Function(int index, int pname, Pointer<Int64> params)
GlGetVertexAttribLi64vNVNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int64> params)
GlGetVertexAttribLui64vARB = void Function(int index, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vARBNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNV = void Function(int index, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNVNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribPointerv = void Function(int index, int pname, Pointer<NativeType> pointer)
GlGetVertexAttribPointervNative = Void Function(Uint32 index, Uint32 pname, Pointer<NativeType> pointer)
GlGetVkProcAddrNV = Pointer<NativeType> Function(Pointer<NativeType> name)
GlGetVkProcAddrNVNative = Pointer<NativeType> Function(Pointer<NativeType> name)
GlHint = void Function(int target, int mode)
GlHintNative = Void Function(Uint32 target, Uint32 mode)
GlIndexFormatNV = void Function(int type, int stride)
GlIndexFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlInsertEventMarkerEXT = void Function(int length, Pointer<NativeType> marker)
GlInsertEventMarkerEXTNative = Void Function(Int32 length, Pointer<NativeType> marker)
GlInterpolatePathsNV = void Function(int resultPath, int pathA, int pathB, double weight)
GlInterpolatePathsNVNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlInvalidateBufferData = void Function(int buffer)
GlInvalidateBufferDataNative = Void Function(Uint32 buffer)
GlInvalidateBufferSubData = void Function(int buffer, int offset, int length)
GlInvalidateBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlInvalidateFramebuffer = void Function(int target, int numAttachments, Pointer<Uint32> attachments)
GlInvalidateFramebufferNative = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferData = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferDataNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferSubData = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateNamedFramebufferSubDataNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateSubFramebuffer = void Function(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateSubFramebufferNative = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateTexImage = void Function(int texture, int level)
GlInvalidateTexImageNative = Void Function(Uint32 texture, Int32 level)
GlInvalidateTexSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
GlInvalidateTexSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth)
GlIsBuffer = int Function(int buffer)
GlIsBufferNative = Uint8 Function(Uint32 buffer)
GlIsBufferResidentNV = int Function(int target)
GlIsBufferResidentNVNative = Uint8 Function(Uint32 target)
GlIsCommandListNV = int Function(int list)
GlIsCommandListNVNative = Uint8 Function(Uint32 list)
GlIsEnabled = int Function(int cap)
GlIsEnabledi = int Function(int target, int index)
GlIsEnablediNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledIndexedEXT = int Function(int target, int index)
GlIsEnabledIndexedEXTNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledNative = Uint8 Function(Uint32 cap)
GlIsFramebuffer = int Function(int framebuffer)
GlIsFramebufferNative = Uint8 Function(Uint32 framebuffer)
GlIsImageHandleResidentARB = int Function(int handle)
GlIsImageHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsImageHandleResidentNV = int Function(int handle)
GlIsImageHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsNamedBufferResidentNV = int Function(int buffer)
GlIsNamedBufferResidentNVNative = Uint8 Function(Uint32 buffer)
GlIsNamedStringARB = int Function(int namelen, Pointer<NativeType> name)
GlIsNamedStringARBNative = Uint8 Function(Int32 namelen, Pointer<NativeType> name)
GlIsPathNV = int Function(int path)
GlIsPathNVNative = Uint8 Function(Uint32 path)
GlIsPointInFillPathNV = int Function(int path, int mask, double x, double y)
GlIsPointInFillPathNVNative = Uint8 Function(Uint32 path, Uint32 mask, Float x, Float y)
GlIsPointInStrokePathNV = int Function(int path, double x, double y)
GlIsPointInStrokePathNVNative = Uint8 Function(Uint32 path, Float x, Float y)
GlIsProgram = int Function(int program)
GlIsProgramNative = Uint8 Function(Uint32 program)
GlIsProgramPipeline = int Function(int pipeline)
GlIsProgramPipelineNative = Uint8 Function(Uint32 pipeline)
GlIsQuery = int Function(int id)
GlIsQueryNative = Uint8 Function(Uint32 id)
GlIsRenderbuffer = int Function(int renderbuffer)
GlIsRenderbufferNative = Uint8 Function(Uint32 renderbuffer)
GlIsSampler = int Function(int sampler)
GlIsSamplerNative = Uint8 Function(Uint32 sampler)
GlIsShader = int Function(int shader)
GlIsShaderNative = Uint8 Function(Uint32 shader)
GlIsStateNV = int Function(int state)
GlIsStateNVNative = Uint8 Function(Uint32 state)
GlIsSync = int Function(Pointer<NativeType> sync)
GlIsSyncNative = Uint8 Function(Pointer<NativeType> sync)
GlIsTexture = int Function(int texture)
GlIsTextureHandleResidentARB = int Function(int handle)
GlIsTextureHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsTextureHandleResidentNV = int Function(int handle)
GlIsTextureHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsTextureNative = Uint8 Function(Uint32 texture)
GlIsTransformFeedback = int Function(int id)
GlIsTransformFeedbackNative = Uint8 Function(Uint32 id)
GlIsVertexArray = int Function(int array)
GlIsVertexArrayNative = Uint8 Function(Uint32 array)
GlLabelObjectEXT = void Function(int type, int object, int length, Pointer<NativeType> label)
GlLabelObjectEXTNative = Void Function(Uint32 type, Uint32 object, Int32 length, Pointer<NativeType> label)
GlLineWidth = void Function(double width)
GlLineWidthNative = Void Function(Float width)
GlLinkProgram = void Function(int program)
GlLinkProgramNative = Void Function(Uint32 program)
GlListDrawCommandsStatesClientNV = void Function(int list, int segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlListDrawCommandsStatesClientNVNative = Void Function(Uint32 list, Uint32 segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlLogicOp = void Function(int opcode)
GlLogicOpNative = Void Function(Uint32 opcode)
GlMakeBufferNonResidentNV = void Function(int target)
GlMakeBufferNonResidentNVNative = Void Function(Uint32 target)
GlMakeBufferResidentNV = void Function(int target, int access)
GlMakeBufferResidentNVNative = Void Function(Uint32 target, Uint32 access)
GlMakeImageHandleNonResidentARB = void Function(int handle)
GlMakeImageHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeImageHandleNonResidentNV = void Function(int handle)
GlMakeImageHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeImageHandleResidentARB = void Function(int handle, int access)
GlMakeImageHandleResidentARBNative = Void Function(Uint64 handle, Uint32 access)
GlMakeImageHandleResidentNV = void Function(int handle, int access)
GlMakeImageHandleResidentNVNative = Void Function(Uint64 handle, Uint32 access)
GlMakeNamedBufferNonResidentNV = void Function(int buffer)
GlMakeNamedBufferNonResidentNVNative = Void Function(Uint32 buffer)
GlMakeNamedBufferResidentNV = void Function(int buffer, int access)
GlMakeNamedBufferResidentNVNative = Void Function(Uint32 buffer, Uint32 access)
GlMakeTextureHandleNonResidentARB = void Function(int handle)
GlMakeTextureHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleNonResidentNV = void Function(int handle)
GlMakeTextureHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentARB = void Function(int handle)
GlMakeTextureHandleResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentNV = void Function(int handle)
GlMakeTextureHandleResidentNVNative = Void Function(Uint64 handle)
GlMapBuffer = Pointer<NativeType> Function(int target, int access)
GlMapBufferNative = Pointer<NativeType> Function(Uint32 target, Uint32 access)
GlMapBufferRange = Pointer<NativeType> Function(int target, int offset, int length, int access)
GlMapBufferRangeNative = Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBuffer = Pointer<NativeType> Function(int buffer, int access)
GlMapNamedBufferEXT = Pointer<NativeType> Function(int buffer, int access)
GlMapNamedBufferEXTNative = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
GlMapNamedBufferNative = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
GlMapNamedBufferRange = Pointer<NativeType> Function(int buffer, int offset, int length, int access)
GlMapNamedBufferRangeEXT = Pointer<NativeType> Function(int buffer, int offset, int length, int access)
GlMapNamedBufferRangeEXTNative = Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBufferRangeNative = Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
GlMatrixFrustumEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixFrustumEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixLoad3x2fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoad3x2fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoad3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoad3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoaddEXT = void Function(int mode, Pointer<Double> m)
GlMatrixLoaddEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixLoadfEXT = void Function(int mode, Pointer<Float> m)
GlMatrixLoadfEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixLoadIdentityEXT = void Function(int mode)
GlMatrixLoadIdentityEXTNative = Void Function(Uint32 mode)
GlMatrixLoadTranspose3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoadTranspose3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoadTransposedEXT = void Function(int mode, Pointer<Double> m)
GlMatrixLoadTransposedEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixLoadTransposefEXT = void Function(int mode, Pointer<Float> m)
GlMatrixLoadTransposefEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixMult3x2fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMult3x2fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMult3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMult3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMultdEXT = void Function(int mode, Pointer<Double> m)
GlMatrixMultdEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixMultfEXT = void Function(int mode, Pointer<Float> m)
GlMatrixMultfEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixMultTranspose3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMultTranspose3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMultTransposedEXT = void Function(int mode, Pointer<Double> m)
GlMatrixMultTransposedEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixMultTransposefEXT = void Function(int mode, Pointer<Float> m)
GlMatrixMultTransposefEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixOrthoEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixOrthoEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixPopEXT = void Function(int mode)
GlMatrixPopEXTNative = Void Function(Uint32 mode)
GlMatrixPushEXT = void Function(int mode)
GlMatrixPushEXTNative = Void Function(Uint32 mode)
GlMatrixRotatedEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatedEXTNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
GlMatrixRotatefEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatefEXTNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
GlMatrixScaledEXT = void Function(int mode, double x, double y, double z)
GlMatrixScaledEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixScalefEXT = void Function(int mode, double x, double y, double z)
GlMatrixScalefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMatrixTranslatedEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatedEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixTranslatefEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMaxShaderCompilerThreadsARB = void Function(int count)
GlMaxShaderCompilerThreadsARBNative = Void Function(Uint32 count)
GlMaxShaderCompilerThreadsKHR = void Function(int count)
GlMaxShaderCompilerThreadsKHRNative = Void Function(Uint32 count)
GlMemoryBarrier = void Function(int barriers)
GlMemoryBarrierByRegion = void Function(int barriers)
GlMemoryBarrierByRegionNative = Void Function(Uint32 barriers)
GlMemoryBarrierNative = Void Function(Uint32 barriers)
GlMinSampleShading = void Function(double value)
GlMinSampleShadingARB = void Function(double value)
GlMinSampleShadingARBNative = Void Function(Float value)
GlMinSampleShadingNative = Void Function(Float value)
GlMultiDrawArrays = void Function(int mode, Pointer<Int32> first, Pointer<Int32> count, int drawcount)
GlMultiDrawArraysIndirect = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawArraysIndirectBindlessCountNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessCountNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectCount = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawArraysIndirectCountARB = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawArraysIndirectCountARBNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectCountNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawArraysNative = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Int32> count, Int32 drawcount)
GlMultiDrawElements = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount)
GlMultiDrawElementsBaseVertex = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsBaseVertexNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsIndirect = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawElementsIndirectBindlessCountNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessCountNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectCount = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawElementsIndirectCountARB = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawElementsIndirectCountARBNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectCountNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawElementsNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount)
GlMultiDrawMeshTasksIndirectCountNV = void Function(int indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawMeshTasksIndirectCountNVNative = Void Function(Int64 indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawMeshTasksIndirectNV = void Function(int indirect, int drawcount, int stride)
GlMultiDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect, Int32 drawcount, Int32 stride)
GlMultiTexBufferEXT = void Function(int texunit, int target, int internalformat, int buffer)
GlMultiTexBufferEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 internalformat, Uint32 buffer)
GlMultiTexCoordPointerEXT = void Function(int texunit, int size, int type, int stride, int pointer)
GlMultiTexCoordPointerEXTNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlMultiTexEnvfEXT = void Function(int texunit, int target, int pname, double param)
GlMultiTexEnvfEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
GlMultiTexEnvfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexEnviEXT = void Function(int texunit, int target, int pname, int param)
GlMultiTexEnviEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
GlMultiTexEnvivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexEnvivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexGendEXT = void Function(int texunit, int coord, int pname, double param)
GlMultiTexGendEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
GlMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlMultiTexGenfEXT = void Function(int texunit, int coord, int pname, double param)
GlMultiTexGenfEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Float param)
GlMultiTexGenfvEXT = void Function(int texunit, int coord, int pname, Pointer<Float> params)
GlMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
GlMultiTexGeniEXT = void Function(int texunit, int coord, int pname, int param)
GlMultiTexGeniEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Int32 param)
GlMultiTexGenivEXT = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
GlMultiTexGenivEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
GlMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexParameterfEXT = void Function(int texunit, int target, int pname, double param)
GlMultiTexParameterfEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
GlMultiTexParameterfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexParameteriEXT = void Function(int texunit, int target, int pname, int param)
GlMultiTexParameteriEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
GlMultiTexParameterIivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexParameterIivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexParameterIuivEXT = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
GlMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlMultiTexParameterivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexRenderbufferEXT = void Function(int texunit, int target, int renderbuffer)
GlMultiTexRenderbufferEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 renderbuffer)
GlMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlNamedBufferAttachMemoryNV = void Function(int buffer, int memory, int offset)
GlNamedBufferAttachMemoryNVNative = Void Function(Uint32 buffer, Uint32 memory, Uint64 offset)
GlNamedBufferData = void Function(int buffer, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXT = void Function(int buffer, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXTNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferDataNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferPageCommitmentARB = void Function(int buffer, int offset, int size, int commit)
GlNamedBufferPageCommitmentARBNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentEXT = void Function(int buffer, int offset, int size, int commit)
GlNamedBufferPageCommitmentEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentMemNV = void Function(int buffer, int offset, int size, int memory, int memOffset, int commit)
GlNamedBufferPageCommitmentMemNVNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlNamedBufferStorage = void Function(int buffer, int size, Pointer<NativeType> data, int flags)
GlNamedBufferStorageEXT = void Function(int buffer, int size, Pointer<NativeType> data, int flags)
GlNamedBufferStorageEXTNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlNamedBufferStorageNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlNamedBufferSubData = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlNamedBufferSubDataEXT = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedCopyBufferSubDataEXT = void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
GlNamedCopyBufferSubDataEXTNative = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
GlNamedFramebufferDrawBuffer = void Function(int framebuffer, int buf)
GlNamedFramebufferDrawBufferNative = Void Function(Uint32 framebuffer, Uint32 buf)
GlNamedFramebufferDrawBuffers = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
GlNamedFramebufferDrawBuffersNative = Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
GlNamedFramebufferParameteri = void Function(int framebuffer, int pname, int param)
GlNamedFramebufferParameteriEXT = void Function(int framebuffer, int pname, int param)
GlNamedFramebufferParameteriEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
GlNamedFramebufferParameteriNative = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
GlNamedFramebufferReadBuffer = void Function(int framebuffer, int src)
GlNamedFramebufferReadBufferNative = Void Function(Uint32 framebuffer, Uint32 src)
GlNamedFramebufferRenderbuffer = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
GlNamedFramebufferRenderbufferEXT = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
GlNamedFramebufferRenderbufferEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlNamedFramebufferRenderbufferNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlNamedFramebufferSampleLocationsfvARB = void Function(int framebuffer, int start, int count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvARBNative = Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvNV = void Function(int framebuffer, int start, int count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvNVNative = Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
GlNamedFramebufferTexture = void Function(int framebuffer, int attachment, int texture, int level)
GlNamedFramebufferTexture1DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
GlNamedFramebufferTexture1DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture2DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
GlNamedFramebufferTexture2DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture3DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
GlNamedFramebufferTexture3DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlNamedFramebufferTextureEXT = void Function(int framebuffer, int attachment, int texture, int level)
GlNamedFramebufferTextureEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
GlNamedFramebufferTextureFaceEXT = void Function(int framebuffer, int attachment, int texture, int level, int face)
GlNamedFramebufferTextureFaceEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlNamedFramebufferTextureLayer = void Function(int framebuffer, int attachment, int texture, int level, int layer)
GlNamedFramebufferTextureLayerEXT = void Function(int framebuffer, int attachment, int texture, int level, int layer)
GlNamedFramebufferTextureLayerEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureLayerNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
GlNamedProgramLocalParameter4dEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4dEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
GlNamedProgramLocalParameter4dvEXT = void Function(int program, int target, int index, Pointer<Double> params)
GlNamedProgramLocalParameter4dvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
GlNamedProgramLocalParameter4fEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4fEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
GlNamedProgramLocalParameter4fvEXT = void Function(int program, int target, int index, Pointer<Float> params)
GlNamedProgramLocalParameter4fvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
GlNamedProgramLocalParameterI4iEXT = void Function(int program, int target, int index, int x, int y, int z, int w)
GlNamedProgramLocalParameterI4iEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
GlNamedProgramLocalParameterI4ivEXT = void Function(int program, int target, int index, Pointer<Int32> params)
GlNamedProgramLocalParameterI4ivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
GlNamedProgramLocalParameterI4uiEXT = void Function(int program, int target, int index, int x, int y, int z, int w)
GlNamedProgramLocalParameterI4uiEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
GlNamedProgramLocalParameterI4uivEXT = void Function(int program, int target, int index, Pointer<Uint32> params)
GlNamedProgramLocalParameterI4uivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
GlNamedProgramLocalParameters4fvEXT = void Function(int program, int target, int index, int count, Pointer<Float> params)
GlNamedProgramLocalParameters4fvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Float> params)
GlNamedProgramLocalParametersI4ivEXT = void Function(int program, int target, int index, int count, Pointer<Int32> params)
GlNamedProgramLocalParametersI4ivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Int32> params)
GlNamedProgramLocalParametersI4uivEXT = void Function(int program, int target, int index, int count, Pointer<Uint32> params)
GlNamedProgramLocalParametersI4uivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Uint32> params)
GlNamedProgramStringEXT = void Function(int program, int target, int format, int len, Pointer<NativeType> string)
GlNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 format, Int32 len, Pointer<NativeType> string)
GlNamedRenderbufferStorage = void Function(int renderbuffer, int internalformat, int width, int height)
GlNamedRenderbufferStorageEXT = void Function(int renderbuffer, int internalformat, int width, int height)
GlNamedRenderbufferStorageEXTNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisample = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleAdvancedAMD = void Function(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleCoverageEXT = void Function(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleCoverageEXTNative = Void Function(Uint32 renderbuffer, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleEXT = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedStringARB = void Function(int type, int namelen, Pointer<NativeType> name, int stringlen, Pointer<NativeType> string)
GlNamedStringARBNative = Void Function(Uint32 type, Int32 namelen, Pointer<NativeType> name, Int32 stringlen, Pointer<NativeType> string)
GlNormalFormatNV = void Function(int type, int stride)
GlNormalFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlObjectLabel = void Function(int identifier, int name, int length, Pointer<NativeType> label)
GlObjectLabelNative = Void Function(Uint32 identifier, Uint32 name, Int32 length, Pointer<NativeType> label)
GlObjectPtrLabel = void Function(Pointer<NativeType> ptr, int length, Pointer<NativeType> label)
GlObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 length, Pointer<NativeType> label)
GlPatchParameterfv = void Function(int pname, Pointer<Float> values)
GlPatchParameterfvNative = Void Function(Uint32 pname, Pointer<Float> values)
GlPatchParameteri = void Function(int pname, int value)
GlPatchParameteriNative = Void Function(Uint32 pname, Int32 value)
GlPathCommandsNV = void Function(int path, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathCommandsNVNative = Void Function(Uint32 path, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathCoordsNV = void Function(int path, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathCoordsNVNative = Void Function(Uint32 path, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathCoverDepthFuncNV = void Function(int func)
GlPathCoverDepthFuncNVNative = Void Function(Uint32 func)
GlPathDashArrayNV = void Function(int path, int dashCount, Pointer<Float> dashArray)
GlPathDashArrayNVNative = Void Function(Uint32 path, Int32 dashCount, Pointer<Float> dashArray)
GlPathGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphIndexRangeNV = int Function(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphIndexRangeNVNative = Uint32 Function(Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphRangeNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphRangeNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Int32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphsNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphsNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Int32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathMemoryGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, int fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathMemoryGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Int64 fontSize, Pointer<NativeType> fontData, Int32 faceIndex, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathParameterfNV = void Function(int path, int pname, double value)
GlPathParameterfNVNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlPathParameterfvNV = void Function(int path, int pname, Pointer<Float> value)
GlPathParameterfvNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
GlPathParameteriNV = void Function(int path, int pname, int value)
GlPathParameteriNVNative = Void Function(Uint32 path, Uint32 pname, Int32 value)
GlPathParameterivNV = void Function(int path, int pname, Pointer<Int32> value)
GlPathParameterivNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
GlPathStencilDepthOffsetNV = void Function(double factor, double units)
GlPathStencilDepthOffsetNVNative = Void Function(Float factor, Float units)
GlPathStencilFuncNV = void Function(int func, int ref, int mask)
GlPathStencilFuncNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlPathStringNV = void Function(int path, int format, int length, Pointer<NativeType> pathString)
GlPathStringNVNative = Void Function(Uint32 path, Uint32 format, Int32 length, Pointer<NativeType> pathString)
GlPathSubCommandsNV = void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathSubCommandsNVNative = Void Function(Uint32 path, Int32 commandStart, Int32 commandsToDelete, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathSubCoordsNV = void Function(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathSubCoordsNVNative = Void Function(Uint32 path, Int32 coordStart, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPauseTransformFeedback = void Function()
GlPauseTransformFeedbackNative = Void Function()
GlPixelStoref = void Function(int pname, double param)
GlPixelStorefNative = Void Function(Uint32 pname, Float param)
GlPixelStorei = void Function(int pname, int param)
GlPixelStoreiNative = Void Function(Uint32 pname, Int32 param)
GlPointAlongPathNV = int Function(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointAlongPathNVNative = Uint8 Function(Uint32 path, Int32 startSegment, Int32 numSegments, Float distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointParameterf = void Function(int pname, double param)
GlPointParameterfNative = Void Function(Uint32 pname, Float param)
GlPointParameterfv = void Function(int pname, Pointer<Float> params)
GlPointParameterfvNative = Void Function(Uint32 pname, Pointer<Float> params)
GlPointParameteri = void Function(int pname, int param)
GlPointParameteriNative = Void Function(Uint32 pname, Int32 param)
GlPointParameteriv = void Function(int pname, Pointer<Int32> params)
GlPointParameterivNative = Void Function(Uint32 pname, Pointer<Int32> params)
GlPointSize = void Function(double size)
GlPointSizeNative = Void Function(Float size)
GlPolygonMode = void Function(int face, int mode)
GlPolygonModeNative = Void Function(Uint32 face, Uint32 mode)
GlPolygonOffset = void Function(double factor, double units)
GlPolygonOffsetClamp = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXT = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXTNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetClampNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetNative = Void Function(Float factor, Float units)
GlPopDebugGroup = void Function()
GlPopDebugGroupNative = Void Function()
GlPopGroupMarkerEXT = void Function()
GlPopGroupMarkerEXTNative = Void Function()
GlPrimitiveBoundingBoxARB = void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
GlPrimitiveBoundingBoxARBNative = Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
GlPrimitiveRestartIndex = void Function(int index)
GlPrimitiveRestartIndexNative = Void Function(Uint32 index)
GlProgramBinary = void Function(int program, int binaryFormat, Pointer<NativeType> binary, int length)
GlProgramBinaryNative = Void Function(Uint32 program, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlProgramParameteri = void Function(int program, int pname, int value)
GlProgramParameteriARB = void Function(int program, int pname, int value)
GlProgramParameteriARBNative = Void Function(Uint32 program, Uint32 pname, Int32 value)
GlProgramParameteriNative = Void Function(Uint32 program, Uint32 pname, Int32 value)
GlProgramPathFragmentInputGenNV = void Function(int program, int location, int genMode, int components, Pointer<Float> coeffs)
GlProgramPathFragmentInputGenNVNative = Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
GlProgramUniform1d = void Function(int program, int location, double v0)
GlProgramUniform1dEXT = void Function(int program, int location, double x)
GlProgramUniform1dEXTNative = Void Function(Uint32 program, Int32 location, Double x)
GlProgramUniform1dNative = Void Function(Uint32 program, Int32 location, Double v0)
GlProgramUniform1dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform1dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform1dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform1dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform1f = void Function(int program, int location, double v0)
GlProgramUniform1fEXT = void Function(int program, int location, double v0)
GlProgramUniform1fEXTNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform1fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform1fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform1fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform1i = void Function(int program, int location, int v0)
GlProgramUniform1i64ARB = void Function(int program, int location, int x)
GlProgramUniform1i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64NV = void Function(int program, int location, int x)
GlProgramUniform1i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform1i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform1i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform1i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform1iEXT = void Function(int program, int location, int v0)
GlProgramUniform1iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0)
GlProgramUniform1iNative = Void Function(Uint32 program, Int32 location, Int32 v0)
GlProgramUniform1iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform1ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform1ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform1ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform1ui = void Function(int program, int location, int v0)
GlProgramUniform1ui64ARB = void Function(int program, int location, int x)
GlProgramUniform1ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64NV = void Function(int program, int location, int x)
GlProgramUniform1ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform1ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform1ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform1ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform1uiEXT = void Function(int program, int location, int v0)
GlProgramUniform1uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0)
GlProgramUniform1uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0)
GlProgramUniform1uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform1uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform1uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform1uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform2d = void Function(int program, int location, double v0, double v1)
GlProgramUniform2dEXT = void Function(int program, int location, double x, double y)
GlProgramUniform2dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
GlProgramUniform2dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1)
GlProgramUniform2dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform2dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform2f = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXT = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform2fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform2i = void Function(int program, int location, int v0, int v1)
GlProgramUniform2i64ARB = void Function(int program, int location, int x, int y)
GlProgramUniform2i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64NV = void Function(int program, int location, int x, int y)
GlProgramUniform2i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform2i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform2i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform2i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform2iEXT = void Function(int program, int location, int v0, int v1)
GlProgramUniform2iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
GlProgramUniform2iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
GlProgramUniform2iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform2ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform2ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform2ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform2ui = void Function(int program, int location, int v0, int v1)
GlProgramUniform2ui64ARB = void Function(int program, int location, int x, int y)
GlProgramUniform2ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64NV = void Function(int program, int location, int x, int y)
GlProgramUniform2ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform2ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform2ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform2ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform2uiEXT = void Function(int program, int location, int v0, int v1)
GlProgramUniform2uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform2uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform2uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform2uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform3d = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3dEXT = void Function(int program, int location, double x, double y, double z)
GlProgramUniform3dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
GlProgramUniform3dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
GlProgramUniform3dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform3dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform3f = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXT = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform3fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform3i = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3i64ARB = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64NV = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform3i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform3i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform3i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform3iEXT = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform3ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform3ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform3ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform3ui = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3ui64ARB = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64NV = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform3ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform3ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform3ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform3uiEXT = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform3uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform3uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform3uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform4d = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4dEXT = void Function(int program, int location, double x, double y, double z, double w)
GlProgramUniform4dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
GlProgramUniform4dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
GlProgramUniform4dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform4dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform4f = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform4fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform4i = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4i64ARB = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64NV = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform4i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform4i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform4i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform4iEXT = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlProgramUniform4iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlProgramUniform4iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform4ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform4ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform4ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform4ui = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4ui64ARB = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64NV = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform4ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform4ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform4ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform4uiEXT = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform4uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform4uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform4uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniformHandleui64ARB = void Function(int program, int location, int value)
GlProgramUniformHandleui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformHandleui64NV = void Function(int program, int location, int value)
GlProgramUniformHandleui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformHandleui64vARB = void Function(int program, int location, int count, Pointer<Uint64> values)
GlProgramUniformHandleui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
GlProgramUniformHandleui64vNV = void Function(int program, int location, int count, Pointer<Uint64> values)
GlProgramUniformHandleui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
GlProgramUniformMatrix2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformui64NV = void Function(int program, int location, int value)
GlProgramUniformui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProvokingVertex = void Function(int mode)
GlProvokingVertexNative = Void Function(Uint32 mode)
GlPushClientAttribDefaultEXT = void Function(int mask)
GlPushClientAttribDefaultEXTNative = Void Function(Uint32 mask)
GlPushDebugGroup = void Function(int source, int id, int length, Pointer<NativeType> message)
GlPushDebugGroupNative = Void Function(Uint32 source, Uint32 id, Int32 length, Pointer<NativeType> message)
GlPushGroupMarkerEXT = void Function(int length, Pointer<NativeType> marker)
GlPushGroupMarkerEXTNative = Void Function(Int32 length, Pointer<NativeType> marker)
GlQueryCounter = void Function(int id, int target)
GlQueryCounterNative = Void Function(Uint32 id, Uint32 target)
GlRasterSamplesEXT = void Function(int samples, int fixedsamplelocations)
GlRasterSamplesEXTNative = Void Function(Uint32 samples, Uint8 fixedsamplelocations)
GlReadBuffer = void Function(int src)
GlReadBufferNative = Void Function(Uint32 src)
GlReadnPixels = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
GlReadnPixelsARB = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
GlReadnPixelsARBNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadnPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadPixels = void Function(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlReadPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlReleaseShaderCompiler = void Function()
GlReleaseShaderCompilerNative = Void Function()
GlRenderbufferStorage = void Function(int target, int internalformat, int width, int height)
GlRenderbufferStorageMultisample = void Function(int target, int samples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int samples, int storageSamples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 target, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleCoverageNV = void Function(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleCoverageNVNative = Void Function(Uint32 target, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageNative = Void Function(Uint32 target, Uint32 internalformat, Int32 width, Int32 height)
GlResetMemoryObjectParameterNV = void Function(int memory, int pname)
GlResetMemoryObjectParameterNVNative = Void Function(Uint32 memory, Uint32 pname)
GlResolveDepthValuesNV = void Function()
GlResolveDepthValuesNVNative = Void Function()
GlResumeTransformFeedback = void Function()
GlResumeTransformFeedbackNative = Void Function()
GlSampleCoverage = void Function(double value, int invert)
GlSampleCoverageNative = Void Function(Float value, Uint8 invert)
GlSampleMaski = void Function(int maskNumber, int mask)
GlSampleMaskiNative = Void Function(Uint32 maskNumber, Uint32 mask)
GlSamplerParameterf = void Function(int sampler, int pname, double param)
GlSamplerParameterfNative = Void Function(Uint32 sampler, Uint32 pname, Float param)
GlSamplerParameterfv = void Function(int sampler, int pname, Pointer<Float> param)
GlSamplerParameterfvNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> param)
GlSamplerParameteri = void Function(int sampler, int pname, int param)
GlSamplerParameterIiv = void Function(int sampler, int pname, Pointer<Int32> param)
GlSamplerParameterIivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
GlSamplerParameteriNative = Void Function(Uint32 sampler, Uint32 pname, Int32 param)
GlSamplerParameterIuiv = void Function(int sampler, int pname, Pointer<Uint32> param)
GlSamplerParameterIuivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> param)
GlSamplerParameteriv = void Function(int sampler, int pname, Pointer<Int32> param)
GlSamplerParameterivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
GlScissor = void Function(int x, int y, int width, int height)
GlScissorArrayv = void Function(int first, int count, Pointer<Int32> v)
GlScissorArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
GlScissorExclusiveArrayvNV = void Function(int first, int count, Pointer<Int32> v)
GlScissorExclusiveArrayvNVNative = Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
GlScissorExclusiveNV = void Function(int x, int y, int width, int height)
GlScissorExclusiveNVNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlScissorIndexed = void Function(int index, int left, int bottom, int width, int height)
GlScissorIndexedNative = Void Function(Uint32 index, Int32 left, Int32 bottom, Int32 width, Int32 height)
GlScissorIndexedv = void Function(int index, Pointer<Int32> v)
GlScissorIndexedvNative = Void Function(Uint32 index, Pointer<Int32> v)
GlScissorNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlSecondaryColorFormatNV = void Function(int size, int type, int stride)
GlSecondaryColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlSelectPerfMonitorCountersAMD = void Function(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList)
GlSelectPerfMonitorCountersAMDNative = Void Function(Uint32 monitor, Uint8 enable, Uint32 group, Int32 numCounters, Pointer<Uint32> counterList)
GlShaderBinary = void Function(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length)
GlShaderBinaryNative = Void Function(Int32 count, Pointer<Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlShaderSource = void Function(int shader, int count, Pointer<NativeType> string, Pointer<Int32> length)
GlShaderSourceNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> string, Pointer<Int32> length)
GlShaderStorageBlockBinding = void Function(int program, int storageBlockIndex, int storageBlockBinding)
GlShaderStorageBlockBindingNative = Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
GlShadingRateImageBarrierNV = void Function(int synchronize)
GlShadingRateImageBarrierNVNative = Void Function(Uint8 synchronize)
GlShadingRateImagePaletteNV = void Function(int viewport, int first, int count, Pointer<Uint32> rates)
GlShadingRateImagePaletteNVNative = Void Function(Uint32 viewport, Uint32 first, Int32 count, Pointer<Uint32> rates)
GlShadingRateSampleOrderCustomNV = void Function(int rate, int samples, Pointer<Int32> locations)
GlShadingRateSampleOrderCustomNVNative = Void Function(Uint32 rate, Uint32 samples, Pointer<Int32> locations)
GlShadingRateSampleOrderNV = void Function(int order)
GlShadingRateSampleOrderNVNative = Void Function(Uint32 order)
GlSignalVkFenceNV = void Function(int vkFence)
GlSignalVkFenceNVNative = Void Function(Uint64 vkFence)
GlSignalVkSemaphoreNV = void Function(int vkSemaphore)
GlSignalVkSemaphoreNVNative = Void Function(Uint64 vkSemaphore)
GlSpecializeShader = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARB = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARBNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlStateCaptureNV = void Function(int state, int mode)
GlStateCaptureNVNative = Void Function(Uint32 state, Uint32 mode)
GlStencilFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
GlStencilFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilFillPathNV = void Function(int path, int fillMode, int mask)
GlStencilFillPathNVNative = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask)
GlStencilFunc = void Function(int func, int ref, int mask)
GlStencilFuncNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlStencilFuncSeparate = void Function(int face, int func, int ref, int mask)
GlStencilFuncSeparateNative = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
GlStencilMask = void Function(int mask)
GlStencilMaskNative = Void Function(Uint32 mask)
GlStencilMaskSeparate = void Function(int face, int mask)
GlStencilMaskSeparateNative = Void Function(Uint32 face, Uint32 mask)
GlStencilOp = void Function(int fail, int zfail, int zpass)
GlStencilOpNative = Void Function(Uint32 fail, Uint32 zfail, Uint32 zpass)
GlStencilOpSeparate = void Function(int face, int sfail, int dpfail, int dppass)
GlStencilOpSeparateNative = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
GlStencilStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues)
GlStencilStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilStrokePathNV = void Function(int path, int reference, int mask)
GlStencilStrokePathNVNative = Void Function(Uint32 path, Int32 reference, Uint32 mask)
GlStencilThenCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathNV = void Function(int path, int fillMode, int mask, int coverMode)
GlStencilThenCoverFillPathNVNative = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask, Uint32 coverMode)
GlStencilThenCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathNV = void Function(int path, int reference, int mask, int coverMode)
GlStencilThenCoverStrokePathNVNative = Void Function(Uint32 path, Int32 reference, Uint32 mask, Uint32 coverMode)
GlSubpixelPrecisionBiasNV = void Function(int xbits, int ybits)
GlSubpixelPrecisionBiasNVNative = Void Function(Uint32 xbits, Uint32 ybits)
GlTexAttachMemoryNV = void Function(int target, int memory, int offset)
GlTexAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlTexBuffer = void Function(int target, int internalformat, int buffer)
GlTexBufferARB = void Function(int target, int internalformat, int buffer)
GlTexBufferARBNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTexBufferNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTexBufferRange = void Function(int target, int internalformat, int buffer, int offset, int size)
GlTexBufferRangeNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTexCoordFormatNV = void Function(int size, int type, int stride)
GlTexCoordFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlTexImage1D = void Function(int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage1DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage2D = void Function(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage2DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTexImage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexImage2DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage3D = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage3DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTexImage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexImage3DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexPageCommitmentARB = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
GlTexPageCommitmentARBNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexPageCommitmentMemNV = void Function(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
GlTexPageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTexParameterf = void Function(int target, int pname, double param)
GlTexParameterfNative = Void Function(Uint32 target, Uint32 pname, Float param)
GlTexParameterfv = void Function(int target, int pname, Pointer<Float> params)
GlTexParameterfvNative = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
GlTexParameteri = void Function(int target, int pname, int param)
GlTexParameterIiv = void Function(int target, int pname, Pointer<Int32> params)
GlTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexParameteriNative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlTexParameterIuiv = void Function(int target, int pname, Pointer<Uint32> params)
GlTexParameterIuivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlTexParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexStorage1D = void Function(int target, int levels, int internalformat, int width)
GlTexStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTexStorage2D = void Function(int target, int levels, int internalformat, int width, int height)
GlTexStorage2DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTexStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexStorage2DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTexStorage3D = void Function(int target, int levels, int internalformat, int width, int height, int depth)
GlTexStorage3DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTexStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTexSubImage1D = void Function(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureAttachMemoryNV = void Function(int texture, int memory, int offset)
GlTextureAttachMemoryNVNative = Void Function(Uint32 texture, Uint32 memory, Uint64 offset)
GlTextureBarrier = void Function()
GlTextureBarrierNative = Void Function()
GlTextureBarrierNV = void Function()
GlTextureBarrierNVNative = Void Function()
GlTextureBuffer = void Function(int texture, int internalformat, int buffer)
GlTextureBufferEXT = void Function(int texture, int target, int internalformat, int buffer)
GlTextureBufferEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTextureBufferNative = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
GlTextureBufferRange = void Function(int texture, int internalformat, int buffer, int offset, int size)
GlTextureBufferRangeEXT = void Function(int texture, int target, int internalformat, int buffer, int offset, int size)
GlTextureBufferRangeEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTextureBufferRangeNative = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage3DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexturePageCommitmentEXT = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
GlTexturePageCommitmentEXTNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexturePageCommitmentMemNV = void Function(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
GlTexturePageCommitmentMemNVNative = Void Function(Uint32 texture, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTextureParameterf = void Function(int texture, int pname, double param)
GlTextureParameterfEXT = void Function(int texture, int target, int pname, double param)
GlTextureParameterfEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Float param)
GlTextureParameterfNative = Void Function(Uint32 texture, Uint32 pname, Float param)
GlTextureParameterfv = void Function(int texture, int pname, Pointer<Float> param)
GlTextureParameterfvEXT = void Function(int texture, int target, int pname, Pointer<Float> params)
GlTextureParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
GlTextureParameterfvNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> param)
GlTextureParameteri = void Function(int texture, int pname, int param)
GlTextureParameteriEXT = void Function(int texture, int target, int pname, int param)
GlTextureParameteriEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Int32 param)
GlTextureParameterIiv = void Function(int texture, int pname, Pointer<Int32> params)
GlTextureParameterIivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlTextureParameterIivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureParameterIivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlTextureParameteriNative = Void Function(Uint32 texture, Uint32 pname, Int32 param)
GlTextureParameterIuiv = void Function(int texture, int pname, Pointer<Uint32> params)
GlTextureParameterIuivEXT = void Function(int texture, int target, int pname, Pointer<Uint32> params)
GlTextureParameterIuivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlTextureParameterIuivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
GlTextureParameteriv = void Function(int texture, int pname, Pointer<Int32> param)
GlTextureParameterivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlTextureParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureParameterivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
GlTextureRenderbufferEXT = void Function(int texture, int target, int renderbuffer)
GlTextureRenderbufferEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 renderbuffer)
GlTextureStorage1D = void Function(int texture, int levels, int internalformat, int width)
GlTextureStorage1DEXT = void Function(int texture, int target, int levels, int internalformat, int width)
GlTextureStorage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage1DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage2D = void Function(int texture, int levels, int internalformat, int width, int height)
GlTextureStorage2DEXT = void Function(int texture, int target, int levels, int internalformat, int width, int height)
GlTextureStorage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage2DMultisample = void Function(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTextureStorage2DMultisampleEXT = void Function(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTextureStorage2DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DMultisampleNative = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage3D = void Function(int texture, int levels, int internalformat, int width, int height, int depth)
GlTextureStorage3DEXT = void Function(int texture, int target, int levels, int internalformat, int width, int height, int depth)
GlTextureStorage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureStorage3DMultisample = void Function(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTextureStorage3DMultisampleEXT = void Function(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTextureStorage3DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DMultisampleNative = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureSubImage1D = void Function(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureView = void Function(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
GlTextureViewNative = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
GlTransformFeedbackBufferBase = void Function(int xfb, int index, int buffer)
GlTransformFeedbackBufferBaseNative = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
GlTransformFeedbackBufferRange = void Function(int xfb, int index, int buffer, int offset, int size)
GlTransformFeedbackBufferRangeNative = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlTransformFeedbackVaryings = void Function(int program, int count, Pointer<NativeType> varyings, int bufferMode)
GlTransformFeedbackVaryingsNative = Void Function(Uint32 program, Int32 count, Pointer<NativeType> varyings, Uint32 bufferMode)
GlTransformPathNV = void Function(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues)
GlTransformPathNVNative = Void Function(Uint32 resultPath, Uint32 srcPath, Uint32 transformType, Pointer<Float> transformValues)
GlUniform1d = void Function(int location, double x)
GlUniform1dNative = Void Function(Int32 location, Double x)
GlUniform1dv = void Function(int location, int count, Pointer<Double> value)
GlUniform1dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform1f = void Function(int location, double v0)
GlUniform1fNative = Void Function(Int32 location, Float v0)
GlUniform1fv = void Function(int location, int count, Pointer<Float> value)
GlUniform1fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform1i = void Function(int location, int v0)
GlUniform1i64ARB = void Function(int location, int x)
GlUniform1i64ARBNative = Void Function(Int32 location, Int64 x)
GlUniform1i64NV = void Function(int location, int x)
GlUniform1i64NVNative = Void Function(Int32 location, Int64 x)
GlUniform1i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform1i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform1i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1iNative = Void Function(Int32 location, Int32 v0)
GlUniform1iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform1ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform1ui = void Function(int location, int v0)
GlUniform1ui64ARB = void Function(int location, int x)
GlUniform1ui64ARBNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64NV = void Function(int location, int x)
GlUniform1ui64NVNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform1ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform1ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1uiNative = Void Function(Int32 location, Uint32 v0)
GlUniform1uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform1uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform2d = void Function(int location, double x, double y)
GlUniform2dNative = Void Function(Int32 location, Double x, Double y)
GlUniform2dv = void Function(int location, int count, Pointer<Double> value)
GlUniform2dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform2f = void Function(int location, double v0, double v1)
GlUniform2fNative = Void Function(Int32 location, Float v0, Float v1)
GlUniform2fv = void Function(int location, int count, Pointer<Float> value)
GlUniform2fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform2i = void Function(int location, int v0, int v1)
GlUniform2i64ARB = void Function(int location, int x, int y)
GlUniform2i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64NV = void Function(int location, int x, int y)
GlUniform2i64NVNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform2i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform2i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2iNative = Void Function(Int32 location, Int32 v0, Int32 v1)
GlUniform2iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform2ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform2ui = void Function(int location, int v0, int v1)
GlUniform2ui64ARB = void Function(int location, int x, int y)
GlUniform2ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64NV = void Function(int location, int x, int y)
GlUniform2ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform2ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform2ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1)
GlUniform2uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform2uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform3d = void Function(int location, double x, double y, double z)
GlUniform3dNative = Void Function(Int32 location, Double x, Double y, Double z)
GlUniform3dv = void Function(int location, int count, Pointer<Double> value)
GlUniform3dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform3f = void Function(int location, double v0, double v1, double v2)
GlUniform3fNative = Void Function(Int32 location, Float v0, Float v1, Float v2)
GlUniform3fv = void Function(int location, int count, Pointer<Float> value)
GlUniform3fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform3i = void Function(int location, int v0, int v1, int v2)
GlUniform3i64ARB = void Function(int location, int x, int y, int z)
GlUniform3i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64NV = void Function(int location, int x, int y, int z)
GlUniform3i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform3i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform3i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlUniform3iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform3ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform3ui = void Function(int location, int v0, int v1, int v2)
GlUniform3ui64ARB = void Function(int location, int x, int y, int z)
GlUniform3ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64NV = void Function(int location, int x, int y, int z)
GlUniform3ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform3ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform3ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlUniform3uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform3uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform4d = void Function(int location, double x, double y, double z, double w)
GlUniform4dNative = Void Function(Int32 location, Double x, Double y, Double z, Double w)
GlUniform4dv = void Function(int location, int count, Pointer<Double> value)
GlUniform4dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform4f = void Function(int location, double v0, double v1, double v2, double v3)
GlUniform4fNative = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
GlUniform4fv = void Function(int location, int count, Pointer<Float> value)
GlUniform4fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform4i = void Function(int location, int v0, int v1, int v2, int v3)
GlUniform4i64ARB = void Function(int location, int x, int y, int z, int w)
GlUniform4i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64NV = void Function(int location, int x, int y, int z, int w)
GlUniform4i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform4i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform4i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlUniform4iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform4ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform4ui = void Function(int location, int v0, int v1, int v2, int v3)
GlUniform4ui64ARB = void Function(int location, int x, int y, int z, int w)
GlUniform4ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64NV = void Function(int location, int x, int y, int z, int w)
GlUniform4ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform4ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform4ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlUniform4uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform4uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniformBlockBinding = void Function(int program, int uniformBlockIndex, int uniformBlockBinding)
GlUniformBlockBindingNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
GlUniformHandleui64ARB = void Function(int location, int value)
GlUniformHandleui64ARBNative = Void Function(Int32 location, Uint64 value)
GlUniformHandleui64NV = void Function(int location, int value)
GlUniformHandleui64NVNative = Void Function(Int32 location, Uint64 value)
GlUniformHandleui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniformHandleui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformHandleui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniformHandleui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformMatrix2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformSubroutinesuiv = void Function(int shadertype, int count, Pointer<Uint32> indices)
GlUniformSubroutinesuivNative = Void Function(Uint32 shadertype, Int32 count, Pointer<Uint32> indices)
GlUniformui64NV = void Function(int location, int value)
GlUniformui64NVNative = Void Function(Int32 location, Uint64 value)
GlUniformui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniformui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUnmapBuffer = int Function(int target)
GlUnmapBufferNative = Uint8 Function(Uint32 target)
GlUnmapNamedBuffer = int Function(int buffer)
GlUnmapNamedBufferEXT = int Function(int buffer)
GlUnmapNamedBufferEXTNative = Uint8 Function(Uint32 buffer)
GlUnmapNamedBufferNative = Uint8 Function(Uint32 buffer)
GlUseProgram = void Function(int program)
GlUseProgramNative = Void Function(Uint32 program)
GlUseProgramStages = void Function(int pipeline, int stages, int program)
GlUseProgramStagesNative = Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
GlUseShaderProgramEXT = void Function(int type, int program)
GlUseShaderProgramEXTNative = Void Function(Uint32 type, Uint32 program)
GlValidateProgram = void Function(int program)
GlValidateProgramNative = Void Function(Uint32 program)
GlValidateProgramPipeline = void Function(int pipeline)
GlValidateProgramPipelineNative = Void Function(Uint32 pipeline)
GlVertexArrayAttribBinding = void Function(int vaobj, int attribindex, int bindingindex)
GlVertexArrayAttribBindingNative = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
GlVertexArrayAttribFormat = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexArrayAttribFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayAttribIFormat = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayAttribIFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayAttribLFormat = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayAttribLFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayBindingDivisor = void Function(int vaobj, int bindingindex, int divisor)
GlVertexArrayBindingDivisorNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
GlVertexArrayBindVertexBufferEXT = void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
GlVertexArrayBindVertexBufferEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayColorOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayEdgeFlagOffsetEXT = void Function(int vaobj, int buffer, int stride, int offset)
GlVertexArrayEdgeFlagOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 stride, Int64 offset)
GlVertexArrayElementBuffer = void Function(int vaobj, int buffer)
GlVertexArrayElementBufferNative = Void Function(Uint32 vaobj, Uint32 buffer)
GlVertexArrayFogCoordOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayFogCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayIndexOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayIndexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayMultiTexCoordOffsetEXT = void Function(int vaobj, int buffer, int texunit, int size, int type, int stride, int offset)
GlVertexArrayMultiTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayNormalOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayNormalOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArraySecondaryColorOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArraySecondaryColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayTexCoordOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribBindingEXT = void Function(int vaobj, int attribindex, int bindingindex)
GlVertexArrayVertexAttribBindingEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
GlVertexArrayVertexAttribDivisorEXT = void Function(int vaobj, int index, int divisor)
GlVertexArrayVertexAttribDivisorEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 divisor)
GlVertexArrayVertexAttribFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexArrayVertexAttribFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayVertexAttribIFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayVertexAttribIFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribIOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
GlVertexArrayVertexAttribIOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribLFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayVertexAttribLFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribLOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
GlVertexArrayVertexAttribLOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, int offset)
GlVertexArrayVertexAttribOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Int64 offset)
GlVertexArrayVertexBindingDivisorEXT = void Function(int vaobj, int bindingindex, int divisor)
GlVertexArrayVertexBindingDivisorEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
GlVertexArrayVertexBuffer = void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
GlVertexArrayVertexBufferNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayVertexBuffers = void Function(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexBuffersNative = Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayVertexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexAttrib1d = void Function(int index, double x)
GlVertexAttrib1dNative = Void Function(Uint32 index, Double x)
GlVertexAttrib1dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib1dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib1f = void Function(int index, double x)
GlVertexAttrib1fNative = Void Function(Uint32 index, Float x)
GlVertexAttrib1fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib1fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib1s = void Function(int index, int x)
GlVertexAttrib1sNative = Void Function(Uint32 index, Int16 x)
GlVertexAttrib1sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib1svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib2d = void Function(int index, double x, double y)
GlVertexAttrib2dNative = Void Function(Uint32 index, Double x, Double y)
GlVertexAttrib2dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib2dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib2f = void Function(int index, double x, double y)
GlVertexAttrib2fNative = Void Function(Uint32 index, Float x, Float y)
GlVertexAttrib2fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib2fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib2s = void Function(int index, int x, int y)
GlVertexAttrib2sNative = Void Function(Uint32 index, Int16 x, Int16 y)
GlVertexAttrib2sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib2svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib3d = void Function(int index, double x, double y, double z)
GlVertexAttrib3dNative = Void Function(Uint32 index, Double x, Double y, Double z)
GlVertexAttrib3dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib3dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib3f = void Function(int index, double x, double y, double z)
GlVertexAttrib3fNative = Void Function(Uint32 index, Float x, Float y, Float z)
GlVertexAttrib3fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib3fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib3s = void Function(int index, int x, int y, int z)
GlVertexAttrib3sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
GlVertexAttrib3sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib3svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4d = void Function(int index, double x, double y, double z, double w)
GlVertexAttrib4dNative = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
GlVertexAttrib4dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib4dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib4f = void Function(int index, double x, double y, double z, double w)
GlVertexAttrib4fNative = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
GlVertexAttrib4fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib4fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib4iv = void Function(int index, Pointer<Int32> v)
GlVertexAttrib4ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttrib4Nbv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4NbvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4Niv = void Function(int index, Pointer<Int32> v)
GlVertexAttrib4NivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttrib4Nsv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4NsvNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4Nub = void Function(int index, int x, int y, int z, int w)
GlVertexAttrib4NubNative = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
GlVertexAttrib4Nubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttrib4NubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttrib4Nuiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttrib4NuivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttrib4Nusv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4NusvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttrib4s = void Function(int index, int x, int y, int z, int w)
GlVertexAttrib4sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
GlVertexAttrib4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4ubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttrib4ubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttrib4uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttrib4uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttrib4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribBinding = void Function(int attribindex, int bindingindex)
GlVertexAttribBindingNative = Void Function(Uint32 attribindex, Uint32 bindingindex)
GlVertexAttribDivisor = void Function(int index, int divisor)
GlVertexAttribDivisorARB = void Function(int index, int divisor)
GlVertexAttribDivisorARBNative = Void Function(Uint32 index, Uint32 divisor)
GlVertexAttribDivisorNative = Void Function(Uint32 index, Uint32 divisor)
GlVertexAttribFormat = void Function(int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexAttribFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexAttribFormatNV = void Function(int index, int size, int type, int normalized, int stride)
GlVertexAttribFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride)
GlVertexAttribI1i = void Function(int index, int x)
GlVertexAttribI1iNative = Void Function(Uint32 index, Int32 x)
GlVertexAttribI1iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI1ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI1ui = void Function(int index, int x)
GlVertexAttribI1uiNative = Void Function(Uint32 index, Uint32 x)
GlVertexAttribI1uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI1uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI2i = void Function(int index, int x, int y)
GlVertexAttribI2iNative = Void Function(Uint32 index, Int32 x, Int32 y)
GlVertexAttribI2iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI2ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI2ui = void Function(int index, int x, int y)
GlVertexAttribI2uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y)
GlVertexAttribI2uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI2uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI3i = void Function(int index, int x, int y, int z)
GlVertexAttribI3iNative = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
GlVertexAttribI3iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI3ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI3ui = void Function(int index, int x, int y, int z)
GlVertexAttribI3uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
GlVertexAttribI3uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI3uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttribI4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttribI4i = void Function(int index, int x, int y, int z, int w)
GlVertexAttribI4iNative = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
GlVertexAttribI4iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI4ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttribI4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttribI4ubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttribI4ubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttribI4ui = void Function(int index, int x, int y, int z, int w)
GlVertexAttribI4uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
GlVertexAttribI4uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI4uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttribI4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribIFormat = void Function(int attribindex, int size, int type, int relativeoffset)
GlVertexAttribIFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexAttribIFormatNV = void Function(int index, int size, int type, int stride)
GlVertexAttribIFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
GlVertexAttribIPointer = void Function(int index, int size, int type, int stride, int pointer)
GlVertexAttribIPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribL1d = void Function(int index, double x)
GlVertexAttribL1dNative = Void Function(Uint32 index, Double x)
GlVertexAttribL1dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL1dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL1i64NV = void Function(int index, int x)
GlVertexAttribL1i64NVNative = Void Function(Uint32 index, Int64 x)
GlVertexAttribL1i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL1i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL1ui64ARB = void Function(int index, int x)
GlVertexAttribL1ui64ARBNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64NV = void Function(int index, int x)
GlVertexAttribL1ui64NVNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64vARB = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL1ui64vARBNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL1ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL1ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL2d = void Function(int index, double x, double y)
GlVertexAttribL2dNative = Void Function(Uint32 index, Double x, Double y)
GlVertexAttribL2dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL2dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL2i64NV = void Function(int index, int x, int y)
GlVertexAttribL2i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y)
GlVertexAttribL2i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL2i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL2ui64NV = void Function(int index, int x, int y)
GlVertexAttribL2ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y)
GlVertexAttribL2ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL2ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL3d = void Function(int index, double x, double y, double z)
GlVertexAttribL3dNative = Void Function(Uint32 index, Double x, Double y, Double z)
GlVertexAttribL3dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL3dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL3i64NV = void Function(int index, int x, int y, int z)
GlVertexAttribL3i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
GlVertexAttribL3i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL3i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL3ui64NV = void Function(int index, int x, int y, int z)
GlVertexAttribL3ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
GlVertexAttribL3ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL3ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL4d = void Function(int index, double x, double y, double z, double w)
GlVertexAttribL4dNative = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
GlVertexAttribL4dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL4dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL4i64NV = void Function(int index, int x, int y, int z, int w)
GlVertexAttribL4i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
GlVertexAttribL4i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL4i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL4ui64NV = void Function(int index, int x, int y, int z, int w)
GlVertexAttribL4ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlVertexAttribL4ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL4ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribLFormat = void Function(int attribindex, int size, int type, int relativeoffset)
GlVertexAttribLFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexAttribLFormatNV = void Function(int index, int size, int type, int stride)
GlVertexAttribLFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
GlVertexAttribLPointer = void Function(int index, int size, int type, int stride, int pointer)
GlVertexAttribLPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribP1ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP1uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP1uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP1uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP2ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP2uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP2uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP2uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP3ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP3uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP3uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP3uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP4ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP4uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP4uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP4uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribPointer = void Function(int index, int size, int type, int normalized, int stride, int pointer)
GlVertexAttribPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Uint32 pointer)
GlVertexBindingDivisor = void Function(int bindingindex, int divisor)
GlVertexBindingDivisorNative = Void Function(Uint32 bindingindex, Uint32 divisor)
GlVertexFormatNV = void Function(int size, int type, int stride)
GlVertexFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlViewport = void Function(int x, int y, int width, int height)
GlViewportArrayv = void Function(int first, int count, Pointer<Float> v)
GlViewportArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Float> v)
GlViewportIndexedf = void Function(int index, double x, double y, double w, double h)
GlViewportIndexedfNative = Void Function(Uint32 index, Float x, Float y, Float w, Float h)
GlViewportIndexedfv = void Function(int index, Pointer<Float> v)
GlViewportIndexedfvNative = Void Function(Uint32 index, Pointer<Float> v)
GlViewportNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlViewportPositionWScaleNV = void Function(int index, double xcoeff, double ycoeff)
GlViewportPositionWScaleNVNative = Void Function(Uint32 index, Float xcoeff, Float ycoeff)
GlViewportSwizzleNV = void Function(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
GlViewportSwizzleNVNative = Void Function(Uint32 index, Uint32 swizzlex, Uint32 swizzley, Uint32 swizzlez, Uint32 swizzlew)
GlWaitSync = void Function(Pointer<NativeType> sync, int flags, int timeout)
GlWaitSyncNative = Void Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlWaitVkSemaphoreNV = void Function(int vkSemaphore)
GlWaitVkSemaphoreNVNative = Void Function(Uint64 vkSemaphore)
GlWeightPathsNV = void Function(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWeightPathsNVNative = Void Function(Uint32 resultPath, Int32 numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWindowRectanglesEXT = void Function(int mode, int count, Pointer<Int32> box)
GlWindowRectanglesEXTNative = Void Function(Uint32 mode, Int32 count, Pointer<Int32> box)