considerPointsEquals method
Implementation
bool considerPointsEquals(Vector3 a, Vector3 b) {
var atol = toleranceForPointEquality;
var rtol = 1.0e-5;
if (!considerPointsEquals2D(a, b)) {
return false;
}
if ((a.z - b.z).abs() > atol + rtol * b.z.abs()) {
return false;
}
return true;
}