GlGetAttachedShadersNative typedef

GlGetAttachedShadersNative = Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)

Implementation

typedef GlGetAttachedShadersNative = Void Function(Uint32 program,
    Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders);