MathTex class
- Inheritance
- Implementers
Constructors
Properties
- argSeparator ↔ String
- 
  
  getter/setter pair
- 
  backgroundStrokeColors
  ↔ List<Color> ?
- 
  
  getter/setter pairinherited
- backgroundStrokeWidth ↔ double
- 
  
  getter/setter pairinherited
- closeNewPoints ↔ bool
- 
  
  getter/setter pairinherited
- color ↔ Color
- 
  
  getter/setter pairinherited
- content ↔ String
- 
  
  getter/setter pairinherited
- environment ↔ String
- 
  
  getter/setter pairinherited
- 
  fillColors
  ↔ List<Color> ?
- 
  
  getter/setter pairinherited
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- height ↔ double?
- 
  
  getter/setter pairinherited
- length → int
- 
  
  no setterinherited
- makeSmoothAfterApplyingFunctions ↔ bool
- 
  
  getter/setter pairinherited
- name ↔ String
- 
  
  getter/setter pairinherited
- nPointsPerCurve ↔ int
- 
  
  getter/setter pairinherited
- 
  points
  ↔ List<Vector3> 
- 
  
  getter/setter pairinherited
- preFunctionHandleToAnchorScaleFactor ↔ double
- 
  
  getter/setter pairinherited
- 
  refToElement
  ↔ Map<String, Element> 
- 
  
  getter/setter pairinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- shouldCenter ↔ bool
- 
  
  getter/setter pairinherited
- 
  strokeColors
  ↔ List<Color> ?
- 
  
  getter/setter pairinherited
- strokeWidth ↔ double
- 
  
  getter/setter pairinherited
- 
  submobjects
  ↔ List<Mobject> 
- 
  
  getter/setter pairinherited
- 
  subStringToIsolate
  ↔ List<String> 
- 
  
  getter/setter pair
- target ↔ Mobject?
- 
  
  getter/setter pairinherited
- texString ↔ String
- 
  
  getter/setter pairinherited
- 
  texStrings
  ↔ List<String> 
- 
  
  getter/setter pair
- 
  texToColorMap
  ↔ Map<String, Color> 
- 
  
  getter/setter pair
- toleranceForPointEquality ↔ double
- 
  
  getter/setter pairinherited
- unpackGroups ↔ bool
- 
  
  getter/setter pairinherited
- 
  updaters
  ↔ List<Updater> 
- 
  
  getter/setter pairinherited
- updatingSuspended ↔ bool
- 
  
  getter/setter pairinherited
- width ↔ double?
- 
  
  getter/setter pairinherited
Methods
- 
  add(List< Mobject> mobjects) → void
- 
  
  inherited
- 
  addCubicBezierCurve(Vector3 anchor1, Vector3 handle1, Vector3 handle2, Vector3 anchor2) → void 
- 
  
  inherited
- 
  addCubicBezierCurveTo(Vector3 handle1, Vector3 handle2, Vector3 anchor) → void 
- 
  
  inherited
- 
  addLineTo(Vector3 pt) → void 
- 
  
  inherited
- 
  addNMoreSubmobjects(int n) → void 
- 
  
  inherited
- 
  addPointsAsCorners(List< Vector3> points) → void
- 
  
  inherited
- 
  addQuadraticBezierCurveTo(Vector3 handle, Vector3 anchor) → void 
- 
  
  inherited
- 
  addSmoothCurveTo(Vector3 anchorOrHandle, [Vector3? maybeAnchor]) → void 
- 
  
  inherited
- 
  addSubpath(List< Vector3> points) → void
- 
  
  inherited
- 
  addToBack(List< Mobject> mobjects) → void
- 
  
  inherited
- 
  addToFront(List< Mobject> mobjects) → void
- 
  
  inherited
- 
  addUpdater(Updater updater, {int? index, bool callUpdater = true}) → void 
- 
  
  inherited
- 
  alignColors(VMobject vmob) → void 
- 
  
  inherited
- 
  alignData(Mobject mob) → void 
- 
  
  inherited
- 
  alignOnBorder(Vector3 direction, {double? buffer}) → void 
- 
  
  inherited
- 
  alignPoints(Mobject mob) → void 
- 
  
  inherited
- 
  alignPointsWithLarger(Mobject largerMob) → void 
- 
  
  inherited
- 
  alignSubmobjects(Mobject mob2) → void 
- 
  
  inherited
- 
  alignToMobject(Mobject mob, {Vector3? direction}) → void 
- 
  
  inherited
- 
  alignToPoint(Vector3 point, {Vector3? direction}) → void 
- 
  
  inherited
- 
  appendPoints(List< Vector3> pts) → void
- 
  
  inherited
- 
  appendVectorizedMobject(VMobject mob) → void 
- 
  
  inherited
- 
  applyComplexFunction(Complex func(Complex)) → void 
- 
  
  inherited
- 
  applyFunction(Vector3 func(Vector3)) → void 
- 
  
  inherited
- 
  applyMatrix(Array mat) → void 
- 
  
  inherited
- 
  applyOverPoints({required Vector3 func(Vector3), Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  applyStyle(SVGElementStyle style, VMobject mob) → VMobject 
- 
  
  inherited
- 
  applyToFamily(Mobject func(Mobject), {bool useFamilyWithPoints = true}) → void 
- 
  
  inherited
- 
  arrange({Vector3 direction = RIGHT, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void 
- 
  
  inherited
- 
  arrangeInGrid({int? numRows, int? numCols, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void 
- 
  
  inherited
- 
  attributeToDouble(String? attribute) → double 
- 
  
  inherited
- 
  become(Mobject mob, {bool copySubmobjects = true}) → void 
- 
  
  inherited
- 
  becomePartial(Mobject mob, double a, double b) → void 
- 
  
  inherited
- 
  breakUpBySubstrings() → void 
- 
  center({Vector3 mask = const Vector3(1, 1, 1)}) → void 
- 
  
  inherited
- 
  centerOnXAxis() → void 
- 
  
  inherited
- 
  centerOnYAxis() → void 
- 
  
  inherited
- 
  centerOnZAxis() → void 
- 
  
  inherited
- 
  changeAnchorMode(String mode) → void 
- 
  
  inherited
- 
  circleToMobject(Element circleElement, SVGElementStyle style) → VMobject 
- 
  
  inherited
- 
  clearPoints() → void 
- 
  
  inherited
- 
  clearUpdaters({bool recursive = true}) → void 
- 
  
  inherited
- 
  closePath() → void 
- 
  
  inherited
- 
  considerPointsEquals(Vector3 a, Vector3 b) → bool 
- 
  
  inherited
- 
  considerPointsEquals2D(Vector3 a, Vector3 b) → bool 
- 
  
  inherited
- 
  convertColor(String? color) → Color? 
- 
  
  inherited
- 
  copy() → MathTex 
- 
  
  override
- 
  createGroup<MobjectType extends Mobject> (List< MobjectType> mobs) → Mobject
- 
  
  inherited
- 
  createMobject() → void 
- 
  
  inherited
- 
  ellipseToMobject(Element ellipseElement, SVGElementStyle style) → VMobject 
- 
  
  inherited
- 
  fade({double darkness = 0.5, bool family = true}) → void 
- 
  
  inherited
- 
  fadeTo(Color color, double alpha, {bool family = true}) → void 
- 
  
  inherited
- 
  flip({Vector3 axis = UP, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  genCubicBezierTuplesFromPoints(List< Vector3> points) → List<BezierTuple> 
- 
  
  inherited
- 
  generatePoints() → void 
- 
  
  inherited
- 
  generateTarget() → Mobject 
- 
  
  inherited
- 
  getAllChildNodesWithID(Element element) → List< Element> 
- 
  
  inherited
- 
  getAllPoints() → List< Vector3> 
- 
  
  inherited
- 
  getAnchors() → List< Vector3> 
- 
  
  inherited
- 
  getAnchorsAndHandles() → List< List< Vector3> >
- 
  
  inherited
- 
  getArcLength({int? numSamplePoints}) → double 
- 
  
  inherited
- 
  getBottom() → Vector3 
- 
  
  inherited
- 
  getBoundaryPoint(Vector3 direction) → Vector3 
- 
  
  inherited
- 
  getCenter() → Vector3 
- 
  
  inherited
- 
  getCenterOfMass() → Vector3 
- 
  
  inherited
- 
  getColor({bool stroke = false, bool backgroundStroke = false}) → Color 
- 
  
  inherited
- 
  getCoord(int dim, {Vector3? direction}) → double 
- 
  
  inherited
- 
  getCorner(Vector3 corner) → Vector3 
- 
  
  inherited
- 
  getCriticalPoint(Vector3 direction) → Vector3 
- 
  
  inherited
- 
  getCubicBezierTuples() → List< BezierTuple> 
- 
  
  inherited
- 
  getCubicBezierTuplesFromPoints(List< Vector3> points) → List<BezierTuple> 
- 
  
  inherited
- 
  getDashed({int numDashes = 15, double positiveSpaceRatio = 0.5, Color? color}) → DashedVMobject 
- 
  
  inherited
- 
  getDepth() → double 
- 
  
  inherited
- 
  getEdgeCenter(Vector3 edge) → Vector3 
- 
  
  inherited
- 
  getElementStyle(Element element) → SVGElementStyle 
- 
  
  inherited
- 
  getEnd() → Vector3 
- 
  
  inherited
- 
  getEndAnchors() → List< Vector3> 
- 
  
  inherited
- 
  getExtremumAlongDim({List< Vector3> ? points, int dim = 0, int key = 0}) → double
- 
  
  inherited
- 
  getFamily() → List< Mobject> 
- 
  
  inherited
- 
  getFamilyUpdaters() → List< Updater> 
- 
  
  inherited
- 
  getFamilyWithPoints() → List< Mobject> 
- 
  
  inherited
- 
  getFillColor() → Color 
- 
  
  inherited
- 
  getFillColors() → List< Color> 
- 
  
  inherited
- 
  getGradientStartAndEndPoints() → Tuple2< Vector3, Vector3> 
- 
  
  inherited
- 
  getHeight() → double 
- 
  
  inherited
- 
  getLastPoint() → Vector3 
- 
  
  inherited
- 
  getLeft() → Vector3 
- 
  
  inherited
- 
  getMobjectsFrom(Element element, SVGElementStyle initialStyle) → List< VMobject> 
- 
  
  inherited
- 
  getNadir() → Vector3 
- 
  
  inherited
- 
  getName() → String 
- 
  
  inherited
- 
  getNthCurveFunction(int n) → Vector3 Function(double) 
- 
  
  inherited
- 
  getNthCurvePoints(int n) → List< Vector3> 
- 
  
  inherited
- 
  getNumCurves() → int 
- 
  
  inherited
- 
  getNumPoints() → int 
- 
  
  inherited
- 
  getPartByTex(String tex, {bool substring = true, bool caseSensitive = true}) → SingleStringMathTex? 
- 
  getPartsByTex(String tex, {bool substring = true, bool caseSensitive = true}) → List< SingleStringMathTex> 
- 
  getPieces(int numPieces) → Group 
- 
  
  inherited
- 
  getPointMobject({Vector3? center}) → VectorizedPoint 
- 
  
  inherited
- 
  getPoints() → List< Vector3> 
- 
  
  inherited
- 
  getPointsDefiningBoundary() → List< Vector3> 
- 
  
  inherited
- 
  getPos({Vector3? direction}) → Vector3 
- 
  
  inherited
- 
  getRight() → Vector3 
- 
  
  inherited
- 
  getStart() → Vector3 
- 
  
  inherited
- 
  getStartAnchors() → List< Vector3> 
- 
  
  inherited
- 
  getStartAndEnd() → Tuple2< Vector3, Vector3> 
- 
  
  inherited
- 
  getStrokeColor({bool background = false}) → Color 
- 
  
  inherited
- 
  getStrokeColors({bool background = false}) → List< Color> 
- 
  
  inherited
- 
  getStrokeWidth({bool background = false}) → double 
- 
  
  inherited
- 
  getStyle() → VMobjectStyle 
- 
  
  inherited
- 
  getSubcurve(double a, double b) → VMobject 
- 
  
  inherited
- 
  getSubpaths() → List< SubPath> 
- 
  
  inherited
- 
  getSubpathsFromPoints(List< Vector3> points) → List<SubPath> 
- 
  
  inherited
- 
  getSubpathsFromPoints2D(List< Vector3> points) → List<SubPath> 
- 
  
  inherited
- 
  getTexString() → String 
- 
  
  inherited
- 
  getTop() → Vector3 
- 
  
  inherited
- 
  getUpdaters() → List< Updater> 
- 
  
  inherited
- 
  getVectorizedFamily() → List< VMobject> 
- 
  
  inherited
- 
  getWidth() → double 
- 
  
  inherited
- 
  getX({Vector3? direction}) → double 
- 
  
  inherited
- 
  getY({Vector3? direction}) → double 
- 
  
  inherited
- 
  getZ({Vector3? direction}) → double 
- 
  
  inherited
- 
  getZenith() → Vector3 
- 
  
  inherited
- 
  getZIndexReferencePoint() → Vector3 
- 
  
  inherited
- 
  handleTransforms(Element element, VMobject mobject) → void 
- 
  
  inherited
- 
  hasNewPathStarted() → bool 
- 
  
  inherited
- 
  hasNoPoints() → bool 
- 
  
  inherited
- 
  hasPoints() → bool 
- 
  
  inherited
- 
  hasUpdaters() → bool 
- 
  
  inherited
- 
  indexOfPart(SingleStringMathTex? part) → int 
- 
  indexOfPartByTex(String tex, {bool substring = true, bool caseSensitive = true}) → int 
- 
  initColors() → void 
- 
  
  inherited
- 
  insertNCurves(int n) → void 
- 
  
  inherited
- 
  insertNCurvesToPointList(int n, List< Vector3> points) → List<Vector3> 
- 
  
  inherited
- 
  interpolate(Mobject a, Mobject b, double alpha, {PathFunc? pathFunc}) → void 
- 
  
  inherited
- 
  interpolateColor(Mobject _mob1, Mobject _mob2, double alpha) → void 
- 
  
  inherited
- 
  isClosed() → bool 
- 
  
  inherited
- 
  isInside(Vector3 pt, {double buff = SMALL_BUFFER}) → bool 
- 
  
  inherited
- 
  isOffScreen() → bool 
- 
  
  inherited
- 
  lengthOverDim(int dim) → double 
- 
  
  inherited
- 
  makeJagged() → void 
- 
  
  inherited
- 
  makeSmooth() → void 
- 
  
  inherited
- 
  matchColor(Mobject mob) → void 
- 
  
  inherited
- 
  matchCoord(Mobject mob, int dim, {Vector3? direction}) → void 
- 
  
  inherited
- 
  matchDepth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void 
- 
  
  inherited
- 
  matchDimSize(Mobject mob, int dim, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void 
- 
  
  inherited
- 
  matchHeight(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void 
- 
  
  inherited
- 
  matchStyle(VMobject vmob, {bool family = true}) → void 
- 
  
  inherited
- 
  matchUpdaters(Mobject mob) → void 
- 
  
  inherited
- 
  matchWidth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void 
- 
  
  inherited
- 
  matchX(Mobject mob, {Vector3? direction}) → void 
- 
  
  inherited
- 
  matchY(Mobject mob, {Vector3? direction}) → void 
- 
  
  inherited
- 
  matchZ(Mobject mob, {Vector3? direction}) → void 
- 
  
  inherited
- 
  moveIntoPosition() → void 
- 
  
  inherited
- 
  moveToMobject(Mobject target, {Vector3? alignedEdge, Vector3? coordinateMask}) → void 
- 
  
  inherited
- 
  moveToPoint(Vector3 target, {Vector3? alignedEdge, Vector3? coordinateMask}) → void 
- 
  
  inherited
- 
  nextToMobject(Mobject mobject, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void 
- 
  
  inherited
- 
  nextToPoint(Vector3 targetPoint, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void 
- 
  
  inherited
- 
  nonEmptySubmobjects() → List< Mobject> 
- 
  
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  nullPointAlign(Mobject m2) → void 
- 
  
  inherited
- 
  pathStringToMobject(String pathString, SVGElementStyle style, [Element? element]) → VMobject 
- 
  
  inherited
- 
  pointFromProportion(double alpha) → Vector3 
- 
  
  inherited
- 
  pointwiseBecomePartial(Mobject mob, double a, double b) → void 
- 
  
  inherited
- 
  polygonToMobject(Element polygonElement, SVGElementStyle style) → VMobject 
- 
  
  inherited
- 
  pushSelfIntoSubmobjects() → void 
- 
  
  inherited
- 
  putStartAndEndOn(Vector3 start, Vector3 end) → void 
- 
  
  inherited
- 
  rectToMobject(Element rectElement, SVGElementStyle style) → VMobject 
- 
  
  inherited
- 
  remove(List< Mobject> mobjects) → void
- 
  
  inherited
- 
  removeUpdater(Updater updater) → void 
- 
  
  inherited
- 
  repeat(int count) → void 
- 
  
  inherited
- 
  replace(Mobject mob, {int dimToMatch = 0, bool stretch = false}) → void 
- 
  
  inherited
- 
  rescaleToFit(double length, int dim, {bool stretch = false, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint}) → void 
- 
  
  inherited
- 
  resetPoints() → void 
- 
  
  inherited
- 
  resumeUpdating({bool recursive = true}) → void 
- 
  
  inherited
- 
  reversePoints() → void 
- 
  
  inherited
- 
  reverseSubmobjects({bool recursive = false}) → void 
- 
  
  inherited
- 
  rotate(double angle, {Vector3 axis = OUT, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  rotateAboutOrigin(double angle, {Vector3 axis = OUT}) → void 
- 
  
  inherited
- 
  scale(Vector3 scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  scaleHandleToAnchorDistances(double factor) → void 
- 
  
  inherited
- 
  scaleUniformly(double scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  setAnchorsAndHandles(List< Vector3> anchor1, List<Vector3> handle1, List<Vector3> handle2, List<Vector3> anchor2) → void
- 
  
  inherited
- 
  setBackgroundStroke({Color? color, List< Color> ? colors, double? width, bool family = true}) → void
- 
  
  inherited
- 
  setColor({required Color color, bool family = true}) → void 
- 
  
  inherited
- 
  setColorByGradient(List< Color> colors) → void
- 
  
  inherited
- 
  setColorByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor}) → void 
- 
  
  inherited
- 
  setColorByTex(String tex, Color color, {bool substring = true, bool caseSensitive = true}) → void 
- 
  setColorByTexToColorMap(Map< String, Color> texsToColorMap, {bool substring = true, bool caseSensitive = true}) → void
- 
  setCoord(double value, int dim, {Vector3? direction}) → void 
- 
  
  inherited
- 
  setDepth(double depth, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  setFill({Color? color, List< Color> ? colors, bool family = true}) → void
- 
  
  inherited
- 
  setHeight(double height, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  setPoints(List< Vector3> points) → void
- 
  
  inherited
- 
  setPointsAsCorners(List< Vector3> points) → void
- 
  
  inherited
- 
  setPointsSmoothly(List< Vector3> points) → void
- 
  
  inherited
- 
  setStroke({Color? color, List< Color> ? colors, double? width, bool background = false, bool family = true}) → void
- 
  
  inherited
- 
  setStyle({Color? fillColor, List< Color> ? fillColors, Color? strokeColor, List<Color> ? strokeColors, double? strokeWidth, Color? backgroundStrokeColor, List<Color> ? backgroundStrokeColors, double? backgroundStrokeWidth, bool family = true}) → void
- 
  
  inherited
- 
  setStyleFromVMobjectStyle(VMobjectStyle style, {bool family = true}) → void 
- 
  
  inherited
- 
  setSubmobjectColorsByGradient(List< Color> colors) → void
- 
  
  inherited
- 
  setSubmobjectColorsByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor}) → void 
- 
  
  inherited
- 
  setWidth(double width, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  setX(double x, {Vector3? direction}) → void 
- 
  
  inherited
- 
  setY(double y, {Vector3? direction}) → void 
- 
  
  inherited
- 
  setZ(double z, {Vector3? direction}) → void 
- 
  
  inherited
- 
  shift(Vector3 delta) → void 
- 
  
  inherited
- 
  shiftOntoScreen({double? buffer}) → void 
- 
  
  inherited
- 
  shuffle({bool recursive = false}) → void 
- 
  
  inherited
- 
  sort({double pointToNumFunc(Vector3)?, double keyFunc(Mobject)?}) → void 
- 
  
  inherited
- 
  sortAlphabetically() → void 
- 
  spaceOutSubmobjects({double factor = 1.5, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint}) → void 
- 
  
  inherited
- 
  split() → List< Mobject> 
- 
  
  inherited
- 
  startNewPath(Vector3 pt) → void 
- 
  
  inherited
- 
  stretch(double scaleFactor, int dim, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  stretchToFitDepth(double depth, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  stretchToFitHeight(double height, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  stretchToFitWidth(double width, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void 
- 
  
  inherited
- 
  surround(Mobject mob, {int dimToMatch = 0, bool stretch = false, double? buffer}) → void 
- 
  
  inherited
- 
  suspendUpdating({bool recursive = true}) → void 
- 
  
  inherited
- 
  throwErrorIfNoPoints(String? method) → void 
- 
  
  inherited
- 
  toCorner({Vector3 corner = DL, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER}) → void 
- 
  
  inherited
- 
  toEdge({Vector3 edge = LEFT, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER}) → void 
- 
  
  inherited
- 
  toOriginalColor() → void 
- 
  
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  update({double dt = 0, bool recursive = true}) → void 
- 
  
  inherited
- 
  updateRefToElement(Element defs) → void 
- 
  
  inherited
- 
  useToMobjects(Element useElement, SVGElementStyle style) → List< VMobject> 
- 
  
  inherited
- 
  wag({Vector3 direction = RIGHT, Vector3 axis = DOWN, double wagFactor = 1.0}) → void 
- 
  
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited
- 
  operator [](int i) → Mobject 
- 
  
  inherited
Static Methods
- 
  breakUpTexStrings(String texString, List< String> subStringToIsolate, Map<String, Color> texToColorMap) → List<String> 
- 
  preload(String originalTexString, {String argSeparator = ' ', Map< String, Color> texToColorMap = const {}, List<String> subStringToIsolate = const [], String environment = 'align*'}) → void
- 
  
  override