GlGetActiveSubroutineNameNative typedef
GlGetActiveSubroutineNameNative =
Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
Implementation
typedef GlGetActiveSubroutineNameNative = Void Function(
Uint32 program,
Uint32 shadertype,
Uint32 index,
Int32 bufSize,
Pointer<Int32> length,
Pointer name);