GlGetShaderPrecisionFormatNative typedef

GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)

Implementation

typedef GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype,
    Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision);