GlSpecializeShaderARB typedef

GlSpecializeShaderARB = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)

Implementation

typedef GlSpecializeShaderARB = void Function(
    int shader,
    /*String*/ Pointer pEntryPoint,
    int numSpecializationConstants,
    Pointer<Uint32> pConstantIndex,
    Pointer<Uint32> pConstantValue);