openGL/opengl-desktop/src/opengl_header library
Constants
- GL_ACCUM_ADJACENT_PAIRS_NV → const int
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
- GL_ACTIVE_ATTRIBUTES → const int
- GL_ACTIVE_PROGRAM → const int
- GL_ACTIVE_PROGRAM_EXT → const int
- GL_ACTIVE_RESOURCES → const int
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
- GL_ACTIVE_SUBROUTINES → const int
- GL_ACTIVE_TEXTURE → const int
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
- GL_ACTIVE_UNIFORM_BLOCKS → const int
- GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
- GL_ACTIVE_UNIFORMS → const int
- GL_ACTIVE_VARIABLES → const int
- GL_ADJACENT_PAIRS_NV → const int
- GL_AFFINE_2D_NV → const int
- GL_AFFINE_3D_NV → const int
- GL_ALIASED_LINE_WIDTH_RANGE → const int
- GL_ALL_BARRIER_BITS → const int
- GL_ALL_SHADER_BITS → const int
- GL_ALPHA → const int
- GL_ALPHA_REF_COMMAND_NV → const int
- GL_ALREADY_SIGNALED → const int
- GL_ALWAYS → const int
- GL_AMD_framebuffer_multisample_advanced → const int
- GL_AMD_performance_monitor → const int
- GL_AND → const int
- GL_AND_INVERTED → const int
- GL_AND_REVERSE → const int
- GL_ANY_SAMPLES_PASSED → const int
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
- GL_APPLE_rgb_422 → const int
- GL_ARB_arrays_of_arrays → const int
- GL_ARB_base_instance → const int
- GL_ARB_bindless_texture → const int
- GL_ARB_blend_func_extended → const int
- GL_ARB_buffer_storage → const int
- GL_ARB_cl_event → const int
- GL_ARB_clear_buffer_object → const int
- GL_ARB_clear_texture → const int
- GL_ARB_clip_control → const int
- GL_ARB_compressed_texture_pixel_storage → const int
- GL_ARB_compute_shader → const int
- GL_ARB_compute_variable_group_size → const int
- GL_ARB_conditional_render_inverted → const int
- GL_ARB_conservative_depth → const int
- GL_ARB_copy_buffer → const int
- GL_ARB_copy_image → const int
- GL_ARB_cull_distance → const int
- GL_ARB_debug_output → const int
- GL_ARB_depth_buffer_float → const int
- GL_ARB_depth_clamp → const int
- GL_ARB_derivative_control → const int
- GL_ARB_direct_state_access → const int
- GL_ARB_draw_buffers_blend → const int
- GL_ARB_draw_elements_base_vertex → const int
- GL_ARB_draw_indirect → const int
- GL_ARB_draw_instanced → const int
- GL_ARB_enhanced_layouts → const int
- GL_ARB_ES2_compatibility → const int
- GL_ARB_ES3_1_compatibility → const int
- GL_ARB_ES3_2_compatibility → const int
- GL_ARB_ES3_compatibility → const int
- GL_ARB_explicit_attrib_location → const int
- GL_ARB_explicit_uniform_location → const int
- GL_ARB_fragment_coord_conventions → const int
- GL_ARB_fragment_layer_viewport → const int
- GL_ARB_fragment_shader_interlock → const int
- GL_ARB_framebuffer_no_attachments → const int
- GL_ARB_framebuffer_object → const int
- GL_ARB_framebuffer_sRGB → const int
- GL_ARB_geometry_shader4 → const int
- GL_ARB_get_program_binary → const int
- GL_ARB_get_texture_sub_image → const int
- GL_ARB_gl_spirv → const int
- GL_ARB_gpu_shader5 → const int
- GL_ARB_gpu_shader_fp64 → const int
- GL_ARB_gpu_shader_int64 → const int
- GL_ARB_half_float_vertex → const int
- GL_ARB_imaging → const int
- GL_ARB_indirect_parameters → const int
- GL_ARB_instanced_arrays → const int
- GL_ARB_internalformat_query → const int
- GL_ARB_internalformat_query2 → const int
- GL_ARB_invalidate_subdata → const int
- GL_ARB_map_buffer_alignment → const int
- GL_ARB_map_buffer_range → const int
- GL_ARB_multi_bind → const int
- GL_ARB_multi_draw_indirect → const int
- GL_ARB_occlusion_query2 → const int
- GL_ARB_parallel_shader_compile → const int
- GL_ARB_pipeline_statistics_query → const int
- GL_ARB_pixel_buffer_object → const int
- GL_ARB_polygon_offset_clamp → const int
- GL_ARB_post_depth_coverage → const int
- GL_ARB_program_interface_query → const int
- GL_ARB_provoking_vertex → const int
- GL_ARB_query_buffer_object → const int
- GL_ARB_robust_buffer_access_behavior → const int
- GL_ARB_robustness → const int
- GL_ARB_robustness_isolation → const int
- GL_ARB_sample_locations → const int
- GL_ARB_sample_shading → const int
- GL_ARB_sampler_objects → const int
- GL_ARB_seamless_cube_map → const int
- GL_ARB_seamless_cubemap_per_texture → const int
- GL_ARB_separate_shader_objects → const int
- GL_ARB_shader_atomic_counter_ops → const int
- GL_ARB_shader_atomic_counters → const int
- GL_ARB_shader_ballot → const int
- GL_ARB_shader_bit_encoding → const int
- GL_ARB_shader_clock → const int
- GL_ARB_shader_draw_parameters → const int
- GL_ARB_shader_group_vote → const int
- GL_ARB_shader_image_load_store → const int
- GL_ARB_shader_image_size → const int
- GL_ARB_shader_precision → const int
- GL_ARB_shader_stencil_export → const int
- GL_ARB_shader_storage_buffer_object → const int
- GL_ARB_shader_subroutine → const int
- GL_ARB_shader_texture_image_samples → const int
- GL_ARB_shader_viewport_layer_array → const int
- GL_ARB_shading_language_420pack → const int
- GL_ARB_shading_language_include → const int
- GL_ARB_shading_language_packing → const int
- GL_ARB_sparse_buffer → const int
- GL_ARB_sparse_texture → const int
- GL_ARB_sparse_texture2 → const int
- GL_ARB_sparse_texture_clamp → const int
- GL_ARB_spirv_extensions → const int
- GL_ARB_stencil_texturing → const int
- GL_ARB_sync → const int
- GL_ARB_tessellation_shader → const int
- GL_ARB_texture_barrier → const int
- GL_ARB_texture_border_clamp → const int
- GL_ARB_texture_buffer_object → const int
- GL_ARB_texture_buffer_object_rgb32 → const int
- GL_ARB_texture_buffer_range → const int
- GL_ARB_texture_compression_bptc → const int
- GL_ARB_texture_compression_rgtc → const int
- GL_ARB_texture_cube_map_array → const int
- GL_ARB_texture_filter_anisotropic → const int
- GL_ARB_texture_filter_minmax → const int
- GL_ARB_texture_gather → const int
- GL_ARB_texture_mirror_clamp_to_edge → const int
- GL_ARB_texture_mirrored_repeat → const int
- GL_ARB_texture_multisample → const int
- GL_ARB_texture_non_power_of_two → const int
- GL_ARB_texture_query_levels → const int
- GL_ARB_texture_query_lod → const int
- GL_ARB_texture_rg → const int
- GL_ARB_texture_rgb10_a2ui → const int
- GL_ARB_texture_stencil8 → const int
- GL_ARB_texture_storage → const int
- GL_ARB_texture_storage_multisample → const int
- GL_ARB_texture_swizzle → const int
- GL_ARB_texture_view → const int
- GL_ARB_timer_query → const int
- GL_ARB_transform_feedback2 → const int
- GL_ARB_transform_feedback3 → const int
- GL_ARB_transform_feedback_instanced → const int
- GL_ARB_transform_feedback_overflow_query → const int
- GL_ARB_uniform_buffer_object → const int
- GL_ARB_vertex_array_bgra → const int
- GL_ARB_vertex_array_object → const int
- GL_ARB_vertex_attrib_64bit → const int
- GL_ARB_vertex_attrib_binding → const int
- GL_ARB_vertex_type_10f_11f_11f_rev → const int
- GL_ARB_vertex_type_2_10_10_10_rev → const int
- GL_ARB_viewport_array → const int
- GL_ARC_TO_NV → const int
- GL_ARRAY_BUFFER → const int
- GL_ARRAY_BUFFER_BINDING → const int
- GL_ARRAY_SIZE → const int
- GL_ARRAY_STRIDE → const int
- GL_ATOMIC_COUNTER_BARRIER_BIT → const int
- GL_ATOMIC_COUNTER_BUFFER → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
- GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
- GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_ATOMIC_COUNTER_BUFFER_START → const int
- GL_ATTACHED_MEMORY_OBJECT_NV → const int
- GL_ATTACHED_MEMORY_OFFSET_NV → const int
- GL_ATTACHED_SHADERS → const int
- GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
- GL_AUTO_GENERATE_MIPMAP → const int
- GL_BACK → const int
- GL_BACK_LEFT → const int
- GL_BACK_RIGHT → const int
- GL_BEVEL_NV → const int
- GL_BGR → const int
- GL_BGR_INTEGER → const int
- GL_BGRA → const int
- GL_BGRA_INTEGER → const int
- GL_BLACKHOLE_RENDER_INTEL → const int
- GL_BLEND → const int
- GL_BLEND_ADVANCED_COHERENT_KHR → const int
- GL_BLEND_ADVANCED_COHERENT_NV → const int
- GL_BLEND_COLOR → const int
- GL_BLEND_COLOR_COMMAND_NV → const int
- GL_BLEND_DST → const int
- GL_BLEND_DST_ALPHA → const int
- GL_BLEND_DST_RGB → const int
- GL_BLEND_EQUATION → const int
- GL_BLEND_EQUATION_ALPHA → const int
- GL_BLEND_EQUATION_RGB → const int
- GL_BLEND_OVERLAP_NV → const int
- GL_BLEND_PREMULTIPLIED_SRC_NV → const int
- GL_BLEND_SRC → const int
- GL_BLEND_SRC_ALPHA → const int
- GL_BLEND_SRC_RGB → const int
- GL_BLOCK_INDEX → const int
- GL_BLUE → const int
- GL_BLUE_INTEGER → const int
- GL_BLUE_NV → const int
- GL_BOLD_BIT_NV → const int
- GL_BOOL → const int
- GL_BOOL_VEC2 → const int
- GL_BOOL_VEC3 → const int
- GL_BOOL_VEC4 → const int
- GL_BOUNDING_BOX_NV → const int
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
- GL_BUFFER → const int
- GL_BUFFER_ACCESS → const int
- GL_BUFFER_ACCESS_FLAGS → const int
- GL_BUFFER_BINDING → const int
- GL_BUFFER_DATA_SIZE → const int
- GL_BUFFER_GPU_ADDRESS_NV → const int
- GL_BUFFER_IMMUTABLE_STORAGE → const int
- GL_BUFFER_MAP_LENGTH → const int
- GL_BUFFER_MAP_OFFSET → const int
- GL_BUFFER_MAP_POINTER → const int
- GL_BUFFER_MAPPED → const int
- GL_BUFFER_OBJECT_EXT → const int
- GL_BUFFER_SIZE → const int
- GL_BUFFER_STORAGE_FLAGS → const int
- GL_BUFFER_UPDATE_BARRIER_BIT → const int
- GL_BUFFER_USAGE → const int
- GL_BUFFER_VARIABLE → const int
- GL_BYTE → const int
- GL_CAVEAT_SUPPORT → const int
- GL_CCW → const int
- GL_CIRCULAR_CCW_ARC_TO_NV → const int
- GL_CIRCULAR_CW_ARC_TO_NV → const int
- GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
- GL_CLAMP_READ_COLOR → const int
- GL_CLAMP_TO_BORDER → const int
- GL_CLAMP_TO_BORDER_ARB → const int
- GL_CLAMP_TO_EDGE → const int
- GL_CLEAR → const int
- GL_CLEAR_BUFFER → const int
- GL_CLEAR_TEXTURE → const int
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
- GL_CLIENT_STORAGE_BIT → const int
- GL_CLIP_DEPTH_MODE → const int
- GL_CLIP_DISTANCE0 → const int
- GL_CLIP_DISTANCE1 → const int
- GL_CLIP_DISTANCE2 → const int
- GL_CLIP_DISTANCE3 → const int
- GL_CLIP_DISTANCE4 → const int
- GL_CLIP_DISTANCE5 → const int
- GL_CLIP_DISTANCE6 → const int
- GL_CLIP_DISTANCE7 → const int
- GL_CLIP_ORIGIN → const int
- GL_CLIPPING_INPUT_PRIMITIVES → const int
- GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
- GL_CLIPPING_OUTPUT_PRIMITIVES → const int
- GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
- GL_CLOSE_PATH_NV → const int
- GL_COLOR → const int
- GL_COLOR_ARRAY_ADDRESS_NV → const int
- GL_COLOR_ARRAY_LENGTH_NV → const int
- GL_COLOR_ATTACHMENT0 → const int
- GL_COLOR_ATTACHMENT1 → const int
- GL_COLOR_ATTACHMENT10 → const int
- GL_COLOR_ATTACHMENT11 → const int
- GL_COLOR_ATTACHMENT12 → const int
- GL_COLOR_ATTACHMENT13 → const int
- GL_COLOR_ATTACHMENT14 → const int
- GL_COLOR_ATTACHMENT15 → const int
- GL_COLOR_ATTACHMENT16 → const int
- GL_COLOR_ATTACHMENT17 → const int
- GL_COLOR_ATTACHMENT18 → const int
- GL_COLOR_ATTACHMENT19 → const int
- GL_COLOR_ATTACHMENT2 → const int
- GL_COLOR_ATTACHMENT20 → const int
- GL_COLOR_ATTACHMENT21 → const int
- GL_COLOR_ATTACHMENT22 → const int
- GL_COLOR_ATTACHMENT23 → const int
- GL_COLOR_ATTACHMENT24 → const int
- GL_COLOR_ATTACHMENT25 → const int
- GL_COLOR_ATTACHMENT26 → const int
- GL_COLOR_ATTACHMENT27 → const int
- GL_COLOR_ATTACHMENT28 → const int
- GL_COLOR_ATTACHMENT29 → const int
- GL_COLOR_ATTACHMENT3 → const int
- GL_COLOR_ATTACHMENT30 → const int
- GL_COLOR_ATTACHMENT31 → const int
- GL_COLOR_ATTACHMENT4 → const int
- GL_COLOR_ATTACHMENT5 → const int
- GL_COLOR_ATTACHMENT6 → const int
- GL_COLOR_ATTACHMENT7 → const int
- GL_COLOR_ATTACHMENT8 → const int
- GL_COLOR_ATTACHMENT9 → const int
- GL_COLOR_BUFFER_BIT → const int
- GL_COLOR_CLEAR_VALUE → const int
- GL_COLOR_COMPONENTS → const int
- GL_COLOR_ENCODING → const int
- GL_COLOR_LOGIC_OP → const int
- GL_COLOR_RENDERABLE → const int
- GL_COLOR_SAMPLES_NV → const int
- GL_COLOR_WRITEMASK → const int
- GL_COLORBURN_KHR → const int
- GL_COLORBURN_NV → const int
- GL_COLORDODGE_KHR → const int
- GL_COLORDODGE_NV → const int
- GL_COMMAND_BARRIER_BIT → const int
- GL_COMPARE_REF_TO_TEXTURE → const int
- GL_COMPATIBLE_SUBROUTINES → const int
- GL_COMPILE_STATUS → const int
- GL_COMPLETION_STATUS_ARB → const int
- GL_COMPLETION_STATUS_KHR → const int
- GL_COMPRESSED_R11_EAC → const int
- GL_COMPRESSED_RED → const int
- GL_COMPRESSED_RED_RGTC1 → const int
- GL_COMPRESSED_RG → const int
- GL_COMPRESSED_RG11_EAC → const int
- GL_COMPRESSED_RG_RGTC2 → const int
- GL_COMPRESSED_RGB → const int
- GL_COMPRESSED_RGB8_ETC2 → const int
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA → const int
- GL_COMPRESSED_RGBA8_ETC2_EAC → const int
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM → const int
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
- GL_COMPRESSED_SIGNED_R11_EAC → const int
- GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
- GL_COMPRESSED_SIGNED_RG11_EAC → const int
- GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
- GL_COMPRESSED_SRGB → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
- GL_COMPRESSED_SRGB8_ETC2 → const int
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
- GL_COMPRESSED_SRGB_ALPHA → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
- GL_COMPRESSED_TEXTURE_FORMATS → const int
- GL_COMPUTE_SHADER → const int
- GL_COMPUTE_SHADER_BIT → const int
- GL_COMPUTE_SHADER_INVOCATIONS → const int
- GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
- GL_COMPUTE_SUBROUTINE → const int
- GL_COMPUTE_SUBROUTINE_UNIFORM → const int
- GL_COMPUTE_TEXTURE → const int
- GL_COMPUTE_WORK_GROUP_SIZE → const int
- GL_CONDITION_SATISFIED → const int
- GL_CONFORMANT_NV → const int
- GL_CONIC_CURVE_TO_NV → const int
- GL_CONJOINT_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_NV → const int
- GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
- GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
- GL_CONSERVATIVE_RASTERIZATION_NV → const int
- GL_CONSTANT_ALPHA → const int
- GL_CONSTANT_COLOR → const int
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
- GL_CONTEXT_CORE_PROFILE_BIT → const int
- GL_CONTEXT_FLAG_DEBUG_BIT → const int
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
- GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
- GL_CONTEXT_FLAGS → const int
- GL_CONTEXT_LOST → const int
- GL_CONTEXT_PROFILE_MASK → const int
- GL_CONTEXT_RELEASE_BEHAVIOR → const int
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
- GL_CONTEXT_ROBUST_ACCESS → const int
- GL_CONTRAST_NV → const int
- GL_CONVEX_HULL_NV → const int
- GL_COPY → const int
- GL_COPY_INVERTED → const int
- GL_COPY_READ_BUFFER → const int
- GL_COPY_READ_BUFFER_BINDING → const int
- GL_COPY_WRITE_BUFFER → const int
- GL_COPY_WRITE_BUFFER_BINDING → const int
- GL_COUNT_DOWN_NV → const int
- GL_COUNT_UP_NV → const int
- GL_COUNTER_RANGE_AMD → const int
- GL_COUNTER_TYPE_AMD → const int
- GL_COVERAGE_MODULATION_NV → const int
- GL_COVERAGE_MODULATION_TABLE_NV → const int
- GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
- GL_CUBIC_CURVE_TO_NV → const int
- GL_CULL_FACE → const int
- GL_CULL_FACE_MODE → const int
- GL_CURRENT_PROGRAM → const int
- GL_CURRENT_QUERY → const int
- GL_CURRENT_VERTEX_ATTRIB → const int
- GL_CW → const int
- GL_DARKEN_KHR → const int
- GL_DARKEN_NV → const int
- GL_DEBUG_CALLBACK_FUNCTION → const int
- GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
- GL_DEBUG_CALLBACK_USER_PARAM → const int
- GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
- GL_DEBUG_GROUP_STACK_DEPTH → const int
- GL_DEBUG_LOGGED_MESSAGES → const int
- GL_DEBUG_LOGGED_MESSAGES_ARB → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
- GL_DEBUG_OUTPUT → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
- GL_DEBUG_SEVERITY_HIGH → const int
- GL_DEBUG_SEVERITY_HIGH_ARB → const int
- GL_DEBUG_SEVERITY_LOW → const int
- GL_DEBUG_SEVERITY_LOW_ARB → const int
- GL_DEBUG_SEVERITY_MEDIUM → const int
- GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
- GL_DEBUG_SEVERITY_NOTIFICATION → const int
- GL_DEBUG_SOURCE_API → const int
- GL_DEBUG_SOURCE_API_ARB → const int
- GL_DEBUG_SOURCE_APPLICATION → const int
- GL_DEBUG_SOURCE_APPLICATION_ARB → const int
- GL_DEBUG_SOURCE_OTHER → const int
- GL_DEBUG_SOURCE_OTHER_ARB → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER → const int
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
- GL_DEBUG_SOURCE_THIRD_PARTY → const int
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
- GL_DEBUG_TYPE_ERROR → const int
- GL_DEBUG_TYPE_ERROR_ARB → const int
- GL_DEBUG_TYPE_MARKER → const int
- GL_DEBUG_TYPE_OTHER → const int
- GL_DEBUG_TYPE_OTHER_ARB → const int
- GL_DEBUG_TYPE_PERFORMANCE → const int
- GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
- GL_DEBUG_TYPE_POP_GROUP → const int
- GL_DEBUG_TYPE_PORTABILITY → const int
- GL_DEBUG_TYPE_PORTABILITY_ARB → const int
- GL_DEBUG_TYPE_PUSH_GROUP → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
- GL_DECODE_EXT → const int
- GL_DECR → const int
- GL_DECR_WRAP → const int
- GL_DELETE_STATUS → const int
- GL_DEPTH → const int
- GL_DEPTH24_STENCIL8 → const int
- GL_DEPTH32F_STENCIL8 → const int
- GL_DEPTH32F_STENCIL8_NV → const int
- GL_DEPTH_ATTACHMENT → const int
- GL_DEPTH_BUFFER_BIT → const int
- GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
- GL_DEPTH_CLAMP → const int
- GL_DEPTH_CLEAR_VALUE → const int
- GL_DEPTH_COMPONENT → const int
- GL_DEPTH_COMPONENT16 → const int
- GL_DEPTH_COMPONENT24 → const int
- GL_DEPTH_COMPONENT32 → const int
- GL_DEPTH_COMPONENT32F → const int
- GL_DEPTH_COMPONENT32F_NV → const int
- GL_DEPTH_COMPONENTS → const int
- GL_DEPTH_FUNC → const int
- GL_DEPTH_RANGE → const int
- GL_DEPTH_RENDERABLE → const int
- GL_DEPTH_SAMPLES_NV → const int
- GL_DEPTH_STENCIL → const int
- GL_DEPTH_STENCIL_ATTACHMENT → const int
- GL_DEPTH_STENCIL_TEXTURE_MODE → const int
- GL_DEPTH_TEST → const int
- GL_DEPTH_WRITEMASK → const int
- GL_DETACHED_BUFFERS_NV → const int
- GL_DETACHED_MEMORY_INCARNATION_NV → const int
- GL_DETACHED_TEXTURES_NV → const int
- GL_DIFFERENCE_KHR → const int
- GL_DIFFERENCE_NV → const int
- GL_DISJOINT_NV → const int
- GL_DISPATCH_INDIRECT_BUFFER → const int
- GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
- GL_DITHER → const int
- GL_DONT_CARE → const int
- GL_DOUBLE → const int
- GL_DOUBLE_MAT2 → const int
- GL_DOUBLE_MAT2x3 → const int
- GL_DOUBLE_MAT2x4 → const int
- GL_DOUBLE_MAT3 → const int
- GL_DOUBLE_MAT3x2 → const int
- GL_DOUBLE_MAT3x4 → const int
- GL_DOUBLE_MAT4 → const int
- GL_DOUBLE_MAT4x2 → const int
- GL_DOUBLE_MAT4x3 → const int
- GL_DOUBLE_VEC2 → const int
- GL_DOUBLE_VEC3 → const int
- GL_DOUBLE_VEC4 → const int
- GL_DOUBLEBUFFER → const int
- GL_DRAW_ARRAYS_COMMAND_NV → const int
- GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
- GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
- GL_DRAW_BUFFER → const int
- GL_DRAW_BUFFER0 → const int
- GL_DRAW_BUFFER1 → const int
- GL_DRAW_BUFFER10 → const int
- GL_DRAW_BUFFER11 → const int
- GL_DRAW_BUFFER12 → const int
- GL_DRAW_BUFFER13 → const int
- GL_DRAW_BUFFER14 → const int
- GL_DRAW_BUFFER15 → const int
- GL_DRAW_BUFFER2 → const int
- GL_DRAW_BUFFER3 → const int
- GL_DRAW_BUFFER4 → const int
- GL_DRAW_BUFFER5 → const int
- GL_DRAW_BUFFER6 → const int
- GL_DRAW_BUFFER7 → const int
- GL_DRAW_BUFFER8 → const int
- GL_DRAW_BUFFER9 → const int
- GL_DRAW_ELEMENTS_COMMAND_NV → const int
- GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
- GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
- GL_DRAW_FRAMEBUFFER → const int
- GL_DRAW_FRAMEBUFFER_BINDING → const int
- GL_DRAW_INDIRECT_ADDRESS_NV → const int
- GL_DRAW_INDIRECT_BUFFER → const int
- GL_DRAW_INDIRECT_BUFFER_BINDING → const int
- GL_DRAW_INDIRECT_LENGTH_NV → const int
- GL_DRAW_INDIRECT_UNIFIED_NV → const int
- GL_DST_ALPHA → const int
- GL_DST_ATOP_NV → const int
- GL_DST_COLOR → const int
- GL_DST_IN_NV → const int
- GL_DST_NV → const int
- GL_DST_OUT_NV → const int
- GL_DST_OVER_NV → const int
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
- GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
- GL_DYNAMIC_COPY → const int
- GL_DYNAMIC_DRAW → const int
- GL_DYNAMIC_READ → const int
- GL_DYNAMIC_STORAGE_BIT → const int
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
- GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
- GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
- GL_ELEMENT_ADDRESS_COMMAND_NV → const int
- GL_ELEMENT_ARRAY_ADDRESS_NV → const int
- GL_ELEMENT_ARRAY_BARRIER_BIT → const int
- GL_ELEMENT_ARRAY_BUFFER → const int
- GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
- GL_ELEMENT_ARRAY_LENGTH_NV → const int
- GL_ELEMENT_ARRAY_UNIFIED_NV → const int
- GL_EQUAL → const int
- GL_EQUIV → const int
- GL_EXCLUSION_KHR → const int
- GL_EXCLUSION_NV → const int
- GL_EXCLUSIVE_EXT → const int
- GL_EXT_debug_label → const int
- GL_EXT_debug_marker → const int
- GL_EXT_direct_state_access → const int
- GL_EXT_draw_instanced → const int
- GL_EXT_EGL_image_storage → const int
- GL_EXT_EGL_sync → const int
- GL_EXT_multiview_tessellation_geometry_shader → const int
- GL_EXT_multiview_texture_multisample → const int
- GL_EXT_multiview_timer_query → const int
- GL_EXT_polygon_offset_clamp → const int
- GL_EXT_post_depth_coverage → const int
- GL_EXT_raster_multisample → const int
- GL_EXT_separate_shader_objects → const int
- GL_EXT_shader_framebuffer_fetch → const int
- GL_EXT_shader_framebuffer_fetch_non_coherent → const int
- GL_EXT_shader_integer_mix → const int
- GL_EXT_texture_compression_s3tc → const int
- GL_EXT_texture_filter_minmax → const int
- GL_EXT_texture_shadow_lod → const int
- GL_EXT_texture_sRGB_decode → const int
- GL_EXT_texture_sRGB_R8 → const int
- GL_EXT_texture_sRGB_RG8 → const int
- GL_EXT_window_rectangles → const int
- GL_EXTENSIONS → const int
- GL_FACTOR_MAX_AMD → const int
- GL_FACTOR_MIN_AMD → const int
- GL_FALSE → const int
- GL_FASTEST → const int
- GL_FILE_NAME_NV → const int
- GL_FILL → const int
- GL_FILL_RECTANGLE_NV → const int
- GL_FILTER → const int
- GL_FIRST_TO_REST_NV → const int
- GL_FIRST_VERTEX_CONVENTION → const int
- GL_FIXED → const int
- GL_FIXED_ONLY → const int
- GL_FLOAT → const int
- GL_FLOAT16_NV → const int
- GL_FLOAT16_VEC2_NV → const int
- GL_FLOAT16_VEC3_NV → const int
- GL_FLOAT16_VEC4_NV → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
- GL_FLOAT_MAT2 → const int
- GL_FLOAT_MAT2x3 → const int
- GL_FLOAT_MAT2x4 → const int
- GL_FLOAT_MAT3 → const int
- GL_FLOAT_MAT3x2 → const int
- GL_FLOAT_MAT3x4 → const int
- GL_FLOAT_MAT4 → const int
- GL_FLOAT_MAT4x2 → const int
- GL_FLOAT_MAT4x3 → const int
- GL_FLOAT_VEC2 → const int
- GL_FLOAT_VEC3 → const int
- GL_FLOAT_VEC4 → const int
- GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
- GL_FOG_COORD_ARRAY_LENGTH_NV → const int
- GL_FONT_ASCENDER_BIT_NV → const int
- GL_FONT_DESCENDER_BIT_NV → const int
- GL_FONT_GLYPHS_AVAILABLE_NV → const int
- GL_FONT_HAS_KERNING_BIT_NV → const int
- GL_FONT_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
- GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
- GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
- GL_FONT_TARGET_UNAVAILABLE_NV → const int
- GL_FONT_UNAVAILABLE_NV → const int
- GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
- GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
- GL_FONT_UNINTELLIGIBLE_NV → const int
- GL_FONT_UNITS_PER_EM_BIT_NV → const int
- GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
- GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
- GL_FRACTIONAL_EVEN → const int
- GL_FRACTIONAL_ODD → const int
- GL_FRAGMENT_COVERAGE_COLOR_NV → const int
- GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
- GL_FRAGMENT_INPUT_NV → const int
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
- GL_FRAGMENT_SHADER → const int
- GL_FRAGMENT_SHADER_BIT → const int
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
- GL_FRAGMENT_SHADER_INVOCATIONS → const int
- GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
- GL_FRAGMENT_SUBROUTINE → const int
- GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
- GL_FRAGMENT_TEXTURE → const int
- GL_FRAMEBUFFER → const int
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
- GL_FRAMEBUFFER_BARRIER_BIT → const int
- GL_FRAMEBUFFER_BINDING → const int
- GL_FRAMEBUFFER_BLEND → const int
- GL_FRAMEBUFFER_COMPLETE → const int
- GL_FRAMEBUFFER_DEFAULT → const int
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
- GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
- GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
- GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
- GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
- GL_FRAMEBUFFER_FLIP_X_MESA → const int
- GL_FRAMEBUFFER_FLIP_Y_MESA → const int
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
- GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
- GL_FRAMEBUFFER_RENDERABLE → const int
- GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
- GL_FRAMEBUFFER_SRGB → const int
- GL_FRAMEBUFFER_SWAP_XY_MESA → const int
- GL_FRAMEBUFFER_UNDEFINED → const int
- GL_FRAMEBUFFER_UNSUPPORTED → const int
- GL_FRONT → const int
- GL_FRONT_AND_BACK → const int
- GL_FRONT_FACE → const int
- GL_FRONT_FACE_COMMAND_NV → const int
- GL_FRONT_LEFT → const int
- GL_FRONT_RIGHT → const int
- GL_FULL_SUPPORT → const int
- GL_FUNC_ADD → const int
- GL_FUNC_REVERSE_SUBTRACT → const int
- GL_FUNC_SUBTRACT → const int
- GL_GEOMETRY_INPUT_TYPE → const int
- GL_GEOMETRY_INPUT_TYPE_ARB → const int
- GL_GEOMETRY_OUTPUT_TYPE → const int
- GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
- GL_GEOMETRY_SHADER → const int
- GL_GEOMETRY_SHADER_ARB → const int
- GL_GEOMETRY_SHADER_BIT → const int
- GL_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
- GL_GEOMETRY_SUBROUTINE → const int
- GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
- GL_GEOMETRY_TEXTURE → const int
- GL_GEOMETRY_VERTICES_OUT → const int
- GL_GEOMETRY_VERTICES_OUT_ARB → const int
- GL_GEQUAL → const int
- GL_GET_TEXTURE_IMAGE_FORMAT → const int
- GL_GET_TEXTURE_IMAGE_TYPE → const int
- GL_GLYPH_HAS_KERNING_BIT_NV → const int
- GL_GLYPH_HEIGHT_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
- GL_GLYPH_WIDTH_BIT_NV → const int
- GL_GPU_ADDRESS_NV → const int
- GL_GREATER → const int
- GL_GREEN → const int
- GL_GREEN_INTEGER → const int
- GL_GREEN_NV → const int
- GL_GUILTY_CONTEXT_RESET → const int
- GL_GUILTY_CONTEXT_RESET_ARB → const int
- GL_HALF_FLOAT → const int
- GL_HARDLIGHT_KHR → const int
- GL_HARDLIGHT_NV → const int
- GL_HARDMIX_NV → const int
- GL_HIGH_FLOAT → const int
- GL_HIGH_INT → const int
- GL_HORIZONTAL_LINE_TO_NV → const int
- GL_HSL_COLOR_KHR → const int
- GL_HSL_COLOR_NV → const int
- GL_HSL_HUE_KHR → const int
- GL_HSL_HUE_NV → const int
- GL_HSL_LUMINOSITY_KHR → const int
- GL_HSL_LUMINOSITY_NV → const int
- GL_HSL_SATURATION_KHR → const int
- GL_HSL_SATURATION_NV → const int
- GL_IMAGE_1D → const int
- GL_IMAGE_1D_ARRAY → const int
- GL_IMAGE_2D → const int
- GL_IMAGE_2D_ARRAY → const int
- GL_IMAGE_2D_MULTISAMPLE → const int
- GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_IMAGE_2D_RECT → const int
- GL_IMAGE_3D → const int
- GL_IMAGE_BINDING_ACCESS → const int
- GL_IMAGE_BINDING_FORMAT → const int
- GL_IMAGE_BINDING_LAYER → const int
- GL_IMAGE_BINDING_LAYERED → const int
- GL_IMAGE_BINDING_LEVEL → const int
- GL_IMAGE_BINDING_NAME → const int
- GL_IMAGE_BUFFER → const int
- GL_IMAGE_CLASS_10_10_10_2 → const int
- GL_IMAGE_CLASS_11_11_10 → const int
- GL_IMAGE_CLASS_1_X_16 → const int
- GL_IMAGE_CLASS_1_X_32 → const int
- GL_IMAGE_CLASS_1_X_8 → const int
- GL_IMAGE_CLASS_2_X_16 → const int
- GL_IMAGE_CLASS_2_X_32 → const int
- GL_IMAGE_CLASS_2_X_8 → const int
- GL_IMAGE_CLASS_4_X_16 → const int
- GL_IMAGE_CLASS_4_X_32 → const int
- GL_IMAGE_CLASS_4_X_8 → const int
- GL_IMAGE_COMPATIBILITY_CLASS → const int
- GL_IMAGE_CUBE → const int
- GL_IMAGE_CUBE_MAP_ARRAY → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
- GL_IMAGE_PIXEL_FORMAT → const int
- GL_IMAGE_PIXEL_TYPE → const int
- GL_IMAGE_TEXEL_SIZE → const int
- GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
- GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
- GL_INCLUSIVE_EXT → const int
- GL_INCR → const int
- GL_INCR_WRAP → const int
- GL_INDEX_ARRAY_ADDRESS_NV → const int
- GL_INDEX_ARRAY_LENGTH_NV → const int
- GL_INFO_LOG_LENGTH → const int
- GL_INNOCENT_CONTEXT_RESET → const int
- GL_INNOCENT_CONTEXT_RESET_ARB → const int
- GL_INT → const int
- GL_INT16_NV → const int
- GL_INT16_VEC2_NV → const int
- GL_INT16_VEC3_NV → const int
- GL_INT16_VEC4_NV → const int
- GL_INT64_ARB → const int
- GL_INT64_NV → const int
- GL_INT64_VEC2_ARB → const int
- GL_INT64_VEC2_NV → const int
- GL_INT64_VEC3_ARB → const int
- GL_INT64_VEC3_NV → const int
- GL_INT64_VEC4_ARB → const int
- GL_INT64_VEC4_NV → const int
- GL_INT8_NV → const int
- GL_INT8_VEC2_NV → const int
- GL_INT8_VEC3_NV → const int
- GL_INT8_VEC4_NV → const int
- GL_INT_2_10_10_10_REV → const int
- GL_INT_IMAGE_1D → const int
- GL_INT_IMAGE_1D_ARRAY → const int
- GL_INT_IMAGE_2D → const int
- GL_INT_IMAGE_2D_ARRAY → const int
- GL_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_IMAGE_2D_RECT → const int
- GL_INT_IMAGE_3D → const int
- GL_INT_IMAGE_BUFFER → const int
- GL_INT_IMAGE_CUBE → const int
- GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_1D → const int
- GL_INT_SAMPLER_1D_ARRAY → const int
- GL_INT_SAMPLER_2D → const int
- GL_INT_SAMPLER_2D_ARRAY → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_INT_SAMPLER_2D_RECT → const int
- GL_INT_SAMPLER_3D → const int
- GL_INT_SAMPLER_BUFFER → const int
- GL_INT_SAMPLER_CUBE → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_INT_VEC2 → const int
- GL_INT_VEC3 → const int
- GL_INT_VEC4 → const int
- GL_INTEL_blackhole_render → const int
- GL_INTEL_conservative_rasterization → const int
- GL_INTEL_framebuffer_CMAA → const int
- GL_INTEL_performance_query → const int
- GL_INTERLEAVED_ATTRIBS → const int
- GL_INTERNALFORMAT_ALPHA_SIZE → const int
- GL_INTERNALFORMAT_ALPHA_TYPE → const int
- GL_INTERNALFORMAT_BLUE_SIZE → const int
- GL_INTERNALFORMAT_BLUE_TYPE → const int
- GL_INTERNALFORMAT_DEPTH_SIZE → const int
- GL_INTERNALFORMAT_DEPTH_TYPE → const int
- GL_INTERNALFORMAT_GREEN_SIZE → const int
- GL_INTERNALFORMAT_GREEN_TYPE → const int
- GL_INTERNALFORMAT_PREFERRED → const int
- GL_INTERNALFORMAT_RED_SIZE → const int
- GL_INTERNALFORMAT_RED_TYPE → const int
- GL_INTERNALFORMAT_SHARED_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_SIZE → const int
- GL_INTERNALFORMAT_STENCIL_TYPE → const int
- GL_INTERNALFORMAT_SUPPORTED → const int
- GL_INVALID_ENUM → const int
- GL_INVALID_FRAMEBUFFER_OPERATION → const int
- GL_INVALID_INDEX → const int
- GL_INVALID_OPERATION → const int
- GL_INVALID_VALUE → const int
- GL_INVERT → const int
- GL_INVERT_OVG_NV → const int
- GL_INVERT_RGB_NV → const int
- GL_IS_PER_PATCH → const int
- GL_IS_ROW_MAJOR → const int
- GL_ISOLINES → const int
- GL_ITALIC_BIT_NV → const int
- GL_KEEP → const int
- GL_KHR_blend_equation_advanced → const int
- GL_KHR_blend_equation_advanced_coherent → const int
- GL_KHR_context_flush_control → const int
- GL_KHR_debug → const int
- GL_KHR_no_error → const int
- GL_KHR_parallel_shader_compile → const int
- GL_KHR_robust_buffer_access_behavior → const int
- GL_KHR_robustness → const int
- GL_KHR_shader_subgroup → const int
- GL_KHR_texture_compression_astc_hdr → const int
- GL_KHR_texture_compression_astc_ldr → const int
- GL_KHR_texture_compression_astc_sliced_3d → const int
- GL_LARGE_CCW_ARC_TO_NV → const int
- GL_LARGE_CW_ARC_TO_NV → const int
- GL_LAST_VERTEX_CONVENTION → const int
- GL_LAYER_PROVOKING_VERTEX → const int
- GL_LEFT → const int
- GL_LEQUAL → const int
- GL_LESS → const int
- GL_LIGHTEN_KHR → const int
- GL_LIGHTEN_NV → const int
- GL_LINE → const int
- GL_LINE_LOOP → const int
- GL_LINE_SMOOTH → const int
- GL_LINE_SMOOTH_HINT → const int
- GL_LINE_STRIP → const int
- GL_LINE_STRIP_ADJACENCY → const int
- GL_LINE_STRIP_ADJACENCY_ARB → const int
- GL_LINE_TO_NV → const int
- GL_LINE_WIDTH → const int
- GL_LINE_WIDTH_COMMAND_NV → const int
- GL_LINE_WIDTH_GRANULARITY → const int
- GL_LINE_WIDTH_RANGE → const int
- GL_LINEAR → const int
- GL_LINEAR_MIPMAP_LINEAR → const int
- GL_LINEAR_MIPMAP_NEAREST → const int
- GL_LINEARBURN_NV → const int
- GL_LINEARDODGE_NV → const int
- GL_LINEARLIGHT_NV → const int
- GL_LINES → const int
- GL_LINES_ADJACENCY → const int
- GL_LINES_ADJACENCY_ARB → const int
- GL_LINK_STATUS → const int
- GL_LOCATION → const int
- GL_LOCATION_COMPONENT → const int
- GL_LOCATION_INDEX → const int
- GL_LOGIC_OP_MODE → const int
- GL_LOSE_CONTEXT_ON_RESET → const int
- GL_LOSE_CONTEXT_ON_RESET_ARB → const int
- GL_LOW_FLOAT → const int
- GL_LOW_INT → const int
- GL_LOWER_LEFT → const int
- GL_MAJOR_VERSION → const int
- GL_MANUAL_GENERATE_MIPMAP → const int
- GL_MAP_COHERENT_BIT → const int
- GL_MAP_FLUSH_EXPLICIT_BIT → const int
- GL_MAP_INVALIDATE_BUFFER_BIT → const int
- GL_MAP_INVALIDATE_RANGE_BIT → const int
- GL_MAP_PERSISTENT_BIT → const int
- GL_MAP_READ_BIT → const int
- GL_MAP_UNSYNCHRONIZED_BIT → const int
- GL_MAP_WRITE_BIT → const int
- GL_MATRIX_STRIDE → const int
- GL_MAX → const int
- GL_MAX_3D_TEXTURE_SIZE → const int
- GL_MAX_ARRAY_TEXTURE_LAYERS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
- GL_MAX_CLIP_DISTANCES → const int
- GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
- GL_MAX_COLOR_ATTACHMENTS → const int
- GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_MAX_COLOR_TEXTURE_SAMPLES → const int
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_DIMENSIONS → const int
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
- GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
- GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
- GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
- GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
- GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
- GL_MAX_CULL_DISTANCES → const int
- GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES → const int
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH → const int
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
- GL_MAX_DEPTH → const int
- GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
- GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
- GL_MAX_DETACHED_BUFFERS_NV → const int
- GL_MAX_DETACHED_TEXTURES_NV → const int
- GL_MAX_DRAW_BUFFERS → const int
- GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
- GL_MAX_ELEMENT_INDEX → const int
- GL_MAX_ELEMENTS_INDICES → const int
- GL_MAX_ELEMENTS_VERTICES → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
- GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
- GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
- GL_MAX_FRAMEBUFFER_HEIGHT → const int
- GL_MAX_FRAMEBUFFER_LAYERS → const int
- GL_MAX_FRAMEBUFFER_SAMPLES → const int
- GL_MAX_FRAMEBUFFER_WIDTH → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
- GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
- GL_MAX_HEIGHT → const int
- GL_MAX_IMAGE_SAMPLES → const int
- GL_MAX_IMAGE_UNITS → const int
- GL_MAX_INTEGER_SAMPLES → const int
- GL_MAX_LABEL_LENGTH → const int
- GL_MAX_LAYERS → const int
- GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
- GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
- GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
- GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
- GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
- GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_MESH_VIEWS_NV → const int
- GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
- GL_MAX_NAME_LENGTH → const int
- GL_MAX_NUM_ACTIVE_VARIABLES → const int
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_MAX_PATCH_VERTICES → const int
- GL_MAX_PROGRAM_TEXEL_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
- GL_MAX_RASTER_SAMPLES_EXT → const int
- GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
- GL_MAX_RENDERBUFFER_SIZE → const int
- GL_MAX_SAMPLE_MASK_WORDS → const int
- GL_MAX_SAMPLES → const int
- GL_MAX_SERVER_WAIT_TIMEOUT → const int
- GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
- GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
- GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
- GL_MAX_SUBROUTINES → const int
- GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
- GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
- GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
- GL_MAX_TASK_OUTPUT_COUNT_NV → const int
- GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
- GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
- GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
- GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
- GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
- GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
- GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
- GL_MAX_TESS_GEN_LEVEL → const int
- GL_MAX_TESS_PATCH_COMPONENTS → const int
- GL_MAX_TEXTURE_BUFFER_SIZE → const int
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
- GL_MAX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_TEXTURE_LOD_BIAS → const int
- GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
- GL_MAX_TEXTURE_SIZE → const int
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
- GL_MAX_UNIFORM_BLOCK_SIZE → const int
- GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
- GL_MAX_UNIFORM_LOCATIONS → const int
- GL_MAX_VARYING_COMPONENTS → const int
- GL_MAX_VARYING_FLOATS → const int
- GL_MAX_VARYING_VECTORS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
- GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
- GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_MAX_VERTEX_ATTRIB_STRIDE → const int
- GL_MAX_VERTEX_ATTRIBS → const int
- GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
- GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
- GL_MAX_VERTEX_STREAMS → const int
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
- GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
- GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
- GL_MAX_VERTEX_UNIFORM_VECTORS → const int
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
- GL_MAX_VIEWPORT_DIMS → const int
- GL_MAX_VIEWPORTS → const int
- GL_MAX_VIEWS_OVR → const int
- GL_MAX_WIDTH → const int
- GL_MAX_WINDOW_RECTANGLES_EXT → const int
- GL_MEDIUM_FLOAT → const int
- GL_MEDIUM_INT → const int
- GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
- GL_MEMORY_ATTACHABLE_NV → const int
- GL_MEMORY_ATTACHABLE_SIZE_NV → const int
- GL_MESA_framebuffer_flip_x → const int
- GL_MESA_framebuffer_flip_y → const int
- GL_MESA_framebuffer_swap_xy → const int
- GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
- GL_MESH_OUTPUT_TYPE_NV → const int
- GL_MESH_PRIMITIVES_OUT_NV → const int
- GL_MESH_SHADER_BIT_NV → const int
- GL_MESH_SHADER_NV → const int
- GL_MESH_SUBROUTINE_NV → const int
- GL_MESH_SUBROUTINE_UNIFORM_NV → const int
- GL_MESH_VERTICES_OUT_NV → const int
- GL_MESH_WORK_GROUP_SIZE_NV → const int
- GL_MIN → const int
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
- GL_MIN_MAP_BUFFER_ALIGNMENT → const int
- GL_MIN_PROGRAM_TEXEL_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
- GL_MIN_SAMPLE_SHADING_VALUE → const int
- GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
- GL_MINOR_VERSION → const int
- GL_MINUS_CLAMPED_NV → const int
- GL_MINUS_NV → const int
- GL_MIPMAP → const int
- GL_MIRROR_CLAMP_TO_EDGE → const int
- GL_MIRRORED_REPEAT → const int
- GL_MIRRORED_REPEAT_ARB → const int
- GL_MITER_REVERT_NV → const int
- GL_MITER_TRUNCATE_NV → const int
- GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
- GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
- GL_MOVE_TO_CONTINUES_NV → const int
- GL_MOVE_TO_NV → const int
- GL_MOVE_TO_RESETS_NV → const int
- GL_MULTIPLY_KHR → const int
- GL_MULTIPLY_NV → const int
- GL_MULTISAMPLE → const int
- GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
- GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
- GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
- GL_MULTISAMPLES_NV → const int
- GL_NAME_LENGTH → const int
- GL_NAMED_STRING_LENGTH_ARB → const int
- GL_NAMED_STRING_TYPE_ARB → const int
- GL_NAND → const int
- GL_NEAREST → const int
- GL_NEAREST_MIPMAP_LINEAR → const int
- GL_NEAREST_MIPMAP_NEAREST → const int
- GL_NEGATIVE_ONE_TO_ONE → const int
- GL_NEVER → const int
- GL_NICEST → const int
- GL_NO_ERROR → const int
- GL_NO_RESET_NOTIFICATION → const int
- GL_NO_RESET_NOTIFICATION_ARB → const int
- GL_NONE → const int
- GL_NOOP → const int
- GL_NOP_COMMAND_NV → const int
- GL_NOR → const int
- GL_NORMAL_ARRAY_ADDRESS_NV → const int
- GL_NORMAL_ARRAY_LENGTH_NV → const int
- GL_NOTEQUAL → const int
- GL_NUM_ACTIVE_VARIABLES → const int
- GL_NUM_COMPATIBLE_SUBROUTINES → const int
- GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
- GL_NUM_EXTENSIONS → const int
- GL_NUM_PROGRAM_BINARY_FORMATS → const int
- GL_NUM_SAMPLE_COUNTS → const int
- GL_NUM_SHADER_BINARY_FORMATS → const int
- GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
- GL_NUM_SPARSE_LEVELS_ARB → const int
- GL_NUM_SPIR_V_EXTENSIONS → const int
- GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
- GL_NUM_WINDOW_RECTANGLES_EXT → const int
- GL_NV_bindless_multi_draw_indirect → const int
- GL_NV_bindless_multi_draw_indirect_count → const int
- GL_NV_bindless_texture → const int
- GL_NV_blend_equation_advanced → const int
- GL_NV_blend_equation_advanced_coherent → const int
- GL_NV_blend_minmax_factor → const int
- GL_NV_clip_space_w_scaling → const int
- GL_NV_command_list → const int
- GL_NV_compute_shader_derivatives → const int
- GL_NV_conditional_render → const int
- GL_NV_conservative_raster → const int
- GL_NV_conservative_raster_dilate → const int
- GL_NV_conservative_raster_pre_snap → const int
- GL_NV_conservative_raster_pre_snap_triangles → const int
- GL_NV_conservative_raster_underestimation → const int
- GL_NV_depth_buffer_float → const int
- GL_NV_draw_vulkan_image → const int
- GL_NV_fill_rectangle → const int
- GL_NV_fragment_coverage_to_color → const int
- GL_NV_fragment_shader_barycentric → const int
- GL_NV_fragment_shader_interlock → const int
- GL_NV_framebuffer_mixed_samples → const int
- GL_NV_framebuffer_multisample_coverage → const int
- GL_NV_geometry_shader_passthrough → const int
- GL_NV_gpu_shader5 → const int
- GL_NV_internalformat_sample_query → const int
- GL_NV_memory_attachment → const int
- GL_NV_memory_object_sparse → const int
- GL_NV_mesh_shader → const int
- GL_NV_path_rendering → const int
- GL_NV_primitive_shading_rate → const int
- GL_NV_representative_fragment_test → const int
- GL_NV_sample_locations → const int
- GL_NV_sample_mask_override_coverage → const int
- GL_NV_scissor_exclusive → const int
- GL_NV_shader_atomic_counters → const int
- GL_NV_shader_atomic_float → const int
- GL_NV_shader_atomic_float64 → const int
- GL_NV_shader_atomic_fp16_vector → const int
- GL_NV_shader_atomic_int64 → const int
- GL_NV_shader_buffer_load → const int
- GL_NV_shader_buffer_store → const int
- GL_NV_shader_subgroup_partitioned → const int
- GL_NV_shader_texture_footprint → const int
- GL_NV_shader_thread_group → const int
- GL_NV_shader_thread_shuffle → const int
- GL_NV_shading_rate_image → const int
- GL_NV_stereo_view_rendering → const int
- GL_NV_texture_barrier → const int
- GL_NV_texture_rectangle_compressed → const int
- GL_NV_uniform_buffer_unified_memory → const int
- GL_NV_vertex_attrib_integer_64bit → const int
- GL_NV_vertex_buffer_unified_memory → const int
- GL_NV_viewport_array2 → const int
- GL_NV_viewport_swizzle → const int
- GL_OBJECT_TYPE → const int
- GL_OFFSET → const int
- GL_ONE → const int
- GL_ONE_MINUS_CONSTANT_ALPHA → const int
- GL_ONE_MINUS_CONSTANT_COLOR → const int
- GL_ONE_MINUS_DST_ALPHA → const int
- GL_ONE_MINUS_DST_COLOR → const int
- GL_ONE_MINUS_SRC1_ALPHA → const int
- GL_ONE_MINUS_SRC1_COLOR → const int
- GL_ONE_MINUS_SRC_ALPHA → const int
- GL_ONE_MINUS_SRC_COLOR → const int
- GL_OR → const int
- GL_OR_INVERTED → const int
- GL_OR_REVERSE → const int
- GL_OUT_OF_MEMORY → const int
- GL_OVERLAY_KHR → const int
- GL_OVERLAY_NV → const int
- GL_OVR_multiview → const int
- GL_OVR_multiview2 → const int
- GL_PACK_ALIGNMENT → const int
- GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_PACK_COMPRESSED_BLOCK_SIZE → const int
- GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_PACK_IMAGE_HEIGHT → const int
- GL_PACK_LSB_FIRST → const int
- GL_PACK_ROW_LENGTH → const int
- GL_PACK_SKIP_IMAGES → const int
- GL_PACK_SKIP_PIXELS → const int
- GL_PACK_SKIP_ROWS → const int
- GL_PACK_SWAP_BYTES → const int
- GL_PARAMETER_BUFFER → const int
- GL_PARAMETER_BUFFER_ARB → const int
- GL_PARAMETER_BUFFER_BINDING → const int
- GL_PARAMETER_BUFFER_BINDING_ARB → const int
- GL_PATCH_DEFAULT_INNER_LEVEL → const int
- GL_PATCH_DEFAULT_OUTER_LEVEL → const int
- GL_PATCH_VERTICES → const int
- GL_PATCHES → const int
- GL_PATH_CLIENT_LENGTH_NV → const int
- GL_PATH_COMMAND_COUNT_NV → const int
- GL_PATH_COMPUTED_LENGTH_NV → const int
- GL_PATH_COORD_COUNT_NV → const int
- GL_PATH_COVER_DEPTH_FUNC_NV → const int
- GL_PATH_DASH_ARRAY_COUNT_NV → const int
- GL_PATH_DASH_CAPS_NV → const int
- GL_PATH_DASH_OFFSET_NV → const int
- GL_PATH_DASH_OFFSET_RESET_NV → const int
- GL_PATH_END_CAPS_NV → const int
- GL_PATH_ERROR_POSITION_NV → const int
- GL_PATH_FILL_BOUNDING_BOX_NV → const int
- GL_PATH_FILL_COVER_MODE_NV → const int
- GL_PATH_FILL_MASK_NV → const int
- GL_PATH_FILL_MODE_NV → const int
- GL_PATH_FORMAT_PS_NV → const int
- GL_PATH_FORMAT_SVG_NV → const int
- GL_PATH_GEN_COEFF_NV → const int
- GL_PATH_GEN_COMPONENTS_NV → const int
- GL_PATH_GEN_MODE_NV → const int
- GL_PATH_INITIAL_DASH_CAP_NV → const int
- GL_PATH_INITIAL_END_CAP_NV → const int
- GL_PATH_JOIN_STYLE_NV → const int
- GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_MITER_LIMIT_NV → const int
- GL_PATH_MODELVIEW_MATRIX_NV → const int
- GL_PATH_MODELVIEW_NV → const int
- GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
- GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
- GL_PATH_PROJECTION_MATRIX_NV → const int
- GL_PATH_PROJECTION_NV → const int
- GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
- GL_PATH_STENCIL_FUNC_NV → const int
- GL_PATH_STENCIL_REF_NV → const int
- GL_PATH_STENCIL_VALUE_MASK_NV → const int
- GL_PATH_STROKE_BOUNDING_BOX_NV → const int
- GL_PATH_STROKE_COVER_MODE_NV → const int
- GL_PATH_STROKE_MASK_NV → const int
- GL_PATH_STROKE_WIDTH_NV → const int
- GL_PATH_TERMINAL_DASH_CAP_NV → const int
- GL_PATH_TERMINAL_END_CAP_NV → const int
- GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
- GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
- GL_PERCENTAGE_AMD → const int
- GL_PERFMON_RESULT_AMD → const int
- GL_PERFMON_RESULT_AVAILABLE_AMD → const int
- GL_PERFMON_RESULT_SIZE_AMD → const int
- GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
- GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
- GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
- GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
- GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_COUNTER_RAW_INTEL → const int
- GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
- GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
- GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
- GL_PERFQUERY_FLUSH_INTEL → const int
- GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
- GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
- GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
- GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
- GL_PERFQUERY_WAIT_INTEL → const int
- GL_PINLIGHT_NV → const int
- GL_PIXEL_BUFFER_BARRIER_BIT → const int
- GL_PIXEL_PACK_BUFFER → const int
- GL_PIXEL_PACK_BUFFER_ARB → const int
- GL_PIXEL_PACK_BUFFER_BINDING → const int
- GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
- GL_PIXEL_UNPACK_BUFFER → const int
- GL_PIXEL_UNPACK_BUFFER_ARB → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING → const int
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
- GL_PLUS_CLAMPED_ALPHA_NV → const int
- GL_PLUS_CLAMPED_NV → const int
- GL_PLUS_DARKER_NV → const int
- GL_PLUS_NV → const int
- GL_POINT → const int
- GL_POINT_FADE_THRESHOLD_SIZE → const int
- GL_POINT_SIZE → const int
- GL_POINT_SIZE_GRANULARITY → const int
- GL_POINT_SIZE_RANGE → const int
- GL_POINT_SPRITE_COORD_ORIGIN → const int
- GL_POINTS → const int
- GL_POLYGON_MODE → const int
- GL_POLYGON_OFFSET_CLAMP → const int
- GL_POLYGON_OFFSET_CLAMP_EXT → const int
- GL_POLYGON_OFFSET_COMMAND_NV → const int
- GL_POLYGON_OFFSET_FACTOR → const int
- GL_POLYGON_OFFSET_FILL → const int
- GL_POLYGON_OFFSET_LINE → const int
- GL_POLYGON_OFFSET_POINT → const int
- GL_POLYGON_OFFSET_UNITS → const int
- GL_POLYGON_SMOOTH → const int
- GL_POLYGON_SMOOTH_HINT → const int
- GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
- GL_PRIMITIVE_RESTART → const int
- GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
- GL_PRIMITIVE_RESTART_INDEX → const int
- GL_PRIMITIVES_GENERATED → const int
- GL_PRIMITIVES_SUBMITTED → const int
- GL_PRIMITIVES_SUBMITTED_ARB → const int
- GL_PROGRAM → const int
- GL_PROGRAM_BINARY_FORMATS → const int
- GL_PROGRAM_BINARY_LENGTH → const int
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
- GL_PROGRAM_INPUT → const int
- GL_PROGRAM_MATRIX_EXT → const int
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
- GL_PROGRAM_OBJECT_EXT → const int
- GL_PROGRAM_OUTPUT → const int
- GL_PROGRAM_PIPELINE → const int
- GL_PROGRAM_PIPELINE_BINDING → const int
- GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
- GL_PROGRAM_POINT_SIZE → const int
- GL_PROGRAM_POINT_SIZE_ARB → const int
- GL_PROGRAM_SEPARABLE → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
- GL_PROVOKING_VERTEX → const int
- GL_PROXY_TEXTURE_1D → const int
- GL_PROXY_TEXTURE_1D_ARRAY → const int
- GL_PROXY_TEXTURE_2D → const int
- GL_PROXY_TEXTURE_2D_ARRAY → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_PROXY_TEXTURE_3D → const int
- GL_PROXY_TEXTURE_CUBE_MAP → const int
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
- GL_PROXY_TEXTURE_RECTANGLE → const int
- GL_QUADRATIC_CURVE_TO_NV → const int
- GL_QUADS → const int
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
- GL_QUERY → const int
- GL_QUERY_BUFFER → const int
- GL_QUERY_BUFFER_BARRIER_BIT → const int
- GL_QUERY_BUFFER_BINDING → const int
- GL_QUERY_BY_REGION_NO_WAIT → const int
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
- GL_QUERY_BY_REGION_NO_WAIT_NV → const int
- GL_QUERY_BY_REGION_WAIT → const int
- GL_QUERY_BY_REGION_WAIT_INVERTED → const int
- GL_QUERY_BY_REGION_WAIT_NV → const int
- GL_QUERY_COUNTER_BITS → const int
- GL_QUERY_NO_WAIT → const int
- GL_QUERY_NO_WAIT_INVERTED → const int
- GL_QUERY_NO_WAIT_NV → const int
- GL_QUERY_OBJECT_EXT → const int
- GL_QUERY_RESULT → const int
- GL_QUERY_RESULT_AVAILABLE → const int
- GL_QUERY_RESULT_NO_WAIT → const int
- GL_QUERY_TARGET → const int
- GL_QUERY_WAIT → const int
- GL_QUERY_WAIT_INVERTED → const int
- GL_QUERY_WAIT_NV → const int
- GL_R11F_G11F_B10F → const int
- GL_R16 → const int
- GL_R16_SNORM → const int
- GL_R16F → const int
- GL_R16I → const int
- GL_R16UI → const int
- GL_R32F → const int
- GL_R32I → const int
- GL_R32UI → const int
- GL_R3_G3_B2 → const int
- GL_R8 → const int
- GL_R8_SNORM → const int
- GL_R8I → const int
- GL_R8UI → const int
- GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
- GL_RASTER_MULTISAMPLE_EXT → const int
- GL_RASTER_SAMPLES_EXT → const int
- GL_RASTERIZER_DISCARD → const int
- GL_READ_BUFFER → const int
- GL_READ_FRAMEBUFFER → const int
- GL_READ_FRAMEBUFFER_BINDING → const int
- GL_READ_ONLY → const int
- GL_READ_PIXELS → const int
- GL_READ_PIXELS_FORMAT → const int
- GL_READ_PIXELS_TYPE → const int
- GL_READ_WRITE → const int
- GL_RECT_NV → const int
- GL_RED → const int
- GL_RED_INTEGER → const int
- GL_RED_NV → const int
- GL_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_REFERENCED_BY_VERTEX_SHADER → const int
- GL_RELATIVE_ARC_TO_NV → const int
- GL_RELATIVE_CONIC_CURVE_TO_NV → const int
- GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
- GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
- GL_RELATIVE_LINE_TO_NV → const int
- GL_RELATIVE_MOVE_TO_NV → const int
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_RECT_NV → const int
- GL_RELATIVE_ROUNDED_RECT2_NV → const int
- GL_RELATIVE_ROUNDED_RECT4_NV → const int
- GL_RELATIVE_ROUNDED_RECT8_NV → const int
- GL_RELATIVE_ROUNDED_RECT_NV → const int
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
- GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
- GL_RENDERBUFFER → const int
- GL_RENDERBUFFER_ALPHA_SIZE → const int
- GL_RENDERBUFFER_BINDING → const int
- GL_RENDERBUFFER_BLUE_SIZE → const int
- GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
- GL_RENDERBUFFER_DEPTH_SIZE → const int
- GL_RENDERBUFFER_GREEN_SIZE → const int
- GL_RENDERBUFFER_HEIGHT → const int
- GL_RENDERBUFFER_INTERNAL_FORMAT → const int
- GL_RENDERBUFFER_RED_SIZE → const int
- GL_RENDERBUFFER_SAMPLES → const int
- GL_RENDERBUFFER_STENCIL_SIZE → const int
- GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
- GL_RENDERBUFFER_WIDTH → const int
- GL_RENDERER → const int
- GL_REPEAT → const int
- GL_REPLACE → const int
- GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
- GL_RESET_NOTIFICATION_STRATEGY → const int
- GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
- GL_RESTART_PATH_NV → const int
- GL_RG → const int
- GL_RG16 → const int
- GL_RG16_SNORM → const int
- GL_RG16F → const int
- GL_RG16I → const int
- GL_RG16UI → const int
- GL_RG32F → const int
- GL_RG32I → const int
- GL_RG32UI → const int
- GL_RG8 → const int
- GL_RG8_SNORM → const int
- GL_RG8I → const int
- GL_RG8UI → const int
- GL_RG_INTEGER → const int
- GL_RGB → const int
- GL_RGB10 → const int
- GL_RGB10_A2 → const int
- GL_RGB10_A2UI → const int
- GL_RGB12 → const int
- GL_RGB16 → const int
- GL_RGB16_SNORM → const int
- GL_RGB16F → const int
- GL_RGB16I → const int
- GL_RGB16UI → const int
- GL_RGB32F → const int
- GL_RGB32I → const int
- GL_RGB32UI → const int
- GL_RGB4 → const int
- GL_RGB5 → const int
- GL_RGB565 → const int
- GL_RGB5_A1 → const int
- GL_RGB8 → const int
- GL_RGB8_SNORM → const int
- GL_RGB8I → const int
- GL_RGB8UI → const int
- GL_RGB9_E5 → const int
- GL_RGB_422_APPLE → const int
- GL_RGB_INTEGER → const int
- GL_RGB_RAW_422_APPLE → const int
- GL_RGBA → const int
- GL_RGBA12 → const int
- GL_RGBA16 → const int
- GL_RGBA16_SNORM → const int
- GL_RGBA16F → const int
- GL_RGBA16I → const int
- GL_RGBA16UI → const int
- GL_RGBA2 → const int
- GL_RGBA32F → const int
- GL_RGBA32I → const int
- GL_RGBA32UI → const int
- GL_RGBA4 → const int
- GL_RGBA8 → const int
- GL_RGBA8_SNORM → const int
- GL_RGBA8I → const int
- GL_RGBA8UI → const int
- GL_RGBA_INTEGER → const int
- GL_RIGHT → const int
- GL_ROUND_NV → const int
- GL_ROUNDED_RECT2_NV → const int
- GL_ROUNDED_RECT4_NV → const int
- GL_ROUNDED_RECT8_NV → const int
- GL_ROUNDED_RECT_NV → const int
- GL_SAMPLE_ALPHA_TO_COVERAGE → const int
- GL_SAMPLE_ALPHA_TO_ONE → const int
- GL_SAMPLE_BUFFERS → const int
- GL_SAMPLE_COVERAGE → const int
- GL_SAMPLE_COVERAGE_INVERT → const int
- GL_SAMPLE_COVERAGE_VALUE → const int
- GL_SAMPLE_LOCATION_ARB → const int
- GL_SAMPLE_LOCATION_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
- GL_SAMPLE_MASK → const int
- GL_SAMPLE_MASK_VALUE → const int
- GL_SAMPLE_POSITION → const int
- GL_SAMPLE_SHADING → const int
- GL_SAMPLE_SHADING_ARB → const int
- GL_SAMPLER → const int
- GL_SAMPLER_1D → const int
- GL_SAMPLER_1D_ARRAY → const int
- GL_SAMPLER_1D_ARRAY_SHADOW → const int
- GL_SAMPLER_1D_SHADOW → const int
- GL_SAMPLER_2D → const int
- GL_SAMPLER_2D_ARRAY → const int
- GL_SAMPLER_2D_ARRAY_SHADOW → const int
- GL_SAMPLER_2D_MULTISAMPLE → const int
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_SAMPLER_2D_RECT → const int
- GL_SAMPLER_2D_RECT_SHADOW → const int
- GL_SAMPLER_2D_SHADOW → const int
- GL_SAMPLER_3D → const int
- GL_SAMPLER_BINDING → const int
- GL_SAMPLER_BUFFER → const int
- GL_SAMPLER_CUBE → const int
- GL_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
- GL_SAMPLER_CUBE_SHADOW → const int
- GL_SAMPLES → const int
- GL_SAMPLES_PASSED → const int
- GL_SCISSOR_BOX → const int
- GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
- GL_SCISSOR_COMMAND_NV → const int
- GL_SCISSOR_TEST → const int
- GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
- GL_SCREEN_KHR → const int
- GL_SCREEN_NV → const int
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
- GL_SEPARATE_ATTRIBS → const int
- GL_SET → const int
- GL_SHADER → const int
- GL_SHADER_BINARY_FORMAT_SPIR_V → const int
- GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
- GL_SHADER_BINARY_FORMATS → const int
- GL_SHADER_COMPILER → const int
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
- GL_SHADER_IMAGE_ATOMIC → const int
- GL_SHADER_IMAGE_LOAD → const int
- GL_SHADER_IMAGE_STORE → const int
- GL_SHADER_INCLUDE_ARB → const int
- GL_SHADER_OBJECT_EXT → const int
- GL_SHADER_SOURCE_LENGTH → const int
- GL_SHADER_STORAGE_BARRIER_BIT → const int
- GL_SHADER_STORAGE_BLOCK → const int
- GL_SHADER_STORAGE_BUFFER → const int
- GL_SHADER_STORAGE_BUFFER_BINDING → const int
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_SHADER_STORAGE_BUFFER_SIZE → const int
- GL_SHADER_STORAGE_BUFFER_START → const int
- GL_SHADER_TYPE → const int
- GL_SHADING_LANGUAGE_VERSION → const int
- GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
- GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
- GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
- GL_SHADING_RATE_IMAGE_BINDING_NV → const int
- GL_SHADING_RATE_IMAGE_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
- GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
- GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
- GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
- GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
- GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
- GL_SHARED_EDGE_NV → const int
- GL_SHORT → const int
- GL_SIGNALED → const int
- GL_SIGNED_NORMALIZED → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
- GL_SKIP_DECODE_EXT → const int
- GL_SKIP_MISSING_GLYPH_NV → const int
- GL_SM_COUNT_NV → const int
- GL_SMALL_CCW_ARC_TO_NV → const int
- GL_SMALL_CW_ARC_TO_NV → const int
- GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
- GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
- GL_SMOOTH_LINE_WIDTH_RANGE → const int
- GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
- GL_SMOOTH_POINT_SIZE_RANGE → const int
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
- GL_SOFTLIGHT_KHR → const int
- GL_SOFTLIGHT_NV → const int
- GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
- GL_SPARSE_STORAGE_BIT_ARB → const int
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
- GL_SPIR_V_BINARY → const int
- GL_SPIR_V_BINARY_ARB → const int
- GL_SPIR_V_EXTENSIONS → const int
- GL_SQUARE_NV → const int
- GL_SR8_EXT → const int
- GL_SRC1_ALPHA → const int
- GL_SRC1_COLOR → const int
- GL_SRC_ALPHA → const int
- GL_SRC_ALPHA_SATURATE → const int
- GL_SRC_ATOP_NV → const int
- GL_SRC_COLOR → const int
- GL_SRC_IN_NV → const int
- GL_SRC_NV → const int
- GL_SRC_OUT_NV → const int
- GL_SRC_OVER_NV → const int
- GL_SRG8_EXT → const int
- GL_SRGB → const int
- GL_SRGB8 → const int
- GL_SRGB8_ALPHA8 → const int
- GL_SRGB_ALPHA → const int
- GL_SRGB_DECODE_ARB → const int
- GL_SRGB_READ → const int
- GL_SRGB_WRITE → const int
- GL_STACK_OVERFLOW → const int
- GL_STACK_UNDERFLOW → const int
- GL_STANDARD_FONT_FORMAT_NV → const int
- GL_STANDARD_FONT_NAME_NV → const int
- GL_STATIC_COPY → const int
- GL_STATIC_DRAW → const int
- GL_STATIC_READ → const int
- GL_STENCIL → const int
- GL_STENCIL_ATTACHMENT → const int
- GL_STENCIL_BACK_FAIL → const int
- GL_STENCIL_BACK_FUNC → const int
- GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
- GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
- GL_STENCIL_BACK_REF → const int
- GL_STENCIL_BACK_VALUE_MASK → const int
- GL_STENCIL_BACK_WRITEMASK → const int
- GL_STENCIL_BUFFER_BIT → const int
- GL_STENCIL_CLEAR_VALUE → const int
- GL_STENCIL_COMPONENTS → const int
- GL_STENCIL_FAIL → const int
- GL_STENCIL_FUNC → const int
- GL_STENCIL_INDEX → const int
- GL_STENCIL_INDEX1 → const int
- GL_STENCIL_INDEX16 → const int
- GL_STENCIL_INDEX4 → const int
- GL_STENCIL_INDEX8 → const int
- GL_STENCIL_PASS_DEPTH_FAIL → const int
- GL_STENCIL_PASS_DEPTH_PASS → const int
- GL_STENCIL_REF → const int
- GL_STENCIL_REF_COMMAND_NV → const int
- GL_STENCIL_RENDERABLE → const int
- GL_STENCIL_SAMPLES_NV → const int
- GL_STENCIL_TEST → const int
- GL_STENCIL_VALUE_MASK → const int
- GL_STENCIL_WRITEMASK → const int
- GL_STEREO → const int
- GL_STREAM_COPY → const int
- GL_STREAM_DRAW → const int
- GL_STREAM_READ → const int
- GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
- GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
- GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
- GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
- GL_SUBGROUP_SIZE_KHR → const int
- GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
- GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
- GL_SUBPIXEL_BITS → const int
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
- GL_SUPERSAMPLE_SCALE_X_NV → const int
- GL_SUPERSAMPLE_SCALE_Y_NV → const int
- GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
- GL_SYNC_CL_EVENT_ARB → const int
- GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
- GL_SYNC_CONDITION → const int
- GL_SYNC_FENCE → const int
- GL_SYNC_FLAGS → const int
- GL_SYNC_FLUSH_COMMANDS_BIT → const int
- GL_SYNC_GPU_COMMANDS_COMPLETE → const int
- GL_SYNC_STATUS → const int
- GL_SYSTEM_FONT_NAME_NV → const int
- GL_TASK_SHADER_BIT_NV → const int
- GL_TASK_SHADER_NV → const int
- GL_TASK_SUBROUTINE_NV → const int
- GL_TASK_SUBROUTINE_UNIFORM_NV → const int
- GL_TASK_WORK_GROUP_SIZE_NV → const int
- GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
- GL_TESS_CONTROL_OUTPUT_VERTICES → const int
- GL_TESS_CONTROL_SHADER → const int
- GL_TESS_CONTROL_SHADER_BIT → const int
- GL_TESS_CONTROL_SHADER_PATCHES → const int
- GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
- GL_TESS_CONTROL_SUBROUTINE → const int
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
- GL_TESS_CONTROL_TEXTURE → const int
- GL_TESS_EVALUATION_SHADER → const int
- GL_TESS_EVALUATION_SHADER_BIT → const int
- GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
- GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
- GL_TESS_EVALUATION_SUBROUTINE → const int
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
- GL_TESS_EVALUATION_TEXTURE → const int
- GL_TESS_GEN_MODE → const int
- GL_TESS_GEN_POINT_MODE → const int
- GL_TESS_GEN_SPACING → const int
- GL_TESS_GEN_VERTEX_ORDER → const int
- GL_TEXTURE → const int
- GL_TEXTURE0 → const int
- GL_TEXTURE1 → const int
- GL_TEXTURE10 → const int
- GL_TEXTURE11 → const int
- GL_TEXTURE12 → const int
- GL_TEXTURE13 → const int
- GL_TEXTURE14 → const int
- GL_TEXTURE15 → const int
- GL_TEXTURE16 → const int
- GL_TEXTURE17 → const int
- GL_TEXTURE18 → const int
- GL_TEXTURE19 → const int
- GL_TEXTURE2 → const int
- GL_TEXTURE20 → const int
- GL_TEXTURE21 → const int
- GL_TEXTURE22 → const int
- GL_TEXTURE23 → const int
- GL_TEXTURE24 → const int
- GL_TEXTURE25 → const int
- GL_TEXTURE26 → const int
- GL_TEXTURE27 → const int
- GL_TEXTURE28 → const int
- GL_TEXTURE29 → const int
- GL_TEXTURE3 → const int
- GL_TEXTURE30 → const int
- GL_TEXTURE31 → const int
- GL_TEXTURE4 → const int
- GL_TEXTURE5 → const int
- GL_TEXTURE6 → const int
- GL_TEXTURE7 → const int
- GL_TEXTURE8 → const int
- GL_TEXTURE9 → const int
- GL_TEXTURE_1D → const int
- GL_TEXTURE_1D_ARRAY → const int
- GL_TEXTURE_2D → const int
- GL_TEXTURE_2D_ARRAY → const int
- GL_TEXTURE_2D_MULTISAMPLE → const int
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_3D → const int
- GL_TEXTURE_ALPHA_SIZE → const int
- GL_TEXTURE_ALPHA_TYPE → const int
- GL_TEXTURE_BASE_LEVEL → const int
- GL_TEXTURE_BINDING_1D → const int
- GL_TEXTURE_BINDING_1D_ARRAY → const int
- GL_TEXTURE_BINDING_2D → const int
- GL_TEXTURE_BINDING_2D_ARRAY → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
- GL_TEXTURE_BINDING_3D → const int
- GL_TEXTURE_BINDING_BUFFER → const int
- GL_TEXTURE_BINDING_BUFFER_ARB → const int
- GL_TEXTURE_BINDING_CUBE_MAP → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
- GL_TEXTURE_BINDING_RECTANGLE → const int
- GL_TEXTURE_BLUE_SIZE → const int
- GL_TEXTURE_BLUE_TYPE → const int
- GL_TEXTURE_BORDER_COLOR → const int
- GL_TEXTURE_BUFFER → const int
- GL_TEXTURE_BUFFER_ARB → const int
- GL_TEXTURE_BUFFER_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
- GL_TEXTURE_BUFFER_FORMAT_ARB → const int
- GL_TEXTURE_BUFFER_OFFSET → const int
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
- GL_TEXTURE_BUFFER_SIZE → const int
- GL_TEXTURE_COMPARE_FUNC → const int
- GL_TEXTURE_COMPARE_MODE → const int
- GL_TEXTURE_COMPRESSED → const int
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
- GL_TEXTURE_COMPRESSION_HINT → const int
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
- GL_TEXTURE_CUBE_MAP → const int
- GL_TEXTURE_CUBE_MAP_ARRAY → const int
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
- GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
- GL_TEXTURE_DEPTH → const int
- GL_TEXTURE_DEPTH_SIZE → const int
- GL_TEXTURE_DEPTH_TYPE → const int
- GL_TEXTURE_FETCH_BARRIER_BIT → const int
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
- GL_TEXTURE_GATHER → const int
- GL_TEXTURE_GATHER_SHADOW → const int
- GL_TEXTURE_GREEN_SIZE → const int
- GL_TEXTURE_GREEN_TYPE → const int
- GL_TEXTURE_HEIGHT → const int
- GL_TEXTURE_IMAGE_FORMAT → const int
- GL_TEXTURE_IMAGE_TYPE → const int
- GL_TEXTURE_IMMUTABLE_FORMAT → const int
- GL_TEXTURE_IMMUTABLE_LEVELS → const int
- GL_TEXTURE_INTERNAL_FORMAT → const int
- GL_TEXTURE_LOD_BIAS → const int
- GL_TEXTURE_MAG_FILTER → const int
- GL_TEXTURE_MAX_ANISOTROPY → const int
- GL_TEXTURE_MAX_LEVEL → const int
- GL_TEXTURE_MAX_LOD → const int
- GL_TEXTURE_MIN_FILTER → const int
- GL_TEXTURE_MIN_LOD → const int
- GL_TEXTURE_RECTANGLE → const int
- GL_TEXTURE_RED_SIZE → const int
- GL_TEXTURE_RED_TYPE → const int
- GL_TEXTURE_REDUCTION_MODE_ARB → const int
- GL_TEXTURE_REDUCTION_MODE_EXT → const int
- GL_TEXTURE_SAMPLES → const int
- GL_TEXTURE_SHADOW → const int
- GL_TEXTURE_SHARED_SIZE → const int
- GL_TEXTURE_SPARSE_ARB → const int
- GL_TEXTURE_SRGB_DECODE_EXT → const int
- GL_TEXTURE_STENCIL_SIZE → const int
- GL_TEXTURE_SWIZZLE_A → const int
- GL_TEXTURE_SWIZZLE_B → const int
- GL_TEXTURE_SWIZZLE_G → const int
- GL_TEXTURE_SWIZZLE_R → const int
- GL_TEXTURE_SWIZZLE_RGBA → const int
- GL_TEXTURE_TARGET → const int
- GL_TEXTURE_UPDATE_BARRIER_BIT → const int
- GL_TEXTURE_VIEW → const int
- GL_TEXTURE_VIEW_MIN_LAYER → const int
- GL_TEXTURE_VIEW_MIN_LEVEL → const int
- GL_TEXTURE_VIEW_NUM_LAYERS → const int
- GL_TEXTURE_VIEW_NUM_LEVELS → const int
- GL_TEXTURE_WIDTH → const int
- GL_TEXTURE_WRAP_R → const int
- GL_TEXTURE_WRAP_S → const int
- GL_TEXTURE_WRAP_T → const int
- GL_TIME_ELAPSED → const int
- GL_TIMEOUT_EXPIRED → const int
- GL_TIMEOUT_IGNORED → const int
- GL_TIMESTAMP → const int
- GL_TOP_LEVEL_ARRAY_SIZE → const int
- GL_TOP_LEVEL_ARRAY_STRIDE → const int
- GL_TRANSFORM_FEEDBACK → const int
- GL_TRANSFORM_FEEDBACK_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
- GL_TRANSFORM_FEEDBACK_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
- GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
- GL_TRANSFORM_FEEDBACK_PAUSED → const int
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
- GL_TRANSFORM_FEEDBACK_VARYING → const int
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
- GL_TRANSFORM_FEEDBACK_VARYINGS → const int
- GL_TRANSLATE_2D_NV → const int
- GL_TRANSLATE_3D_NV → const int
- GL_TRANSLATE_X_NV → const int
- GL_TRANSLATE_Y_NV → const int
- GL_TRANSPOSE_AFFINE_2D_NV → const int
- GL_TRANSPOSE_AFFINE_3D_NV → const int
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
- GL_TRIANGLE_FAN → const int
- GL_TRIANGLE_STRIP → const int
- GL_TRIANGLE_STRIP_ADJACENCY → const int
- GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
- GL_TRIANGLES → const int
- GL_TRIANGLES_ADJACENCY → const int
- GL_TRIANGLES_ADJACENCY_ARB → const int
- GL_TRIANGULAR_NV → const int
- GL_TRUE → const int
- GL_TYPE → const int
- GL_UNCORRELATED_NV → const int
- GL_UNDEFINED_VERTEX → const int
- GL_UNIFORM → const int
- GL_UNIFORM_ADDRESS_COMMAND_NV → const int
- GL_UNIFORM_ARRAY_STRIDE → const int
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
- GL_UNIFORM_BARRIER_BIT → const int
- GL_UNIFORM_BLOCK → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
- GL_UNIFORM_BLOCK_BINDING → const int
- GL_UNIFORM_BLOCK_DATA_SIZE → const int
- GL_UNIFORM_BLOCK_INDEX → const int
- GL_UNIFORM_BLOCK_NAME_LENGTH → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
- GL_UNIFORM_BUFFER → const int
- GL_UNIFORM_BUFFER_ADDRESS_NV → const int
- GL_UNIFORM_BUFFER_BINDING → const int
- GL_UNIFORM_BUFFER_LENGTH_NV → const int
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
- GL_UNIFORM_BUFFER_SIZE → const int
- GL_UNIFORM_BUFFER_START → const int
- GL_UNIFORM_BUFFER_UNIFIED_NV → const int
- GL_UNIFORM_IS_ROW_MAJOR → const int
- GL_UNIFORM_MATRIX_STRIDE → const int
- GL_UNIFORM_NAME_LENGTH → const int
- GL_UNIFORM_OFFSET → const int
- GL_UNIFORM_SIZE → const int
- GL_UNIFORM_TYPE → const int
- GL_UNKNOWN_CONTEXT_RESET → const int
- GL_UNKNOWN_CONTEXT_RESET_ARB → const int
- GL_UNPACK_ALIGNMENT → const int
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
- GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
- GL_UNPACK_IMAGE_HEIGHT → const int
- GL_UNPACK_LSB_FIRST → const int
- GL_UNPACK_ROW_LENGTH → const int
- GL_UNPACK_SKIP_IMAGES → const int
- GL_UNPACK_SKIP_PIXELS → const int
- GL_UNPACK_SKIP_ROWS → const int
- GL_UNPACK_SWAP_BYTES → const int
- GL_UNSIGNALED → const int
- GL_UNSIGNED_BYTE → const int
- GL_UNSIGNED_BYTE_2_3_3_REV → const int
- GL_UNSIGNED_BYTE_3_3_2 → const int
- GL_UNSIGNED_INT → const int
- GL_UNSIGNED_INT16_NV → const int
- GL_UNSIGNED_INT16_VEC2_NV → const int
- GL_UNSIGNED_INT16_VEC3_NV → const int
- GL_UNSIGNED_INT16_VEC4_NV → const int
- GL_UNSIGNED_INT64_AMD → const int
- GL_UNSIGNED_INT64_ARB → const int
- GL_UNSIGNED_INT64_NV → const int
- GL_UNSIGNED_INT64_VEC2_ARB → const int
- GL_UNSIGNED_INT64_VEC2_NV → const int
- GL_UNSIGNED_INT64_VEC3_ARB → const int
- GL_UNSIGNED_INT64_VEC3_NV → const int
- GL_UNSIGNED_INT64_VEC4_ARB → const int
- GL_UNSIGNED_INT64_VEC4_NV → const int
- GL_UNSIGNED_INT8_NV → const int
- GL_UNSIGNED_INT8_VEC2_NV → const int
- GL_UNSIGNED_INT8_VEC3_NV → const int
- GL_UNSIGNED_INT8_VEC4_NV → const int
- GL_UNSIGNED_INT_10_10_10_2 → const int
- GL_UNSIGNED_INT_10F_11F_11F_REV → const int
- GL_UNSIGNED_INT_24_8 → const int
- GL_UNSIGNED_INT_2_10_10_10_REV → const int
- GL_UNSIGNED_INT_5_9_9_9_REV → const int
- GL_UNSIGNED_INT_8_8_8_8 → const int
- GL_UNSIGNED_INT_8_8_8_8_REV → const int
- GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
- GL_UNSIGNED_INT_IMAGE_1D → const int
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D → const int
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
- GL_UNSIGNED_INT_IMAGE_3D → const int
- GL_UNSIGNED_INT_IMAGE_BUFFER → const int
- GL_UNSIGNED_INT_IMAGE_CUBE → const int
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_1D → const int
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D → const int
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
- GL_UNSIGNED_INT_SAMPLER_3D → const int
- GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
- GL_UNSIGNED_INT_VEC2 → const int
- GL_UNSIGNED_INT_VEC3 → const int
- GL_UNSIGNED_INT_VEC4 → const int
- GL_UNSIGNED_NORMALIZED → const int
- GL_UNSIGNED_SHORT → const int
- GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
- GL_UNSIGNED_SHORT_4_4_4_4 → const int
- GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
- GL_UNSIGNED_SHORT_5_5_5_1 → const int
- GL_UNSIGNED_SHORT_5_6_5 → const int
- GL_UNSIGNED_SHORT_5_6_5_REV → const int
- GL_UNSIGNED_SHORT_8_8_APPLE → const int
- GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
- GL_UPPER_LEFT → const int
- GL_USE_MISSING_GLYPH_NV → const int
- GL_UTF16_NV → const int
- GL_UTF8_NV → const int
- GL_VALIDATE_STATUS → const int
- GL_VENDOR → const int
- GL_VERSION → const int
- GL_VERSION_1_0 → const int
- GL_VERSION_1_1 → const int
- GL_VERSION_1_2 → const int
- GL_VERSION_1_3 → const int
- GL_VERSION_1_4 → const int
- GL_VERSION_1_5 → const int
- GL_VERSION_2_0 → const int
- GL_VERSION_2_1 → const int
- GL_VERSION_3_0 → const int
- GL_VERSION_3_1 → const int
- GL_VERSION_3_2 → const int
- GL_VERSION_3_3 → const int
- GL_VERSION_4_0 → const int
- GL_VERSION_4_1 → const int
- GL_VERSION_4_2 → const int
- GL_VERSION_4_3 → const int
- GL_VERSION_4_4 → const int
- GL_VERSION_4_5 → const int
- GL_VERSION_4_6 → const int
- GL_VERTEX_ARRAY → const int
- GL_VERTEX_ARRAY_ADDRESS_NV → const int
- GL_VERTEX_ARRAY_BINDING → const int
- GL_VERTEX_ARRAY_LENGTH_NV → const int
- GL_VERTEX_ARRAY_OBJECT_EXT → const int
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
- GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
- GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
- GL_VERTEX_ATTRIB_ARRAY_LONG → const int
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
- GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
- GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
- GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
- GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
- GL_VERTEX_ATTRIB_BINDING → const int
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
- GL_VERTEX_BINDING_BUFFER → const int
- GL_VERTEX_BINDING_DIVISOR → const int
- GL_VERTEX_BINDING_OFFSET → const int
- GL_VERTEX_BINDING_STRIDE → const int
- GL_VERTEX_PROGRAM_POINT_SIZE → const int
- GL_VERTEX_SHADER → const int
- GL_VERTEX_SHADER_BIT → const int
- GL_VERTEX_SHADER_INVOCATIONS → const int
- GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
- GL_VERTEX_SUBROUTINE → const int
- GL_VERTEX_SUBROUTINE_UNIFORM → const int
- GL_VERTEX_TEXTURE → const int
- GL_VERTICAL_LINE_TO_NV → const int
- GL_VERTICES_SUBMITTED → const int
- GL_VERTICES_SUBMITTED_ARB → const int
- GL_VIEW_CLASS_128_BITS → const int
- GL_VIEW_CLASS_16_BITS → const int
- GL_VIEW_CLASS_24_BITS → const int
- GL_VIEW_CLASS_32_BITS → const int
- GL_VIEW_CLASS_48_BITS → const int
- GL_VIEW_CLASS_64_BITS → const int
- GL_VIEW_CLASS_8_BITS → const int
- GL_VIEW_CLASS_96_BITS → const int
- GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
- GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
- GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
- GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
- GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
- GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
- GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
- GL_VIEW_CLASS_BPTC_FLOAT → const int
- GL_VIEW_CLASS_BPTC_UNORM → const int
- GL_VIEW_CLASS_EAC_R11 → const int
- GL_VIEW_CLASS_EAC_RG11 → const int
- GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
- GL_VIEW_CLASS_ETC2_RGB → const int
- GL_VIEW_CLASS_ETC2_RGBA → const int
- GL_VIEW_CLASS_RGTC1_RED → const int
- GL_VIEW_CLASS_RGTC2_RG → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
- GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
- GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
- GL_VIEW_COMPATIBILITY_CLASS → const int
- GL_VIEWPORT → const int
- GL_VIEWPORT_BOUNDS_RANGE → const int
- GL_VIEWPORT_COMMAND_NV → const int
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
- GL_VIEWPORT_POSITION_W_SCALE_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
- GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
- GL_VIEWPORT_SUBPIXEL_BITS → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
- GL_VIEWPORT_SWIZZLE_W_NV → const int
- GL_VIEWPORT_SWIZZLE_X_NV → const int
- GL_VIEWPORT_SWIZZLE_Y_NV → const int
- GL_VIEWPORT_SWIZZLE_Z_NV → const int
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
- GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
- GL_VIVIDLIGHT_NV → const int
- GL_WAIT_FAILED → const int
- GL_WARP_SIZE_NV → const int
- GL_WARPS_PER_SM_NV → const int
- GL_WEIGHTED_AVERAGE_ARB → const int
- GL_WEIGHTED_AVERAGE_EXT → const int
- GL_WINDOW_RECTANGLE_EXT → const int
- GL_WINDOW_RECTANGLE_MODE_EXT → const int
- GL_WRITE_ONLY → const int
- GL_XOR → const int
- GL_XOR_NV → const int
- GL_ZERO → const int
- GL_ZERO_TO_ONE → const int
Typedefs
- GlActiveProgramEXT = void Function(int program)
- GlActiveProgramEXTNative = Void Function(Uint32 program)
- GlActiveShaderProgram = void Function(int pipeline, int program)
- GlActiveShaderProgramNative = Void Function(Uint32 pipeline, Uint32 program)
- GlActiveTexture = void Function(int texture)
- GlActiveTextureNative = Void Function(Uint32 texture)
- GlApplyFramebufferAttachmentCMAAINTEL = void Function()
- GlApplyFramebufferAttachmentCMAAINTELNative = Void Function()
- GlAttachShader = void Function(int program, int shader)
- GlAttachShaderNative = Void Function(Uint32 program, Uint32 shader)
- GlBeginConditionalRender = void Function(int id, int mode)
- GlBeginConditionalRenderNative = Void Function(Uint32 id, Uint32 mode)
- GlBeginConditionalRenderNV = void Function(int id, int mode)
- GlBeginConditionalRenderNVNative = Void Function(Uint32 id, Uint32 mode)
- GlBeginPerfMonitorAMD = void Function(int monitor)
- GlBeginPerfMonitorAMDNative = Void Function(Uint32 monitor)
- GlBeginPerfQueryINTEL = void Function(int queryHandle)
- GlBeginPerfQueryINTELNative = Void Function(Uint32 queryHandle)
- GlBeginQuery = void Function(int target, int id)
- GlBeginQueryIndexed = void Function(int target, int index, int id)
- GlBeginQueryIndexedNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
- GlBeginQueryNative = Void Function(Uint32 target, Uint32 id)
- GlBeginTransformFeedback = void Function(int primitiveMode)
- GlBeginTransformFeedbackNative = Void Function(Uint32 primitiveMode)
-
GlBindAttribLocation
= void Function(int program, int index, Pointer<
NativeType> name) -
GlBindAttribLocationNative
= Void Function(Uint32 program, Uint32 index, Pointer<
NativeType> name) - GlBindBuffer = void Function(int target, int buffer)
- GlBindBufferBase = void Function(int target, int index, int buffer)
- GlBindBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
- GlBindBufferNative = Void Function(Uint32 target, Uint32 buffer)
- GlBindBufferRange = void Function(int target, int index, int buffer, int offset, int size)
- GlBindBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
GlBindBuffersBase
= void Function(int target, int first, int count, Pointer<
Uint32> buffers) -
GlBindBuffersBaseNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers) -
GlBindBuffersRange
= void Function(int target, int first, int count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes) -
GlBindBuffersRangeNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes) -
GlBindFragDataLocation
= void Function(int program, int color, Pointer<
NativeType> name) -
GlBindFragDataLocationIndexed
= void Function(int program, int colorNumber, int index, Pointer<
NativeType> name) -
GlBindFragDataLocationIndexedNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<
NativeType> name) -
GlBindFragDataLocationNative
= Void Function(Uint32 program, Uint32 color, Pointer<
NativeType> name) - GlBindFramebuffer = void Function(int target, int framebuffer)
- GlBindFramebufferNative = Void Function(Uint32 target, Uint32 framebuffer)
- GlBindImageTexture = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
- GlBindImageTextureNative = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
-
GlBindImageTextures
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlBindImageTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlBindMultiTextureEXT = void Function(int texunit, int target, int texture)
- GlBindMultiTextureEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
- GlBindProgramPipeline = void Function(int pipeline)
- GlBindProgramPipelineNative = Void Function(Uint32 pipeline)
- GlBindRenderbuffer = void Function(int target, int renderbuffer)
- GlBindRenderbufferNative = Void Function(Uint32 target, Uint32 renderbuffer)
- GlBindSampler = void Function(int unit, int sampler)
- GlBindSamplerNative = Void Function(Uint32 unit, Uint32 sampler)
-
GlBindSamplers
= void Function(int first, int count, Pointer<
Uint32> samplers) -
GlBindSamplersNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> samplers) - GlBindShadingRateImageNV = void Function(int texture)
- GlBindShadingRateImageNVNative = Void Function(Uint32 texture)
- GlBindTexture = void Function(int target, int texture)
- GlBindTextureNative = Void Function(Uint32 target, Uint32 texture)
-
GlBindTextures
= void Function(int first, int count, Pointer<
Uint32> textures) -
GlBindTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> textures) - GlBindTextureUnit = void Function(int unit, int texture)
- GlBindTextureUnitNative = Void Function(Uint32 unit, Uint32 texture)
- GlBindTransformFeedback = void Function(int target, int id)
- GlBindTransformFeedbackNative = Void Function(Uint32 target, Uint32 id)
- GlBindVertexArray = void Function(int array)
- GlBindVertexArrayNative = Void Function(Uint32 array)
- GlBindVertexBuffer = void Function(int bindingindex, int buffer, int offset, int stride)
- GlBindVertexBufferNative = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
GlBindVertexBuffers
= void Function(int first, int count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) -
GlBindVertexBuffersNative
= Void Function(Uint32 first, Int32 count, Pointer<
Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides) - GlBlendBarrierKHR = void Function()
- GlBlendBarrierKHRNative = Void Function()
- GlBlendBarrierNV = void Function()
- GlBlendBarrierNVNative = Void Function()
- GlBlendColor = void Function(double red, double green, double blue, double alpha)
- GlBlendColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
- GlBlendEquation = void Function(int mode)
- GlBlendEquationi = void Function(int buf, int mode)
- GlBlendEquationiARB = void Function(int buf, int mode)
- GlBlendEquationiARBNative = Void Function(Uint32 buf, Uint32 mode)
- GlBlendEquationiNative = Void Function(Uint32 buf, Uint32 mode)
- GlBlendEquationNative = Void Function(Uint32 mode)
- GlBlendEquationSeparate = void Function(int modeRGB, int modeAlpha)
- GlBlendEquationSeparatei = void Function(int buf, int modeRGB, int modeAlpha)
- GlBlendEquationSeparateiARB = void Function(int buf, int modeRGB, int modeAlpha)
- GlBlendEquationSeparateiARBNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
- GlBlendEquationSeparateiNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
- GlBlendEquationSeparateNative = Void Function(Uint32 modeRGB, Uint32 modeAlpha)
- GlBlendFunc = void Function(int sfactor, int dfactor)
- GlBlendFunci = void Function(int buf, int src, int dst)
- GlBlendFunciARB = void Function(int buf, int src, int dst)
- GlBlendFunciARBNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
- GlBlendFunciNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
- GlBlendFuncNative = Void Function(Uint32 sfactor, Uint32 dfactor)
- GlBlendFuncSeparate = void Function(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
- GlBlendFuncSeparatei = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
- GlBlendFuncSeparateiARB = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
- GlBlendFuncSeparateiARBNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
- GlBlendFuncSeparateiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
- GlBlendFuncSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
- GlBlendParameteriNV = void Function(int pname, int value)
- GlBlendParameteriNVNative = Void Function(Uint32 pname, Int32 value)
- GlBlitFramebuffer = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlBlitFramebufferNative = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
- GlBlitNamedFramebuffer = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
- GlBlitNamedFramebufferNative = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
- GlBufferAddressRangeNV = void Function(int pname, int index, int address, int length)
- GlBufferAddressRangeNVNative = Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
- GlBufferAttachMemoryNV = void Function(int target, int memory, int offset)
- GlBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
-
GlBufferData
= void Function(int target, int size, Pointer<
NativeType> data, int usage) -
GlBufferDataNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 usage) - GlBufferPageCommitmentARB = void Function(int target, int offset, int size, int commit)
- GlBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
- GlBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
- GlBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
-
GlBufferStorage
= void Function(int target, int size, Pointer<
NativeType> data, int flags) -
GlBufferStorageNative
= Void Function(Uint32 target, Int64 size, Pointer<
NativeType> data, Uint32 flags) -
GlBufferSubData
= void Function(int target, int offset, int size, Pointer<
NativeType> data) -
GlBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<
NativeType> data) - GlCallCommandListNV = void Function(int list)
- GlCallCommandListNVNative = Void Function(Uint32 list)
- GlCheckFramebufferStatus = int Function(int target)
- GlCheckFramebufferStatusNative = Uint32 Function(Uint32 target)
- GlCheckNamedFramebufferStatus = int Function(int framebuffer, int target)
- GlCheckNamedFramebufferStatusEXT = int Function(int framebuffer, int target)
- GlCheckNamedFramebufferStatusEXTNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
- GlCheckNamedFramebufferStatusNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
- GlClampColor = void Function(int target, int clamp)
- GlClampColorNative = Void Function(Uint32 target, Uint32 clamp)
- GlClear = void Function(int mask)
-
GlClearBufferData
= void Function(int target, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearBufferDataNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClearBufferfi = void Function(int buffer, int drawbuffer, double depth, int stencil)
- GlClearBufferfiNative = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
GlClearBufferfv
= void Function(int buffer, int drawbuffer, Pointer<
Float> value) -
GlClearBufferfvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlClearBufferiv
= void Function(int buffer, int drawbuffer, Pointer<
Int32> value) -
GlClearBufferivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlClearBufferSubData
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearBufferSubDataNative
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearBufferuiv
= void Function(int buffer, int drawbuffer, Pointer<
Uint32> value) -
GlClearBufferuivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<
Uint32> value) - GlClearColor = void Function(double red, double green, double blue, double alpha)
- GlClearColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
- GlClearDepth = void Function(double depth)
- GlClearDepthdNV = void Function(double depth)
- GlClearDepthdNVNative = Void Function(Double depth)
- GlClearDepthf = void Function(double d)
- GlClearDepthfNative = Void Function(Float d)
- GlClearDepthNative = Void Function(Double depth)
-
GlClearNamedBufferData
= void Function(int buffer, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferDataEXT
= void Function(int buffer, int internalformat, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferDataEXTNative
= Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferDataNative
= Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferSubData
= void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataEXT
= void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataEXTNative
= Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearNamedBufferSubDataNative
= Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClearNamedFramebufferfi = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
- GlClearNamedFramebufferfiNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
-
GlClearNamedFramebufferfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Float> value) -
GlClearNamedFramebufferfvNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Float> value) -
GlClearNamedFramebufferiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Int32> value) -
GlClearNamedFramebufferivNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Int32> value) -
GlClearNamedFramebufferuiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<
Uint32> value) -
GlClearNamedFramebufferuivNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<
Uint32> value) - GlClearNative = Void Function(Uint32 mask)
- GlClearStencil = void Function(int s)
- GlClearStencilNative = Void Function(Int32 s)
-
GlClearTexImage
= void Function(int texture, int level, int format, int type, Pointer<
NativeType> data) -
GlClearTexImageNative
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<
NativeType> data) -
GlClearTexSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<
NativeType> data) -
GlClearTexSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<
NativeType> data) - GlClientAttribDefaultEXT = void Function(int mask)
- GlClientAttribDefaultEXTNative = Void Function(Uint32 mask)
-
GlClientWaitSync
= int Function(Pointer<
NativeType> sync, int flags, int timeout) -
GlClientWaitSyncNative
= Uint32 Function(Pointer<
NativeType> sync, Uint32 flags, Uint64 timeout) - GlClipControl = void Function(int origin, int depth)
- GlClipControlNative = Void Function(Uint32 origin, Uint32 depth)
- GlColorFormatNV = void Function(int size, int type, int stride)
- GlColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
- GlColorMask = void Function(int red, int green, int blue, int alpha)
- GlColorMaski = void Function(int index, int r, int g, int b, int a)
- GlColorMaskiNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
- GlColorMaskNative = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
- GlCommandListSegmentsNV = void Function(int list, int segments)
- GlCommandListSegmentsNVNative = Void Function(Uint32 list, Uint32 segments)
- GlCompileCommandListNV = void Function(int list)
- GlCompileCommandListNVNative = Void Function(Uint32 list)
- GlCompileShader = void Function(int shader)
-
GlCompileShaderIncludeARB
= void Function(int shader, int count, Pointer<
NativeType> path, Pointer<Int32> length) -
GlCompileShaderIncludeARBNative
= Void Function(Uint32 shader, Int32 count, Pointer<
NativeType> path, Pointer<Int32> length) - GlCompileShaderNative = Void Function(Uint32 shader)
-
GlCompressedMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage3DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<
NativeType> bits) -
GlCompressedMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<
NativeType> bits) - GlCompressedTexImage1D = void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer