GlGetShaderPrecisionFormatNative typedef
GlGetShaderPrecisionFormatNative =
Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
Implementation
typedef GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype,
Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision);