nextToPoint method
void
nextToPoint(})
Implementation
void nextToPoint(Vector3 targetPoint,
{Vector3 direction = RIGHT,
double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER,
Vector3 alignedEdge = ORIGIN,
// TODO: add submobjectToAlign
// Mobject? submobjectToAlign,
// int? indexOfSubmobjectToAlign,
Vector3 coordinateMask = const Vector3(1, 1, 1)}) {
var pointToAlign = getCriticalPoint(alignedEdge - direction);
shift((targetPoint - pointToAlign + direction * buffer) * coordinateMask);
}