addCubicBezierCurveTo method
Implementation
void addCubicBezierCurveTo(Vector3 handle1, Vector3 handle2, Vector3 anchor) {
throwErrorIfNoPoints('addCubicBezierCurveTo');
if (hasNewPathStarted()) {
appendPoints([handle1, handle2, anchor]);
} else {
appendPoints([getLastPoint(), handle1, handle2, anchor]);
}
}