openGL/opengl-desktop/opengl library

opengl bind for desktop https://gitlab.com/ext/dart-opengl

Constants

GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_SHADER_BITS → const int
GL_ALPHA → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_performance_monitor → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_rgb_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARC_TO_NV → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_RIGHT → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_INTEGER → const int
GL_BGRA → const int
GL_BGRA_INTEGER → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_INTEGER → const int
GL_BLUE_NV → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_EDGE → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_ORIGIN → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_COLOR → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DITHER → const int
GL_DONT_CARE → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_direct_state_access → const int
GL_EXT_draw_instanced → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_EGL_sync → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_raster_multisample → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_window_rectangles → const int
GL_EXTENSIONS → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FLOAT → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_INTEGER → const int
GL_GREEN_NV → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_FLOAT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_performance_query → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LINE → const int
GL_LINE_LOOP → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_TO_NV → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLES_NV → const int
GL_NAME_LENGTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_conservative_raster_underestimation → const int
GL_NV_depth_buffer_float → const int
GL_NV_draw_vulkan_image → const int
GL_NV_fill_rectangle → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_shader5 → const int
GL_NV_internalformat_sample_query → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_primitive_shading_rate → const int
GL_NV_representative_fragment_test → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_buffer_store → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shading_rate_image → const int
GL_NV_stereo_view_rendering → const int
GL_NV_texture_barrier → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_OBJECT_TYPE → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_OUT_OF_MEMORY → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SWAP_BYTES → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_POINT → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINTS → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROVOKING_VERTEX → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUERY → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R11F_G11F_B10F → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_ONLY → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_INTEGER → const int
GL_RED_NV → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2UI → const int
GL_RGB12 → const int
GL_RGB16 → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB4 → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB8 → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB_422_APPLE → const int
GL_RGB_INTEGER → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA16 → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA2 → const int
GL_RGBA32F → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA8 → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLES → const int
GL_SAMPLES_PASSED → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SEPARATE_ATTRIBS → const int
GL_SET → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHARED_EDGE_NV → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_NORMALIZED → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB_ALPHA → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE11 → const int
GL_TEXTURE12 → const int
GL_TEXTURE13 → const int
GL_TEXTURE14 → const int
GL_TEXTURE15 → const int
GL_TEXTURE16 → const int
GL_TEXTURE17 → const int
GL_TEXTURE18 → const int
GL_TEXTURE19 → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE21 → const int
GL_TEXTURE22 → const int
GL_TEXTURE23 → const int
GL_TEXTURE24 → const int
GL_TEXTURE25 → const int
GL_TEXTURE26 → const int
GL_TEXTURE27 → const int
GL_TEXTURE28 → const int
GL_TEXTURE29 → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE31 → const int
GL_TEXTURE4 → const int
GL_TEXTURE5 → const int
GL_TEXTURE6 → const int
GL_TEXTURE7 → const int
GL_TEXTURE8 → const int
GL_TEXTURE9 → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TIME_ELAPSED → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_0 → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_EAC_R11 → const int
GL_VIEW_CLASS_EAC_RG11 → const int
GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
GL_VIEW_CLASS_ETC2_RGB → const int
GL_VIEW_CLASS_ETC2_RGBA → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIVIDLIGHT_NV → const int
GL_WAIT_FAILED → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRITE_ONLY → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_ZERO → const int
GL_ZERO_TO_ONE → const int

Properties

glActiveProgramEXT GlActiveProgramEXT
getter/setter pair
glActiveShaderProgram GlActiveShaderProgram
getter/setter pair
glActiveTexture GlActiveTexture
getter/setter pair
glApplyFramebufferAttachmentCMAAINTEL GlApplyFramebufferAttachmentCMAAINTEL
getter/setter pair
glAttachShader GlAttachShader
getter/setter pair
glBeginConditionalRender GlBeginConditionalRender
getter/setter pair
glBeginConditionalRenderNV GlBeginConditionalRenderNV
getter/setter pair
glBeginPerfMonitorAMD GlBeginPerfMonitorAMD
getter/setter pair
glBeginPerfQueryINTEL GlBeginPerfQueryINTEL
getter/setter pair
glBeginQuery GlBeginQuery
getter/setter pair
glBeginQueryIndexed GlBeginQueryIndexed
getter/setter pair
glBeginTransformFeedback GlBeginTransformFeedback
getter/setter pair
glBindAttribLocation GlBindAttribLocation
getter/setter pair
glBindBuffer GlBindBuffer
getter/setter pair
glBindBufferBase GlBindBufferBase
getter/setter pair
glBindBufferRange GlBindBufferRange
getter/setter pair
glBindBuffersBase GlBindBuffersBase
getter/setter pair
glBindBuffersRange GlBindBuffersRange
getter/setter pair
glBindFragDataLocation GlBindFragDataLocation
getter/setter pair
glBindFragDataLocationIndexed GlBindFragDataLocationIndexed
getter/setter pair
glBindFramebuffer GlBindFramebuffer
getter/setter pair
glBindImageTexture GlBindImageTexture
getter/setter pair
glBindImageTextures GlBindImageTextures
getter/setter pair
glBindMultiTextureEXT GlBindMultiTextureEXT
getter/setter pair
glBindProgramPipeline GlBindProgramPipeline
getter/setter pair
glBindRenderbuffer GlBindRenderbuffer
getter/setter pair
glBindSampler GlBindSampler
getter/setter pair
glBindSamplers GlBindSamplers
getter/setter pair
glBindShadingRateImageNV GlBindShadingRateImageNV
getter/setter pair
glBindTexture GlBindTexture
getter/setter pair
glBindTextures GlBindTextures
getter/setter pair
glBindTextureUnit GlBindTextureUnit
getter/setter pair
glBindTransformFeedback GlBindTransformFeedback
getter/setter pair
glBindVertexArray GlBindVertexArray
getter/setter pair
glBindVertexBuffer GlBindVertexBuffer
getter/setter pair
glBindVertexBuffers GlBindVertexBuffers
getter/setter pair
glBlendBarrierKHR GlBlendBarrierKHR
getter/setter pair
glBlendBarrierNV GlBlendBarrierNV
getter/setter pair
glBlendColor GlBlendColor
getter/setter pair
glBlendEquation GlBlendEquation
getter/setter pair
glBlendEquationi GlBlendEquationi
getter/setter pair
glBlendEquationiARB GlBlendEquationiARB
getter/setter pair
glBlendEquationSeparate GlBlendEquationSeparate
getter/setter pair
glBlendEquationSeparatei GlBlendEquationSeparatei
getter/setter pair
glBlendEquationSeparateiARB GlBlendEquationSeparateiARB
getter/setter pair
glBlendFunc GlBlendFunc
getter/setter pair
glBlendFunci GlBlendFunci
getter/setter pair
glBlendFunciARB GlBlendFunciARB
getter/setter pair
glBlendFuncSeparate GlBlendFuncSeparate
getter/setter pair
glBlendFuncSeparatei GlBlendFuncSeparatei
getter/setter pair
glBlendFuncSeparateiARB GlBlendFuncSeparateiARB
getter/setter pair
glBlendParameteriNV GlBlendParameteriNV
getter/setter pair
glBlitFramebuffer GlBlitFramebuffer
getter/setter pair
glBlitNamedFramebuffer GlBlitNamedFramebuffer
getter/setter pair
glBufferAddressRangeNV GlBufferAddressRangeNV
getter/setter pair
glBufferAttachMemoryNV GlBufferAttachMemoryNV
getter/setter pair
glBufferData GlBufferData
getter/setter pair
glBufferPageCommitmentARB GlBufferPageCommitmentARB
getter/setter pair
glBufferPageCommitmentMemNV GlBufferPageCommitmentMemNV
getter/setter pair
glBufferStorage GlBufferStorage
getter/setter pair
glBufferSubData GlBufferSubData
getter/setter pair
glCallCommandListNV GlCallCommandListNV
getter/setter pair
glCheckFramebufferStatus GlCheckFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatus GlCheckNamedFramebufferStatus
getter/setter pair
glCheckNamedFramebufferStatusEXT GlCheckNamedFramebufferStatusEXT
getter/setter pair
glClampColor GlClampColor
getter/setter pair
glClear GlClear
getter/setter pair
glClearBufferData GlClearBufferData
getter/setter pair
glClearBufferfi GlClearBufferfi
getter/setter pair
glClearBufferfv GlClearBufferfv
getter/setter pair
glClearBufferiv GlClearBufferiv
getter/setter pair
glClearBufferSubData GlClearBufferSubData
getter/setter pair
glClearBufferuiv GlClearBufferuiv
getter/setter pair
glClearColor GlClearColor
getter/setter pair
glClearDepth GlClearDepth
getter/setter pair
glClearDepthdNV GlClearDepthdNV
getter/setter pair
glClearDepthf GlClearDepthf
getter/setter pair
glClearNamedBufferData GlClearNamedBufferData
getter/setter pair
glClearNamedBufferDataEXT GlClearNamedBufferDataEXT
getter/setter pair
glClearNamedBufferSubData GlClearNamedBufferSubData
getter/setter pair
glClearNamedBufferSubDataEXT GlClearNamedBufferSubDataEXT
getter/setter pair
glClearNamedFramebufferfi GlClearNamedFramebufferfi
getter/setter pair
glClearNamedFramebufferfv GlClearNamedFramebufferfv
getter/setter pair
glClearNamedFramebufferiv GlClearNamedFramebufferiv
getter/setter pair
glClearNamedFramebufferuiv GlClearNamedFramebufferuiv
getter/setter pair
glClearStencil GlClearStencil
getter/setter pair
glClearTexImage GlClearTexImage
getter/setter pair
glClearTexSubImage GlClearTexSubImage
getter/setter pair
glClientAttribDefaultEXT GlClientAttribDefaultEXT
getter/setter pair
glClientWaitSync GlClientWaitSync
getter/setter pair
glClipControl GlClipControl
getter/setter pair
glColorFormatNV GlColorFormatNV
getter/setter pair
glColorMask GlColorMask
getter/setter pair
glColorMaski GlColorMaski
getter/setter pair
glCommandListSegmentsNV GlCommandListSegmentsNV
getter/setter pair
glCompileCommandListNV GlCompileCommandListNV
getter/setter pair
glCompileShader GlCompileShader
getter/setter pair
glCompileShaderIncludeARB GlCompileShaderIncludeARB
getter/setter pair
glCompressedMultiTexImage1DEXT GlCompressedMultiTexImage1DEXT
getter/setter pair
glCompressedMultiTexImage2DEXT GlCompressedMultiTexImage2DEXT
getter/setter pair
glCompressedMultiTexImage3DEXT GlCompressedMultiTexImage3DEXT
getter/setter pair
glCompressedMultiTexSubImage1DEXT GlCompressedMultiTexSubImage1DEXT
getter/setter pair
glCompressedMultiTexSubImage2DEXT GlCompressedMultiTexSubImage2DEXT
getter/setter pair
glCompressedMultiTexSubImage3DEXT GlCompressedMultiTexSubImage3DEXT
getter/setter pair
glCompressedTexImage1D GlCompressedTexImage1D
getter/setter pair
glCompressedTexImage2D GlCompressedTexImage2D
getter/setter pair
glCompressedTexImage3D GlCompressedTexImage3D
getter/setter pair
glCompressedTexSubImage1D GlCompressedTexSubImage1D
getter/setter pair
glCompressedTexSubImage2D GlCompressedTexSubImage2D
getter/setter pair
glCompressedTexSubImage3D GlCompressedTexSubImage3D
getter/setter pair
glCompressedTextureImage1DEXT GlCompressedTextureImage1DEXT
getter/setter pair
glCompressedTextureImage2DEXT GlCompressedTextureImage2DEXT
getter/setter pair
glCompressedTextureImage3DEXT GlCompressedTextureImage3DEXT
getter/setter pair
glCompressedTextureSubImage1D GlCompressedTextureSubImage1D
getter/setter pair
glCompressedTextureSubImage1DEXT GlCompressedTextureSubImage1DEXT
getter/setter pair
glCompressedTextureSubImage2D GlCompressedTextureSubImage2D
getter/setter pair
glCompressedTextureSubImage2DEXT GlCompressedTextureSubImage2DEXT
getter/setter pair
glCompressedTextureSubImage3D GlCompressedTextureSubImage3D
getter/setter pair
glCompressedTextureSubImage3DEXT GlCompressedTextureSubImage3DEXT
getter/setter pair
glConservativeRasterParameterfNV GlConservativeRasterParameterfNV
getter/setter pair
glConservativeRasterParameteriNV GlConservativeRasterParameteriNV
getter/setter pair
glCopyBufferSubData GlCopyBufferSubData
getter/setter pair
glCopyImageSubData GlCopyImageSubData
getter/setter pair
glCopyMultiTexImage1DEXT GlCopyMultiTexImage1DEXT
getter/setter pair
glCopyMultiTexImage2DEXT GlCopyMultiTexImage2DEXT
getter/setter pair
glCopyMultiTexSubImage1DEXT GlCopyMultiTexSubImage1DEXT
getter/setter pair
glCopyMultiTexSubImage2DEXT GlCopyMultiTexSubImage2DEXT
getter/setter pair
glCopyMultiTexSubImage3DEXT GlCopyMultiTexSubImage3DEXT
getter/setter pair
glCopyNamedBufferSubData GlCopyNamedBufferSubData
getter/setter pair
glCopyPathNV GlCopyPathNV
getter/setter pair
glCopyTexImage1D GlCopyTexImage1D
getter/setter pair
glCopyTexImage2D GlCopyTexImage2D
getter/setter pair
glCopyTexSubImage1D GlCopyTexSubImage1D
getter/setter pair
glCopyTexSubImage2D GlCopyTexSubImage2D
getter/setter pair
glCopyTexSubImage3D GlCopyTexSubImage3D
getter/setter pair
glCopyTextureImage1DEXT GlCopyTextureImage1DEXT
getter/setter pair
glCopyTextureImage2DEXT GlCopyTextureImage2DEXT
getter/setter pair
glCopyTextureSubImage1D GlCopyTextureSubImage1D
getter/setter pair
glCopyTextureSubImage1DEXT GlCopyTextureSubImage1DEXT
getter/setter pair
glCopyTextureSubImage2D GlCopyTextureSubImage2D
getter/setter pair
glCopyTextureSubImage2DEXT GlCopyTextureSubImage2DEXT
getter/setter pair
glCopyTextureSubImage3D GlCopyTextureSubImage3D
getter/setter pair
glCopyTextureSubImage3DEXT GlCopyTextureSubImage3DEXT
getter/setter pair
glCoverageModulationNV GlCoverageModulationNV
getter/setter pair
glCoverageModulationTableNV GlCoverageModulationTableNV
getter/setter pair
glCoverFillPathInstancedNV GlCoverFillPathInstancedNV
getter/setter pair
glCoverFillPathNV GlCoverFillPathNV
getter/setter pair
glCoverStrokePathInstancedNV GlCoverStrokePathInstancedNV
getter/setter pair
glCoverStrokePathNV GlCoverStrokePathNV
getter/setter pair
glCreateBuffers GlCreateBuffers
getter/setter pair
glCreateCommandListsNV GlCreateCommandListsNV
getter/setter pair
glCreateFramebuffers GlCreateFramebuffers
getter/setter pair
glCreatePerfQueryINTEL GlCreatePerfQueryINTEL
getter/setter pair
glCreateProgram GlCreateProgram
getter/setter pair
glCreateProgramPipelines GlCreateProgramPipelines
getter/setter pair
glCreateQueries GlCreateQueries
getter/setter pair
glCreateRenderbuffers GlCreateRenderbuffers
getter/setter pair
glCreateSamplers GlCreateSamplers
getter/setter pair
glCreateShader GlCreateShader
getter/setter pair
glCreateShaderProgramEXT GlCreateShaderProgramEXT
getter/setter pair
glCreateShaderProgramv GlCreateShaderProgramv
getter/setter pair
glCreateStatesNV GlCreateStatesNV
getter/setter pair
glCreateSyncFromCLeventARB GlCreateSyncFromCLeventARB
getter/setter pair
glCreateTextures GlCreateTextures
getter/setter pair
glCreateTransformFeedbacks GlCreateTransformFeedbacks
getter/setter pair
glCreateVertexArrays GlCreateVertexArrays
getter/setter pair
glCullFace GlCullFace
getter/setter pair
glDebugMessageCallback GlDebugMessageCallback
getter/setter pair
glDebugMessageCallbackARB GlDebugMessageCallbackARB
getter/setter pair
glDebugMessageControl GlDebugMessageControl
getter/setter pair
glDebugMessageControlARB GlDebugMessageControlARB
getter/setter pair
glDebugMessageInsert GlDebugMessageInsert
getter/setter pair
glDebugMessageInsertARB GlDebugMessageInsertARB
getter/setter pair
glDeleteBuffers GlDeleteBuffers
getter/setter pair
glDeleteCommandListsNV GlDeleteCommandListsNV
getter/setter pair
glDeleteFramebuffers GlDeleteFramebuffers
getter/setter pair
glDeleteNamedStringARB GlDeleteNamedStringARB
getter/setter pair
glDeletePathsNV GlDeletePathsNV
getter/setter pair
glDeletePerfMonitorsAMD GlDeletePerfMonitorsAMD
getter/setter pair
glDeletePerfQueryINTEL GlDeletePerfQueryINTEL
getter/setter pair
glDeleteProgram GlDeleteProgram
getter/setter pair
glDeleteProgramPipelines GlDeleteProgramPipelines
getter/setter pair
glDeleteQueries GlDeleteQueries
getter/setter pair
glDeleteRenderbuffers GlDeleteRenderbuffers
getter/setter pair
glDeleteSamplers GlDeleteSamplers
getter/setter pair
glDeleteShader GlDeleteShader
getter/setter pair
glDeleteStatesNV GlDeleteStatesNV
getter/setter pair
glDeleteSync GlDeleteSync
getter/setter pair
glDeleteTextures GlDeleteTextures
getter/setter pair
glDeleteTransformFeedbacks GlDeleteTransformFeedbacks
getter/setter pair
glDeleteVertexArrays GlDeleteVertexArrays
getter/setter pair
glDepthBoundsdNV GlDepthBoundsdNV
getter/setter pair
glDepthFunc GlDepthFunc
getter/setter pair
glDepthMask GlDepthMask
getter/setter pair
glDepthRange GlDepthRange
getter/setter pair
glDepthRangeArraydvNV GlDepthRangeArraydvNV
getter/setter pair
glDepthRangeArrayv GlDepthRangeArrayv
getter/setter pair
glDepthRangedNV GlDepthRangedNV
getter/setter pair
glDepthRangef GlDepthRangef
getter/setter pair
glDepthRangeIndexed GlDepthRangeIndexed
getter/setter pair
glDepthRangeIndexeddNV GlDepthRangeIndexeddNV
getter/setter pair
glDetachShader GlDetachShader
getter/setter pair
glDisable GlDisable
getter/setter pair
glDisableClientStateiEXT GlDisableClientStateiEXT
getter/setter pair
glDisableClientStateIndexedEXT GlDisableClientStateIndexedEXT
getter/setter pair
glDisablei GlDisablei
getter/setter pair
glDisableIndexedEXT GlDisableIndexedEXT
getter/setter pair
glDisableVertexArrayAttrib GlDisableVertexArrayAttrib
getter/setter pair
glDisableVertexArrayAttribEXT GlDisableVertexArrayAttribEXT
getter/setter pair
glDisableVertexArrayEXT GlDisableVertexArrayEXT
getter/setter pair
glDisableVertexAttribArray GlDisableVertexAttribArray
getter/setter pair
glDispatchCompute GlDispatchCompute
getter/setter pair
glDispatchComputeGroupSizeARB GlDispatchComputeGroupSizeARB
getter/setter pair
glDispatchComputeIndirect GlDispatchComputeIndirect
getter/setter pair
glDrawArrays GlDrawArrays
getter/setter pair
glDrawArraysIndirect GlDrawArraysIndirect
getter/setter pair
glDrawArraysInstanced GlDrawArraysInstanced
getter/setter pair
glDrawArraysInstancedARB GlDrawArraysInstancedARB
getter/setter pair
glDrawArraysInstancedBaseInstance GlDrawArraysInstancedBaseInstance
getter/setter pair
glDrawArraysInstancedEXT GlDrawArraysInstancedEXT
getter/setter pair
glDrawBuffer GlDrawBuffer
getter/setter pair
glDrawBuffers GlDrawBuffers
getter/setter pair
glDrawCommandsAddressNV GlDrawCommandsAddressNV
getter/setter pair
glDrawCommandsNV GlDrawCommandsNV
getter/setter pair
glDrawCommandsStatesAddressNV GlDrawCommandsStatesAddressNV
getter/setter pair
glDrawCommandsStatesNV GlDrawCommandsStatesNV
getter/setter pair
glDrawElements GlDrawElements
getter/setter pair
glDrawElementsBaseVertex GlDrawElementsBaseVertex
getter/setter pair
glDrawElementsIndirect GlDrawElementsIndirect
getter/setter pair
glDrawElementsInstanced GlDrawElementsInstanced
getter/setter pair
glDrawElementsInstancedARB GlDrawElementsInstancedARB
getter/setter pair
glDrawElementsInstancedBaseInstance GlDrawElementsInstancedBaseInstance
getter/setter pair
glDrawElementsInstancedBaseVertex GlDrawElementsInstancedBaseVertex
getter/setter pair
glDrawElementsInstancedBaseVertexBaseInstance GlDrawElementsInstancedBaseVertexBaseInstance
getter/setter pair
glDrawElementsInstancedEXT GlDrawElementsInstancedEXT
getter/setter pair
glDrawMeshTasksIndirectNV GlDrawMeshTasksIndirectNV
getter/setter pair
glDrawMeshTasksNV GlDrawMeshTasksNV
getter/setter pair
glDrawRangeElements GlDrawRangeElements
getter/setter pair
glDrawRangeElementsBaseVertex GlDrawRangeElementsBaseVertex
getter/setter pair
glDrawTransformFeedback GlDrawTransformFeedback
getter/setter pair
glDrawTransformFeedbackInstanced GlDrawTransformFeedbackInstanced
getter/setter pair
glDrawTransformFeedbackStream GlDrawTransformFeedbackStream
getter/setter pair
glDrawTransformFeedbackStreamInstanced GlDrawTransformFeedbackStreamInstanced
getter/setter pair
glDrawVkImageNV GlDrawVkImageNV
getter/setter pair
glEdgeFlagFormatNV GlEdgeFlagFormatNV
getter/setter pair
glEGLImageTargetTexStorageEXT GlEGLImageTargetTexStorageEXT
getter/setter pair
glEGLImageTargetTextureStorageEXT GlEGLImageTargetTextureStorageEXT
getter/setter pair
glEnable GlEnable
getter/setter pair
glEnableClientStateiEXT GlEnableClientStateiEXT
getter/setter pair
glEnableClientStateIndexedEXT GlEnableClientStateIndexedEXT
getter/setter pair
glEnablei GlEnablei
getter/setter pair
glEnableIndexedEXT GlEnableIndexedEXT
getter/setter pair
glEnableVertexArrayAttrib GlEnableVertexArrayAttrib
getter/setter pair
glEnableVertexArrayAttribEXT GlEnableVertexArrayAttribEXT
getter/setter pair
glEnableVertexArrayEXT GlEnableVertexArrayEXT
getter/setter pair
glEnableVertexAttribArray GlEnableVertexAttribArray
getter/setter pair
glEndConditionalRender GlEndConditionalRender
getter/setter pair
glEndConditionalRenderNV GlEndConditionalRenderNV
getter/setter pair
glEndPerfMonitorAMD GlEndPerfMonitorAMD
getter/setter pair
glEndPerfQueryINTEL GlEndPerfQueryINTEL
getter/setter pair
glEndQuery GlEndQuery
getter/setter pair
glEndQueryIndexed GlEndQueryIndexed
getter/setter pair
glEndTransformFeedback GlEndTransformFeedback
getter/setter pair
glEvaluateDepthValuesARB GlEvaluateDepthValuesARB
getter/setter pair
glFenceSync GlFenceSync
getter/setter pair
glFinish GlFinish
getter/setter pair
glFlush GlFlush
getter/setter pair
glFlushMappedBufferRange GlFlushMappedBufferRange
getter/setter pair
glFlushMappedNamedBufferRange GlFlushMappedNamedBufferRange
getter/setter pair
glFlushMappedNamedBufferRangeEXT GlFlushMappedNamedBufferRangeEXT
getter/setter pair
glFogCoordFormatNV GlFogCoordFormatNV
getter/setter pair
glFragmentCoverageColorNV GlFragmentCoverageColorNV
getter/setter pair
glFramebufferDrawBufferEXT GlFramebufferDrawBufferEXT
getter/setter pair
glFramebufferDrawBuffersEXT GlFramebufferDrawBuffersEXT
getter/setter pair
glFramebufferFetchBarrierEXT GlFramebufferFetchBarrierEXT
getter/setter pair
glFramebufferParameteri GlFramebufferParameteri
getter/setter pair
glFramebufferParameteriMESA GlFramebufferParameteriMESA
getter/setter pair
glFramebufferReadBufferEXT GlFramebufferReadBufferEXT
getter/setter pair
glFramebufferRenderbuffer GlFramebufferRenderbuffer
getter/setter pair
glFramebufferSampleLocationsfvARB GlFramebufferSampleLocationsfvARB
getter/setter pair
glFramebufferSampleLocationsfvNV GlFramebufferSampleLocationsfvNV
getter/setter pair
glFramebufferTexture GlFramebufferTexture
getter/setter pair
glFramebufferTexture1D GlFramebufferTexture1D
getter/setter pair
glFramebufferTexture2D GlFramebufferTexture2D
getter/setter pair
glFramebufferTexture3D GlFramebufferTexture3D
getter/setter pair
glFramebufferTextureARB GlFramebufferTextureARB
getter/setter pair
glFramebufferTextureFaceARB GlFramebufferTextureFaceARB
getter/setter pair
glFramebufferTextureLayer GlFramebufferTextureLayer
getter/setter pair
glFramebufferTextureLayerARB GlFramebufferTextureLayerARB
getter/setter pair
glFramebufferTextureMultiviewOVR GlFramebufferTextureMultiviewOVR
getter/setter pair
glFrontFace GlFrontFace
getter/setter pair
glGenBuffers GlGenBuffers
getter/setter pair
glGenerateMipmap GlGenerateMipmap
getter/setter pair
glGenerateMultiTexMipmapEXT GlGenerateMultiTexMipmapEXT
getter/setter pair
glGenerateTextureMipmap GlGenerateTextureMipmap
getter/setter pair
glGenerateTextureMipmapEXT GlGenerateTextureMipmapEXT
getter/setter pair
glGenFramebuffers GlGenFramebuffers
getter/setter pair
glGenPathsNV GlGenPathsNV
getter/setter pair
glGenPerfMonitorsAMD GlGenPerfMonitorsAMD
getter/setter pair
glGenProgramPipelines GlGenProgramPipelines
getter/setter pair
glGenQueries GlGenQueries
getter/setter pair
glGenRenderbuffers GlGenRenderbuffers
getter/setter pair
glGenSamplers GlGenSamplers
getter/setter pair
glGenTextures GlGenTextures
getter/setter pair
glGenTransformFeedbacks GlGenTransformFeedbacks
getter/setter pair
glGenVertexArrays GlGenVertexArrays
getter/setter pair
glGetActiveAtomicCounterBufferiv GlGetActiveAtomicCounterBufferiv
getter/setter pair
glGetActiveAttrib GlGetActiveAttrib
getter/setter pair
glGetActiveSubroutineName GlGetActiveSubroutineName
getter/setter pair
glGetActiveSubroutineUniformiv GlGetActiveSubroutineUniformiv
getter/setter pair
glGetActiveSubroutineUniformName GlGetActiveSubroutineUniformName
getter/setter pair
glGetActiveUniform GlGetActiveUniform
getter/setter pair
glGetActiveUniformBlockiv GlGetActiveUniformBlockiv
getter/setter pair
glGetActiveUniformBlockName GlGetActiveUniformBlockName
getter/setter pair
glGetActiveUniformName GlGetActiveUniformName
getter/setter pair
glGetActiveUniformsiv GlGetActiveUniformsiv
getter/setter pair
glGetAttachedShaders GlGetAttachedShaders
getter/setter pair
glGetAttribLocation GlGetAttribLocation
getter/setter pair
glGetBooleani_v GlGetBooleani_v
getter/setter pair
glGetBooleanIndexedvEXT GlGetBooleanIndexedvEXT
getter/setter pair
glGetBooleanv GlGetBooleanv
getter/setter pair
glGetBufferParameteri64v GlGetBufferParameteri64v
getter/setter pair
glGetBufferParameteriv GlGetBufferParameteriv
getter/setter pair
glGetBufferParameterui64vNV GlGetBufferParameterui64vNV
getter/setter pair
glGetBufferPointerv GlGetBufferPointerv
getter/setter pair
glGetBufferSubData GlGetBufferSubData
getter/setter pair
glGetCommandHeaderNV GlGetCommandHeaderNV
getter/setter pair
glGetCompressedMultiTexImageEXT GlGetCompressedMultiTexImageEXT
getter/setter pair
glGetCompressedTexImage GlGetCompressedTexImage
getter/setter pair
glGetCompressedTextureImage GlGetCompressedTextureImage
getter/setter pair
glGetCompressedTextureImageEXT GlGetCompressedTextureImageEXT
getter/setter pair
glGetCompressedTextureSubImage GlGetCompressedTextureSubImage
getter/setter pair
glGetCoverageModulationTableNV GlGetCoverageModulationTableNV
getter/setter pair
glGetDebugMessageLog GlGetDebugMessageLog
getter/setter pair
glGetDebugMessageLogARB GlGetDebugMessageLogARB
getter/setter pair
glGetDoublei_v GlGetDoublei_v
getter/setter pair
glGetDoublei_vEXT GlGetDoublei_vEXT
getter/setter pair
glGetDoubleIndexedvEXT GlGetDoubleIndexedvEXT
getter/setter pair
glGetDoublev GlGetDoublev
getter/setter pair
glGetError GlGetError
getter/setter pair
glGetFirstPerfQueryIdINTEL GlGetFirstPerfQueryIdINTEL
getter/setter pair
glGetFloati_v GlGetFloati_v
getter/setter pair
glGetFloati_vEXT GlGetFloati_vEXT
getter/setter pair
glGetFloatIndexedvEXT GlGetFloatIndexedvEXT
getter/setter pair
glGetFloatv GlGetFloatv
getter/setter pair
glGetFragDataIndex GlGetFragDataIndex
getter/setter pair
glGetFragDataLocation GlGetFragDataLocation
getter/setter pair
glGetFramebufferAttachmentParameteriv GlGetFramebufferAttachmentParameteriv
getter/setter pair
glGetFramebufferParameteriv GlGetFramebufferParameteriv
getter/setter pair
glGetFramebufferParameterivEXT GlGetFramebufferParameterivEXT
getter/setter pair
glGetFramebufferParameterivMESA GlGetFramebufferParameterivMESA
getter/setter pair
glGetGraphicsResetStatus GlGetGraphicsResetStatus
getter/setter pair
glGetGraphicsResetStatusARB GlGetGraphicsResetStatusARB
getter/setter pair
glGetImageHandleARB GlGetImageHandleARB
getter/setter pair
glGetImageHandleNV GlGetImageHandleNV
getter/setter pair
glGetInteger64i_v GlGetInteger64i_v
getter/setter pair
glGetInteger64v GlGetInteger64v
getter/setter pair
glGetIntegeri_v GlGetIntegeri_v
getter/setter pair
glGetIntegerIndexedvEXT GlGetIntegerIndexedvEXT
getter/setter pair
glGetIntegerui64i_vNV GlGetIntegerui64i_vNV
getter/setter pair
glGetIntegerui64vNV GlGetIntegerui64vNV
getter/setter pair
glGetIntegerv GlGetIntegerv
getter/setter pair
glGetInternalformati64v GlGetInternalformati64v
getter/setter pair
glGetInternalformativ GlGetInternalformativ
getter/setter pair
glGetInternalformatSampleivNV GlGetInternalformatSampleivNV
getter/setter pair
glGetMemoryObjectDetachedResourcesuivNV GlGetMemoryObjectDetachedResourcesuivNV
getter/setter pair
glGetMultisamplefv GlGetMultisamplefv
getter/setter pair
glGetMultiTexEnvfvEXT GlGetMultiTexEnvfvEXT
getter/setter pair
glGetMultiTexEnvivEXT GlGetMultiTexEnvivEXT
getter/setter pair
glGetMultiTexGendvEXT GlGetMultiTexGendvEXT
getter/setter pair
glGetMultiTexGenfvEXT GlGetMultiTexGenfvEXT
getter/setter pair
glGetMultiTexGenivEXT GlGetMultiTexGenivEXT
getter/setter pair
glGetMultiTexImageEXT GlGetMultiTexImageEXT
getter/setter pair
glGetMultiTexLevelParameterfvEXT GlGetMultiTexLevelParameterfvEXT
getter/setter pair
glGetMultiTexLevelParameterivEXT GlGetMultiTexLevelParameterivEXT
getter/setter pair
glGetMultiTexParameterfvEXT GlGetMultiTexParameterfvEXT
getter/setter pair
glGetMultiTexParameterIivEXT GlGetMultiTexParameterIivEXT
getter/setter pair
glGetMultiTexParameterIuivEXT GlGetMultiTexParameterIuivEXT
getter/setter pair
glGetMultiTexParameterivEXT GlGetMultiTexParameterivEXT
getter/setter pair
glGetNamedBufferParameteri64v GlGetNamedBufferParameteri64v
getter/setter pair
glGetNamedBufferParameteriv GlGetNamedBufferParameteriv
getter/setter pair
glGetNamedBufferParameterivEXT GlGetNamedBufferParameterivEXT
getter/setter pair
glGetNamedBufferParameterui64vNV GlGetNamedBufferParameterui64vNV
getter/setter pair
glGetNamedBufferPointerv GlGetNamedBufferPointerv
getter/setter pair
glGetNamedBufferPointervEXT GlGetNamedBufferPointervEXT
getter/setter pair
glGetNamedBufferSubData GlGetNamedBufferSubData
getter/setter pair
glGetNamedBufferSubDataEXT GlGetNamedBufferSubDataEXT
getter/setter pair
glGetNamedFramebufferAttachmentParameteriv GlGetNamedFramebufferAttachmentParameteriv
getter/setter pair
glGetNamedFramebufferAttachmentParameterivEXT GlGetNamedFramebufferAttachmentParameterivEXT
getter/setter pair
glGetNamedFramebufferParameteriv GlGetNamedFramebufferParameteriv
getter/setter pair
glGetNamedFramebufferParameterivEXT GlGetNamedFramebufferParameterivEXT
getter/setter pair
glGetNamedProgramivEXT GlGetNamedProgramivEXT
getter/setter pair
glGetNamedProgramLocalParameterdvEXT GlGetNamedProgramLocalParameterdvEXT
getter/setter pair
glGetNamedProgramLocalParameterfvEXT GlGetNamedProgramLocalParameterfvEXT
getter/setter pair
glGetNamedProgramLocalParameterIivEXT GlGetNamedProgramLocalParameterIivEXT
getter/setter pair
glGetNamedProgramLocalParameterIuivEXT GlGetNamedProgramLocalParameterIuivEXT
getter/setter pair
glGetNamedProgramStringEXT GlGetNamedProgramStringEXT
getter/setter pair
glGetNamedRenderbufferParameteriv GlGetNamedRenderbufferParameteriv
getter/setter pair
glGetNamedRenderbufferParameterivEXT GlGetNamedRenderbufferParameterivEXT
getter/setter pair
glGetNamedStringARB GlGetNamedStringARB
getter/setter pair
glGetNamedStringivARB GlGetNamedStringivARB
getter/setter pair
glGetnCompressedTexImage GlGetnCompressedTexImage
getter/setter pair
glGetnCompressedTexImageARB GlGetnCompressedTexImageARB
getter/setter pair
glGetNextPerfQueryIdINTEL GlGetNextPerfQueryIdINTEL
getter/setter pair
glGetnTexImage GlGetnTexImage
getter/setter pair
glGetnTexImageARB GlGetnTexImageARB
getter/setter pair
glGetnUniformdv GlGetnUniformdv
getter/setter pair
glGetnUniformdvARB GlGetnUniformdvARB
getter/setter pair
glGetnUniformfv GlGetnUniformfv
getter/setter pair
glGetnUniformfvARB GlGetnUniformfvARB
getter/setter pair
glGetnUniformi64vARB GlGetnUniformi64vARB
getter/setter pair
glGetnUniformiv GlGetnUniformiv
getter/setter pair
glGetnUniformivARB GlGetnUniformivARB
getter/setter pair
glGetnUniformui64vARB GlGetnUniformui64vARB
getter/setter pair
glGetnUniformuiv GlGetnUniformuiv
getter/setter pair
glGetnUniformuivARB GlGetnUniformuivARB
getter/setter pair
glGetObjectLabel GlGetObjectLabel
getter/setter pair
glGetObjectLabelEXT GlGetObjectLabelEXT
getter/setter pair
glGetObjectPtrLabel GlGetObjectPtrLabel
getter/setter pair
glGetPathCommandsNV GlGetPathCommandsNV
getter/setter pair
glGetPathCoordsNV GlGetPathCoordsNV
getter/setter pair
glGetPathDashArrayNV GlGetPathDashArrayNV
getter/setter pair
glGetPathLengthNV GlGetPathLengthNV
getter/setter pair
glGetPathMetricRangeNV GlGetPathMetricRangeNV
getter/setter pair
glGetPathMetricsNV GlGetPathMetricsNV
getter/setter pair
glGetPathParameterfvNV GlGetPathParameterfvNV
getter/setter pair
glGetPathParameterivNV GlGetPathParameterivNV
getter/setter pair
glGetPathSpacingNV GlGetPathSpacingNV
getter/setter pair
glGetPerfCounterInfoINTEL GlGetPerfCounterInfoINTEL
getter/setter pair
glGetPerfMonitorCounterDataAMD GlGetPerfMonitorCounterDataAMD
getter/setter pair
glGetPerfMonitorCounterInfoAMD GlGetPerfMonitorCounterInfoAMD
getter/setter pair
glGetPerfMonitorCountersAMD GlGetPerfMonitorCountersAMD
getter/setter pair
glGetPerfMonitorCounterStringAMD GlGetPerfMonitorCounterStringAMD
getter/setter pair
glGetPerfMonitorGroupsAMD GlGetPerfMonitorGroupsAMD
getter/setter pair
glGetPerfMonitorGroupStringAMD GlGetPerfMonitorGroupStringAMD
getter/setter pair
glGetPerfQueryDataINTEL GlGetPerfQueryDataINTEL
getter/setter pair
glGetPerfQueryIdByNameINTEL GlGetPerfQueryIdByNameINTEL
getter/setter pair
glGetPerfQueryInfoINTEL GlGetPerfQueryInfoINTEL
getter/setter pair
glGetPointeri_vEXT GlGetPointeri_vEXT
getter/setter pair
glGetPointerIndexedvEXT GlGetPointerIndexedvEXT
getter/setter pair
glGetPointerv GlGetPointerv
getter/setter pair
glGetProgramBinary GlGetProgramBinary
getter/setter pair
glGetProgramInfoLog GlGetProgramInfoLog
getter/setter pair
glGetProgramInterfaceiv GlGetProgramInterfaceiv
getter/setter pair
glGetProgramiv GlGetProgramiv
getter/setter pair
glGetProgramPipelineInfoLog GlGetProgramPipelineInfoLog
getter/setter pair
glGetProgramPipelineiv GlGetProgramPipelineiv
getter/setter pair
glGetProgramResourcefvNV GlGetProgramResourcefvNV
getter/setter pair
glGetProgramResourceIndex GlGetProgramResourceIndex
getter/setter pair
glGetProgramResourceiv GlGetProgramResourceiv
getter/setter pair
glGetProgramResourceLocation GlGetProgramResourceLocation
getter/setter pair
glGetProgramResourceLocationIndex GlGetProgramResourceLocationIndex
getter/setter pair
glGetProgramResourceName GlGetProgramResourceName
getter/setter pair
glGetProgramStageiv GlGetProgramStageiv
getter/setter pair
glGetQueryBufferObjecti64v GlGetQueryBufferObjecti64v
getter/setter pair
glGetQueryBufferObjectiv GlGetQueryBufferObjectiv
getter/setter pair
glGetQueryBufferObjectui64v GlGetQueryBufferObjectui64v
getter/setter pair
glGetQueryBufferObjectuiv GlGetQueryBufferObjectuiv
getter/setter pair
glGetQueryIndexediv GlGetQueryIndexediv
getter/setter pair
glGetQueryiv GlGetQueryiv
getter/setter pair
glGetQueryObjecti64v GlGetQueryObjecti64v
getter/setter pair
glGetQueryObjectiv GlGetQueryObjectiv
getter/setter pair
glGetQueryObjectui64v GlGetQueryObjectui64v
getter/setter pair
glGetQueryObjectuiv GlGetQueryObjectuiv
getter/setter pair
glGetRenderbufferParameteriv GlGetRenderbufferParameteriv
getter/setter pair
glGetSamplerParameterfv GlGetSamplerParameterfv
getter/setter pair
glGetSamplerParameterIiv GlGetSamplerParameterIiv
getter/setter pair
glGetSamplerParameterIuiv GlGetSamplerParameterIuiv
getter/setter pair
glGetSamplerParameteriv GlGetSamplerParameteriv
getter/setter pair
glGetShaderInfoLog GlGetShaderInfoLog
getter/setter pair
glGetShaderiv GlGetShaderiv
getter/setter pair
glGetShaderPrecisionFormat GlGetShaderPrecisionFormat
getter/setter pair
glGetShaderSource GlGetShaderSource
getter/setter pair
glGetShadingRateImagePaletteNV GlGetShadingRateImagePaletteNV
getter/setter pair
glGetShadingRateSampleLocationivNV GlGetShadingRateSampleLocationivNV
getter/setter pair
glGetStageIndexNV GlGetStageIndexNV
getter/setter pair
glGetString GlGetString
getter/setter pair
glGetStringi GlGetStringi
getter/setter pair
glGetSubroutineIndex GlGetSubroutineIndex
getter/setter pair
glGetSubroutineUniformLocation GlGetSubroutineUniformLocation
getter/setter pair
glGetSynciv GlGetSynciv
getter/setter pair
glGetTexImage GlGetTexImage
getter/setter pair
glGetTexLevelParameterfv GlGetTexLevelParameterfv
getter/setter pair
glGetTexLevelParameteriv GlGetTexLevelParameteriv
getter/setter pair
glGetTexParameterfv GlGetTexParameterfv
getter/setter pair
glGetTexParameterIiv GlGetTexParameterIiv
getter/setter pair
glGetTexParameterIuiv GlGetTexParameterIuiv
getter/setter pair
glGetTexParameteriv GlGetTexParameteriv
getter/setter pair
glGetTextureHandleARB GlGetTextureHandleARB
getter/setter pair
glGetTextureHandleNV GlGetTextureHandleNV
getter/setter pair
glGetTextureImage GlGetTextureImage
getter/setter pair
glGetTextureImageEXT GlGetTextureImageEXT
getter/setter pair
glGetTextureLevelParameterfv GlGetTextureLevelParameterfv
getter/setter pair
glGetTextureLevelParameterfvEXT GlGetTextureLevelParameterfvEXT
getter/setter pair
glGetTextureLevelParameteriv GlGetTextureLevelParameteriv
getter/setter pair
glGetTextureLevelParameterivEXT GlGetTextureLevelParameterivEXT
getter/setter pair
glGetTextureParameterfv GlGetTextureParameterfv
getter/setter pair
glGetTextureParameterfvEXT GlGetTextureParameterfvEXT
getter/setter pair
glGetTextureParameterIiv GlGetTextureParameterIiv
getter/setter pair
glGetTextureParameterIivEXT GlGetTextureParameterIivEXT
getter/setter pair
glGetTextureParameterIuiv GlGetTextureParameterIuiv
getter/setter pair
glGetTextureParameterIuivEXT GlGetTextureParameterIuivEXT
getter/setter pair
glGetTextureParameteriv GlGetTextureParameteriv
getter/setter pair
glGetTextureParameterivEXT GlGetTextureParameterivEXT
getter/setter pair
glGetTextureSamplerHandleARB GlGetTextureSamplerHandleARB
getter/setter pair
glGetTextureSamplerHandleNV GlGetTextureSamplerHandleNV
getter/setter pair
glGetTextureSubImage GlGetTextureSubImage
getter/setter pair
glGetTransformFeedbacki64_v GlGetTransformFeedbacki64_v
getter/setter pair
glGetTransformFeedbacki_v GlGetTransformFeedbacki_v
getter/setter pair
glGetTransformFeedbackiv GlGetTransformFeedbackiv
getter/setter pair
glGetTransformFeedbackVarying GlGetTransformFeedbackVarying
getter/setter pair
glGetUniformBlockIndex GlGetUniformBlockIndex
getter/setter pair
glGetUniformdv GlGetUniformdv
getter/setter pair
glGetUniformfv GlGetUniformfv
getter/setter pair
glGetUniformi64vARB GlGetUniformi64vARB
getter/setter pair
glGetUniformi64vNV GlGetUniformi64vNV
getter/setter pair
glGetUniformIndices GlGetUniformIndices
getter/setter pair
glGetUniformiv GlGetUniformiv
getter/setter pair
glGetUniformLocation GlGetUniformLocation
getter/setter pair
glGetUniformSubroutineuiv GlGetUniformSubroutineuiv
getter/setter pair
glGetUniformui64vARB GlGetUniformui64vARB
getter/setter pair
glGetUniformui64vNV GlGetUniformui64vNV
getter/setter pair
glGetUniformuiv GlGetUniformuiv
getter/setter pair
glGetVertexArrayIndexed64iv GlGetVertexArrayIndexed64iv
getter/setter pair
glGetVertexArrayIndexediv GlGetVertexArrayIndexediv
getter/setter pair
glGetVertexArrayIntegeri_vEXT GlGetVertexArrayIntegeri_vEXT
getter/setter pair
glGetVertexArrayIntegervEXT GlGetVertexArrayIntegervEXT
getter/setter pair
glGetVertexArrayiv GlGetVertexArrayiv
getter/setter pair
glGetVertexArrayPointeri_vEXT GlGetVertexArrayPointeri_vEXT
getter/setter pair
glGetVertexArrayPointervEXT GlGetVertexArrayPointervEXT
getter/setter pair
glGetVertexAttribdv GlGetVertexAttribdv
getter/setter pair
glGetVertexAttribfv GlGetVertexAttribfv
getter/setter pair
glGetVertexAttribIiv GlGetVertexAttribIiv
getter/setter pair
glGetVertexAttribIuiv GlGetVertexAttribIuiv
getter/setter pair
glGetVertexAttribiv GlGetVertexAttribiv
getter/setter pair
glGetVertexAttribLdv GlGetVertexAttribLdv
getter/setter pair
glGetVertexAttribLi64vNV GlGetVertexAttribLi64vNV
getter/setter pair
glGetVertexAttribLui64vARB GlGetVertexAttribLui64vARB
getter/setter pair
glGetVertexAttribLui64vNV GlGetVertexAttribLui64vNV
getter/setter pair
glGetVertexAttribPointerv GlGetVertexAttribPointerv
getter/setter pair
glGetVkProcAddrNV GlGetVkProcAddrNV
getter/setter pair
glHint GlHint
getter/setter pair
glIndexFormatNV GlIndexFormatNV
getter/setter pair
glInsertEventMarkerEXT GlInsertEventMarkerEXT
getter/setter pair
glInterpolatePathsNV GlInterpolatePathsNV
getter/setter pair
glInvalidateBufferData GlInvalidateBufferData
getter/setter pair
glInvalidateBufferSubData GlInvalidateBufferSubData
getter/setter pair
glInvalidateFramebuffer GlInvalidateFramebuffer
getter/setter pair
glInvalidateNamedFramebufferData GlInvalidateNamedFramebufferData
getter/setter pair
glInvalidateNamedFramebufferSubData GlInvalidateNamedFramebufferSubData
getter/setter pair
glInvalidateSubFramebuffer GlInvalidateSubFramebuffer
getter/setter pair
glInvalidateTexImage GlInvalidateTexImage
getter/setter pair
glInvalidateTexSubImage GlInvalidateTexSubImage
getter/setter pair
glIsBuffer GlIsBuffer
getter/setter pair
glIsBufferResidentNV GlIsBufferResidentNV
getter/setter pair
glIsCommandListNV GlIsCommandListNV
getter/setter pair
glIsEnabled GlIsEnabled
getter/setter pair
glIsEnabledi GlIsEnabledi
getter/setter pair
glIsEnabledIndexedEXT GlIsEnabledIndexedEXT
getter/setter pair
glIsFramebuffer GlIsFramebuffer
getter/setter pair
glIsImageHandleResidentARB GlIsImageHandleResidentARB
getter/setter pair
glIsImageHandleResidentNV GlIsImageHandleResidentNV
getter/setter pair
glIsNamedBufferResidentNV GlIsNamedBufferResidentNV
getter/setter pair
glIsNamedStringARB GlIsNamedStringARB
getter/setter pair
glIsPathNV GlIsPathNV
getter/setter pair
glIsPointInFillPathNV GlIsPointInFillPathNV
getter/setter pair
glIsPointInStrokePathNV GlIsPointInStrokePathNV
getter/setter pair
glIsProgram GlIsProgram
getter/setter pair
glIsProgramPipeline GlIsProgramPipeline
getter/setter pair
glIsQuery GlIsQuery
getter/setter pair
glIsRenderbuffer GlIsRenderbuffer
getter/setter pair
glIsSampler GlIsSampler
getter/setter pair
glIsShader GlIsShader
getter/setter pair
glIsStateNV GlIsStateNV
getter/setter pair
glIsSync GlIsSync
getter/setter pair
glIsTexture GlIsTexture
getter/setter pair
glIsTextureHandleResidentARB GlIsTextureHandleResidentARB
getter/setter pair
glIsTextureHandleResidentNV GlIsTextureHandleResidentNV
getter/setter pair
glIsTransformFeedback GlIsTransformFeedback
getter/setter pair
glIsVertexArray GlIsVertexArray
getter/setter pair
glLabelObjectEXT GlLabelObjectEXT
getter/setter pair
glLineWidth GlLineWidth
getter/setter pair
glLinkProgram GlLinkProgram
getter/setter pair
glListDrawCommandsStatesClientNV GlListDrawCommandsStatesClientNV
getter/setter pair
glLogicOp GlLogicOp
getter/setter pair
glMakeBufferNonResidentNV GlMakeBufferNonResidentNV
getter/setter pair
glMakeBufferResidentNV GlMakeBufferResidentNV
getter/setter pair
glMakeImageHandleNonResidentARB GlMakeImageHandleNonResidentARB
getter/setter pair
glMakeImageHandleNonResidentNV GlMakeImageHandleNonResidentNV
getter/setter pair
glMakeImageHandleResidentARB GlMakeImageHandleResidentARB
getter/setter pair
glMakeImageHandleResidentNV GlMakeImageHandleResidentNV
getter/setter pair
glMakeNamedBufferNonResidentNV GlMakeNamedBufferNonResidentNV
getter/setter pair
glMakeNamedBufferResidentNV GlMakeNamedBufferResidentNV
getter/setter pair
glMakeTextureHandleNonResidentARB GlMakeTextureHandleNonResidentARB
getter/setter pair
glMakeTextureHandleNonResidentNV GlMakeTextureHandleNonResidentNV
getter/setter pair
glMakeTextureHandleResidentARB GlMakeTextureHandleResidentARB
getter/setter pair
glMakeTextureHandleResidentNV GlMakeTextureHandleResidentNV
getter/setter pair
glMapBuffer GlMapBuffer
getter/setter pair
glMapBufferRange GlMapBufferRange
getter/setter pair
glMapNamedBuffer GlMapNamedBuffer
getter/setter pair
glMapNamedBufferEXT GlMapNamedBufferEXT
getter/setter pair
glMapNamedBufferRange