GlGetActiveSubroutineUniformName typedef
GlGetActiveSubroutineUniformName =
void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
Implementation
typedef GlGetActiveSubroutineUniformName = void Function(
int program,
int shadertype,
int index,
int bufSize,
Pointer<Int32> length,
Pointer name);