GlGetActiveSubroutineUniformName typedef

GlGetActiveSubroutineUniformName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)

Implementation

typedef GlGetActiveSubroutineUniformName = void Function(
    int program,
    int shadertype,
    int index,
    int bufSize,
    Pointer<Int32> length,
    Pointer name);