GlGetActiveUniformNameNative typedef
GlGetActiveUniformNameNative =
Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
Implementation
typedef GlGetActiveUniformNameNative = Void Function(
Uint32 program,
Uint32 uniformIndex,
Int32 bufSize,
Pointer<Int32> length,
Pointer uniformName);