GlGetAttachedShadersNative typedef
GlGetAttachedShadersNative =
Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
Implementation
typedef GlGetAttachedShadersNative = Void Function(Uint32 program,
Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders);