Group class
Constructors
-
Group([List<
Mobject> mobjects = const []]) - Group.copyFrom(Group mob)
Properties
- color ↔ Color
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- length → int
-
no setterinherited
- name ↔ String
-
getter/setter pairinherited
-
points
↔ List<
Vector3> -
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
submobjects
↔ List<
Mobject> -
getter/setter pairinherited
- target ↔ Mobject?
-
getter/setter pairinherited
-
updaters
↔ List<
Updater> -
getter/setter pairinherited
- updatingSuspended ↔ bool
-
getter/setter pairinherited
Methods
-
add(
List< Mobject> mobjects) → void -
inherited
-
addNMoreSubmobjects(
int n) → void -
inherited
-
addToBack(
List< Mobject> mobjects) → void -
inherited
-
addToFront(
List< Mobject> mobjects) → void -
inherited
-
addUpdater(
Updater updater, {int? index, bool callUpdater = true}) → void -
inherited
-
alignData(
Mobject mob) → void -
inherited
-
alignOnBorder(
Vector3 direction, {double? buffer}) → void -
inherited
-
alignPoints(
Mobject mob) → void -
inherited
-
alignPointsWithLarger(
Mobject largerMob) → void -
inherited
-
alignSubmobjects(
Mobject mob2) → void -
inherited
-
alignToMobject(
Mobject mob, {Vector3? direction}) → void -
inherited
-
alignToPoint(
Vector3 point, {Vector3? direction}) → void -
inherited
-
applyComplexFunction(
Complex func(Complex)) → void -
inherited
-
applyFunction(
Vector3 func(Vector3)) → void -
inherited
-
applyMatrix(
Array mat) → void -
inherited
-
applyOverPoints(
{required Vector3 func(Vector3), Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
applyToFamily(
Mobject func(Mobject), {bool useFamilyWithPoints = true}) → void -
inherited
-
arrange(
{Vector3 direction = RIGHT, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void -
inherited
-
arrangeInGrid(
{int? numRows, int? numCols, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void -
inherited
-
become(
Mobject mob, {bool copySubmobjects = true}) → void -
inherited
-
becomePartial(
Mobject mob, double a, double b) → void -
inherited
-
center(
{Vector3 mask = const Vector3(1, 1, 1)}) → void -
inherited
-
centerOnXAxis(
) → void -
inherited
-
centerOnYAxis(
) → void -
inherited
-
centerOnZAxis(
) → void -
inherited
-
clearUpdaters(
{bool recursive = true}) → void -
inherited
-
copy(
) → Group -
override
-
createGroup<
MobjectType extends Mobject> (List< MobjectType> mobs) → Mobject -
inherited
-
fade(
{double darkness = 0.5, bool family = true}) → void -
inherited
-
fadeTo(
Color color, double alpha, {bool family = true}) → void -
inherited
-
flip(
{Vector3 axis = UP, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
generatePoints(
) → void -
inherited
-
generateTarget(
) → Mobject -
inherited
-
getAllPoints(
) → List< Vector3> -
inherited
-
getBottom(
) → Vector3 -
inherited
-
getBoundaryPoint(
Vector3 direction) → Vector3 -
inherited
-
getCenter(
) → Vector3 -
inherited
-
getCenterOfMass(
) → Vector3 -
inherited
-
getColor(
) → Color -
inherited
-
getCoord(
int dim, {Vector3? direction}) → double -
inherited
-
getCorner(
Vector3 corner) → Vector3 -
inherited
-
getCriticalPoint(
Vector3 direction) → Vector3 -
inherited
-
getDepth(
) → double -
inherited
-
getEdgeCenter(
Vector3 edge) → Vector3 -
inherited
-
getEnd(
) → Vector3 -
inherited
-
getExtremumAlongDim(
{List< Vector3> ? points, int dim = 0, int key = 0}) → double -
inherited
-
getFamily(
) → List< Mobject> -
inherited
-
getFamilyUpdaters(
) → List< Updater> -
inherited
-
getFamilyWithPoints(
) → List< Mobject> -
inherited
-
getHeight(
) → double -
inherited
-
getLeft(
) → Vector3 -
inherited
-
getNadir(
) → Vector3 -
inherited
-
getName(
) → String -
inherited
-
getNumPoints(
) → int -
inherited
-
getPieces(
int numPieces) → Group -
inherited
-
getPointMobject(
{Vector3? center}) → Mobject -
inherited
-
getPointsDefiningBoundary(
) → List< Vector3> -
inherited
-
getPos(
{Vector3? direction}) → Vector3 -
inherited
-
getRight(
) → Vector3 -
inherited
-
getStart(
) → Vector3 -
inherited
-
getStartAndEnd(
) → Tuple2< Vector3, Vector3> -
inherited
-
getTop(
) → Vector3 -
inherited
-
getUpdaters(
) → List< Updater> -
inherited
-
getWidth(
) → double -
inherited
-
getX(
{Vector3? direction}) → double -
inherited
-
getY(
{Vector3? direction}) → double -
inherited
-
getZ(
{Vector3? direction}) → double -
inherited
-
getZenith(
) → Vector3 -
inherited
-
getZIndexReferencePoint(
) → Vector3 -
inherited
-
hasNoPoints(
) → bool -
inherited
-
hasPoints(
) → bool -
inherited
-
hasUpdaters(
) → bool -
inherited
-
initColors(
) → void -
inherited
-
interpolate(
Mobject a, Mobject b, double alpha, {PathFunc? pathFunc}) → void -
inherited
-
interpolateColor(
Mobject a, Mobject b, double alpha) → void -
inherited
-
isInside(
Vector3 pt, {double buff = SMALL_BUFFER}) → bool -
inherited
-
isOffScreen(
) → bool -
inherited
-
lengthOverDim(
int dim) → double -
inherited
-
matchColor(
Mobject mob) → void -
inherited
-
matchCoord(
Mobject mob, int dim, {Vector3? direction}) → void -
inherited
-
matchDepth(
Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void -
inherited
-
matchDimSize(
Mobject mob, int dim, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void -
inherited
-
matchHeight(
Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void -
inherited
-
matchUpdaters(
Mobject mob) → void -
inherited
-
matchWidth(
Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false}) → void -
inherited
-
matchX(
Mobject mob, {Vector3? direction}) → void -
inherited
-
matchY(
Mobject mob, {Vector3? direction}) → void -
inherited
-
matchZ(
Mobject mob, {Vector3? direction}) → void -
inherited
-
moveToMobject(
Mobject target, {Vector3? alignedEdge, Vector3? coordinateMask}) → void -
inherited
-
moveToPoint(
Vector3 target, {Vector3? alignedEdge, Vector3? coordinateMask}) → void -
inherited
-
nextToMobject(
Mobject mobject, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void -
inherited
-
nextToPoint(
Vector3 targetPoint, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)}) → void -
inherited
-
nonEmptySubmobjects(
) → List< Mobject> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
nullPointAlign(
Mobject m2) → void -
inherited
-
pointFromProportion(
double alpha) → Vector3 -
inherited
-
pointwiseBecomePartial(
Mobject mob, double a, double b) → void -
inherited
-
pushSelfIntoSubmobjects(
) → void -
inherited
-
putStartAndEndOn(
Vector3 start, Vector3 end) → void -
inherited
-
remove(
List< Mobject> mobjects) → void -
inherited
-
removeUpdater(
Updater updater) → void -
inherited
-
repeat(
int count) → void -
inherited
-
replace(
Mobject mob, {int dimToMatch = 0, bool stretch = false}) → void -
inherited
-
rescaleToFit(
double length, int dim, {bool stretch = false, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint}) → void -
inherited
-
resetPoints(
) → void -
inherited
-
resumeUpdating(
{bool recursive = true}) → void -
inherited
-
reversePoints(
) → void -
inherited
-
reverseSubmobjects(
{bool recursive = false}) → void -
inherited
-
rotate(
double angle, {Vector3 axis = OUT, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
rotateAboutOrigin(
double angle, {Vector3 axis = OUT}) → void -
inherited
-
scale(
Vector3 scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
scaleUniformly(
double scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
setColor(
{required Color color, bool family = true}) → void -
inherited
-
setColorByGradient(
List< Color> colors) → void -
inherited
-
setColorByRadialGradient(
{Vector3? center, double? radius, required Color innerColor, required Color outerColor}) → void -
inherited
-
setCoord(
double value, int dim, {Vector3? direction}) → void -
inherited
-
setDepth(
double depth, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
setHeight(
double height, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
setSubmobjectColorsByGradient(
List< Color> colors) → void -
inherited
-
setSubmobjectColorsByRadialGradient(
{Vector3? center, double? radius, required Color innerColor, required Color outerColor}) → void -
inherited
-
setWidth(
double width, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
setX(
double x, {Vector3? direction}) → void -
inherited
-
setY(
double y, {Vector3? direction}) → void -
inherited
-
setZ(
double z, {Vector3? direction}) → void -
inherited
-
shift(
Vector3 delta) → void -
inherited
-
shiftOntoScreen(
{double? buffer}) → void -
inherited
-
shuffle(
{bool recursive = false}) → void -
inherited
-
sort(
{double pointToNumFunc(Vector3)?, double keyFunc(Mobject)?}) → void -
inherited
-
spaceOutSubmobjects(
{double factor = 1.5, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint}) → void -
inherited
-
split(
) → List< Mobject> -
inherited
-
stretch(
double scaleFactor, int dim, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
stretchToFitDepth(
double depth, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
stretchToFitHeight(
double height, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
stretchToFitWidth(
double width, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) → void -
inherited
-
surround(
Mobject mob, {int dimToMatch = 0, bool stretch = false, double? buffer}) → void -
inherited
-
suspendUpdating(
{bool recursive = true}) → void -
inherited
-
throwErrorIfNoPoints(
String? method) → void -
inherited
-
toCorner(
{Vector3 corner = DL, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER}) → void -
inherited
-
toEdge(
{Vector3 edge = LEFT, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER}) → void -
inherited
-
toOriginalColor(
) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
{double dt = 0, bool recursive = true}) → void -
inherited
-
wag(
{Vector3 direction = RIGHT, Vector3 axis = DOWN, double wagFactor = 1.0}) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator [](
int i) → Mobject -
inherited